Imbris
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3277d18265
|
Rename retrieve_entity_internal to lookup_entity
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2023-06-04 12:58:16 -04:00 |
|
Imbris
|
ea725fffde
|
Cleanup UidAllocator and Uid a bit:
* Remove unnecessary Marker/MarkAllocator trait implementations.
* Delete excess functions
* Change some methods to take Uid instead of u64
|
2023-06-04 12:58:15 -04:00 |
|
Samuel Keiffer
|
272d57b4fa
|
Merge branch 'cyclops_and_dullahan_tweaks' into 'master'
npc_attack_tweaks
See merge request veloren/veloren!3969
|
2023-06-03 14:04:11 +00:00 |
|
flo
|
53288d0b22
|
npc_attack_tweaks
|
2023-06-03 14:04:10 +00:00 |
|
flo
|
16d58c6b4e
|
plant creatures
|
2023-06-03 13:59:52 +00:00 |
|
Joshua Barretto
|
96bf86dae0
|
Rebalanced masses, dimensions, swim thrusts, and made various improvements to water movement that help with gameplay and pathfinding. Also fixed swimming animations for many creatures.
|
2023-05-25 00:25:25 +01:00 |
|
flo
|
a55276ea73
|
seachapel_rework
|
2023-05-24 18:13:29 +00:00 |
|
Joshua Barretto
|
cfdf184c4c
|
Fix non-humanoid pathfinding and movement in water
|
2023-05-16 20:48:50 +01:00 |
|
Joshua Barretto
|
52b5967914
|
Fix pet idle movement, add a way to configure agent behaviour through manifests
|
2023-05-16 18:51:46 +01:00 |
|
Joshua Barretto
|
4732d28e24
|
Reduce creature flee speed
|
2023-05-14 22:18:01 +01:00 |
|
Sam
|
fd3c377d1c
|
Taught adlet elder how to use leap
|
2023-05-13 09:32:25 -04:00 |
|
Sam
|
8c3b1f23ee
|
Adlet elder AI
|
2023-05-13 09:31:31 -04:00 |
|
Sam
|
71d7a3b780
|
Ice creature AIs
|
2023-05-13 09:30:56 -04:00 |
|
Sam
|
5a83f85779
|
Initial ice drake AI
|
2023-05-13 09:30:55 -04:00 |
|
Sam
|
2e9f1edef3
|
Adlet AI
|
2023-05-13 09:30:52 -04:00 |
|
Sam
|
680d987e11
|
Adlet hunter AI
|
2023-05-13 09:30:51 -04:00 |
|
Joshua Barretto
|
9e9889eed6
|
Allowed bird pets to mount their owners when nearby
|
2023-05-12 21:03:44 +01:00 |
|
Marcel Märtens
|
3a19669d53
|
use workspace dependencies to make our life easier maintaining them :)
|
2023-05-10 18:16:25 +02:00 |
|
Isse
|
6674cce2cc
|
intercat with sprites on ships
|
2023-05-09 19:43:09 +02:00 |
|
Sam
|
0ecf4fbe87
|
Dual wielding weapons of the same kind added as a context
|
2023-05-07 20:43:51 -04:00 |
|
Sam
|
9cedf854de
|
Abilities can now be activated from multiple contexts
|
2023-05-07 20:43:50 -04:00 |
|
Corvella
|
6367a51fa3
|
Cheesing fixes mainly focused on bosses
|
2023-05-06 01:57:41 +00:00 |
|
Isse
|
d1f6e6bef6
|
somewhat fix airships
|
2023-04-14 11:22:10 +02:00 |
|
Samuel Keiffer
|
7aa43e9e8a
|
Merge branch 'taoist/better-dullahan' into 'master'
taoist&floppy/cyclops&dullahan
See merge request veloren/veloren!3859
|
2023-04-12 22:53:38 +00:00 |
|
Tao In Way
|
e32460f9ee
|
taoist&floppy/cyclops&dullahan
|
2023-04-12 22:53:38 +00:00 |
|
Isse
|
fc3f7590c7
|
clamp chase_tgt to ground if we can't fly
|
2023-04-12 17:04:25 +02:00 |
|
Joshua Barretto
|
16e3227f78
|
Correct localisation of numeric values, use coordinate conversions in rtsim
|
2023-04-12 10:36:11 +01:00 |
|
Joshua Barretto
|
cf701fb604
|
Localised rtsim NPC speech
|
2023-04-11 17:00:08 +01:00 |
|
Joshua Barretto
|
edcc2f1870
|
Overhauled chat message representation to allow for more exhaustive localisation
|
2023-04-11 15:46:36 +01:00 |
|
Joshua Barretto
|
3e0f5295c0
|
Added CharacterActivity, made NPCs look at the player when speaking to them
|
2023-04-09 19:25:57 +01:00 |
|
Joshua Barretto
|
082bcdb755
|
Don't hunt friendly animals
|
2023-04-09 19:25:57 +01:00 |
|
Joshua Barretto
|
c8d0443111
|
Clippy fixes
|
2023-04-09 19:25:57 +01:00 |
|
Joshua Barretto
|
7dfbc2bdab
|
Made socialising NPCs dance
|
2023-04-09 19:25:56 +01:00 |
|
Joshua Barretto
|
7175f7f02f
|
Hunters explore forests to hunt game
|
2023-04-09 19:25:56 +01:00 |
|
Joshua Barretto
|
b402e450cf
|
Added rtsim_npc, made herbalists gather ingredients
|
2023-04-09 19:25:56 +01:00 |
|
Joshua Barretto
|
364255c7fe
|
Allowed rtsim NPCs to greet nearby actors
|
2023-04-09 19:25:55 +01:00 |
|
Isse
|
1c0fdf9228
|
rtsim personalities
|
2023-04-09 19:25:55 +01:00 |
|
Isse
|
1a117f1331
|
rtsim vehicles
|
2023-04-09 19:25:54 +01:00 |
|
Isse
|
a6b2f04518
|
use push_basic_input instead of actions.push
|
2023-04-09 19:25:54 +01:00 |
|
Joshua Barretto
|
b2f92e4a6c
|
Switch to combinator-driven NPC AI API
|
2023-04-09 19:25:53 +01:00 |
|
Joshua Barretto
|
558dd99fd3
|
Added basic rtsim NPC simulation, rtsim controller support
|
2023-04-09 19:25:51 +01:00 |
|
Joshua Barretto
|
0cafafdaa7
|
Began integrating rtsim2 into server
|
2023-04-09 19:25:51 +01:00 |
|
Isse
|
c34e5ad4ed
|
Small fixes
|
2023-03-29 23:11:59 +00:00 |
|
Sam
|
cdaf9e5c0e
|
Ability changes
|
2023-03-26 21:41:22 -04:00 |
|
Sam
|
f2dfaf0276
|
Fixed dullahan AI. Some number tweaks.
|
2023-03-23 21:56:16 -04:00 |
|
Sam
|
c78c45ec73
|
Addressed review
|
2023-03-21 20:16:59 -04:00 |
|
Sam
|
0dc25c8389
|
Addressed review
|
2023-03-21 20:16:57 -04:00 |
|
Sam
|
e37e4016d6
|
Balance tweaks
|
2023-03-21 20:10:44 -04:00 |
|
Sam
|
34168d9c76
|
Advanced AI for every stance.
|
2023-03-21 20:03:21 -04:00 |
|
Sam
|
e31668b188
|
Fixed dynlib features to not have UB when allocating.
|
2023-03-21 20:03:20 -04:00 |
|
Sam
|
1edd064611
|
Simple AI for each of the stances.
|
2023-03-21 20:03:20 -04:00 |
|
Sam
|
43d7e9357a
|
Basic sword AI
|
2023-03-21 20:03:19 -04:00 |
|
Sam
|
c4154b0160
|
Unskilled sword AI
|
2023-03-21 20:03:19 -04:00 |
|
Sam
|
387ea16598
|
Non-attack potion of sword AI
|
2023-03-21 20:03:18 -04:00 |
|
Sam
|
99f6312e59
|
Sword AI structure
|
2023-03-21 20:03:17 -04:00 |
|
Sam
|
7365fcb530
|
Rolls cancel recover at the cost of additional energy, sitting ends active stances.
|
2023-03-21 20:03:15 -04:00 |
|
Sam
|
61f0b424b9
|
Old sword mostly torn out, new sword framework in place
|
2023-03-21 19:39:22 -04:00 |
|
Sam
|
b376228d45
|
Primary and secondary abilities can now be contextual. BasicStance character state added.
|
2023-03-21 19:38:15 -04:00 |
|
Sam
|
9875008efa
|
Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
|
2023-03-21 19:29:34 -04:00 |
|
Sam
|
4c79936c07
|
Added wrapper type to durations related to buffs and auras.
|
2023-03-11 16:47:11 -05:00 |
|
Sam
|
89aa934c3c
|
Initial work
|
2023-03-11 16:45:10 -05:00 |
|
flo
|
bf81ffc029
|
frost_gigas
|
2023-02-15 00:10:37 +00:00 |
|
flo
|
0531b40fae
|
bird_medium_2
|
2023-02-14 23:17:20 +00:00 |
|
Marcel
|
c165d28e7d
|
Merge branch 'wyvern_wings' into 'master'
wyverns
See merge request veloren/veloren!3720
|
2023-01-28 21:25:17 +00:00 |
|
flo
|
5e1fd02095
|
wyverns
|
2023-01-28 21:25:17 +00:00 |
|
Avi Weinstock
|
060b8cc0ec
|
Decrease the duration of potion sickness to 45 seconds. Make agents more averse to incurring further stacks of potion sickness, and give villagers iced tea.
|
2023-01-19 15:06:13 -05:00 |
|
Avi Weinstock
|
78845a0d73
|
Implement potion sickness, which causes diminishing returns on healing from potions.
|
2023-01-19 15:06:12 -05:00 |
|
James Melkonian
|
9d31baf500
|
Make bats easier to combat and fix hitbox scaling bug
|
2023-01-15 16:25:43 -08:00 |
|
Tine Jozelj
|
e77537365f
|
Fixes #1563 - Implements Quad Med Hoof tactic/attack
|
2022-12-13 21:16:48 +01:00 |
|
flo
|
466ed2c382
|
dagon_kit
|
2022-11-30 15:27:21 +00:00 |
|
Marcel Märtens
|
0ab7a2543e
|
fix clippy errors
|
2022-11-28 14:08:11 +01:00 |
|
holychowders
|
2c745bed30
|
Update target's last known position.
Before, it was set only upon targeting.
|
2022-11-16 20:54:32 -06:00 |
|
holychowders
|
61aa49fa66
|
Add last_known_pos to Target struct.
|
2022-11-16 18:26:07 -06:00 |
|
Marcel
|
997c5a4e61
|
Merge branch 'ythern/more_unique_abilities' into 'master'
Ythern/roshwalr kit
See merge request veloren/veloren!3692
|
2022-11-15 09:58:06 +00:00 |
|
Eternalisime
|
19fb2e6416
|
fixed format
|
2022-11-13 11:45:03 +01:00 |
|
Eternalisime
|
8aa4f782f4
|
added a space
|
2022-11-13 11:27:17 +01:00 |
|
holychowders
|
95fd092e26
|
Fix awareness changes.
|
2022-11-12 12:12:32 -06:00 |
|
Eternalisime
|
ed25a84c72
|
combat: tweaked roshwalr melee detection and range
|
2022-11-12 13:51:27 +01:00 |
|
Eternalisime
|
13980861f8
|
combat: tweaked roshwalr AI
|
2022-11-11 16:37:58 +01:00 |
|
Eternalisime
|
e1e78a914f
|
combat: added angle condition on shockwave
|
2022-11-10 14:24:06 +01:00 |
|
Eternalisime
|
918d5eb345
|
combat: added a unique kit to roshwalr
|
2022-11-10 13:53:12 +01:00 |
|
holychowders
|
571b07d54a
|
Remove dt and multiplication by 30.
|
2022-11-06 13:10:17 -06:00 |
|
holychowders
|
641a5c4cda
|
Merge branch 'master' of gitlab.com:veloren/dev/veloren into holychowders/agent_awareness2
|
2022-10-29 13:21:27 -05:00 |
|
holychowders
|
3d4ad29d1d
|
Flee if attacked even if attacker is not close.
|
2022-10-28 21:31:49 +00:00 |
|
holychowders
|
3f3f8605af
|
Merge branch 'master' of gitlab.com:veloren/dev/veloren into holychowders/agent_awareness2
|
2022-10-28 15:16:44 -05:00 |
|
Sam
|
7022350693
|
Sword AI now randomly rolls again
|
2022-10-27 20:07:11 -04:00 |
|
Sam
|
d60839010a
|
Rebase commit
|
2022-10-27 20:07:10 -04:00 |
|
Sam
|
0fe073fcdc
|
Addressed feedback from testing
|
2022-10-27 20:07:10 -04:00 |
|
Sam
|
b5682c4682
|
Addressed review comments
|
2022-10-27 20:07:09 -04:00 |
|
Sam
|
e1f76e0127
|
Fixed sword AI after contextualized sword abilities.
|
2022-10-27 20:07:08 -04:00 |
|
Sam
|
8cfe62e6dc
|
Activated abilities can now be contextualized
|
2022-10-27 20:07:07 -04:00 |
|
Sam
|
38ce87d80b
|
Initial balance pass on sword ability stats
|
2022-10-27 20:07:05 -04:00 |
|
Sam
|
eb67cc2cf7
|
Reaching stance AI
|
2022-10-27 20:07:04 -04:00 |
|
Sam
|
9b4dcbfdde
|
Heavy stance AI
|
2022-10-27 20:07:04 -04:00 |
|
Sam
|
43a5a2a93a
|
Parrying stance AI
|
2022-10-27 20:07:03 -04:00 |
|
Sam
|
df9ef691fd
|
Cleaving stance AI
|
2022-10-27 20:07:03 -04:00 |
|
Sam
|
5358016ba0
|
Crippling stance AI
|
2022-10-27 20:07:02 -04:00 |
|
Sam
|
c7d3aa19e4
|
Mobility stance AI
|
2022-10-27 20:07:02 -04:00 |
|
Sam
|
c97bfdfb94
|
Defensive stance AI
|
2022-10-27 20:07:01 -04:00 |
|
Sam
|
7dcb3582e6
|
Sword AI for offensive abilities
|
2022-10-27 20:07:01 -04:00 |
|