Commit Graph

305 Commits

Author SHA1 Message Date
Joshua Barretto
a4f4e78ac6 Fixed calculation of LoD normals 2024-03-28 17:39:35 +00:00
Joshua Barretto
0aa034e30a Improve volumetic sampling quality 2024-03-28 16:30:20 +00:00
Joshua Barretto
ddbf92f289 More ambient light in morning and evening 2024-03-28 15:44:15 +00:00
Joshua Barretto
9f48a855c4 Improved cloud scale 2024-02-09 22:03:30 +00:00
Joshua Barretto
47d502fa56 Better horizon 2024-02-09 22:03:30 +00:00
Joshua Barretto
d51b5c5bea Add airship to char select 2024-01-15 22:35:42 +00:00
Joshua Barretto
83dc22dfbf Made ice reflective 2023-11-08 23:19:00 +01:00
Isse
7a8e363df1 better way to show glitter 2023-11-02 15:22:32 +01:00
Joshua Barretto
deca7ae258 Finished adding tether graphics 2023-10-21 13:51:40 +01:00
Joshua Barretto
e81516a154 Log shader warnings 2023-10-18 21:50:40 +01:00
Joshua Barretto
cea7636e29 Reverted bad shader changes 2023-10-18 21:20:15 +01:00
Joshua Barretto
c07d7a212b Better LoD effects, performance improvements 2023-10-18 09:58:00 +01:00
Raul Wagner Costa
46cf1f1914 Linearize light colors on the CPU 2023-10-14 18:10:35 +00:00
Isse
56175c2730 rename client_time to local_time 2023-10-13 13:17:52 +02:00
Isse
72db9b61b3 client local time 2023-10-12 01:46:12 +02:00
Isse
d12f0acd1c fix uses of time of day, which are scaled wrong 2023-10-11 20:39:17 +02:00
Isse
65e6eb4e38 add comments explaining the elements of time_of_day and tick in shaders 2023-10-11 20:29:37 +02:00
Isse
7d37646dac renames and comments 2023-10-07 19:53:55 +02:00
Isse
2eae780e71 vectorize wave functions 2023-10-07 19:53:55 +02:00
Isse
bc436e2c9f make particles only use 1 float for inst time again 2023-10-07 19:53:55 +02:00
Isse
a152e4dfb4 time-proof usages of tick 2023-10-07 19:53:55 +02:00
Isse
6d4be9bd01 time proof time of day in shaders 2023-10-07 19:53:55 +02:00
Joshua Barretto
b2051767ff More experimental shaders 2023-05-31 17:07:22 +01:00
Joshua Barretto
a634da2d07 Addressed review comments 2023-05-17 22:22:54 +01:00
Joshua Barretto
aeb72bcf22 Added support for block kinds in shaders 2023-05-15 17:31:21 +01:00
Joshua Barretto
4253833aaf Add photorealistic experimental shader 2023-05-12 14:02:23 +01:00
Joshua Barretto
1924c67033 Adjusted night ambience 2023-05-12 13:47:01 +01:00
Joshua Barretto
79dd1e2629 Fixed ambient lighting 2023-05-04 19:57:28 +01:00
Isse
1442dd29f1 fix NaN issue in apply_point_glow_light 2023-04-19 21:14:19 +02:00
Joshua Barretto
9645172135 Slightly smoother FxUpscale 2023-04-01 18:06:20 +01:00
Joshua Barretto
d9552f7ff4 Added support for glowing sprites 2023-01-19 21:59:02 +00:00
Joshua Barretto
b127cff26c Merge branch 'zesterer/gbuffers-ssr' into 'master'
Use normal and material gbuffer to improve quality of SSR

See merge request veloren/veloren!3734
2023-01-12 20:26:41 +00:00
Joshua Barretto
4d7526b920 Made point shadows with shadow mapping an experimental shader 2023-01-12 15:39:11 +00:00
Joshua Barretto
f48e1ca951 Make wind sway change according to weather wind velocity 2022-12-31 17:40:40 +00:00
Joshua Barretto
4bd7ec26d3 Fixed drop shadows 2022-12-30 17:01:26 +00:00
Joshua Barretto
26a98a3d9b Use normal and material gbuffer to improve quality of SSR 2022-12-30 15:33:23 +00:00
Joshua Barretto
dcc4762106 Fixed moon lighting of clouds 2022-12-17 15:04:57 +00:00
Joshua Barretto
5cf3aefb87 Better storm clouds 2022-12-17 14:57:55 +00:00
Joshua Barretto
94c0e3749e Improved cloud visuals and performance 2022-12-15 23:56:28 +00:00
Joshua Barretto
29d40cf509 Added graphics presets 2022-10-27 01:15:40 +01:00
Joshua Barretto
4db88bb22c Better sampling of noisy regions 2022-10-27 01:15:21 +01:00
Joshua Barretto
589f59b771 Improve FxUpscale quality for distant objects 2022-10-27 01:15:21 +01:00
Joshua Barretto
f29b1da583 Implemented FxUpscale 2022-10-27 01:15:20 +01:00
Joshua Barretto
40e47b4f3e Added reflection mode settings 2022-10-23 20:03:21 +01:00
Joshua Barretto
b85fd11443 Added refraction 2022-10-23 15:15:25 +01:00
Joshua Barretto
ae66432a1e Make cheap water look better underwater 2022-10-23 01:42:01 +01:00
Joshua Barretto
81ac4f9125 Various water-related lighting fixes 2022-10-23 01:42:00 +01:00
Joshua Barretto
ce7dda3e2f Substantially faster water shaders 2022-10-23 01:42:00 +01:00
Joshua Barretto
3f2efea4f2 Experimental river velocity in shaders 2022-10-23 01:42:00 +01:00
Joshua Barretto
34522b39bd Balance caustics with depth better 2022-09-22 23:45:16 +01:00