Commit Graph

148 Commits

Author SHA1 Message Date
Nicolás Badano
3dfef439e5 Delay the interactMenuClosed event until after the statement is executed, just in case it's needed to clean up afterwards. 2015-03-11 00:49:46 -03:00
Nicolás Badano
28929df32d Avoid submenus running statements when they open. Instead just check if the hovering action should runOnHover 2015-03-11 00:39:23 -03:00
Nicolás Badano
f12e4ab751 Add the runOnHover parameter 2015-03-11 00:37:59 -03:00
Nicolás Badano
7138fadd71 Support additional parameters for addAction API 2015-03-11 00:25:45 -03:00
Nicolás Badano
722f49acc4 Execute statement when hovering over actions that open submenus 2015-03-11 00:21:05 -03:00
Nicolás Badano
b33127d3b0 Renamed variable 2015-03-10 23:45:46 -03:00
Nicolás Badano
e97467b3e3 Throw an event when the interact menu is closed 2015-03-10 23:36:28 -03:00
Nicolás Badano
14b97de930 Cache the generation of active action trees for action points. This sensibly cuts down the execution of action conditions. 2015-03-10 23:23:13 -03:00
PabstMirror
49cef030d5 Add "interact_keyDown" local event to interactMenu 2015-03-10 15:48:08 -05:00
PabstMirror
0919e59719 Key Bind Redo (except vector) 2015-03-05 01:32:26 -06:00
Nicolás Badano
27808847db - Solve a number of ASL vs ATL issues
- Replace the way of calculating 3D positions for subactions
2015-03-03 01:37:17 -03:00
Nicolás Badano
1c25baa404 Base interaction distance in distance to head instead of distance to camera. Works much better on third person view 2015-03-03 00:34:34 -03:00
Nicolás Badano
b675d9d180 Compensate for movement during the frame to get rid of jittering 2015-03-03 00:16:38 -03:00
Nicolás Badano
83572921ae - Modification of actions data structure to separate action parameters from children
- The action tree of each interaction point is parsed before drawing, pruning inactive actions
- Parent actions without statements or active children are not drawn, in order to reduce clutter
2015-03-02 23:29:57 -03:00
Nicolás Badano
094be22a19 Move collect children on a sepparate function 2015-03-02 17:53:30 -03:00
Nicolás Badano
472e2c5bff Reduce opacity of base actions 2015-03-01 20:14:27 -03:00
Nicolás Badano
a824c1266a Create an interaction point for the current weapon 2015-03-01 18:29:54 -03:00
Nicolás Badano
a2a9643627 Add option to always display cursor for self interaction 2015-02-28 18:56:57 -03:00
Nicolás Badano
85a77150c9 - Add cursored self interaction menu (for using inside vehicles)
- Renamed the base menu "SelfActions" to "ACE_SelfActions"
- Limit the amount of objects the player is shown interactions with. This are the 3 nearest objects which have active action points visible on screen.
- Cull action points that are not visible, to far away, etc before checking if they are active.
2015-02-28 17:48:46 -03:00
Nicolás Badano
2371bc1bb0 Removed the renderDepth variables 2015-02-27 02:35:37 -03:00
Nicolás Badano
08b15315bf Fixed removeAction; added trekkie examples 2015-02-27 02:20:28 -03:00
Nicolás Badano
3d8854f84a Fixed opacity of icons; removed debug traces 2015-02-27 02:07:35 -03:00
Nicolás Badano
310710b6e2 Major plumbing upgrades on interact_menu:
- Store only one compiled menu per class
- Actions added through apis for invidual objects stored on the object separately
- Replaced the concept of uids by paths. This allows adding/removing actions inside other actions loaded from config seamlessly.
- Temporarily removed caching of nearby actions (probe). We may go back to that if needed pretty easily. This allows the player to move freely with the interaction menu opened.
2015-02-27 01:55:16 -03:00
Nicolás Badano
6b7f649244 interact_menu: add headers 2015-02-21 17:11:03 -03:00
Nicolás Badano
908f23a78f Removed filtering actions 2015-02-19 20:10:07 -03:00
Nicolás Badano
bc3a226c64 Text under the icon 2015-02-19 18:56:43 -03:00
Nicolás Badano
41145e5731 reduce size of the menu 2015-02-19 18:03:25 -03:00
Nicolás Badano
0dfeb22ec8 tidy up 2015-02-19 18:03:14 -03:00
Nicolás Badano
861a6b1775 avoid all submenus opening simultaneously by switching menu paths to use uids 2015-02-19 15:47:59 -03:00
Nicolás Badano
f7d5d615ee allow actions to be defined for different selections 2015-02-19 15:36:27 -03:00
Nicolás Badano
30943cbfd4 move the main menu actions to the right cuadrant 2015-02-19 12:03:20 -03:00
Nicolás Badano
a8797fe45a Fix for the angular spacing of submenus 2015-02-19 12:02:48 -03:00
Nicolás Badano
db5e8bcc34 Modify the opacity of icons along with that of the text 2015-02-19 12:01:47 -03:00
Nicolás Badano
d055315661 interact_menu: tab to space 2015-02-19 10:49:36 -03:00
Nicolás Badano
53f632c716 Merge branch 'selfInteractionMenu' of github.com:KoffeinFlummi/ACE3 into selfInteractionMenu 2015-02-19 10:39:28 -03:00
Nicolás Badano
3b35d9d109 Make interact sub menus open as circle sectors instead of full circles 2015-02-19 10:38:09 -03:00
Nicolás Badano
8e6600d5ec Tweak distances 2015-02-19 10:36:59 -03:00
PabstMirror
244d7a5572 Fix opacity fading on other render levels 2015-02-19 03:02:58 -06:00
Nicolás Badano
043987fc93 basic self actions 2015-02-18 18:58:06 -03:00
PabstMirror
9631154926 Set ADDON variable in XEH_preInit 2015-01-29 01:38:46 -06:00
Nou
5dfa4304d3 Tweaks 2015-01-28 12:03:30 -08:00
Nou
984fee03ac Merge branch 'interact_menu' of https://github.com/KoffeinFlummi/ACE3 into interact_menu 2015-01-28 10:19:30 -08:00
Nou
8e9883a111 Make sure object actions are set. 2015-01-28 10:18:19 -08:00
Nicolás Badano
b6dbd8d3c4 interact_menu: add canInteract (including exceptions) and canInteractWith to condition. 2015-01-20 02:41:04 -03:00
Nou
ef94011cdc Menu rendering should be done with the mission event handler for Draw3D because it executes before rendering the current frame, rather than after the current frame. 2015-01-19 15:13:41 -08:00
Nou
1a2231c14a Privatize 2015-01-18 20:13:45 -08:00
Nou
84f404ae84 Remove debug, added scripted add/remove actions. 2015-01-18 20:08:34 -08:00
Nou
6a04408a74 Initial nou menu commit. 2015-01-18 10:38:27 -08:00