Commit Graph

1973 Commits

Author SHA1 Message Date
Glowbal
d37094dc7a Work around for self treatment when cursorMenu from interact is used.
Executing it one frame later works fine, but otherwise the loading bar will fail.
2015-04-04 21:52:00 +02:00
Glowbal
5c3ee0dd1a Added settings to modules & fixed medicalVehicle module 2015-04-04 21:51:18 +02:00
PabstMirror
6ec0859f85 MicroDAGR - Allow use in vehicles
Can't show minimap display in turret view (cameraView = "gunner"), but
can bring up the interactive dialog
2015-04-04 14:35:24 -05:00
Glowbal
89ec817ce3 Added setting for litter cleanup delay 2015-04-04 21:26:41 +02:00
Glowbal
1d33ce52b3 added support for adjustable settings for consumeItem and medicalLevel 2015-04-04 21:20:24 +02:00
Glowbal
93d9088410 fixed cardiac arrest 2015-04-04 21:20:03 +02:00
Glowbal
e3aaac7005 Only select primary weapon if no current weapon is selected 2015-04-04 20:49:30 +02:00
Glowbal
a7edd00420 removed useless doAnimation call when animation is not "unconscious" in unconscious state 2015-04-04 20:41:49 +02:00
Felix Wiegand
1ee698179c Merge pull request #298 from KoffeinFlummi/authors-update
Update AUTHORS file
2015-04-04 20:41:37 +02:00
Glowbal
2b9afcbb6c Now supports unconscious state fully 2015-04-04 20:37:25 +02:00
Nicolás Badano
5f4030469f Merge pull request #309 from KoffeinFlummi/closeInteractMenu
Close interact menu when knocked out
2015-04-04 15:35:00 -03:00
Glowbal
e78fc55b45 changed; When standing before treatment, the caller will now move into crouch instead of standing up again. 2015-04-04 20:21:52 +02:00
Glowbal
ddb01e7865 Improved unconscious wakeup animations 2015-04-04 20:21:06 +02:00
Glowbal
2420db78a1 CreateLitter now supports conditions and is selection specific.
Format:
litter[] = {
   {"SelectionName", "Condition", {"litterClassname"} },
   ...
};

The array with litter classnames also support 2d arrays. ie:
{"SelectionName", "Condition", {{"litterClassname"}} }
Of array entries it will select a random classname.
2015-04-04 20:20:29 +02:00
PabstMirror
efe810ae4e Private Variables for localEvent 2015-04-04 12:08:59 -05:00
jaynus
9d06d7c7ca readme/author updates. 2015-04-04 09:09:42 -07:00
Glowbal
08e1949078 Improved patient unconscious animation 2015-04-04 18:08:41 +02:00
Glowbal
31b7ade057 Support unconscious animation for patient upon treatment 2015-04-04 17:33:20 +02:00
esteldunedain
d090b3328c - Close interact_menu when the player falls unconscious
- Prevent all types of interactions while unconscious
2015-04-04 12:25:49 -03:00
Glowbal
48758ff0e3 fixed incorrect typeNames 2015-04-04 16:59:52 +02:00
KoffeinFlummi
443d0c5586 Add setup script and CBA includes 2015-04-04 16:33:53 +02:00
Glowbal
b54179696a fixed basic revive 2 2015-04-04 16:28:09 +02:00
Glowbal
18900cb82c fixed revive for basic 2015-04-04 16:27:44 +02:00
Glowbal
3a117e9b4d fixed incorrect unit used for fullheal (was healing caller) 2015-04-04 16:26:49 +02:00
commy2
e27c91710c Revert "Fixed: numerous player-based events were repeat invalid firing for null player object. This is now limited to only appropriate null-friendly events."
This reverts commit 6864529d9c.
2015-04-04 16:26:32 +02:00
Nicolás Badano
b78b93f2cd Merge pull request #303 from KoffeinFlummi/strongerTextShadow
Stronger shadow for the interact_menu text
2015-04-04 10:25:27 -03:00
Glowbal
914c5ffd0f fixed bandage optional parameter 2015-04-04 12:14:21 +02:00
Glowbal
7c296c413d Litter has a more random spread 2015-04-04 12:13:55 +02:00
Glowbal
d81dcba543 Added more litter variants 2015-04-04 12:13:42 +02:00
jaynus
2e6a9c4967 Placeholder sounds for jav/titan locking. accurate fire tweaks 2015-04-03 21:07:04 -07:00
esteldunedain
06f6039dca Stronger shadow for the interact_menu text 2015-04-04 01:04:32 -03:00
PabstMirror
6cd7ab2f7d Fix getChildren - condition/only show inv mags 2015-04-03 22:37:48 -05:00
jaynus
8710bee3b8 Titan Work. 2015-04-03 20:27:52 -07:00
jaynus
583347aaab tab cleanup, javelin work. 2015-04-03 17:28:33 -07:00
Glowbal
2645b102f0 Replaced waitAndExec for single PFH with 30s delay 2015-04-04 02:28:14 +02:00
PabstMirror
07dfe52133 Remove Duplicate Mortar Code (inherit from statics)
Before an action added to staticWeapon wouldn't be applied to mk6 mortar
2015-04-03 19:07:13 -05:00
esteldunedain
a5ff34e1d8 Keep cursored menus always centered. Fix #299. 2015-04-03 20:49:40 -03:00
Glowbal
83fbc1ff10 Added setting to toggle litter creation on/off 2015-04-04 01:47:56 +02:00
jaynus
65388e1146 Added: Image Assets
Added: ACE_AIR_SAFETY weapon for all aircraft
Changed: ACE'ified Kimi code
2015-04-03 16:46:37 -07:00
Glowbal
7f45d25ee5 Added litter for medical treatment 2015-04-04 01:42:13 +02:00
jaynus
1672a5f2f9 Added: Comanche HUD revamped+stabalized, awesomeness activated. 2015-04-03 16:17:26 -07:00
PabstMirror
824448833f Basic Test Mission
Very simple test mission with creates, debug console enabled for all.
2015-04-03 18:14:45 -05:00
Glowbal
4ac77bceab Model fixes and imports 2015-04-04 01:09:44 +02:00
KoffeinFlummi
bfca14493a Update AUTHORS file 2015-04-04 01:04:03 +02:00
jaynus
1ae6f2daba Why doesnt flummi's work? 2015-04-03 15:41:29 -07:00
Nou
fff8a240e3 Remove compensation for movement, instead use modelToWorldVisual 2015-04-03 15:31:44 -07:00
Glowbal
5e0f5b8b94 Added full heal/PAK for basic 2015-04-04 00:31:12 +02:00
Glowbal
7230687ea2 corrected revive setting classes 2015-04-04 00:30:59 +02:00
Nou
6541600d44 Switch everything to use modelToWorldVisual instead of modelToWorld. 2015-04-03 15:26:27 -07:00
Glowbal
d3c9d111e1 fullHeal now resets reviveState 2015-04-03 23:58:46 +02:00