Glowbal
83e78f1021
Merge pull request #4258 from acemod/reviveTimer
...
Clear reviveState when calling setUnconscious
2016-08-20 11:57:51 +02:00
Glowbal
47d17c49dc
Merge pull request #4245 from acemod/eject-ai-crew-cookoff
...
eject ai during cookoff
2016-08-20 11:56:40 +02:00
Glowbal
167dc7735d
Merge pull request #4197 from acemod/litterSimpleObject
...
Use createSimpleObject for medical litter
2016-08-20 11:53:43 +02:00
Glowbal
1f8f463f32
Merge pull request #4267 from acemod/fix-object-event
...
fix FUNC(objectEvent)
2016-08-20 11:49:53 +02:00
PabstMirror
7f9a697dca
Update CBA_DEBUG_SYNCHRONOUS macro for new CBA ( #4271 )
2016-08-19 16:33:27 -05:00
commy2
1c6825bcab
skip DLL check on non-windows machines, close #4253
2016-08-19 16:01:59 +02:00
commy2
91e4f50ba0
fix FUNC(objectEvent)
2016-08-19 15:23:47 +02:00
jonpas
ff0dcd3152
Use pushBackUnique in Tags cache ( #4249 )
...
* Use pushBackUnique in tagging
* Use configProperties, Add maintainers
* Fix header
* Revert to configClasses
2016-08-18 20:52:28 +02:00
jonpas
986ac43a68
Cache config UI ( #4234 )
...
* Cache config UI
* Use configClasses to prevent reading entries in base class
* Fix header not containing return value
* One more count
* More lazy eval
2016-08-18 19:07:05 +02:00
PabstMirror
b02e91e02e
Clear reviveState when calling setUnconscious
...
#4250
2016-08-18 01:59:40 -05:00
freghar
9fa247398f
add BlueForceTracking filtering via an object variable ( #4196 )
...
There's no good workaround for this:
* creating a dummy unit on [0,0,0] and making it leader prevents
grp members from entering vehicles
* joining group of a different side prevents grp members from seeing
blueforce tracking markers of their original side
Usage (_obj can be group or unit, depending on BFT_ShowPlayerNames):
_obj setVariable ["ACE_map_hideBlueForceMarker", true];
The inverse, hiding of markers of other groups/units for a particular
player, can be already done by 'ace_map_BFT_Enabled = false' locally,
as the Update function checks for it every time.
Signed-off-by: freghar <freghcz@gmail.com>
2016-08-16 19:28:21 -05:00
PabstMirror
24d13e525f
Add ACE_isBelt for DLC/Expansion magazines
...
Fix #4094
2016-08-14 13:35:00 -05:00
commy2
7d2f2023ee
eject ai during cookoff
2016-08-14 13:51:33 +02:00
commy2
2231464087
fix bug which would cause unecessary echo network traffic ( #4242 )
2016-08-13 16:45:50 +02:00
Lukas
84a370d0f2
Czech translation ( #4241 )
2016-08-13 15:44:48 +02:00
Glowbal
fdfe672491
Merge pull request #4166 from acemod/glasses-hearing
...
Make hearing component compatible with glasses
2016-08-13 14:17:47 +02:00
Glowbal
ba8c8bb5b0
Merge pull request #4109 from acemod/port-incendiary-grenades
...
Port ACE2 incendiary grenades
2016-08-13 14:16:39 +02:00
commy2
58539a0949
Merge branch 'master' of https://github.com/acemod/ACE3 into glasses-hearing
2016-08-13 13:03:23 +02:00
commy2
5b3d424509
always destroy engine, effect only requires cookoff
2016-08-13 12:44:38 +02:00
commy2
d0d407a2c5
only do engine burning effect if cookoff is enabled
2016-08-13 12:39:52 +02:00
commy2
1bde8d617b
rename cookoff setting to 'GVAR(enable)'
2016-08-13 12:38:04 +02:00
commy2
0dc13276df
change default value to true
2016-08-13 12:13:49 +02:00
commy2
f0a74781c9
add setting to disable cook off effects
2016-08-13 12:12:34 +02:00
commy2
c42004449d
Port AGM cook off
2016-08-13 11:59:15 +02:00
commy2
9a93dffc3b
port A2 incendiary grenades
2016-08-13 11:49:36 +02:00
Broström.A | Evul
0dfee34a56
Added additional cargo and dragging for crates ( #4129 )
...
* Added Cargo and Dragging for `Land_WoodenBox_F` and `Land_WoodenCrate_01_F`.
2016-08-13 11:33:41 +02:00
PabstMirror
f354bab3c2
Add Tripflare ( #4152 )
2016-08-13 11:29:01 +02:00
[OMCB]kaban
8fc2cbd0ef
Russian Translations - Update ( #4217 )
2016-08-13 11:25:43 +02:00
jonpas
5985f3bd26
Fix missing zeroing UI on vehicles without FCS
2016-08-11 22:34:38 +02:00
PabstMirror
a2da54bfec
Fix javelin fire block not being removed ( #4228 )
2016-08-11 13:30:28 -05:00
PabstMirror
f12feae7fe
Fix some efuncs
2016-08-09 12:47:59 -05:00
PabstMirror
011c6a0d00
Fix merge conficlts
2016-08-09 12:14:30 -05:00
PabstMirror
6c63d3c23a
Merge branch 'master' into medical-rewrite
2016-08-09 12:11:30 -05:00
commy2
5e40c24985
Merge pull request #4185 from acemod/cleanup-deprecated
...
remove deprecated functions
2016-08-09 18:34:43 +02:00
commy2
c2da1b4980
Merge pull request #4225 from acemod/fix-missing-magazine-mass
...
Fix wrong config path in FUNC(calculateMass)
2016-08-09 18:30:04 +02:00
commy2
9228bb9349
manual merge
2016-08-09 18:28:42 +02:00
jonpas
e909901100
Merge pull request #4226 from acemod/fixTagString
...
Fix tagging cstring
2016-08-09 18:27:00 +02:00
commy2
36e78e0722
Merge pull request #4171 from acemod/cleanup-hash
...
deprecate ACE hash functions in favor of CBA versions
2016-08-09 18:25:01 +02:00
commy2
83f32ebc29
Merge pull request #4170 from acemod/cleanup-missionSQM
...
remove some broken functions
2016-08-09 18:24:52 +02:00
commy2
439a85924c
Merge pull request #4188 from acemod/cba-hash-synchedEvent
...
Convert common to CBA hashes
2016-08-09 18:24:27 +02:00
commy2
7000414df4
Fix wrong config path in FUNC(calculateMass)
2016-08-09 18:20:25 +02:00
PabstMirror
8e10bf5eef
Fix tagging cstring
2016-08-09 11:18:52 -05:00
jonpas
51450b86fb
Add dogtags $, Improve function headers
2016-08-09 01:15:59 +02:00
jonpas
91128729ba
Improve stringRemoveWhitespace function header
2016-08-08 23:08:39 +02:00
jonpas
c6f3627c70
Merge pull request #4146 from acemod/taggingFramework
...
Tagging Framework and Improvements
2016-08-08 23:04:28 +02:00
freghar
769ca7e835
lower wirecutter item mass ( #4209 )
...
The current mass makes it take a LOT of inventory space (~half of
an assault pack) which makes it impractical to carry around as a tool.
Signed-off-by: freghar <freghcz@gmail.com>
2016-08-08 15:18:51 -05:00
PabstMirror
c46b2d09cf
Heal hitpoint after bandage sets bodyPartStatus
2016-08-07 13:58:09 -05:00
Mark Ruffner
ff297e307b
Fix the captive module from creating attributes when not needed ( #4213 )
...
* Fix default values
Fix default values, so we don't get two custom attributes per unit, even when the unit is not handcuffed/surrendered
* Add parentheses to avoid conversion
2016-08-07 12:50:58 -05:00
PabstMirror
919c8469de
Add interaction action on demand ( #4079 )
...
* Only use addActionEventHandler when needed
-Only install addActionEventHandler when the interaction menu is
actually open
-Less SQF running each frame,
-it should help with issue #4066
* Cleanup debug
2016-08-05 12:05:15 -05:00
PabstMirror
dc7ac4c42c
Fix static weapons not being loadable in cargo ( #4205 )
...
- Fix #4165
2016-08-05 12:03:45 -05:00
PabstMirror
6f22df40b6
dragging - Don't run animChanged event on all units
...
Also Fix CBA_fnc_addPlayerEventHandler
2016-08-03 15:35:10 -05:00
PabstMirror
afe3e5ccd3
Fix repair cargo not added to zeus created objects ( #4201 )
...
- Fix #4200 (add delay for units created via zeus)
- Use ace_settingsInitialized to add events
2016-08-03 13:44:04 -05:00
PabstMirror
82cf18575c
Minor tweaks to medical
...
- decrease needed blood loss on selection to turn icon red. (Largest
wound bleedingRate is only 0.1)
- Don't print warning for basic medical bandage not having sub configs
2016-08-03 13:14:12 -05:00
PabstMirror
be3afe6eb3
Increase defuse range for underwater mines ( #4195 )
...
Fix #4144
- Adds a 2nd defuse helper with increased range
2016-08-02 18:29:31 -05:00
PabstMirror
787a57c12b
Fix track repair selection placement
2016-08-01 21:19:48 -05:00
PabstMirror
02c308e141
Use createSimpleObject for medical litter
2016-08-01 16:20:13 -05:00
PabstMirror
a2f391cd59
Convert finger to CBA hashes ( #4183 )
2016-07-30 12:28:07 -05:00
commy2
8a8bc6a336
remove hitpoint config from medical-main component
2016-07-30 17:23:08 +02:00
commy2
46adfe1150
convert map-gestures to cba hashes ( #4187 )
2016-07-30 17:17:52 +02:00
commy2
1f6b10c4cb
convert laser to cba hashes ( #4186 )
2016-07-30 17:16:29 +02:00
commy2
f793a0d8d1
merge medical engine component into medical rewrite branch
2016-07-30 14:00:42 +02:00
commy2
9a468c4068
add explosive devices to missing units, close #4181
2016-07-30 13:15:45 +02:00
commy2
b059217f4d
fix-inverted-logic
2016-07-30 12:35:10 +02:00
commy2
5a1b33a5da
convert common to cba hashes
2016-07-30 12:28:06 +02:00
commy2
1ffe3131e3
remove deprecated functions
2016-07-30 11:16:19 +02:00
commy2
c9a8e0a892
deprecate ACE hash functions in favor of CBA versions
2016-07-30 10:54:01 +02:00
Glowbal
a2a8f53157
Merge pull request #4155 from acemod/firedEHCleanup
...
Minor cleanup of fired EH listeners
2016-07-28 23:49:01 +02:00
Glowbal
35c7de2fb0
Merge pull request #4172 from acemod/log-file-and-linenumbers
...
log file and line numbers for warnings/errors/debug msgs
2016-07-28 23:47:21 +02:00
Glowbal
d9112fb07e
Merge pull request #4175 from acemod/remove-obsolete-pickup-fix
...
reenable pickup action, because related bug has been fixed
2016-07-28 23:47:07 +02:00
Glowbal
66a741a9c3
Merge pull request #4169 from acemod/cleanup-sort
...
deprecate sort function
2016-07-26 23:24:52 +02:00
commy2
4f77adaa0c
Merge pull request #4137 from 654wak654/master
...
Use GVAR Macro Where Applicable
2016-07-26 19:15:00 +02:00
commy2
5711a863c6
reenable pickup action, because related bug has been fixed
2016-07-26 19:07:31 +02:00
commy2
755f6bcc6b
Make hearing component compatible with glasses
2016-07-26 16:14:16 +02:00
PabstMirror
fa7d0df2df
Improve creation time of house actions dummy ( #4159 )
2016-07-26 00:03:29 -05:00
commy2
6507acdbab
optional pbo to disable cross hair
2016-07-25 21:00:27 +02:00
commy2
0c073448dc
log file and line numbers for warnings/errors/debug msgs
2016-07-25 20:39:30 +02:00
commy2
37d4a4a0c3
deprecate sort function
2016-07-25 20:00:41 +02:00
commy2
63b41843fc
remove some broken functions
2016-07-25 19:43:42 +02:00
jonpas
541349efef
Fix refuel not respecting time acceleration and pause ( #4140 )
...
* Fix refuel not respecting time acceleration and pause
* Make lastTickMissionTime local
2016-07-24 20:11:35 +02:00
jonpas
e3a70c6d3b
Add Tagging module icon
2016-07-24 20:08:53 +02:00
jonpas
4b8f203f9b
Add quick tag keybind and setting
2016-07-24 20:00:33 +02:00
PabstMirror
455f65947a
Minor cleanup of fired EH listeners
2016-07-23 23:08:40 -05:00
PabstMirror
9cc0e64b46
Fix spectator map click not changing cam pos
...
Fix #3842
PFEH FUNC(handleCamera) will set camera position using GVAR(camPos)
2016-07-23 14:07:03 -05:00
jonpas
9b4f565cc5
Split cache and EH to functions
2016-07-23 15:52:20 +02:00
jonpas
c5edc00ee9
Add Tagging framework and improvements
2016-07-23 15:09:13 +02:00
PabstMirror
fa176bdea7
Change macro for pboProject ( #4120 )
2016-07-21 20:08:29 -05:00
PabstMirror
399404024c
Don't frag for some shells that end in water ( #4136 )
...
shotbullet, shotShell don't seem to explode when touching water, so
don't create frags
Fix #4134
2016-07-21 20:08:11 -05:00
PabstMirror
7239f3e88c
Fix terrain LOS check for vehicles with low getPos ( #4130 )
...
Fix #4126
2016-07-21 20:07:54 -05:00
Ozan Eğitmen
8f80cd59c8
Use GVAR where applicable
2016-07-20 07:15:18 +03:00
SilentSpike
fed71b00e8
Merge pull request #4089 from acemod/dogtagSSN
...
Improve SSN hash
2016-07-15 22:59:41 +01:00
Glowbal
131ef576b4
Add medical treatments and configuration
2016-07-15 12:23:47 +02:00
Glowbal
62f84efb9b
Add medical menu
2016-07-15 12:23:26 +02:00
Glowbal
ddb4ef42f3
Add stringtables and items
2016-07-15 12:21:56 +02:00
Glowbal
e4c36d9fa0
Change injuries include to ACE_Medical_Injuries
2016-07-15 12:10:18 +02:00
Glowbal
565da090bc
Add missing bracket
2016-07-15 11:53:57 +02:00
Glowbal
ab2075c328
Merge branch 'master' into medical-rewrite
...
Conflicts:
addons/medical/CfgEden.hpp
addons/medical/functions/fnc_reviveStateLoop.sqf
addons/medical/functions/fnc_serverRemoveBody.sqf
addons/medical/functions/fnc_unconsciousPFH.sqf
2016-07-15 11:50:58 +02:00
Glowbal
c8a54fd090
Merge branch 'release'
2016-07-15 02:03:42 +02:00
PabstMirror
1213c08e4b
Fix cached call events
2016-07-14 13:06:45 -05:00
bux578
630ab70982
Merge branch 'release' into cut-ropes-keybind
2016-07-14 15:30:38 +02:00
bux578
51bdf32f9f
Merge branch 'release' into microdagr-zero-fixes
2016-07-14 15:25:25 +02:00
ColdEvul
492f075ac8
Added fixed name for Weapon_SMG_05_F
(MP5K) for EDEN item.
2016-07-14 15:18:29 +02:00
ColdEvul
43c1c89cc1
Made new APEX crates draggable
2016-07-14 15:12:54 +02:00
Glowbal
2f2c4b91a1
3.6.2
2016-07-14 14:51:46 +02:00
BaerMitUmlaut
21f1329762
Added keybind to cut ropes
2016-07-14 08:13:52 +02:00
BaerMitUmlaut
40d460b1b6
Fixed MicroDAGR trailing zero
2016-07-14 03:32:30 +02:00
Glowbal
10b7e5d270
Merge pull request #4107 from acemod/fixMainMenuAceOptionsPlacement
...
Fix MainMenu Ace_Options Placement to top left
2016-07-14 01:39:18 +02:00
Glowbal
11a72431c2
Merge pull request #4099 from acemod/FixMinigunMags
...
Add missing vanilla magazines to LMG_Minigun
2016-07-14 01:38:58 +02:00
Glowbal
078647c403
Merge pull request #4097 from acemod/fixApex3denLayout-cherry-pick
...
Fix 3den attribute layout for 1.62, target release
2016-07-14 01:38:41 +02:00
Glowbal
9d14121a9e
Merge pull request #4096 from acemod/func-dogesture
...
use a function to do gestures
2016-07-14 01:38:18 +02:00
PabstMirror
13e182a7a9
Fix MainMenu Ace_Options Placement to top left
...
Stick ace_options button placement to top left
so it doesn't interfere with apex singleplayer menu
2016-07-13 13:49:05 -05:00
commy2
cc76ac482a
add priority parameter to doGesture
2016-07-13 11:00:31 +02:00
commy2
404d5b49b4
add function to read vanilla keybinds
2016-07-13 10:40:28 +02:00
PabstMirror
981dc874a4
Add missing vanilla magazines to LMG_Minigun
...
Fix #4098
Missing:
"500Rnd_65x39_Belt"
"500Rnd_65x39_Belt_Tracer_Red_Splash"
"500Rnd_65x39_Belt_Tracer_Green_Splash"
"500Rnd_65x39_Belt_Tracer_Yellow_Splash"
2016-07-12 13:17:29 -05:00
PabstMirror
0281bc8f3d
Fix 3den attribute layout for 1.62
2016-07-12 17:54:16 +02:00
commy2
ce72bfd07a
replace tabs with spaces
2016-07-12 16:28:36 +02:00
PabstMirror
a0aea441b4
Fix reload mutex with binocs or mounted
...
Fix #4088
2016-07-12 16:22:27 +02:00
commy2
8a4514f8e7
use a function to do gestures
2016-07-12 16:16:01 +02:00
jonpas
845dca9ea5
Add description and example to blur screen function
2016-07-12 16:13:53 +02:00
Glowbal
96a08dfc01
Merge pull request #3923 from voiperr/grenadesounds
...
Grenade + Chemlight Sounds
2016-07-12 13:37:40 +02:00
Glowbal
02fea363b6
Merge pull request #3940 from acemod/particles
...
Custom smoke particles
2016-07-12 13:36:36 +02:00
Glowbal
ee8e03a1ae
Merge pull request #3916 from acemod/merge-basic-and-advanced
...
Merge basic and advanced injury systems
2016-07-12 13:36:02 +02:00
PabstMirror
89992a9710
Improve SSN hash
2016-07-11 21:30:04 -05:00
Glowbal
0e740f00c3
Merge branch 'release'
2016-07-11 23:42:03 +02:00
Glowbal
de612d9613
Merge branch 'apex' into release
2016-07-11 20:59:34 +02:00
Glowbal
8e3ad9a032
Merge pull request #4083 from acemod/required-addons-apex-cherry-pick
...
Required addons for APEX
2016-07-11 20:58:50 +02:00
Glowbal
0869cf96bd
required arma3 version 1.62. closes #4081
2016-07-11 19:27:40 +02:00
Glowbal
d0c30577af
Remove usage of setUnconscious
2016-07-11 19:18:40 +02:00
Glowbal
86c67d9e33
Merge branch 'apex' into release
2016-07-11 19:04:53 +02:00
commy2
17f848fba9
Merge pull request #4063 from acemod/gunbag-assault-rifles-cherry-pick
...
enable gunbag for all non-machinegun primary weapons
2016-07-11 17:40:53 +02:00
commy2
25a3405d1f
required addons apex, close #4020
2016-07-11 12:01:47 +02:00
Glowbal
dbac1c6398
Merge branch 'apex' into release
2016-07-11 11:16:50 +02:00
Glowbal
02f08939f2
Merge pull request #4052 from acemod/fix4049
...
Mine detector optimization and cleanup
2016-07-11 11:16:16 +02:00
Glowbal
9b85bc3e29
v3.6.1
2016-07-11 11:15:36 +02:00
PabstMirror
74da791610
Proper fix for naval mines
2016-07-10 17:29:19 -05:00
PabstMirror
721bc205ef
Allow defusing naval mines
...
Fix #4074
- Workaround for naval mines not working with deactivate
- Add "isNotSwimming" exception to defuse progress bar
2016-07-10 13:49:06 -05:00
esteldunedain
9323314da5
Merge branch 'fix4049' of github.com:KoffeinFlummi/ACE3 into fix4049
2016-07-09 20:04:20 -03:00
esteldunedain
165bd4b3f8
Make volume consistent
2016-07-09 20:00:53 -03:00
commy2
d249132864
Merge pull request #4062 from acemod/disable-interaction-menu-while-reloading
...
Add reload mutex as canInteractWith condition
2016-07-09 21:03:55 +02:00
PabstMirror
3ac1525a3d
Add base icon
2016-07-09 12:11:58 -05:00
jonpas
55c7b9bfc4
Merge pull request #3997 from acemod/gogglesEffectsSetting
...
Add goggle setting for level of effects
2016-07-09 18:48:22 +02:00
jonpas
d9d2302ab8
Merge pull request #4069 from acemod/addAsianStrings
...
Add Korean and Japanese strings to tracker
2016-07-09 18:20:16 +02:00
jonpas
317c36e85c
Merge pull request #4061 from acemod/removegtgt
...
Remove remaining >> signs from interaction menu
2016-07-09 18:17:39 +02:00
BaerMitUmlaut
0a46a83e02
Realistic names for APEX content ( #4055 )
...
* Added realistic names for APEX content
* Fix strings
* Lowercase Polish colors
2016-07-09 18:14:08 +02:00
Glowbal
f86d8d113c
Merge branch 'release'
2016-07-09 11:36:49 +02:00
PabstMirror
ef38144d70
Merge pull request #4051 from acemod/simplifyNews
...
Make ace news fit apex menu style
2016-07-08 15:46:54 -05:00
jonpas
1185375c90
Add Korean and Japanese strings to tracker
2016-07-08 20:00:12 +02:00
commy2
c55c0d5666
only use one waitUntilAndExecute at any time for reload mutex
2016-07-08 15:12:47 +02:00
esteldunedain
071201ea46
Remove the pistol cursor from the mine detector
2016-07-07 19:03:14 -03:00
jonpas
0220b57609
Remove redundant getMagazineIndex compatibility function
2016-07-07 20:16:03 +02:00
esteldunedain
2a36fec793
Make the detector AI compatible
2016-07-07 12:38:53 -03:00
Glowbal
da661afe9b
Improve syntax
2016-07-07 17:22:08 +02:00
commy2
be17b72cad
remove old 'gestures' reload mutex
2016-07-07 16:38:24 +02:00
commy2
6569de5332
add event handler for reload mutex
2016-07-07 16:35:07 +02:00
esteldunedain
6160fe076d
Add an event when a mine is detected to allow hooking into missions
2016-07-07 11:17:57 -03:00
esteldunedain
244bdb093d
Add clicks when activating/deactivating the detector
2016-07-07 11:17:09 -03:00
esteldunedain
7a25c53dd3
Switch say2D to playSound
2016-07-07 10:51:34 -03:00
commy2
2a84865302
add event handler for reload mutex
2016-07-07 15:47:37 +02:00
Glowbal
7157fcf420
Clean up unconscious and revive states
2016-07-07 12:57:21 +02:00
Glowbal
2daee60d0c
Add handle revive and Unconscious states
2016-07-07 12:04:26 +02:00
Glowbal
d0236a007a
Work done on medical states
2016-07-07 11:46:55 +02:00
commy2
bf7fde0d65
enable gunbag for all non-machinegun primary weapons
2016-07-07 09:47:02 +02:00
commy2
e39017e27a
add reload mut ex as canInteractWith condition
2016-07-07 09:10:14 +02:00
esteldunedain
893866ff39
Remove >> signs from interaction menu
2016-07-06 22:38:03 -03:00
esteldunedain
ce0da11aed
Clip sound duration to below 0.5 s to avoid it stacking into itself when using say
2016-07-06 22:23:34 -03:00
esteldunedain
f73b6b1aad
- Restore the config of detector sounds through CfgSounds
...
- Add the possibility of switching between headphones or speaker
- Move detector actions to their own submenu
2016-07-06 22:14:26 -03:00
esteldunedain
34654fffb7
Add function to allow using playSound3D on CfgSounds classes
2016-07-06 21:31:06 -03:00
PabstMirror
5362a80911
Tweak spotting scope anims / mem points
2016-07-06 16:55:54 -05:00
PabstMirror
450b8dfedb
Fix order of revive loop
...
Fix #4035
Revive loop was killing heartrate before it exited
2016-07-06 00:54:51 -05:00
PabstMirror
4047c44b64
Merge pull request #4047 from acemod/cleanupRefuel
...
Refuel - Simplify Actions, Fix Van_01 config
2016-07-05 20:59:49 -05:00
PabstMirror
022e7747b1
Fix no attack profile on static titan launcher ( #4023 )
2016-07-05 20:58:32 -05:00
jonpas
bd2a063861
Fix pboProject false/true becoming 0/1 in UI config, Default ammoCount to off ( #4041 )
2016-07-05 23:01:25 +02:00
PabstMirror
6c732bf789
Fix action name, put actions on base class
2016-07-05 00:22:47 -05:00
esteldunedain
30532983a1
Improve the positioning of the detector point
2016-07-04 19:32:40 -03:00
esteldunedain
e26eda3ac2
- Optimize getDetectedObject
...
- Cache detected mines for 0.15 s
- Call detectorLoop every 0.05 s instead of 0.01s
- Compile a dictionary of detectable classnames from config at start
- Switch to playSound3d for global effect
- Remove dummy
- Change config entries to support playSound3d
- Cache getDetectorConfig for better interaction menu performance
- Change sound to mono wss
- Close #4049
2016-07-04 19:04:58 -03:00
PabstMirror
8a572ace41
Make ace news fit apex menu style
2016-07-04 15:31:25 -05:00
PabstMirror
e40415b628
Add #undef for PREP w/ DISABLE_COMPILE_CACHE
2016-07-04 01:17:30 -05:00
PabstMirror
ea140f63a5
Refuel - Simplify Actions, Fix Van_01 config
2016-07-03 15:17:00 -05:00
Nicolás Badano
08c4731a3a
Merge pull request #4045 from acemod/fixOverheatingBarrels
...
Fix overheating spare barrels
2016-07-03 21:11:13 +02:00
commy2
a5b88d3276
Merge pull request #4034 from acemod/dragKeybind
...
Add Drag/Drop Keybind
2016-07-03 20:43:06 +02:00
commy2
0a5a4d2d33
Fix German word order / capitalization
2016-07-03 20:42:43 +02:00
PabstMirror
5ad1f752ca
Fix overheating spare barrels
...
- Remove ACE_SpareBarrel from CfgWeapons as it is now a magazine
- Don't call updateTemperature in displayTemp, as unit may not be local
- Fix targetEvent error
2016-07-03 12:58:40 -05:00
PabstMirror
bbc708e3e0
Less aggressive overlap detection
...
Ensure the 2d screen pos distance is significant.
2016-07-02 22:46:36 -05:00
Glowbal
e8eb729e04
Merge medical core and medical state. Add working version of the state machine, re-add sounds
2016-07-02 16:34:28 +02:00
PabstMirror
d15330d245
Fix cargo event name - spare parts not being added
2016-07-01 23:14:20 -05:00
PabstMirror
96efbaef53
Add Drag/Drop Keybind
2016-07-01 16:28:44 -05:00
Glowbal
2d330e36e0
Add initial medical state component
2016-06-30 23:43:25 +02:00
Glowbal
3aa88c80bf
Add first step in medical rewrite
...
Split up medical core and medical damage. Move out all other functionality
2016-06-30 17:33:29 +02:00
Glowbal
8b1b31fc8d
Merge branch 'apex' into medical-rewrite
2016-06-30 16:51:50 +02:00
Glowbal
8c331937d0
Merge branch 'merge-basic-and-advanced' into medical-split-treatment
...
Conflicts:
addons/medical/ACE_Medical_Treatments.hpp
addons/medical/config.cpp
addons/medical_treatment/functions/fnc_addToTriageCard.sqf
2016-06-30 11:41:03 +02:00
Glowbal
e3f96b6594
Merge branch 'master' into merge-basic-and-advanced
...
Conflicts:
addons/medical/XEH_postInit.sqf
addons/medical/functions/fnc_displayPatientInformation.sqf
2016-06-30 11:27:51 +02:00
Glowbal
cd08e00c71
Merge pull request #3962 from acemod/dogtags
...
Dogtags
2016-06-29 22:19:02 +02:00
Glowbal
a497690bbd
Merge branch 'master' into apex
2016-06-29 21:44:15 +02:00
Glowbal
eca5263df8
Merge pull request #3998 from acemod/apexUBC
...
Fix UBC for 1.62 Apex
2016-06-29 12:04:21 +02:00
Glowbal
806877492c
Merge pull request #3999 from acemod/fixApexWeapons
...
Fix ballisitics and huntir configs
2016-06-29 12:04:05 +02:00
PabstMirror
3ae8a494c4
Add javelin configs for new apex launchers
...
Fix #4007
2016-06-28 22:46:04 -05:00
commy2
ab2307996c
add possibility to overwrite a units faction for determining name tags
2016-06-28 23:43:34 +02:00
Glowbal
01c184b174
Merge pull request #4014 from acemod/apexTitanBandaid
...
Handle bad target when using apex titans
2016-06-28 22:01:12 +02:00
Glowbal
4251831e2e
Merge pull request #4009 from acemod/fixRearmEvents
...
Fix rearm events
2016-06-28 20:33:56 +02:00
BaerMitUmlaut
898217a533
Fixed popping and stray particles
2016-06-28 19:23:47 +02:00
PabstMirror
20376385ca
Fix #4007 - Handle bad target when using apex titans
2016-06-27 13:43:05 -05:00