wabbajack/Wabbajack.Lib/MO2Compiler.cs

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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
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using Alphaleonis.Win32.Filesystem;
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using Wabbajack.Common;
using Wabbajack.Lib.CompilationSteps;
using Wabbajack.Lib.Downloaders;
using Wabbajack.Lib.Validation;
using Wabbajack.VirtualFileSystem;
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namespace Wabbajack.Lib
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{
public class MO2Compiler : ACompiler
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{
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public MO2Compiler(AbsolutePath sourcePath, AbsolutePath downloadsPath, string mo2Profile, AbsolutePath outputFile)
: base(21, mo2Profile, sourcePath, downloadsPath, outputFile)
{
MO2Profile = mo2Profile;
MO2Ini = SourcePath.Combine("ModOrganizer.ini").LoadIniFile();
var mo2game = (string)MO2Ini.General.gameName;
CompilingGame = GameRegistry.Games.First(g => g.Value.MO2Name == mo2game).Value;
GamePath = CompilingGame.GameLocation();
}
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public AbsolutePath MO2ModsFolder => SourcePath.Combine(Consts.MO2ModFolderName);
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public string MO2Profile { get; }
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public override AbsolutePath GamePath { get; }
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public dynamic MO2Ini { get; }
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public AbsolutePath MO2ProfileDir => SourcePath.Combine("profiles", MO2Profile);
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public ConcurrentBag<Directive> ExtraFiles { get; private set; } = new ConcurrentBag<Directive>();
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public Dictionary<AbsolutePath, dynamic> ModInis { get; } = new Dictionary<AbsolutePath, dynamic>();
public HashSet<string> SelectedProfiles { get; set; } = new HashSet<string>();
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public static AbsolutePath GetTypicalDownloadsFolder(AbsolutePath mo2Folder)
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{
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return mo2Folder.Combine("downloads");
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}
protected override async Task<bool> _Begin(CancellationToken cancel)
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{
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await Metrics.Send("begin_compiling", MO2Profile ?? "unknown");
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if (cancel.IsCancellationRequested)
{
return false;
}
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DesiredThreads.OnNext(DiskThreads);
FileExtractor2.FavorPerfOverRAM = FavorPerfOverRam;
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UpdateTracker.Reset();
UpdateTracker.NextStep("Gathering information");
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Utils.Log("Loading compiler Settings");
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Settings = await CompilerSettings.Load(MO2ProfileDir);
Settings.IncludedGames = Settings.IncludedGames.Add(CompilingGame.Game);
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Info("Looking for other profiles");
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var otherProfilesPath = MO2ProfileDir.Combine("otherprofiles.txt");
SelectedProfiles = new HashSet<string>();
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if (otherProfilesPath.Exists)
{
SelectedProfiles = (await otherProfilesPath.ReadAllLinesAsync()).ToHashSet();
}
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SelectedProfiles.Add(MO2Profile!);
Info("Using Profiles: " + string.Join(", ", SelectedProfiles.OrderBy(p => p)));
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Utils.Log($"Compiling Game: {CompilingGame.Game}");
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Utils.Log("Games from setting files:");
foreach (var game in Settings.IncludedGames)
{
Utils.Log($"- {game}");
}
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Utils.Log($"VFS File Location: {VFSCacheName}");
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Utils.Log($"MO2 Folder: {SourcePath}");
Utils.Log($"Downloads Folder: {DownloadsPath}");
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Utils.Log($"Game Folder: {GamePath}");
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var watcher = new DiskSpaceWatcher(cancel,
new[] {SourcePath, DownloadsPath, GamePath, AbsolutePath.EntryPoint}, (long)2 << 31,
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drive =>
{
Utils.Log($"Aborting due to low space on {drive.Name}");
Abort();
});
var watcherTask = watcher.Start();
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if (cancel.IsCancellationRequested)
{
return false;
}
List<AbsolutePath> roots;
if (UseGamePaths)
{
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roots = new List<AbsolutePath> {SourcePath, GamePath, DownloadsPath};
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roots.AddRange(Settings.IncludedGames.Select(g => g.MetaData().GameLocation()));
}
else
{
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roots = new List<AbsolutePath> {SourcePath, DownloadsPath};
}
// TODO: make this generic so we can add more paths
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var lootPath = (AbsolutePath)Path.Combine(
Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData),
"LOOT");
IEnumerable<RawSourceFile> lootFiles = new List<RawSourceFile>();
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if (lootPath.Exists)
{
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roots.Add(lootPath);
}
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UpdateTracker.NextStep("Indexing folders");
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if (cancel.IsCancellationRequested)
{
return false;
}
await VFS.AddRoots(roots);
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if (lootPath.Exists)
{
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if (CompilingGame.MO2Name == null)
{
throw new ArgumentException("Compiling game had no MO2 name specified.");
}
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var lootGameDirs = new[]
{
CompilingGame.MO2Name, // most of the games use the MO2 name
CompilingGame.MO2Name.Replace(" ", "") //eg: Fallout 4 -> Fallout4
};
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var lootGameDir = lootGameDirs.Select(x => lootPath.Combine(x))
.FirstOrDefault(p => p.IsDirectory);
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if (lootGameDir != default)
{
Utils.Log($"Found LOOT game folder at {lootGameDir}");
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lootFiles = lootGameDir.EnumerateFiles(false)
.Where(p => p.FileName == (RelativePath)"userlist.yaml")
.Where(p => p.IsFile)
.Select(p => new RawSourceFile(VFS.Index.ByRootPath[p],
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Consts.LOOTFolderFilesDir.Combine(p.RelativeTo(lootPath))));
if (!lootFiles.Any())
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{
Utils.Log(
$"Found no LOOT user data for {CompilingGame.HumanFriendlyGameName} at {lootGameDir}!");
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}
}
}
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if (cancel.IsCancellationRequested)
{
return false;
}
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UpdateTracker.NextStep("Cleaning output folder");
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await ModListOutputFolder.DeleteDirectory();
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if (cancel.IsCancellationRequested)
{
return false;
}
UpdateTracker.NextStep("Inferring metas for game file downloads");
await InferMetas();
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if (cancel.IsCancellationRequested)
{
return false;
}
UpdateTracker.NextStep("Reindexing downloads after meta inferring");
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await VFS.AddRoot(DownloadsPath);
if (cancel.IsCancellationRequested)
{
return false;
}
UpdateTracker.NextStep("Pre-validating Archives");
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// Find all Downloads
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IndexedArchives = (await DownloadsPath.EnumerateFiles()
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.Where(f => f.WithExtension(Consts.MetaFileExtension).Exists)
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.PMap(Queue, UpdateTracker,
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async f => new IndexedArchive(VFS.Index.ByRootPath[f])
{
Name = (string)f.FileName,
IniData = f.WithExtension(Consts.MetaFileExtension).LoadIniFile(),
Meta = await f.WithExtension(Consts.MetaFileExtension).ReadAllTextAsync()
})).ToList();
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await IndexGameFileHashes();
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IndexedArchives = IndexedArchives.DistinctBy(a => a.File.AbsoluteName).ToList();
await CleanInvalidArchivesAndFillState();
UpdateTracker.NextStep("Finding Install Files");
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ModListOutputFolder.CreateDirectory();
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var mo2Files = SourcePath.EnumerateFiles()
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.Where(p => p.IsFile)
.Select(p =>
{
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if (!VFS.Index.ByRootPath.ContainsKey(p))
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{
Utils.Log($"WELL THERE'S YOUR PROBLEM: {p} {VFS.Index.ByRootPath.Count}");
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}
return new RawSourceFile(VFS.Index.ByRootPath[p], p.RelativeTo(SourcePath));
});
// If Game Folder Files exists, ignore the game folder
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IndexedFiles = IndexedArchives.SelectMany(f => f.File.ThisAndAllChildren)
.OrderBy(f => f.NestingFactor)
.GroupBy(f => f.Hash)
.ToDictionary(f => f.Key, f => f.AsEnumerable());
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AllFiles.SetTo(mo2Files
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.Concat(lootFiles)
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.DistinctBy(f => f.Path));
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Info($"Found {AllFiles.Count} files to build into mod list");
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if (cancel.IsCancellationRequested)
{
return false;
}
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UpdateTracker.NextStep("Verifying destinations");
var dups = AllFiles.GroupBy(f => f.Path)
.Where(fs => fs.Count() > 1)
.Select(fs =>
{
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Utils.Log(
$"Duplicate files installed to {fs.Key} from : {String.Join(", ", fs.Select(f => f.AbsolutePath))}");
return fs;
}).ToList();
if (dups.Count > 0)
{
Error($"Found {dups.Count} duplicates, exiting");
}
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if (cancel.IsCancellationRequested)
{
return false;
}
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UpdateTracker.NextStep("Loading INIs");
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ModInis.SetTo(SourcePath.Combine(Consts.MO2ModFolderName)
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.EnumerateDirectories()
.Select(f =>
{
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var modName = f.FileName;
var metaPath = f.Combine("meta.ini");
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return metaPath.Exists ? (mod_name: f, metaPath.LoadIniFile()) : default;
})
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.Where(f => f.Item1 != default)
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.Select(f => new KeyValuePair<AbsolutePath, dynamic>(f.Item1, f.Item2)));
ArchivesByFullPath = IndexedArchives.ToDictionary(a => a.File.AbsoluteName);
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if (cancel.IsCancellationRequested)
{
return false;
}
var stack = MakeStack();
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UpdateTracker.NextStep("Running Compilation Stack");
var results = await AllFiles.PMap(Queue, UpdateTracker, f => RunStack(stack, f));
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// Add the extra files that were generated by the stack
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if (cancel.IsCancellationRequested)
{
return false;
}
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UpdateTracker.NextStep($"Adding {ExtraFiles.Count} that were generated by the stack");
results = results.Concat(ExtraFiles).ToArray();
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var noMatch = results.OfType<NoMatch>().ToArray();
PrintNoMatches(noMatch);
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if (CheckForNoMatchExit(noMatch))
{
return false;
}
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foreach (var ignored in results.OfType<IgnoredDirectly>())
{
Utils.Log($"Ignored {ignored.To} because {ignored.Reason}");
}
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InstallDirectives.SetTo(results.Where(i => !(i is IgnoredDirectly)));
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Info("Getting Nexus api_key, please click authorize if a browser window appears");
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UpdateTracker.NextStep("Verifying Files");
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zEditIntegration.VerifyMerges(this);
UpdateTracker.NextStep("Building Patches");
await BuildPatches();
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UpdateTracker.NextStep("Gathering Archives");
await GatherArchives();
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UpdateTracker.NextStep("Including Archive Metadata");
await IncludeArchiveMetadata();
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UpdateTracker.NextStep("Gathering Metadata");
await GatherMetaData();
ModList = new ModList
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{
GameType = CompilingGame.Game,
WabbajackVersion = Consts.CurrentMinimumWabbajackVersion,
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Archives = SelectedArchives.ToList(),
ModManager = ModManager.MO2,
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Directives = InstallDirectives,
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Name = ModListName ?? MO2Profile!,
Author = ModListAuthor ?? "",
Description = ModListDescription ?? "",
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Readme = ModlistReadme ?? "",
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Image = ModListImage != default ? ModListImage.FileName : default,
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Website = !string.IsNullOrWhiteSpace(ModListWebsite) ? new Uri(ModListWebsite) : null,
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Version = ModlistVersion ?? new Version(1, 0, 0, 0),
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IsNSFW = ModlistIsNSFW
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};
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UpdateTracker.NextStep("Including required files");
await InlineFiles();
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UpdateTracker.NextStep("Running Validation");
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await ValidateModlist.RunValidation(ModList);
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UpdateTracker.NextStep("Generating Report");
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GenerateManifest();
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UpdateTracker.NextStep("Exporting Modlist");
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await ExportModList();
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ResetMembers();
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UpdateTracker.NextStep("Done Building Modlist");
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return true;
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}
private async Task IncludeArchiveMetadata()
{
Utils.Log($"Including {SelectedArchives.Count} .meta files for downloads");
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await SelectedArchives.PMap(Queue, async a =>
{
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if (a.State is GameFileSourceDownloader.State)
{
return;
}
var source = DownloadsPath.Combine(a.Name + Consts.MetaFileExtension);
var ini = a.State.GetMetaIniString();
var (id, fullPath) = await IncludeString(ini);
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InstallDirectives.Add(new ArchiveMeta
{
SourceDataID = id,
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Size = fullPath.Size,
Hash = await fullPath.FileHashAsync(),
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To = source.FileName
});
});
}
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/// <summary>
/// Clear references to lists that hold a lot of data.
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/// </summary>
private void ResetMembers()
{
AllFiles = new List<RawSourceFile>();
InstallDirectives = new List<Directive>();
SelectedArchives = new List<Archive>();
ExtraFiles = new ConcurrentBag<Directive>();
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}
public override IEnumerable<ICompilationStep> GetStack()
{
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return MakeStack();
}
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/// <summary>
/// Creates a execution stack. The stack should be passed into Run stack. Each function
/// in this stack will be run in-order and the first to return a non-null result will have its
/// result included into the pack
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/// </summary>
/// <returns></returns>
public override IEnumerable<ICompilationStep> MakeStack()
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{
Utils.Log("Generating compilation stack");
return new List<ICompilationStep>
{
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new IgnoreGameFilesIfGameFolderFilesExist(this),
new IncludePropertyFiles(this),
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//new IncludeSteamWorkshopItems(this),
new IgnoreSaveFiles(this),
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new IgnoreStartsWith(this, "logs\\"),
new IgnoreStartsWith(this, "downloads\\"),
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new IgnoreStartsWith(this, "webcache\\"),
new IgnoreStartsWith(this, "overwrite\\"),
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new IgnoreStartsWith(this, "crashDumps\\"),
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new IgnorePathContains(this, "temporary_logs"),
new IgnorePathContains(this, "GPUCache"),
new IgnorePathContains(this, "SSEEdit Cache"),
new IgnoreOtherProfiles(this),
new IgnoreDisabledMods(this),
new IncludeThisProfile(this),
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// Ignore the ModOrganizer.ini file it contains info created by MO2 on startup
new IncludeStubbedConfigFiles(this),
new IncludeLootFiles(this),
new IgnoreStartsWith(this, Path.Combine((string)Consts.GameFolderFilesDir, "Data")),
new IgnoreStartsWith(this, Path.Combine((string)Consts.GameFolderFilesDir, "Papyrus Compiler")),
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new IgnoreStartsWith(this, Path.Combine((string)Consts.GameFolderFilesDir, "Skyrim")),
new IgnoreRegex(this, Consts.GameFolderFilesDir + "\\\\.*\\.bsa"),
new IncludeRegex(this, "^[^\\\\]*\\.bat$"),
new IncludeModIniData(this),
new DirectMatch(this),
new IncludeTaggedMods(this, Consts.WABBAJACK_INCLUDE),
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new IgnoreEndsWith(this, ".pyc"),
new IgnoreEndsWith(this, ".log"),
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new DeconstructBSAs(
this), // Deconstruct BSAs before building patches so we don't generate massive patch files
new IncludePatches(this),
new IncludeDummyESPs(this),
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// There are some types of files that will error the compilation, because they're created on-the-fly via tools
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// so if we don't have a match by this point, just drop them.
new IgnoreEndsWith(this, ".ini"),
new IgnoreEndsWith(this, ".html"),
new IgnoreEndsWith(this, ".txt"),
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// Don't know why, but this seems to get copied around a bit
new IgnoreEndsWith(this, "HavokBehaviorPostProcess.exe"),
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// Theme file MO2 downloads somehow
new IgnoreEndsWith(this, "splash.png"),
// File to force MO2 into portable mode
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new IgnoreEndsWith(this, "portable.txt"),
new IgnoreEndsWith(this, ".bin"),
new IgnoreEndsWith(this, ".refcache"),
//Include custom categories
new IncludeRegex(this, "categories.dat$"),
new IgnoreWabbajackInstallCruft(this),
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//new PatchStockESMs(this),
new IncludeAllConfigs(this),
new zEditIntegration.IncludeZEditPatches(this),
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new IncludeTaggedMods(this, Consts.WABBAJACK_NOMATCH_INCLUDE),
new IgnorePathContains(this,@"\Edit Scripts\Export\"),
new DropAll(this)
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};
}
}
}