Glowbal
d37094dc7a
Work around for self treatment when cursorMenu from interact is used.
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Executing it one frame later works fine, but otherwise the loading bar will fail.
2015-04-04 21:52:00 +02:00
Glowbal
5c3ee0dd1a
Added settings to modules & fixed medicalVehicle module
2015-04-04 21:51:18 +02:00
PabstMirror
6ec0859f85
MicroDAGR - Allow use in vehicles
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Can't show minimap display in turret view (cameraView = "gunner"), but
can bring up the interactive dialog
2015-04-04 14:35:24 -05:00
Glowbal
89ec817ce3
Added setting for litter cleanup delay
2015-04-04 21:26:41 +02:00
Glowbal
1d33ce52b3
added support for adjustable settings for consumeItem and medicalLevel
2015-04-04 21:20:24 +02:00
Glowbal
93d9088410
fixed cardiac arrest
2015-04-04 21:20:03 +02:00
Glowbal
e3aaac7005
Only select primary weapon if no current weapon is selected
2015-04-04 20:49:30 +02:00
Glowbal
a7edd00420
removed useless doAnimation call when animation is not "unconscious" in unconscious state
2015-04-04 20:41:49 +02:00
Felix Wiegand
1ee698179c
Merge pull request #298 from KoffeinFlummi/authors-update
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Update AUTHORS file
2015-04-04 20:41:37 +02:00
Glowbal
2b9afcbb6c
Now supports unconscious state fully
2015-04-04 20:37:25 +02:00
Nicolás Badano
5f4030469f
Merge pull request #309 from KoffeinFlummi/closeInteractMenu
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Close interact menu when knocked out
2015-04-04 15:35:00 -03:00
Glowbal
e78fc55b45
changed; When standing before treatment, the caller will now move into crouch instead of standing up again.
2015-04-04 20:21:52 +02:00
Glowbal
ddb01e7865
Improved unconscious wakeup animations
2015-04-04 20:21:06 +02:00
Glowbal
2420db78a1
CreateLitter now supports conditions and is selection specific.
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Format:
litter[] = {
{"SelectionName", "Condition", {"litterClassname"} },
...
};
The array with litter classnames also support 2d arrays. ie:
{"SelectionName", "Condition", {{"litterClassname"}} }
Of array entries it will select a random classname.
2015-04-04 20:20:29 +02:00
PabstMirror
efe810ae4e
Private Variables for localEvent
2015-04-04 12:08:59 -05:00
jaynus
9d06d7c7ca
readme/author updates.
2015-04-04 09:09:42 -07:00
Glowbal
08e1949078
Improved patient unconscious animation
2015-04-04 18:08:41 +02:00
Glowbal
31b7ade057
Support unconscious animation for patient upon treatment
2015-04-04 17:33:20 +02:00
esteldunedain
d090b3328c
- Close interact_menu when the player falls unconscious
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- Prevent all types of interactions while unconscious
2015-04-04 12:25:49 -03:00
Glowbal
48758ff0e3
fixed incorrect typeNames
2015-04-04 16:59:52 +02:00
KoffeinFlummi
443d0c5586
Add setup script and CBA includes
2015-04-04 16:33:53 +02:00
Glowbal
b54179696a
fixed basic revive 2
2015-04-04 16:28:09 +02:00
Glowbal
18900cb82c
fixed revive for basic
2015-04-04 16:27:44 +02:00
Glowbal
3a117e9b4d
fixed incorrect unit used for fullheal (was healing caller)
2015-04-04 16:26:49 +02:00
commy2
e27c91710c
Revert "Fixed: numerous player-based events were repeat invalid firing for null player object. This is now limited to only appropriate null-friendly events."
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This reverts commit 6864529d9c
.
2015-04-04 16:26:32 +02:00
Nicolás Badano
b78b93f2cd
Merge pull request #303 from KoffeinFlummi/strongerTextShadow
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Stronger shadow for the interact_menu text
2015-04-04 10:25:27 -03:00
Glowbal
914c5ffd0f
fixed bandage optional parameter
2015-04-04 12:14:21 +02:00
Glowbal
7c296c413d
Litter has a more random spread
2015-04-04 12:13:55 +02:00
Glowbal
d81dcba543
Added more litter variants
2015-04-04 12:13:42 +02:00
jaynus
2e6a9c4967
Placeholder sounds for jav/titan locking. accurate fire tweaks
2015-04-03 21:07:04 -07:00
esteldunedain
06f6039dca
Stronger shadow for the interact_menu text
2015-04-04 01:04:32 -03:00
PabstMirror
6cd7ab2f7d
Fix getChildren - condition/only show inv mags
2015-04-03 22:37:48 -05:00
jaynus
8710bee3b8
Titan Work.
2015-04-03 20:27:52 -07:00
jaynus
583347aaab
tab cleanup, javelin work.
2015-04-03 17:28:33 -07:00
Glowbal
2645b102f0
Replaced waitAndExec for single PFH with 30s delay
2015-04-04 02:28:14 +02:00
PabstMirror
07dfe52133
Remove Duplicate Mortar Code (inherit from statics)
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Before an action added to staticWeapon wouldn't be applied to mk6 mortar
2015-04-03 19:07:13 -05:00
esteldunedain
a5ff34e1d8
Keep cursored menus always centered. Fix #299 .
2015-04-03 20:49:40 -03:00
Glowbal
83fbc1ff10
Added setting to toggle litter creation on/off
2015-04-04 01:47:56 +02:00
jaynus
65388e1146
Added: Image Assets
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Added: ACE_AIR_SAFETY weapon for all aircraft
Changed: ACE'ified Kimi code
2015-04-03 16:46:37 -07:00
Glowbal
7f45d25ee5
Added litter for medical treatment
2015-04-04 01:42:13 +02:00
jaynus
1672a5f2f9
Added: Comanche HUD revamped+stabalized, awesomeness activated.
2015-04-03 16:17:26 -07:00
PabstMirror
824448833f
Basic Test Mission
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Very simple test mission with creates, debug console enabled for all.
2015-04-03 18:14:45 -05:00
Glowbal
4ac77bceab
Model fixes and imports
2015-04-04 01:09:44 +02:00
KoffeinFlummi
bfca14493a
Update AUTHORS file
2015-04-04 01:04:03 +02:00
jaynus
1ae6f2daba
Why doesnt flummi's work?
2015-04-03 15:41:29 -07:00
Nou
fff8a240e3
Remove compensation for movement, instead use modelToWorldVisual
2015-04-03 15:31:44 -07:00
Glowbal
5e0f5b8b94
Added full heal/PAK for basic
2015-04-04 00:31:12 +02:00
Glowbal
7230687ea2
corrected revive setting classes
2015-04-04 00:30:59 +02:00
Nou
6541600d44
Switch everything to use modelToWorldVisual instead of modelToWorld.
2015-04-03 15:26:27 -07:00
Glowbal
d3c9d111e1
fullHeal now resets reviveState
2015-04-03 23:58:46 +02:00