ACE3/addons/common/XEH_preInit.sqf

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// by commy2
#include "script_component.hpp"
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ADDON = false;
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PREP(addCanInteractWithCondition);
PREP(addLineToDebugDraw);
PREP(addSetting);
PREP(addToInventory);
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PREP(assignedItemFix);
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PREP(assignObjectsInList);
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PREP(ambientBrightness);
PREP(ASLToPosition);
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PREP(binarizeNumber);
PREP(blurScreen);
PREP(cachedCall);
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PREP(canGetInPosition);
PREP(canInteractWith);
PREP(canUseWeapon);
PREP(changeProjectileDirection);
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PREP(checkFiles);
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PREP(checkPBOs);
PREP(claim);
PREP(codeToLetter);
PREP(codeToString);
PREP(createOrthonormalReference);
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PREP(currentChannel);
PREP(debug);
PREP(debugModule);
PREP(defineVariable);
PREP(deviceKeyFindValidIndex);
PREP(deviceKeyRegisterNew);
PREP(disableAI);
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PREP(disableUserInput);
PREP(displayIcon);
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PREP(displayText);
PREP(displayTextPicture);
PREP(displayTextStructured);
PREP(doAnimation);
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PREP(dropBackpack);
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PREP(endRadioTransmission);
PREP(eraseCache);
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PREP(errorMessage);
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PREP(execNextFrame);
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PREP(execPersistentFnc);
PREP(execRemoteFnc);
PREP(executePersistent);
PREP(filter);
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PREP(findUnloadPosition);
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PREP(firedEH);
PREP(fixCollision);
PREP(fixFloating);
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PREP(fixLoweredRifleAnimation);
PREP(fixPosition);
PREP(getAllDefinedSetVariables);
PREP(getAllGear);
PREP(getDeathAnim);
PREP(getCaptivityStatus);
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PREP(getDefaultAnim);
PREP(getDefinedVariable);
PREP(getDefinedVariableDefault);
PREP(getDefinedVariableInfo);
PREP(getFirstObjectIntersection);
PREP(getFirstTerrainIntersection);
PREP(getForceWalkStatus);
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PREP(getGunner);
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PREP(getInPosition);
PREP(getMapGridData);
PREP(getMapGridFromPos);
PREP(getMapPosFromGrid);
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PREP(getMarkerType);
PREP(getMGRSdata);
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PREP(getName);
PREP(getNumberFromMissionSQM);
PREP(getNumberMagazinesIn);
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PREP(getPitchBankYaw);
PREP(getSettingData);
PREP(getStaminaBarControl);
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PREP(getStringFromMissionSQM);
PREP(getTargetAzimuthAndInclination);
PREP(getTargetDistance);
PREP(getTargetObject);
PREP(getTurnedOnLights);
PREP(getTurretDirection);
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PREP(getUavControlPosition);
PREP(getVehicleCargo);
PREP(getVehicleCodriver);
PREP(getVersion);
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PREP(getWeaponAzimuthAndInclination);
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PREP(getWeaponIndex);
PREP(getWeaponState);
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PREP(getWindDirection);
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PREP(getZoom);
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PREP(goKneeling);
PREP(hadamardProduct);
PREP(handleModifierKey);
PREP(handleModifierKeyUp);
PREP(handleModifierKeyInit);
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PREP(handleScrollWheel);
PREP(handleScrollWheelInit);
PREP(hasItem);
PREP(hasMagazine);
PREP(headBugFix);
PREP(hideUnit);
PREP(inheritsFrom);
PREP(insertionSort);
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PREP(interpolateFromArray);
PREP(inTransitionAnim);
PREP(inWater);
PREP(isAlive);
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PREP(isAutoWind);
PREP(isAwake);
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PREP(isEngineer);
PREP(isEOD);
PREP(isFeatureCameraActive);
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PREP(isInBuilding);
PREP(isModLoaded);
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PREP(isPlayer);
PREP(isTurnedOut);
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PREP(isUnderwater);
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PREP(letterToCode);
PREP(lightIntensityFromObject);
PREP(loadPerson);
PREP(loadPersonLocal);
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PREP(loadSettingsFromProfile);
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PREP(loadSettingsOnServer);
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PREP(loadSettingsLocalizedText);
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PREP(map);
PREP(moduleCheckPBOs);
PREP(moduleLSDVehicles);
PREP(muteUnit);
PREP(muteUnitHandleInitPost);
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PREP(muteUnitHandleRespawn);
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PREP(numberToDigits);
PREP(numberToDigitsString);
PREP(numberToString);
PREP(onAnswerRequest);
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PREP(owned);
PREP(parseList);
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PREP(player);
PREP(playerSide);
PREP(positionToASL);
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PREP(progressBar);
PREP(readSettingFromModule);
PREP(readSettingsFromParamsArray);
PREP(receiveRequest);
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PREP(removeCanInteractWithCondition);
PREP(removeSpecificMagazine);
PREP(requestCallback);
PREP(resetAllDefaults);
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PREP(restoreVariablesJIP);
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PREP(runAfterSettingsInit);
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PREP(sanitizeString);
PREP(selectWeaponMode);
PREP(sendRequest);
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PREP(serverLog);
PREP(setAllGear);
PREP(setApproximateVariablePublic);
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PREP(setCaptivityStatus);
PREP(setDefinedVariable);
PREP(setDisableUserInputStatus);
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PREP(setForceWalkStatus);
PREP(setHearingCapability);
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PREP(setName);
PREP(setParameter);
PREP(setPitchBankYaw);
PREP(setProne);
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PREP(setSetting);
PREP(setSettingFromConfig);
PREP(setVariableJIP);
PREP(setVariablePublic);
PREP(setVolume);
PREP(sortAlphabeticallyBy);
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PREP(showHud);
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PREP(statusEffect_addType);
PREP(statusEffect_get);
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PREP(statusEffect_localEH);
PREP(statusEffect_resetVariables);
PREP(statusEffect_respawnEH);
PREP(statusEffect_sendEffects);
PREP(statusEffect_set);
PREP(stringCompare);
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PREP(stringToColoredText);
PREP(stringRemoveWhiteSpace);
PREP(switchToGroupSide);
PREP(throttledPublicVariable);
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PREP(toBin);
PREP(toBitmask);
PREP(toHex);
PREP(toNumber);
PREP(unhideUnit);
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PREP(uniqueElements);
PREP(uniqueElementsOnly);
PREP(unloadPerson);
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PREP(unloadPersonLocal);
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PREP(unmuteUnit);
PREP(useItem);
PREP(useMagazine);
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PREP(waitAndExecute);
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PREP(waitUntilAndExecute);
PREP(waveHeightAt);
PREP(translateToWeaponSpace);
PREP(translateToModelSpace);
// Model and drawing helpers
PREP(worldToScreenBounds);
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// config items
PREP(getConfigType);
PREP(getItemType);
PREP(getWeaponType);
PREP(getWeaponModes);
PREP(getWeaponMuzzles);
// config objects
PREP(getConfigTypeObject);
PREP(getConfigGunner);
PREP(getConfigCommander);
PREP(getHitPoints);
PREP(getHitPointsWithSelections);
PREP(getSelectionsWithoutHitPoints);
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PREP(getReflectorsWithSelections);
PREP(getLightProperties);
PREP(getLightPropertiesWeapon);
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PREP(getVehicleCrew);
PREP(getVehicleUAVCrew);
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// turrets
PREP(getTurrets);
PREP(getTurretIndex);
PREP(getTurretConfigPath);
PREP(getTurretGunner);
PREP(getTurretCommander);
PREP(getTurretCopilot);
PREP(getDoorTurrets);
PREP(getTurretsFFV);
PREP(getTurretsOther);
PREP(hasHatch);
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// missing inventory commands
PREP(binocularMagazine);
PREP(removeBinocularMagazine);
// ACE_Debug
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PREP(exportConfig);
PREP(getChildren);
PREP(getDisplayConfigName);
PREP(monitor);
PREP(showUser);
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PREP(dumpPerformanceCounters);
PREP(dumpArray);
// ACE_CuratorFix
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PREP(addCuratorUnloadEventhandler);
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PREP(fixCrateContent);
//ACE events global variables
GVAR(events) = [[],[]];
PREP(globalEvent);
PREP(_handleNetEvent);
PREP(addEventHandler);
PREP(targetEvent);
PREP(serverEvent);
PREP(localEvent);
PREP(removeEventHandler);
PREP(removeAlLEventHandlers);
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// Synchronized Events
PREP(syncedEventPFH);
PREP(addSyncedEventHandler);
PREP(removeSyncedEventHandler);
PREP(requestSyncedEvent);
PREP(syncedEvent);
PREP(_handleSyncedEvent);
PREP(_handleRequestSyncedEvent);
PREP(_handleRequestAllSyncedEvents);
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// other eventhandlers
PREP(addActionEventHandler);
PREP(addActionMenuEventHandler);
PREP(addScrollWheelEventHandler);
PREP(addMapMarkerCreatedEventHandler);
PREP(removeActionEventHandler);
PREP(removeActionMenuEventHandler);
PREP(removeScrollWheelEventHandler);
PREP(removeMapMarkerCreatedEventHandler);
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// hashes
PREP(hashCreate);
PREP(hashSet);
PREP(hashGet);
PREP(hashHasKey);
PREP(hashRem);
PREP(hashListCreateList);
PREP(hashListCreateHash);
PREP(hashListSelect);
PREP(hashListSet);
PREP(hashListPush);
GVAR(syncedEvents) = HASH_CREATE;
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GVAR(showHudHash) = [] call FUNC(hashCreate);
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//GVARS for execNextFrame and waitAndExec and waitUntilAndExecute
GVAR(waitAndExecArray) = [];
GVAR(nextFrameNo) = diag_frameno;
GVAR(nextFrameBufferA) = [];
GVAR(nextFrameBufferB) = [];
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GVAR(waitUntilAndExecArray) = [];
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GVAR(settingsInitFinished) = false;
GVAR(runAtSettingsInitialized) = [];
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// @todo: Generic local-managed global-synced objects (createVehicleLocal)
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//Debug
ACE_COUNTERS = [];
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// Load settings on the server and broadcast them
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if (isServer) then {
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call FUNC(loadSettingsOnServer);
};
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GVAR(statusEffect_Names) = [];
GVAR(statusEffect_isGlobal) = [];
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//////////////////////////////////////////////////
// Set up PlayerChanged eventhandler for pre init
//////////////////////////////////////////////////
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ACE_player = objNull;
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uiNamespace setVariable ["ACE_player", objNull];
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// @todo check if this can be removed
if (hasInterface) then {
// PFH to update the ACE_player variable
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GVAR(PreInit_playerChanged_PFHID) = [{
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if !(ACE_player isEqualTo (call FUNC(player))) then {
private _oldPlayer = ACE_player;
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ACE_player = call FUNC(player);
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uiNamespace setVariable ["ACE_player", ACE_player];
// Raise ACE event
["playerChanged", [ACE_player, _oldPlayer]] call FUNC(localEvent);
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};
}, 0, []] call CBA_fnc_addPerFrameHandler;
};
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//////////////////////////////////////////////////
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// Time handling
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//////////////////////////////////////////////////
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ACE_time = diag_tickTime;
ACE_realTime = diag_tickTime;
ACE_virtualTime = diag_tickTime;
ACE_diagTime = diag_tickTime;
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ACE_gameTime = time;
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ACE_pausedTime = 0;
ACE_virtualPausedTime = 0;
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PREP(timePFH);
[FUNC(timePFH), 0, []] call CBA_fnc_addPerFrameHandler;
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// Init toHex
[0] call FUNC(toHex);
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isHC = !hasInterface && !isDedicated; // deprecated because no tag
missionNamespace setVariable ["ACE_isHC", ACE_isHC];
uiNamespace setVariable ["ACE_isHC", ACE_isHC];
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ADDON = true;