PabstMirror
6f22df40b6
dragging - Don't run animChanged event on all units
...
Also Fix CBA_fnc_addPlayerEventHandler
2016-08-03 15:35:10 -05:00
PabstMirror
afe3e5ccd3
Fix repair cargo not added to zeus created objects ( #4201 )
...
- Fix #4200 (add delay for units created via zeus)
- Use ace_settingsInitialized to add events
2016-08-03 13:44:04 -05:00
PabstMirror
82cf18575c
Minor tweaks to medical
...
- decrease needed blood loss on selection to turn icon red. (Largest
wound bleedingRate is only 0.1)
- Don't print warning for basic medical bandage not having sub configs
2016-08-03 13:14:12 -05:00
PabstMirror
be3afe6eb3
Increase defuse range for underwater mines ( #4195 )
...
Fix #4144
- Adds a 2nd defuse helper with increased range
2016-08-02 18:29:31 -05:00
PabstMirror
787a57c12b
Fix track repair selection placement
2016-08-01 21:19:48 -05:00
PabstMirror
02c308e141
Use createSimpleObject for medical litter
2016-08-01 16:20:13 -05:00
PabstMirror
a2f391cd59
Convert finger to CBA hashes ( #4183 )
2016-07-30 12:28:07 -05:00
commy2
8a8bc6a336
remove hitpoint config from medical-main component
2016-07-30 17:23:08 +02:00
commy2
46adfe1150
convert map-gestures to cba hashes ( #4187 )
2016-07-30 17:17:52 +02:00
commy2
1f6b10c4cb
convert laser to cba hashes ( #4186 )
2016-07-30 17:16:29 +02:00
commy2
f793a0d8d1
merge medical engine component into medical rewrite branch
2016-07-30 14:00:42 +02:00
commy2
9a468c4068
add explosive devices to missing units, close #4181
2016-07-30 13:15:45 +02:00
commy2
b059217f4d
fix-inverted-logic
2016-07-30 12:35:10 +02:00
commy2
5a1b33a5da
convert common to cba hashes
2016-07-30 12:28:06 +02:00
commy2
1ffe3131e3
remove deprecated functions
2016-07-30 11:16:19 +02:00
commy2
c9a8e0a892
deprecate ACE hash functions in favor of CBA versions
2016-07-30 10:54:01 +02:00
Glowbal
a2a8f53157
Merge pull request #4155 from acemod/firedEHCleanup
...
Minor cleanup of fired EH listeners
2016-07-28 23:49:01 +02:00
Glowbal
35c7de2fb0
Merge pull request #4172 from acemod/log-file-and-linenumbers
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log file and line numbers for warnings/errors/debug msgs
2016-07-28 23:47:21 +02:00
Glowbal
d9112fb07e
Merge pull request #4175 from acemod/remove-obsolete-pickup-fix
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reenable pickup action, because related bug has been fixed
2016-07-28 23:47:07 +02:00
Glowbal
66a741a9c3
Merge pull request #4169 from acemod/cleanup-sort
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deprecate sort function
2016-07-26 23:24:52 +02:00
commy2
4f77adaa0c
Merge pull request #4137 from 654wak654/master
...
Use GVAR Macro Where Applicable
2016-07-26 19:15:00 +02:00
commy2
5711a863c6
reenable pickup action, because related bug has been fixed
2016-07-26 19:07:31 +02:00
commy2
755f6bcc6b
Make hearing component compatible with glasses
2016-07-26 16:14:16 +02:00
PabstMirror
fa7d0df2df
Improve creation time of house actions dummy ( #4159 )
2016-07-26 00:03:29 -05:00
commy2
6507acdbab
optional pbo to disable cross hair
2016-07-25 21:00:27 +02:00
commy2
0c073448dc
log file and line numbers for warnings/errors/debug msgs
2016-07-25 20:39:30 +02:00
commy2
37d4a4a0c3
deprecate sort function
2016-07-25 20:00:41 +02:00
commy2
63b41843fc
remove some broken functions
2016-07-25 19:43:42 +02:00
jonpas
541349efef
Fix refuel not respecting time acceleration and pause ( #4140 )
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* Fix refuel not respecting time acceleration and pause
* Make lastTickMissionTime local
2016-07-24 20:11:35 +02:00
jonpas
e3a70c6d3b
Add Tagging module icon
2016-07-24 20:08:53 +02:00
jonpas
4b8f203f9b
Add quick tag keybind and setting
2016-07-24 20:00:33 +02:00
PabstMirror
455f65947a
Minor cleanup of fired EH listeners
2016-07-23 23:08:40 -05:00
PabstMirror
9cc0e64b46
Fix spectator map click not changing cam pos
...
Fix #3842
PFEH FUNC(handleCamera) will set camera position using GVAR(camPos)
2016-07-23 14:07:03 -05:00
jonpas
9b4f565cc5
Split cache and EH to functions
2016-07-23 15:52:20 +02:00
jonpas
c5edc00ee9
Add Tagging framework and improvements
2016-07-23 15:09:13 +02:00
PabstMirror
fa176bdea7
Change macro for pboProject ( #4120 )
2016-07-21 20:08:29 -05:00
PabstMirror
399404024c
Don't frag for some shells that end in water ( #4136 )
...
shotbullet, shotShell don't seem to explode when touching water, so
don't create frags
Fix #4134
2016-07-21 20:08:11 -05:00
PabstMirror
7239f3e88c
Fix terrain LOS check for vehicles with low getPos ( #4130 )
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Fix #4126
2016-07-21 20:07:54 -05:00
Ozan Eğitmen
8f80cd59c8
Use GVAR where applicable
2016-07-20 07:15:18 +03:00
SilentSpike
fed71b00e8
Merge pull request #4089 from acemod/dogtagSSN
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Improve SSN hash
2016-07-15 22:59:41 +01:00
Glowbal
131ef576b4
Add medical treatments and configuration
2016-07-15 12:23:47 +02:00
Glowbal
62f84efb9b
Add medical menu
2016-07-15 12:23:26 +02:00
Glowbal
ddb4ef42f3
Add stringtables and items
2016-07-15 12:21:56 +02:00
Glowbal
e4c36d9fa0
Change injuries include to ACE_Medical_Injuries
2016-07-15 12:10:18 +02:00
Glowbal
565da090bc
Add missing bracket
2016-07-15 11:53:57 +02:00
Glowbal
ab2075c328
Merge branch 'master' into medical-rewrite
...
Conflicts:
addons/medical/CfgEden.hpp
addons/medical/functions/fnc_reviveStateLoop.sqf
addons/medical/functions/fnc_serverRemoveBody.sqf
addons/medical/functions/fnc_unconsciousPFH.sqf
2016-07-15 11:50:58 +02:00
Glowbal
c8a54fd090
Merge branch 'release'
2016-07-15 02:03:42 +02:00
PabstMirror
1213c08e4b
Fix cached call events
2016-07-14 13:06:45 -05:00
bux578
630ab70982
Merge branch 'release' into cut-ropes-keybind
2016-07-14 15:30:38 +02:00
bux578
51bdf32f9f
Merge branch 'release' into microdagr-zero-fixes
2016-07-14 15:25:25 +02:00
ColdEvul
492f075ac8
Added fixed name for Weapon_SMG_05_F
(MP5K) for EDEN item.
2016-07-14 15:18:29 +02:00
ColdEvul
43c1c89cc1
Made new APEX crates draggable
2016-07-14 15:12:54 +02:00
Glowbal
2f2c4b91a1
3.6.2
2016-07-14 14:51:46 +02:00
BaerMitUmlaut
21f1329762
Added keybind to cut ropes
2016-07-14 08:13:52 +02:00
BaerMitUmlaut
40d460b1b6
Fixed MicroDAGR trailing zero
2016-07-14 03:32:30 +02:00
Glowbal
10b7e5d270
Merge pull request #4107 from acemod/fixMainMenuAceOptionsPlacement
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Fix MainMenu Ace_Options Placement to top left
2016-07-14 01:39:18 +02:00
Glowbal
11a72431c2
Merge pull request #4099 from acemod/FixMinigunMags
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Add missing vanilla magazines to LMG_Minigun
2016-07-14 01:38:58 +02:00
Glowbal
078647c403
Merge pull request #4097 from acemod/fixApex3denLayout-cherry-pick
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Fix 3den attribute layout for 1.62, target release
2016-07-14 01:38:41 +02:00
Glowbal
9d14121a9e
Merge pull request #4096 from acemod/func-dogesture
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use a function to do gestures
2016-07-14 01:38:18 +02:00
PabstMirror
13e182a7a9
Fix MainMenu Ace_Options Placement to top left
...
Stick ace_options button placement to top left
so it doesn't interfere with apex singleplayer menu
2016-07-13 13:49:05 -05:00
commy2
cc76ac482a
add priority parameter to doGesture
2016-07-13 11:00:31 +02:00
commy2
404d5b49b4
add function to read vanilla keybinds
2016-07-13 10:40:28 +02:00
PabstMirror
981dc874a4
Add missing vanilla magazines to LMG_Minigun
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Fix #4098
Missing:
"500Rnd_65x39_Belt"
"500Rnd_65x39_Belt_Tracer_Red_Splash"
"500Rnd_65x39_Belt_Tracer_Green_Splash"
"500Rnd_65x39_Belt_Tracer_Yellow_Splash"
2016-07-12 13:17:29 -05:00
PabstMirror
0281bc8f3d
Fix 3den attribute layout for 1.62
2016-07-12 17:54:16 +02:00
commy2
ce72bfd07a
replace tabs with spaces
2016-07-12 16:28:36 +02:00
PabstMirror
a0aea441b4
Fix reload mutex with binocs or mounted
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Fix #4088
2016-07-12 16:22:27 +02:00
commy2
8a4514f8e7
use a function to do gestures
2016-07-12 16:16:01 +02:00
jonpas
845dca9ea5
Add description and example to blur screen function
2016-07-12 16:13:53 +02:00
Glowbal
96a08dfc01
Merge pull request #3923 from voiperr/grenadesounds
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Grenade + Chemlight Sounds
2016-07-12 13:37:40 +02:00
Glowbal
02fea363b6
Merge pull request #3940 from acemod/particles
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Custom smoke particles
2016-07-12 13:36:36 +02:00
Glowbal
ee8e03a1ae
Merge pull request #3916 from acemod/merge-basic-and-advanced
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Merge basic and advanced injury systems
2016-07-12 13:36:02 +02:00
PabstMirror
89992a9710
Improve SSN hash
2016-07-11 21:30:04 -05:00
Glowbal
0e740f00c3
Merge branch 'release'
2016-07-11 23:42:03 +02:00
Glowbal
de612d9613
Merge branch 'apex' into release
2016-07-11 20:59:34 +02:00
Glowbal
8e3ad9a032
Merge pull request #4083 from acemod/required-addons-apex-cherry-pick
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Required addons for APEX
2016-07-11 20:58:50 +02:00
Glowbal
0869cf96bd
required arma3 version 1.62. closes #4081
2016-07-11 19:27:40 +02:00
Glowbal
d0c30577af
Remove usage of setUnconscious
2016-07-11 19:18:40 +02:00
Glowbal
86c67d9e33
Merge branch 'apex' into release
2016-07-11 19:04:53 +02:00
commy2
17f848fba9
Merge pull request #4063 from acemod/gunbag-assault-rifles-cherry-pick
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enable gunbag for all non-machinegun primary weapons
2016-07-11 17:40:53 +02:00
commy2
25a3405d1f
required addons apex, close #4020
2016-07-11 12:01:47 +02:00
Glowbal
dbac1c6398
Merge branch 'apex' into release
2016-07-11 11:16:50 +02:00
Glowbal
02f08939f2
Merge pull request #4052 from acemod/fix4049
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Mine detector optimization and cleanup
2016-07-11 11:16:16 +02:00
Glowbal
9b85bc3e29
v3.6.1
2016-07-11 11:15:36 +02:00
PabstMirror
74da791610
Proper fix for naval mines
2016-07-10 17:29:19 -05:00
PabstMirror
721bc205ef
Allow defusing naval mines
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Fix #4074
- Workaround for naval mines not working with deactivate
- Add "isNotSwimming" exception to defuse progress bar
2016-07-10 13:49:06 -05:00
esteldunedain
9323314da5
Merge branch 'fix4049' of github.com:KoffeinFlummi/ACE3 into fix4049
2016-07-09 20:04:20 -03:00
esteldunedain
165bd4b3f8
Make volume consistent
2016-07-09 20:00:53 -03:00
commy2
d249132864
Merge pull request #4062 from acemod/disable-interaction-menu-while-reloading
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Add reload mutex as canInteractWith condition
2016-07-09 21:03:55 +02:00
PabstMirror
3ac1525a3d
Add base icon
2016-07-09 12:11:58 -05:00
jonpas
55c7b9bfc4
Merge pull request #3997 from acemod/gogglesEffectsSetting
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Add goggle setting for level of effects
2016-07-09 18:48:22 +02:00
jonpas
d9d2302ab8
Merge pull request #4069 from acemod/addAsianStrings
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Add Korean and Japanese strings to tracker
2016-07-09 18:20:16 +02:00
jonpas
317c36e85c
Merge pull request #4061 from acemod/removegtgt
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Remove remaining >> signs from interaction menu
2016-07-09 18:17:39 +02:00
BaerMitUmlaut
0a46a83e02
Realistic names for APEX content ( #4055 )
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* Added realistic names for APEX content
* Fix strings
* Lowercase Polish colors
2016-07-09 18:14:08 +02:00
Glowbal
f86d8d113c
Merge branch 'release'
2016-07-09 11:36:49 +02:00
PabstMirror
ef38144d70
Merge pull request #4051 from acemod/simplifyNews
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Make ace news fit apex menu style
2016-07-08 15:46:54 -05:00
jonpas
1185375c90
Add Korean and Japanese strings to tracker
2016-07-08 20:00:12 +02:00
commy2
c55c0d5666
only use one waitUntilAndExecute at any time for reload mutex
2016-07-08 15:12:47 +02:00
esteldunedain
071201ea46
Remove the pistol cursor from the mine detector
2016-07-07 19:03:14 -03:00
jonpas
0220b57609
Remove redundant getMagazineIndex compatibility function
2016-07-07 20:16:03 +02:00
esteldunedain
2a36fec793
Make the detector AI compatible
2016-07-07 12:38:53 -03:00
Glowbal
da661afe9b
Improve syntax
2016-07-07 17:22:08 +02:00
commy2
be17b72cad
remove old 'gestures' reload mutex
2016-07-07 16:38:24 +02:00
commy2
6569de5332
add event handler for reload mutex
2016-07-07 16:35:07 +02:00
esteldunedain
6160fe076d
Add an event when a mine is detected to allow hooking into missions
2016-07-07 11:17:57 -03:00
esteldunedain
244bdb093d
Add clicks when activating/deactivating the detector
2016-07-07 11:17:09 -03:00
esteldunedain
7a25c53dd3
Switch say2D to playSound
2016-07-07 10:51:34 -03:00
commy2
2a84865302
add event handler for reload mutex
2016-07-07 15:47:37 +02:00
Glowbal
7157fcf420
Clean up unconscious and revive states
2016-07-07 12:57:21 +02:00
Glowbal
2daee60d0c
Add handle revive and Unconscious states
2016-07-07 12:04:26 +02:00
Glowbal
d0236a007a
Work done on medical states
2016-07-07 11:46:55 +02:00
commy2
bf7fde0d65
enable gunbag for all non-machinegun primary weapons
2016-07-07 09:47:02 +02:00
commy2
e39017e27a
add reload mut ex as canInteractWith condition
2016-07-07 09:10:14 +02:00
esteldunedain
893866ff39
Remove >> signs from interaction menu
2016-07-06 22:38:03 -03:00
esteldunedain
ce0da11aed
Clip sound duration to below 0.5 s to avoid it stacking into itself when using say
2016-07-06 22:23:34 -03:00
esteldunedain
f73b6b1aad
- Restore the config of detector sounds through CfgSounds
...
- Add the possibility of switching between headphones or speaker
- Move detector actions to their own submenu
2016-07-06 22:14:26 -03:00
esteldunedain
34654fffb7
Add function to allow using playSound3D on CfgSounds classes
2016-07-06 21:31:06 -03:00
PabstMirror
5362a80911
Tweak spotting scope anims / mem points
2016-07-06 16:55:54 -05:00
PabstMirror
450b8dfedb
Fix order of revive loop
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Fix #4035
Revive loop was killing heartrate before it exited
2016-07-06 00:54:51 -05:00
PabstMirror
4047c44b64
Merge pull request #4047 from acemod/cleanupRefuel
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Refuel - Simplify Actions, Fix Van_01 config
2016-07-05 20:59:49 -05:00
PabstMirror
022e7747b1
Fix no attack profile on static titan launcher ( #4023 )
2016-07-05 20:58:32 -05:00
jonpas
bd2a063861
Fix pboProject false/true becoming 0/1 in UI config, Default ammoCount to off ( #4041 )
2016-07-05 23:01:25 +02:00
PabstMirror
6c732bf789
Fix action name, put actions on base class
2016-07-05 00:22:47 -05:00
esteldunedain
30532983a1
Improve the positioning of the detector point
2016-07-04 19:32:40 -03:00
esteldunedain
e26eda3ac2
- Optimize getDetectedObject
...
- Cache detected mines for 0.15 s
- Call detectorLoop every 0.05 s instead of 0.01s
- Compile a dictionary of detectable classnames from config at start
- Switch to playSound3d for global effect
- Remove dummy
- Change config entries to support playSound3d
- Cache getDetectorConfig for better interaction menu performance
- Change sound to mono wss
- Close #4049
2016-07-04 19:04:58 -03:00
PabstMirror
8a572ace41
Make ace news fit apex menu style
2016-07-04 15:31:25 -05:00
PabstMirror
e40415b628
Add #undef for PREP w/ DISABLE_COMPILE_CACHE
2016-07-04 01:17:30 -05:00
PabstMirror
ea140f63a5
Refuel - Simplify Actions, Fix Van_01 config
2016-07-03 15:17:00 -05:00
Nicolás Badano
08c4731a3a
Merge pull request #4045 from acemod/fixOverheatingBarrels
...
Fix overheating spare barrels
2016-07-03 21:11:13 +02:00
commy2
a5b88d3276
Merge pull request #4034 from acemod/dragKeybind
...
Add Drag/Drop Keybind
2016-07-03 20:43:06 +02:00
commy2
0a5a4d2d33
Fix German word order / capitalization
2016-07-03 20:42:43 +02:00
PabstMirror
5ad1f752ca
Fix overheating spare barrels
...
- Remove ACE_SpareBarrel from CfgWeapons as it is now a magazine
- Don't call updateTemperature in displayTemp, as unit may not be local
- Fix targetEvent error
2016-07-03 12:58:40 -05:00
PabstMirror
bbc708e3e0
Less aggressive overlap detection
...
Ensure the 2d screen pos distance is significant.
2016-07-02 22:46:36 -05:00
Glowbal
e8eb729e04
Merge medical core and medical state. Add working version of the state machine, re-add sounds
2016-07-02 16:34:28 +02:00
PabstMirror
d15330d245
Fix cargo event name - spare parts not being added
2016-07-01 23:14:20 -05:00
PabstMirror
96efbaef53
Add Drag/Drop Keybind
2016-07-01 16:28:44 -05:00
Glowbal
2d330e36e0
Add initial medical state component
2016-06-30 23:43:25 +02:00
Glowbal
3aa88c80bf
Add first step in medical rewrite
...
Split up medical core and medical damage. Move out all other functionality
2016-06-30 17:33:29 +02:00
Glowbal
8b1b31fc8d
Merge branch 'apex' into medical-rewrite
2016-06-30 16:51:50 +02:00
Glowbal
8c331937d0
Merge branch 'merge-basic-and-advanced' into medical-split-treatment
...
Conflicts:
addons/medical/ACE_Medical_Treatments.hpp
addons/medical/config.cpp
addons/medical_treatment/functions/fnc_addToTriageCard.sqf
2016-06-30 11:41:03 +02:00
Glowbal
e3f96b6594
Merge branch 'master' into merge-basic-and-advanced
...
Conflicts:
addons/medical/XEH_postInit.sqf
addons/medical/functions/fnc_displayPatientInformation.sqf
2016-06-30 11:27:51 +02:00
Glowbal
cd08e00c71
Merge pull request #3962 from acemod/dogtags
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Dogtags
2016-06-29 22:19:02 +02:00
Glowbal
a497690bbd
Merge branch 'master' into apex
2016-06-29 21:44:15 +02:00
Glowbal
eca5263df8
Merge pull request #3998 from acemod/apexUBC
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Fix UBC for 1.62 Apex
2016-06-29 12:04:21 +02:00
Glowbal
806877492c
Merge pull request #3999 from acemod/fixApexWeapons
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Fix ballisitics and huntir configs
2016-06-29 12:04:05 +02:00
PabstMirror
3ae8a494c4
Add javelin configs for new apex launchers
...
Fix #4007
2016-06-28 22:46:04 -05:00
commy2
ab2307996c
add possibility to overwrite a units faction for determining name tags
2016-06-28 23:43:34 +02:00
Glowbal
01c184b174
Merge pull request #4014 from acemod/apexTitanBandaid
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Handle bad target when using apex titans
2016-06-28 22:01:12 +02:00
Glowbal
4251831e2e
Merge pull request #4009 from acemod/fixRearmEvents
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Fix rearm events
2016-06-28 20:33:56 +02:00
BaerMitUmlaut
898217a533
Fixed popping and stray particles
2016-06-28 19:23:47 +02:00
PabstMirror
20376385ca
Fix #4007 - Handle bad target when using apex titans
2016-06-27 13:43:05 -05:00
Glowbal
1d66d46501
Fix damaged array not being overwritten.
...
This fixes an issue were injured body parts were displayed as blue instead of red. Happens when using advanced medical with AI running in basic mode.
2016-06-27 19:55:00 +02:00
Glowbal
419b525458
Fix incorrect macro syntax
...
Syntax caused pboProject to choke
2016-06-27 19:30:39 +02:00
Glowbal
a9f3c2f784
Merge pull request #4012 from acemod/fix-medical-config-typo
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Fix incorrect values for bandage configuration
2016-06-27 19:07:34 +02:00
Glowbal
d7965233d9
Merge pull request #4010 from acemod/rearmHandleNil
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rearm - Skip selectWeapon on nil
2016-06-27 19:05:37 +02:00
Glowbal
8809881a9e
Merge branch 'release' into fixRearmEvents
2016-06-27 19:04:32 +02:00
Glowbal
0844e311a5
Merge pull request #4008 from acemod/cleanupWaitAndExec
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Switch EFUNC(common,waitAndExecute) to CBA
2016-06-27 19:03:24 +02:00
Glowbal
c287223a08
Fix incorrect values for bandage configuration
2016-06-27 19:01:33 +02:00
PabstMirror
8bd3332b0e
rearm - Skip selectWeapon on nil
...
Should fix #4006
2016-06-27 00:00:25 -05:00
PabstMirror
8ecd8a49cc
Fix rearm events
2016-06-26 23:37:23 -05:00
PabstMirror
10a19b59e7
Swich EFUNC(common,waitAndExecute) to CBA
2016-06-26 22:18:53 -05:00
esteldunedain
d6d6ed7674
Make it work properly and support ceilings
2016-06-26 20:17:51 -03:00
esteldunedain
18fd198d1e
If the surface is not horizontal create _v2 pointing upward instead of away
2016-06-26 20:02:14 -03:00
Glowbal
21c4efcbba
Merge pull request #4004 from acemod/custom-rank-icons-function
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add function for custom rank icons displayed below nametags
2016-06-26 10:57:49 +02:00
Glowbal
2a46099063
Merge pull request #4003 from acemod/disable-auto-weather
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Disable auto weather
2016-06-26 10:51:38 +02:00
Glowbal
badb3fa943
Merge branch 'release' into fingerCleanup
2016-06-26 10:49:54 +02:00
Glowbal
b84b532cfb
Merge pull request #4001 from acemod/renameEvents
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Rename events
2016-06-26 10:47:39 +02:00
Glowbal
52f8def590
Merge pull request #3991 from acemod/uavFCS
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Block FCS when controlling a UAV
2016-06-26 10:47:19 +02:00
PabstMirror
0ff0185359
Fix ballisitics and huntir configs
2016-06-25 21:57:42 -05:00
PabstMirror
ed0823e40f
Fix UBC for 1.62 Apex
2016-06-25 21:07:30 -05:00
PabstMirror
5108ffe20c
Add goggles setting for level of effects
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Can chose between none, tint/colorCC/ and full dust/dirt/rain/rotorwash
2016-06-25 19:16:26 -05:00
PabstMirror
5a92aaeb28
Make dirt/dust effects less bright at night
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Fix #1447
2016-06-25 19:02:07 -05:00
commy2
4a19f9b1af
update russian rank icons
2016-06-26 01:01:03 +02:00
commy2
4e0fb4d171
give the iranians their ranks back
2016-06-26 00:35:56 +02:00
commy2
9eba2fe940
add russian rank icons
2016-06-26 00:02:19 +02:00
commy2
1db1c41072
only disable auto-weather settings by default, but keep them toggleable
2016-06-25 21:46:24 +02:00
commy2
e88ecfc236
add function for custom rank icons displayed below nametags
2016-06-25 21:25:03 +02:00
esteldunedain
0160ee81a6
- ACE_Finger cleanup
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- Allow pointing to nearby positions
2016-06-25 16:02:06 -03:00
commy2
3690519a7c
disable auto weather - bugging out ACE weather
2016-06-25 20:39:06 +02:00
Glowbal
f171ef8e16
Merge branch 'release' into fixLoadoutWhenNull
2016-06-25 12:25:23 +02:00
Glowbal
af61c2bc50
Remove unused parameter
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Gear is no longer used and can be removed from fthe function parameters
2016-06-25 12:23:07 +02:00
Glowbal
5fef1ba384
Change use backpack command for backpack classname
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Uses the backpack command to retrieve the classname of a unit's backpack instead of a select. Fixes incorrect index.
2016-06-25 12:03:44 +02:00
Glowbal
8f3907c03f
Merge branch 'release'
2016-06-25 11:43:49 +02:00
Glowbal
6e6929be4d
Merge pull request #3985 from acemod/fixLeadIndicatorForBluAA
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Fix lead indicator for B_APC_Tracked_01_AA_F
2016-06-25 11:40:51 +02:00
Glowbal
fc876ce316
Merge pull request #3986 from acemod/fixSekerLos
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missleGuidance - Fix seeker los check
2016-06-25 11:40:15 +02:00
PabstMirror
a18e46c1c9
missleGuidance - Fix seeker los check
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Close #3374
Because func was undefined _losOkay was nil, so target leading was
always skipped.
2016-06-25 01:27:23 -05:00
J3aLeiNe
75396ce63e
Update fnc_getMapData.sqf
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No Gitexit for Lingor. Stay with us Lingor ! :p
2016-06-25 08:21:21 +02:00
PabstMirror
5589ef2bb8
Fix Target lead indication for B_APC_Tracked_01_AA_F
2016-06-25 00:13:07 -05:00
PabstMirror
c3710cc7f9
Handle "loadout" changed event when player is null
2016-06-24 23:32:32 -05:00
PabstMirror
618d3a2e96
Block FCS when controlling a UAV
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Fix doing FCS keyUp calculations/setVariable
when controlling a UAV while also in a turret with FCS enabled.
Normal rangefinder on the UAV will still work as FUNC(canUseRangefinder)
is still true
2016-06-24 16:53:13 -05:00
Glowbal
7f7671d5ca
Update required arma3 version
2016-06-24 20:58:45 +02:00
Glowbal
37c4351340
Increase required CBA version
2016-06-24 20:56:57 +02:00
J3aLeiNe
8e7282a46a
Add OFP maps by CWR2 team
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- Add OFP maps by CWR2 team included in the last CUP terrains update
- Fix latitude according to the Bohemia Wiki
2016-06-24 19:47:44 +02:00
esteldunedain
28c41e0518
Rename cargo events:
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- ace_cargoAddedByClass -> ace_cargoAdded
- ace_addCargoByClass -> ace_addCargo
2016-06-24 12:12:19 -03:00
esteldunedain
6f65155060
Rename the explosive orientations events again:
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- ace_explosives_clientRequestOrientations -> ace_explosives_sendOrientations
- ace_explosives_serverSendOrientations -> ace_explosives_orientationsSent
2016-06-24 12:02:10 -03:00
esteldunedain
18f09b9310
Rename events:
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- ace_addedHeartRateAdjustment -> ace_heartRateAdjustmentAdded
- ace_cargoAddedByClass -> ace_cargoByClassAdded
- ace_enteredCardiacArrest -> ace_cardiacArrestEntered
- ace_itemAddedToTriageCard -> ace_triageCardItemAdded
- ace_reload_linkedAmmo -> ace_reload_ammoLinked
- ace_reload_returnedAmmo -> ace_reload_ammoReturned
- ace_treatmentSuccess -> ace_treatmentSucceded
- ace_common_engineOn -> ace_common_setEngine
- ace_explosives_clientRequestOrientations -> ace_explosives_requestOrientations
- ace_explosives_serverSendOrientations -> ace_explosives_sendOrientations
- ace_interaction_lampTurnOff -> ace_interaction_setLampOff
- ace_interaction_lampTurnOn -> ace_interaction_setLampOn
- ace_overheating_spareBarrelsLoadCoolest -> ace_overheating_loadCoolestSpareBarrel
- ace_overheating_spareBarrelsSendTemperatureHint -> ace_overheating_sendSpareBarrelTemperatureHint
Close #3533
2016-06-24 10:45:13 -03:00
Nicolás Badano
6801954e1f
Merge pull request #3969 from acemod/dogtag-bodybag
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Add dogtag actions to body bags
2016-06-22 21:35:00 -03:00
J3aLeiNe
6a92b43b1d
Update fnc_getMapData.sqf
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Add maps and fix latitude :
- Kidal, latitude 18° (default latitude 0°)
- Governor´s Island, latitude 41° (default latitude -34°)
- Doung island (Unsung Mod), latitude 10° (default latitude -10°)
- Dakrong (Unsung Mod), latitude 16° (default latitude -16°)
- Pecher map, latitude 43° (default latitude -34°)
Remove obsolete Arma2 Lingor map
and fix my illiterate mistakes ...
2016-06-22 16:36:53 +02:00
commy2
08886f413c
change remaining ace events to CBA 'addPlayerEventHandler'
2016-06-22 11:16:55 +02:00
commy2
047ac8c3f2
Merge pull request #3973 from acemod/eventWrappers
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Convert state checking to CBA playerEH
2016-06-22 10:53:47 +02:00
commy2
bd41260fa8
add a missing 'private'
2016-06-22 10:46:04 +02:00
PabstMirror
fad44e38a6
Convert state checking to CBA playerEH
2016-06-21 19:31:25 -05:00
commy2
89ecc81111
convert common events to CBA playerEvents
2016-06-22 01:39:20 +02:00
SilentSpike
6d8121b544
Improve unit name SSN generation
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Names shorter than the required 9 characters are now reused until we have 9 characters - making for fully unique generation.
To keep things distributed as pleasantly as possible they're itterated over with a step of two - alternating between odd and even indexes every full loop.
Similarly, the slice of string used for names longer than 9 characters is now offset based on the length of the name.
2016-06-21 20:35:23 +01:00
SilentSpike
ebcf1687a7
Generate SSN of unit from their name
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Similar to how we're handling blood types, uses the unit's name to generate a valid three/two/four format SSN.
For names less than 9 characters long this will currently generate a unique SSN only up to the length of the name and append valid digits as necessary.
2016-06-21 18:42:15 +01:00
PabstMirror
af6aaf6e7d
fix mine ubc
2016-06-21 12:24:31 -05:00
PabstMirror
3972504d4a
Add dogtag actions to body bags
2016-06-21 12:13:32 -05:00
Glowbal
284231fe21
3.6.0
2016-06-21 18:07:27 +02:00
Glowbal
e357ca3ca8
Merge pull request #3963 from acemod/fix_ace_requiring_patched_stock_classes
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fix some rogue mission dependencies
2016-06-21 17:59:25 +02:00
Glowbal
ee58df9c34
bump minor version
2016-06-21 17:57:50 +02:00
esteldunedain
7f39748ff0
Tidy up text position to properly acommodate two line names
2016-06-20 17:42:21 -03:00
esteldunedain
7e3e101508
Nah, they don't
2016-06-20 17:37:37 -03:00
esteldunedain
171e6b278c
Merge branch 'dogtags_blood_type' of github.com:KoffeinFlummi/ACE3 into dogtags
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# Conflicts:
# addons/dogtags/functions/fnc_getDogtagData.sqf
2016-06-20 17:19:35 -03:00
Nicolás Badano
09fd2c4895
Merge pull request #3965 from acemod/fixDogtagRespawn
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Fix issue with dogtag respawn/setVariable
2016-06-20 17:17:02 -03:00
PabstMirror
578477eae6
Fix issue with dogtag respawn/setVariable
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Store object instead of bool to indicate when dogtags have been taken
When object respawns, the the old object reference won't apply (defacto
reset)
2016-06-20 15:12:23 -05:00
esteldunedain
c47898a624
Parse the first portion of the uid
2016-06-20 17:04:30 -03:00
commy2
c88313221f
add function to report a blood type which is fixed to the units name
2016-06-20 21:50:00 +02:00
esteldunedain
88cf6aad98
Attempt on making blood type and service number unique for players
2016-06-20 16:45:34 -03:00
esteldunedain
6df82aad55
I can't believe it happened to me.
2016-06-20 16:12:40 -03:00
commy2
bf098ec70e
fix some rogue mission dependencies, fix #3954
2016-06-20 21:07:10 +02:00
PabstMirror
fe5dd3fe76
Cleanup some undefined functions and strings
2016-06-20 13:58:37 -05:00
esteldunedain
0d30bf1de8
- Add random service number and bloodtypes to all units.
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- Leave up to CBA to decide if events should be local or remote
- Imp
2016-06-20 15:51:36 -03:00
esteldunedain
e58d829927
Restyle the dog tag text.
2016-06-20 14:54:16 -03:00
commy2
3fdc0dd521
Merge pull request #3955 from acemod/add_name
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add 'name' to components
2016-06-20 19:25:58 +02:00
esteldunedain
1f74bfca17
Merge branch 'dogtags' of https://github.com/SzwedzikPL/ACE3 into SzwedzikPL-dogtags
2016-06-20 12:46:49 -03:00
Glowbal
38df85bccc
Merge pull request #3958 from acemod/fix3950
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Fix freeing prisoners after they've switched locality
2016-06-20 17:21:11 +02:00
commy2
750efbfdd8
fix spelling "Name Tags"
2016-06-20 12:34:30 +02:00
commy2
2249ef5e1c
fix spelling "Laser Pointer"
2016-06-20 12:34:03 +02:00
commy2
ae5fe8af3c
fix spelling "Wire Cutter"
2016-06-20 12:33:10 +02:00
BaerMitUmlaut
88b58216ee
Added beautified component names
2016-06-20 11:44:36 +02:00
Glowbal
e540134de1
Change component name to ACE3
2016-06-20 09:57:27 +02:00
Glowbal
afb9eb3084
Merge pull request #3342 from acemod/vehicleInteractionDistance
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Uniformize interaction distance for vehicle based on bounding box
2016-06-20 09:55:55 +02:00
Glowbal
8549d4402e
Merge pull request #3919 from acemod/fixSpottingScopePlacement
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Fix the placement of spotting scopes on slopes
2016-06-20 09:54:24 +02:00
Glowbal
dac7e54165
Merge pull request #3957 from acemod/fixComancheGuidance
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Fix Comanche's weapon lock and guidance
2016-06-20 09:53:33 +02:00
esteldunedain
dc1c312288
Also handle the surrendering AnimChanged EH
2016-06-19 20:15:51 -03:00
esteldunedain
ac144ca248
Move the AnimChanged EH to its own function to avoid duplication
2016-06-19 19:30:36 -03:00
esteldunedain
8042b888d4
Close #3950
2016-06-19 19:17:49 -03:00
BaerMitUmlaut
f0e4e5d2e8
Tweaked particles, added macros, tweaked burn times
2016-06-19 23:48:23 +02:00
BaerMitUmlaut
58c061553c
Added readme and author
2016-06-19 23:46:41 +02:00
esteldunedain
394832ef40
Completely restore the Comanche's DAGRs to vanilla. Close #3671
2016-06-19 18:26:09 -03:00
Nicolás Badano
618d14555a
Merge pull request #3952 from alganthe/french_translation_update
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French translation update
2016-06-19 10:18:47 -03:00
Josuan Albin
a04dec0c63
Update french translation
2016-06-19 15:16:43 +02:00
Josuan Albin
19da369887
Add back missing portuguese strings in inventory
2016-06-19 13:27:26 +02:00
commy2
c481ddedaf
add 'name' to components
2016-06-19 09:38:39 +02:00
Josuan Albin
d26f133733
Add missing french entries in stringtables and update older ones
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Take changes from #3480 and completed empty entries
2016-06-19 01:18:12 +02:00
esteldunedain
cc9e5f4631
Add icons for mine detector actions. Close #3935
2016-06-18 20:05:14 -03:00
commy2
ddbdf116ab
Merge pull request #3949 from acemod/remove_unused_files
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remove unused files
2016-06-18 20:17:42 +02:00
commy2
2d38ae62d2
remove another unused file
2016-06-18 20:12:17 +02:00
jonpas
ffd207dcf7
Merge pull request #3947 from acemod/fixCarrySitting
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Fix ability to carry a chair someone is sitting on
2016-06-18 19:55:03 +02:00
commy2
9b6441b3c1
remove unused files
2016-06-18 19:54:39 +02:00
jonpas
2b56d0c0dd
Use claim system - fix possibility to carry while someone is sitting
2016-06-18 19:53:44 +02:00