Glowbal
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7e5ab07e32
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Merge pull request #2387 from acemod/FixHCPPE
Fix that PPEffects Throw a error on HC
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2015-09-15 21:04:37 +02:00 |
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Glowbal
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478b618e4b
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Merge pull request #2429 from MikeMatrix/feature/switchToLogMacros
Feature/switch to log macros
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2015-09-15 14:51:23 +02:00 |
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Glowbal
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d52cc917ea
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Merge pull request #2419 from acemod/FixBBTexturePath2
Fix Bandage Texture Path and UV
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2015-09-14 23:26:00 +02:00 |
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Glowbal
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7b7ad6eea8
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fixed tweak to basic bandage
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2015-09-14 23:18:20 +02:00 |
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Glowbal
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10ac127159
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Fixed incorrect new damage value in handleDamage advanced.
The new handleDamage from BI added a new value to the parameters that we didn't account for in handleDamage advanced.
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2015-09-14 21:15:57 +02:00 |
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Glowbal
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33ac78dbac
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Addresses the large amount of bandages required in basic medical
This should restore the bandaging behavior back to how it is before the adjustments made to basic medical
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2015-09-14 21:14:56 +02:00 |
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Glowbal
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8c60e76979
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Tweaks made to improve determine if fatal algorithm
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2015-09-14 21:13:58 +02:00 |
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Glowbal
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37639066c2
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Include missing frame in the caching execution
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2015-09-14 15:19:58 +02:00 |
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Glowbal
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6d4744b9ea
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Increased duration of knock down for basic medical
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2015-09-14 15:19:18 +02:00 |
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Glowbal
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032dd6c87c
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Tweaked visual effects.
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2015-09-14 15:18:56 +02:00 |
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jokoho48
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fb75f6ad9e
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Fix Bandage Texture Path and UV
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2015-09-13 18:57:07 +02:00 |
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bux578
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9748abdb48
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change order of BloodPressure readout, fix #2400
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2015-09-12 10:58:29 +02:00 |
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SilentSpike
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17f9eab03a
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Improve display name of medical heal hitpoints setting
ace_medical_healHitPointAfterAdvBandage had a slightly misleading display name that didn't quite convey what it is actually doing
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2015-09-11 12:33:18 +01:00 |
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KoffeinFlummi
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63c2712360
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Merge branch 'release' into portuguese
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2015-09-10 21:59:30 +02:00 |
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KoffeinFlummi
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c2ffe7cad0
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Merge branch 'release' into russian
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2015-09-10 21:05:32 +02:00 |
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KoffeinFlummi
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83aa2cc68c
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Merge branch 'release' into french
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2015-09-10 19:36:56 +02:00 |
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FreeZbe
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fa7943c8be
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Update French translations
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2015-09-10 19:14:51 +02:00 |
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jokoho48
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defbdf1b1a
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fix that HC throw a issue if PPEffect was used/applyed
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2015-09-09 17:05:48 +02:00 |
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Michael Braun
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a5fb09a7e1
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Merge branch 'master' of https://github.com/acemod/ACE3 into feature/switchToLogMacros
Conflicts:
addons/repair/functions/fnc_moduleRepairSettings.sqf
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2015-09-09 02:55:12 +02:00 |
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Glowbal
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0c371ddf37
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disabled debug for medical
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2015-09-08 19:06:01 +02:00 |
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gienkov
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ad50c1ab4b
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medical and repair translation
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2015-09-07 16:15:18 +02:00 |
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commy2
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adb1a11211
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increase leg and arm armor value, more TRACE debug
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2015-09-06 11:49:08 +02:00 |
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ViperMaul
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98202f4f38
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Additional debug statements for caching and wounds.
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2015-09-05 15:31:14 -07:00 |
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Jonathan Pereira
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7147891710
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Added latest ACE3 PT-BR translations
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2015-09-05 15:12:31 -03:00 |
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Glowbal
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0a6b77b902
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Removed more deprecated wound sync code
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2015-09-05 14:10:28 +02:00 |
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Glowbal
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e4c246984f
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Removed another debug trace that should not be there
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2015-09-05 14:10:04 +02:00 |
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Glowbal
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d9af19df28
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properly fixes unconscious weird behavior. Because it never registered any unconscious conditions.
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2015-09-05 14:08:46 +02:00 |
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Glowbal
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dad96822be
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Only add 1/4 of the new damage to pain instead of everything.
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2015-09-05 13:27:02 +02:00 |
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Glowbal
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f15a1c033d
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Added allowSelfTreatment attribute to treatment actions
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2015-09-05 13:20:19 +02:00 |
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Glowbal
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a4e406658f
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Reduced initial knockdown time for basic medical
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2015-09-05 13:02:19 +02:00 |
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Glowbal
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17ad7ecb8c
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replaced diag_logs by trace
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2015-09-05 12:59:09 +02:00 |
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Glowbal
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9c0288cd3f
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Removed debug message
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2015-09-05 12:55:49 +02:00 |
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Glowbal
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c828544d02
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Added init stacking
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2015-09-05 12:50:32 +02:00 |
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Glowbal
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c673ea2cbb
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Restored uniqueIds
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2015-09-05 12:38:12 +02:00 |
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Glowbal
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17648739dd
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Removed more deprecated wound sync code
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2015-09-05 12:37:01 +02:00 |
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Glowbal
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6b73eafcce
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Allow users to disable medical 3d interaction.
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2015-09-05 12:31:52 +02:00 |
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Glowbal
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268220bbae
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Possible fix for weird unconscious behavior in basic medical
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2015-09-05 12:20:40 +02:00 |
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Glowbal
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4122b32dba
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Removed deprecated wound sync code
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2015-09-05 12:02:09 +02:00 |
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Glowbal
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e0db571e13
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Minor adjustment to fatality change on torso damage
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2015-09-05 12:00:45 +02:00 |
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Glowbal
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130569c485
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Made basic medical bleeding information work with new damage system
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2015-09-05 11:57:17 +02:00 |
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Glowbal
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39ff82e764
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fixes for CPR condition in basic medical and improvements to lethalDamage
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2015-09-05 11:52:12 +02:00 |
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Glowbal
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4514812523
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Basic bandaging now works with new damage system
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2015-09-05 11:51:46 +02:00 |
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Glowbal
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cd9e5df782
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Clean up of handleDamage. Fixes some debug code
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2015-09-05 11:25:56 +02:00 |
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Glowbal
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df3dbc9772
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Removed deprecated fire handling
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2015-09-05 11:25:31 +02:00 |
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Glowbal
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a25f640614
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fixes #2114 No CPR available in basic medical when revive is enabled
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2015-09-05 11:07:10 +02:00 |
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Glowbal
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3d342ece20
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Fixes #2156 Animation is still played even if you cancel any treatment
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2015-09-05 11:04:11 +02:00 |
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ViperMaul
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4c0c7bc290
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debug change
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2015-09-04 10:21:10 -07:00 |
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ViperMaul
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7f58d5a94d
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Revert "Adding same ADV special case to BASIC handle damage." -Not Needed
This reverts commit bf267246bf .
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2015-09-04 10:20:34 -07:00 |
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ViperMaul
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bf267246bf
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Adding same ADV special case to BASIC handle damage.
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2015-09-04 07:48:16 -07:00 |
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ViperMaul
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2bc20501bc
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Adding more debug
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2015-09-04 07:46:35 -07:00 |
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