Commit Graph

8765 Commits

Author SHA1 Message Date
commy2
2bfa1370a5 port injury parse fnc to medical damage 2016-09-26 20:30:45 +02:00
commy2
9f6baca424 port injury parse fnc to medical damage 2016-09-26 20:25:14 +02:00
commy2
8fd7e8335a simplify and fix medical engine damage 2016-09-26 19:59:00 +02:00
commy2
80232c39cc add todo note 2016-09-26 19:07:14 +02:00
commy2
4b9873d304 fix various issues with handleDamage engine component 2016-09-26 18:30:39 +02:00
commy2
033c7c7eec Merge remote-tracking branch 'origin/master' into medical-rewrite 2016-09-25 18:11:48 +02:00
commy2
7f07d4e4b8 fix broken parachutes, fix #4437 (#4462) 2016-09-25 09:45:55 +02:00
commy2
e7bc2e9d62 remove deprecated code for 3.8.0 (#4457)
* remove deprecated scroll wheel event handler

* remove deprecated ace hash functions

* remove deprecated execNextFrame

* remove deprecated insertionSort

* remove deprecated getConfigType

* remove deprecated binocularMagazine

* remove deprecated wait(Until)AndExecute

* remove old ass and deprecated alternative syntax setHitPointDamage

* remove deprecated event handlers (#4459)

* remove deprecated event handlers#

* remove ACE_newEvents

* Remove old ACE PlayerEventHandler wrappers
2016-09-24 22:31:10 +02:00
PabstMirror
9451716a44 Show damage on repair items interaction point (#4448)
* Show damage on repair items interaction point

* Fix dot size

* Change scaling
2016-09-24 15:15:02 -05:00
commy2
bc520c7fe7 add dmg materials to spare tracks and wheel (#4450)
* add dmg materials to spare tracks and wheel

* attempt to fix damage rvmats by making FIRE GEO components convex

* get materials to work
2016-09-24 22:08:56 +02:00
commy2
c1ead851cb Add 3den attribute to disable bft (#4452)
* add 3den object attribte to disable BFT on the object

* delay setVariable public on group

* fix tooltip
2016-09-24 21:46:03 +02:00
PabstMirror
0b3d38a72f Use waitAndExecute for fatigue loop (#4453)
* Use waitAndExecute for fatigue loop

Close #4379
- Will use CBA_missionTime so it repsects pause and time accl
- Possible performance improvment over using a PFEH

* Rename main loop function
2016-09-23 16:40:52 -05:00
PabstMirror
a7c75a3bf6 Handle RHS impact grenades (RGN/RGO) (#4447) 2016-09-23 16:38:24 -05:00
PabstMirror
f23e5d33fc Fix throwing from map screen - global XEH (#4449)
* Fix throwing from map screen - global XEH

* Fix Capitalization
2016-09-23 12:48:25 -05:00
PabstMirror
b7dfdc6c84 End path drawing when passing through Geom/Fire (#4385)
* End path drawing when passing through Geom/Fire

* Add Advanced Throwing colored circles documentation
2016-09-23 12:48:15 -05:00
PabstMirror
4abf969abf Update for newest JR / 1.64 UBC (#4208)
* Update flashsuppressor JR configs for pistols

* Update for newest JR / 1.64 UBC
2016-09-23 12:48:04 -05:00
commy2
26ae575d4a fix broken ace menu in main menu (#4451) 2016-09-22 23:55:52 +02:00
PabstMirror
39fa0b5d0e #4366 - Fix treatment animion with no weapon equiped 2016-09-21 15:55:29 -05:00
commy2
03d83b633f more immersive dogtag interaction (#4446)
* more immersive dogtag interaction

* fix indent and macro usage

* move dogtag interaction point to neck
2016-09-21 09:07:45 +02:00
PabstMirror
58bd6467b2 Debugging tool to watch variables on main display (#4408)
* Debugging tool to watch variables on main display

* Fix error when called from scheduled code

* Remove demo code
2016-09-20 12:18:44 -05:00
BaerMitUmlaut
b1f6973772 Filter player medics (#4444) 2016-09-20 16:01:54 +02:00
Glowbal
c7e16210c3 fix pboprefix path 2016-09-19 23:17:10 +02:00
commy2
236d1f9669 Merge remote-tracking branch 'origin/medical-rewrite' into medical-rewrite 2016-09-19 18:23:37 +02:00
commy2
729ba9178b Merge remote-tracking branch 'origin/master' into medical-rewrite 2016-09-19 18:23:26 +02:00
commy2
8937a27b96 port litter settings to treatment, stringtable fixes 2016-09-19 18:20:56 +02:00
commy2
c2f8007d36 port litter settings to treatment 2016-09-19 18:05:49 +02:00
commy2
10d4047b4c fix problems with ported treatment 2016-09-19 17:52:16 +02:00
commy2
3d422021ef Merge pull request #4377 from acemod/sys-blood-port
Add ace2 sys blood port
2016-09-19 17:35:32 +02:00
commy2
5b42dd8616 remove deleted models 2016-09-19 15:47:51 +02:00
commy2
9a9d547893 this variable was meant to be used here... 2016-09-19 15:38:03 +02:00
commy2
226742088b remove unused variables 2016-09-19 15:36:08 +02:00
commy2
00964bd007 add a comment 2016-09-19 15:31:53 +02:00
commy2
d9b670f45f switch to SuperShader for SMDI and NoHQ, rename blood textures 2016-09-19 15:30:12 +02:00
commy2
b1f726a1fe get rid of config and use namespace for blood models 2016-09-19 15:08:38 +02:00
commy2
f60b368c65 precompile and cache functions at game start 2016-09-19 14:41:02 +02:00
commy2
a2805fad53 fix undefined variable, synch splat direction correctly 2016-09-19 14:38:47 +02:00
commy2
70512db0e3 simplifying and fixing offset 2016-09-19 13:26:32 +02:00
commy2
bc3260c8fc convert magic numbers into macros, simplify a waitAndExecute 2016-09-19 12:27:02 +02:00
commy2
d86ceef484 use ASL instead of ATL when z isn't used anyway 2016-09-19 12:18:24 +02:00
commy2
4de8ed0f10 delete unused blood splat configs and models 2016-09-19 12:11:37 +02:00
commy2
edfc33d297 simplify serverEvent call 2016-09-19 12:06:13 +02:00
commy2
86f6a5db73 move model files into data folder 2016-09-19 12:03:05 +02:00
commy2
022e8b52d0 remove unused CBA macro from blood config, disable A3 canBeShot 2016-09-19 11:38:29 +02:00
commy2
0cf6094875 rename spawnBlood to createBlood for consistency 2016-09-19 11:21:05 +02:00
commy2
26caafdab3 fix wrong function used in a example/header 2016-09-19 11:19:16 +02:00
commy2
158b1eed69 add server only event handler only on server machine 2016-09-19 10:05:16 +02:00
commy2
81d962f0d5 port litter to treatment 2016-09-19 09:55:30 +02:00
Glowbal
27314c34b1 fix treatment functionality 2016-09-18 22:58:56 +02:00
PabstMirror
616ec642da Add AB Terrain Extension Logging (#4391) 2016-09-18 22:00:34 +02:00
BaerMitUmlaut
7388892dac Fixed weather for inherited CfgWorlds (#4360)
* Fixed weather for inherited CfgWorlds

* toLower for inArray - check all configs exist
2016-09-18 22:00:27 +02:00