SilentSpike
24ada4dab3
Clarify the maximumCardiacArrestTime
setting
2016-11-13 21:45:38 +00:00
SilentSpike
27728172ed
Clarify the allowDeathMode
setting
2016-11-13 21:27:40 +00:00
BaerMitUmlaut
dac4a4dc42
Merged instant death and execution into one setting
2016-11-09 19:01:55 +01:00
BaerMitUmlaut
08a378bb2d
Added execution system, improved instant death
2016-11-08 19:37:56 +01:00
BaerMitUmlaut
0427814961
Started transition to CBA state machine, removed revive in favour of extended cardiac arrest
2016-11-07 22:21:07 +01:00
commy2
7e498ab762
setting for basic/advanced syringes
2016-10-20 02:14:11 +02:00
commy2
fe2c6e8d85
basic <-> advanced
2016-10-13 17:14:43 +02:00
commy2
68d75beae6
manual merge
2016-10-13 16:56:57 +02:00
commy2
b1f0af7e1c
merge basic and adv. bandage actions
2016-10-13 09:10:08 +02:00
commy2
92fc4ec14b
add a setting for 'basic' blood bags
2016-10-12 22:38:58 +02:00
commy2
9f6baca424
port injury parse fnc to medical damage
2016-09-26 20:25:14 +02:00
commy2
2ac52fb430
remove static fix from vmedical component
2016-08-27 08:50:55 +02:00
Glowbal
e8eb729e04
Merge medical core and medical state. Add working version of the state machine, re-add sounds
2016-07-02 16:34:28 +02:00
Glowbal
3aa88c80bf
Add first step in medical rewrite
...
Split up medical core and medical damage. Move out all other functionality
2016-06-30 17:33:29 +02:00
jonpas
e7dbcd7b58
Replace delayed execution functions with new CBA counterparts
2016-05-22 15:29:01 +02:00
commy2
46a239f9f6
precompile on game start
2016-02-22 15:20:36 +01:00
Glowbal
7d063d4dee
Merge branch 'master' into medical-focus-feature
...
Conflicts:
addons/medical/functions/fnc_treatmentAdvanced_CPR.sqf
2016-02-21 00:37:30 +01:00
PabstMirror
44b526ab6d
bodybag - hide player corpse and delete later
...
Fix #1301
2016-02-19 15:41:13 -06:00
PabstMirror
f1797feead
Make wound assignment consistent for dll/sqf
...
Dll now exits on first match for threshold damage (exitWith)
Remove random wound in sqf to match dll
Fix backblast threshold order
Add lower vehiclecrash threshold
Add dll version logging
2016-02-16 12:19:18 -06:00
Glowbal
ff86359247
Merge branch 'master' into medical-focus-feature
2016-02-13 19:51:45 +01:00
PabstMirror
ff4ba98e68
Pre-load again on mission load (save game)
2016-02-10 11:50:30 -06:00
PabstMirror
e1b83b8172
Manually pre-load for StaticWeapons and Car
...
Fix #3168
2016-02-09 22:43:38 -06:00
Glowbal
e754c89c73
Remove non functional event driven handleDamage
2016-02-07 13:18:19 +01:00
Glowbal
575f362fb6
Add setting for limiting usage of Epinephrine in basic medical #1792
...
Part of focus feature medical #3134 . Default settings are inline with old default.
2016-02-07 13:10:38 +01:00
Glowbal
ee9a620a63
Merge branch '340handledamage' into medical-focus-feature
2016-01-16 22:03:28 +01:00
PabstMirror
a5c45c137f
Medical - addDamageToUnit Helper
2015-11-26 09:53:12 -06:00
Glowbal
8f6e9be636
Add method to deal with new hitpoints
...
This addition tries to deal with the new hitpoints introduced in Arma3 v1.50 and above. It converts new selection names to by the current medical system usable selection names.
This is only a temporarily patch, while we are still working on a larger overhaul to account both the new hitpoints and any potential new features / polishing.
2015-11-01 16:35:25 +01:00
commy2
573279bd30
add selection, collision, fall and drowning damage events
2015-10-02 23:19:14 +02:00
Glowbal
4514812523
Basic bandaging now works with new damage system
2015-09-05 11:51:46 +02:00
commy2
f15805d1f3
setStructuralDamage function
2015-08-31 20:05:38 +02:00
Glowbal
9edf1b1adf
Implemented use conditions for PAK and SurgicalKit
...
It is now possible to only have a treatment action show up for stable (not bleeding) patients
2015-07-03 22:16:18 +02:00
Glowbal
91b54bfc3a
Adds a back up function in sqf to assign open wounds.
2015-06-13 23:20:01 +02:00
ulteq
46a73f3177
Added a function to calculate the PAK treatmentTime
2015-06-12 11:42:49 +02:00
BaerMitUmlaut
30df0e8dc9
Switched to callbackPogress for treatment
2015-05-27 00:45:50 +02:00
BaerMitUmlaut
41892fd6df
Added surgicalKit treatment
2015-05-26 00:33:20 +02:00
Glowbal
95d83554da
Added local treatment through remoteExec for basic
2015-04-28 20:32:02 +02:00
Glowbal
11d86248a7
Reorganised module and settings #809
2015-04-25 22:20:28 +02:00
Glowbal
1415adc2bd
removed local diagnose action. Added localization
2015-04-25 12:35:07 +02:00
esteldunedain
7953919b89
Merge branch 'simpleDiagnosis' into streamlinedBasicDiagnosis
2015-04-20 10:24:59 -03:00
esteldunedain
1e3b44e32e
Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into streamlinedBasicDiagnosis
2015-04-20 10:24:24 -03:00
jaynus
f31e3c1fd4
litter simulation createVehicleLocal /w temporal network sync.
2015-04-18 08:31:03 -07:00
jaynus
c952a97de8
Revert "synced events implemented into litter."
...
This reverts commit 32df4a2adc
.
2015-04-17 19:38:05 -07:00
jaynus
32df4a2adc
synced events implemented into litter.
2015-04-17 19:33:07 -07:00
esteldunedain
c423e9d743
Merge remote-tracking branch 'origin/medicalFixes' into simpleDiagnosis
...
Conflicts:
addons/medical/ACE_Medical_Actions.hpp
addons/medical/ACE_Medical_SelfActions.hpp
2015-04-17 20:02:51 -03:00
esteldunedain
cce9e1f04c
Simple diagnose
2015-04-17 19:38:03 -03:00
Glowbal
008c36ac76
fixes #699
2015-04-17 21:27:57 +02:00
esteldunedain
9de834e156
Prototype of simplified diagnosis for basic medical. The left gui is completely scraped. Instead, the medical interaction points are color coded to reflect theier damage (bleeding rate).
2015-04-17 00:04:27 -03:00
PabstMirror
a36739c697
Merge pull request #418 from acemod/flashbangTweaks
...
Flashbang tweaks
2015-04-14 23:23:15 -05:00
PabstMirror
3be70556ab
Medical: adjustPainLevels from outside functions
2015-04-11 21:21:33 -05:00
Glowbal
e8d2a00994
Added GVAR(HITPOINTS) and GVAR(SELECTIONS) variables
...
No longer have to recreate the selection and hitpoint arrays every time
2015-04-11 22:30:52 +02:00