Joshua Barretto
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a4f4e78ac6
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Fixed calculation of LoD normals
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2024-03-28 17:39:35 +00:00 |
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Joshua Barretto
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0aa034e30a
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Improve volumetic sampling quality
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2024-03-28 16:30:20 +00:00 |
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Joshua Barretto
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ddbf92f289
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More ambient light in morning and evening
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2024-03-28 15:44:15 +00:00 |
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Joshua Barretto
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9f48a855c4
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Improved cloud scale
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2024-02-09 22:03:30 +00:00 |
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Joshua Barretto
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47d502fa56
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Better horizon
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2024-02-09 22:03:30 +00:00 |
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Joshua Barretto
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d51b5c5bea
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Add airship to char select
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2024-01-15 22:35:42 +00:00 |
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Joshua Barretto
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83dc22dfbf
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Made ice reflective
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2023-11-08 23:19:00 +01:00 |
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Isse
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7a8e363df1
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better way to show glitter
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2023-11-02 15:22:32 +01:00 |
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Joshua Barretto
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deca7ae258
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Finished adding tether graphics
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2023-10-21 13:51:40 +01:00 |
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Joshua Barretto
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e81516a154
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Log shader warnings
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2023-10-18 21:50:40 +01:00 |
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Joshua Barretto
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cea7636e29
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Reverted bad shader changes
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2023-10-18 21:20:15 +01:00 |
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Joshua Barretto
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c07d7a212b
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Better LoD effects, performance improvements
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2023-10-18 09:58:00 +01:00 |
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Raul Wagner Costa
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46cf1f1914
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Linearize light colors on the CPU
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2023-10-14 18:10:35 +00:00 |
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Isse
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56175c2730
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rename client_time to local_time
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2023-10-13 13:17:52 +02:00 |
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Isse
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72db9b61b3
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client local time
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2023-10-12 01:46:12 +02:00 |
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Isse
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d12f0acd1c
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fix uses of time of day, which are scaled wrong
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2023-10-11 20:39:17 +02:00 |
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Isse
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65e6eb4e38
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add comments explaining the elements of time_of_day and tick in shaders
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2023-10-11 20:29:37 +02:00 |
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Isse
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7d37646dac
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renames and comments
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2023-10-07 19:53:55 +02:00 |
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Isse
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2eae780e71
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vectorize wave functions
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2023-10-07 19:53:55 +02:00 |
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Isse
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bc436e2c9f
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make particles only use 1 float for inst time again
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2023-10-07 19:53:55 +02:00 |
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Isse
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a152e4dfb4
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time-proof usages of tick
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2023-10-07 19:53:55 +02:00 |
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Isse
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6d4be9bd01
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time proof time of day in shaders
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2023-10-07 19:53:55 +02:00 |
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Joshua Barretto
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b2051767ff
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More experimental shaders
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2023-05-31 17:07:22 +01:00 |
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Joshua Barretto
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a634da2d07
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Addressed review comments
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2023-05-17 22:22:54 +01:00 |
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Joshua Barretto
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aeb72bcf22
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Added support for block kinds in shaders
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2023-05-15 17:31:21 +01:00 |
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Joshua Barretto
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4253833aaf
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Add photorealistic experimental shader
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2023-05-12 14:02:23 +01:00 |
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Joshua Barretto
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1924c67033
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Adjusted night ambience
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2023-05-12 13:47:01 +01:00 |
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Joshua Barretto
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79dd1e2629
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Fixed ambient lighting
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2023-05-04 19:57:28 +01:00 |
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Isse
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1442dd29f1
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fix NaN issue in apply_point_glow_light
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2023-04-19 21:14:19 +02:00 |
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Joshua Barretto
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9645172135
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Slightly smoother FxUpscale
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2023-04-01 18:06:20 +01:00 |
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Joshua Barretto
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d9552f7ff4
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Added support for glowing sprites
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2023-01-19 21:59:02 +00:00 |
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Joshua Barretto
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b127cff26c
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Merge branch 'zesterer/gbuffers-ssr' into 'master'
Use normal and material gbuffer to improve quality of SSR
See merge request veloren/veloren!3734
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2023-01-12 20:26:41 +00:00 |
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Joshua Barretto
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4d7526b920
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Made point shadows with shadow mapping an experimental shader
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2023-01-12 15:39:11 +00:00 |
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Joshua Barretto
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f48e1ca951
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Make wind sway change according to weather wind velocity
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2022-12-31 17:40:40 +00:00 |
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Joshua Barretto
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4bd7ec26d3
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Fixed drop shadows
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2022-12-30 17:01:26 +00:00 |
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Joshua Barretto
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26a98a3d9b
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Use normal and material gbuffer to improve quality of SSR
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2022-12-30 15:33:23 +00:00 |
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Joshua Barretto
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dcc4762106
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Fixed moon lighting of clouds
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2022-12-17 15:04:57 +00:00 |
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Joshua Barretto
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5cf3aefb87
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Better storm clouds
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2022-12-17 14:57:55 +00:00 |
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Joshua Barretto
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94c0e3749e
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Improved cloud visuals and performance
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2022-12-15 23:56:28 +00:00 |
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Joshua Barretto
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29d40cf509
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Added graphics presets
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2022-10-27 01:15:40 +01:00 |
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Joshua Barretto
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4db88bb22c
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Better sampling of noisy regions
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2022-10-27 01:15:21 +01:00 |
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Joshua Barretto
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589f59b771
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Improve FxUpscale quality for distant objects
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2022-10-27 01:15:21 +01:00 |
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Joshua Barretto
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f29b1da583
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Implemented FxUpscale
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2022-10-27 01:15:20 +01:00 |
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Joshua Barretto
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40e47b4f3e
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Added reflection mode settings
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2022-10-23 20:03:21 +01:00 |
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Joshua Barretto
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b85fd11443
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Added refraction
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2022-10-23 15:15:25 +01:00 |
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Joshua Barretto
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ae66432a1e
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Make cheap water look better underwater
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2022-10-23 01:42:01 +01:00 |
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Joshua Barretto
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81ac4f9125
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Various water-related lighting fixes
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2022-10-23 01:42:00 +01:00 |
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Joshua Barretto
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ce7dda3e2f
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Substantially faster water shaders
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2022-10-23 01:42:00 +01:00 |
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Joshua Barretto
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3f2efea4f2
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Experimental river velocity in shaders
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2022-10-23 01:42:00 +01:00 |
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Joshua Barretto
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34522b39bd
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Balance caustics with depth better
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2022-09-22 23:45:16 +01:00 |
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