* KoreanTranslation
Someone has returned all the translations in Korean to English. there is no need to return them.
* koreantranslation
* Korean Typo Fix
* Korean Translation
* Update stringtable.xml
* Korean Translation Added
Added Korean translation related to Cargo Refuel
* Merge branch 'master' of https://github.com/Psycool3695/ACE3
* Korean translation Add/Updated
* Fixed wrong strings
* Korean translation improved
* Korean translation updated
* Korean translation updated
* Fix Merge
* Update stringtable.xml
* Update stringtable.xml
* Korean translation updated
* Korean translation minor fix
* Korean translation fixed
* Korean translation updated
* Update stringtable.xml
* Spacing fixed
* Korean translation updated
* Spacing fixed
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* maptools, markers, overheating
change/add strings to maptools for plotting board.
change/add strings to markers for milliseconds
add strings to overheating for stat bolt type and barrel type description
* Plotting Board "to" wording
* Polylines to line (More natural expressions in Japanese)
* Edit map and marker words
fix some wrong description
* zeus mine
* marker flag
* fcs ajust wording
* paint spray to spray paint
* Weapon display name improves
change "hex" katakana to kanji ヘックス>六角形 vanilla used kanji
Add camo to camo names using what camo (camo > ldf camo)
Nightforce NXS and M200 now using same name for jungle/tropic camo description.
* NVG Wrong GEN and missing WP
* Match NVG name to Arma3 default
- Added new ammo cfg types
- Added new caching functions
- Added dev functions
- Transfered core system to vanilla projectile EHs
- Added stringtable sub categories
- Reworked fragmenting and spalling to us submunitions
- Frag
- Implemented system around chance to hit
- Switched from hitbox estimation to hitting specific HPs
- Updated chance to miss method based on solid angle hit chance
- Split random & targeted frag to their own subfunctions
- Spall
- Uses a system of estimated momentum changes to generate spall