* initial + tm62m
* more mines and explosives
* more mines
* add defuse positions
* additional dependency
Two of the mines (rhs_mag_mine_pfm1 & rhs_mag_mine_ptm1) are defined in rhs_c_airweapons
* remove redundant attributes
* Add some translation eng to ita
* Translation eng-ita completed
Translation completed from English to Italian finally completed, I hope there is no problem but I would like to communicate that during the translation I carelessly "translated" and placed two names in objects, I leave you the id
1. STR_ACE_Medical_Blood_EnabledFor_Description
2. STR_ACE_Tracers_100Rnd_580x42_Drum_yellow
I hope I haven't done any damage :)
PS: Thanks again for this wonderful mod
Good luck with all upcoming updates
* Some erros(?)
Some erros(?) Rows 3 to 5 are highlighted red I hope there is no problem XD
* fix tabs first
* re-add moved
* fix merge
* Update stringtable.xml
* fix STR_ACE_Medical_Blood_EnabledFor_Description
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Create AGM-114L
* If we lose LOS dont continue tracking magically Allow for datalinked targets to donate data to the missile.
* Update documentation
* RHS 2x hellfire compatability
* Make ARH more realistic by not allowing to switch targets after firing
* Fix filename. Change Hellfire attack profile to lead target. Switch to two LOS checks.
We check two Line's of Sight to ensure that we are 100% gone from the target. A raw LOS check will be blocked by bushes and light trees while the checkVisibility wont while on the otherhand smoke will block a visiblity check but not a raw LOS check. We get best of both worlds with this.
I changed the attack profile so that it will lead moving targets. This isnt needed with the laser version because the user will "lead" the target if needed, but with the radar scan we have velocity information so we might as well lead the target as much as possible
* Change function calls to FUNC macro. Slightly change radar logic. Up poll frequency to 7hz
Instead of the missile immediately going active when the shooter doesn't have radar, check if targets are in datalink. If they are, use the datalink to guide the missile instead of its internal radar.
* Add logic for missiles launched without target
If a missile is fired without a locked target, it will immediately go active and target the first thing its seeker picks up. This is an incredibly dangerous trait of active radar homing missiles and is so in this implementation. Be careful!
* Change from `exitWith` to basic `then`
Legacy code that never got changed. This is essentially what happened before
* Update CfgMagazineWells.hpp
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Initial Commit
* Got rid of unneeded translation values
* Updated Strings
* "Fixed" issue where when you deploy the tripid and weapon on slope it freaked out.
* Fixed locality issues. Added timers to relavent functions.
* Added weights to all magazines/tripod. Weights to weapons coming soon when I transfer them to the launcher slot
* Fixed bug regarding localized strings. Created new tripod model
* Added timers for deploying/picking up the tripod. Changed ammo-box model from custom to one already in ARMA. Changed gun-bag model for a more generic one. Created a texture for the tripod and gunbag
* Removed ability to disassemble weapons via the addAction. Added ACE Action to get in due to a memory point issue. Changed from a static deploy/dismount time to one based in the weapon configs
* Created forward-compatability. Made it so I can define a base plate for any weapon if I ever want to expand from the generic M3 Tripod.
* Fixed bug where tripod wouldn't deploy with the correct times. Fixed bug where if you moved the tripod into the ground it would go flying.
* Added mortar compatability. Will probably shift whole mortar ammo loading to CSW one day
* Added icons to each relavent item
* Added README, possibly fixed bug where if you are in a weapon others cant load/unload ammo. Changed distance you can interact with weapons
* Added checks for when deploying the gun as well as unloading ammo to prevent duplication/deletion of items.
* Added documentation
* Added order to doc
* Explained why things are the way they are
* Remove temp files
* Removed redundant files
* Converted tabs->spaces. Added newlines at end of all files. Changed broken line in fnc_tripodDeploy.sqf.
* 100% newlines at end of file
* Added newlines to files that didnt get the change. Fixed README. Changed from GVAR(cswOptions) to GVAR(options). Changed from tabs to spaces in wiki
* Fixed issue with UAV assembling with enableWeaponDisassembling. Fixed bug where game would crash if you disassembled static weapon with more than 1 magazine
* Tabs->Spaces
* Added CSW options to base StaticWeapon class to allow for easier additions. Switched default mortar away from CSW system due to incompatabilities
* Lazy Evaluations and macros to describe how things work.
* Added newlines to script_component. Fix no-texture issue on tripod. "Fix" 20mm HE saying 40mm HE. Add custom icons to all weapons. Move "Check Ammo" to CSW menu
* abc
* Revert "abc"
This reverts commit bcb4214bd9.
* Update to current commit
* Revert changes to fortify.md
* Updated UI Icon to Crew Served Ammo branch UI
* Added Pabst's CrewServedAmmo to handle ammo loading/unloading instead of my solution
* Fixed bug where currentWeaponTurret returned a blank string when a player hasent entered hte weapon to select the current weapon
* Re-added ammo loading time
* Tabs->Spaces
* Newline at end of files
* Removed replaced functions
* Remove redundant strings. Move ammo handling to appropiate section
* Tabs->Spaces
* Update wiki
* Updated to fix crash with default weapons and disable CSW ability on default static weapons
* Added editor attributes to enable/disable CSW at edit time
* Change how ammo is removed from the CSW. Uses math instead of iteration
* Fix bug where assembled weapon did not get rid of default actions
* Added support for multiple types of ammo in one CSW
* Add tracer magazines for .50 cal
* Fix bug where you could load ammo even if the gun couldnt take any more
* Disable debug and enable compile cache
* Changed weapon deploy/pickup time. Removed custom Titan missiles. Using ACE Dragging now. Added progress bar check for pickupTripod. Updated documentation
* Removed check if CSW is full to unload ammo
* Fix bug where items would spawn underneath other items on wepaon dismount
* Change some things
* Configure base statics, improve returnAmmo
* Add mortar baseplate
* Remove explicit inheritance
* Fix bug where unloading ammo would duplicate it if you had room in your person.
* Tab->Space
* Player couldnt pickup tripod due to legacy code
* Fix GMG_01_base_F inheritce
* Port of ACE 2 tripod + ACE 2 CSW Bag
* Move ACE 2 Data to APL folder
* Adjust weights to make them more accurate to how ARMA uses it and the real life equivalents
* Fix bug where error was thrown on esc from picking up tripod. Tripod rotated 180
* Fix bug where if you called ace_common_claim the weapon could be set to be disassembled even though it may not be wanted via CSW
* Added ability to toggle ammo handling when weaponAssembly is disabled.
* Add Proxy Weapons for all Vanilla static weapons. These serve as a way to allow for realistic ammo reload times without having to modify base classes if you want feautres turned off. Adjusted reload and mount times to be more "realistic"
* Fix Shadow RPT Spam
* Update wiki
* Change order of setDir and setPos
* Change all setDir/setPos orientations. Remove redundant check. Ensure that weapon locked state reflects it with the "getIn" command. Add a way to pass in a specific classname for the weapon assemble type. Add a callback function onDisassemble if user wants to set the state of the new tripod using the old weapon as a reference
* Actually check for the carryWeaponClassname in the deployWeapon check
* Ai Compatiblity
* Add stringtable entries
* Formatting fixes
* Stringtables for settings, fix setMagazineTurretAmmo
* inherit ammo for mags, reorder stringtable
displays correct ammo and descriptionShort
* don't require ace_javelin
* Tweaks, cleanup, localzation, ace_reload changes
change weapon tag to [CSW]
tweak localization strings
minor cleanup
simplify some ace_reload funcs
* delete moved dev func
* Hopefully fix issue where to-be deleted tripod intersects with newly created weapon and vice versa. Remove PBOPREFIX newline
* cleanup/proxyWeapon/mk6 compat
* RHS compatability
* Modified all tripod p3ds to have [0,0,0] at the mount. Ported AGS-30, Kord, M220, and SPG-9 tripods to APL And added them to CSW. Changed RHS compats to use new ported tripods. Changed strings to reflect real names.
* Change from M224 Mortar Bag -> Mk6 Mortar bag
* Add named propert (Autocenter) to make P3D [0,0,0] the center of the object instead of engine calculated
* oh no tabs
* remove some more evil tabs
* fix changes lost in merge
* fix bad merge pt2
* Fix UBC
* Add magazines for some vanilla weapons with different tracer colors
* Removed obsolete comment
* unified naming of tracer magazines
* Add CfgMagazineWells
* Add 5.8mm mags
* Add Minimi boxes
* Added 5.56 Drum mags
* Add Katiba and 7.62x51 mags
* Remove magazine macro to make config easier to read and edit.
* Add pictures available in arma files
* Add magazines to vanilla magazinWells
* Fix wrong base class for Katiba tracer mags
* Removed duplicate strings
* delete blank lines in stringtable
I've just taken the small arms tracers, scaled them up 2x, and then
saved over the old large calibre tracers.
This works a lot better and looks a lot nicer than the old large calibre
tracers.
They use the same rvmats and textures as the small arms tracers, so the
old files for large calibre tracers can be removed.
While in the gunner view, or generally when seeing the tracer from the
front or rear, the shell tracers look reasonalble.
However closer to a perpendicular angle the tracers appear substantially
larger than they ought to.
This texture update makes the tracer look a little smaller from those
angles.
* Repair - Disable repair on ERA/Slat armor
Disable "miscRepair" action for all era and slat armor hitpoints.
Can still be repaired via "Full Repair"
* Minor perf improvment
* Add hitpoint names for 1.82 comTurret/gun
* Fix russian translations
- B_50BW_Ball_F and B_580x42_Ball_F
- Sub_F_Signal_Green and Sub_F_Signal_Red
* also moved the 5.45x39 classes into alphabetical order with the other
assault rifle ammo
- allows ACE tracers to function properly at night
- all tracer rvmat's values have been changed to be closer or the same
as vanilla tracer rvmat values for the same tracer colour
- ace_shell_tracer_red is now a copy of ace_shell_tracer_yellow, but
using the red texture and rvmat.
This is because it had a completely different model then the other
ace_shell_tracer_xx models that was large, fuzzy, and translucent. it
made red tank tracers look like a big red cloud flying through the air.
* the new values for the rvmat's aren't perfect, but they work I will
probably tweak and test a little more
* rhs hellfire missileguidance
* tabs to spaces
* added support for -N and -M launcher, removed ir/radar locking
* added missing macro
* Switch to using pylon system
* Add fast mouse actions to refuel
* nobody seen that
* Add interaction condition and refuel on ladder
* Add car hit, fix change weapon on uncon
* Replace objNull with nil in setVar, unify var names
* Delete *ConnectNozzle functions
* Delete reset* functions
* Add public function and eden attributes
* Remove static actions from RHS compat
* Remove statusEffect_set on respawn
* Fix dual menu, add deprecating message
* Optimize fnc_takeNozzle
* Cleanup
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix#4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix#4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close#5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix#5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix#5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes#5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes#3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes#3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee5 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close#4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix#5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* French translation of "Advanced fatigue" and "Advanced throwing"
Full translation of "Advanced fatigue" and "Advanced throwing".
* New batch of translation/correction