commy2
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411a8d58f3
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fix more setVariable and getVariable capitalization
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2015-11-30 17:53:57 +01:00 |
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commy2
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d037f00a92
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fix forEachIndex capitalization
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2015-11-30 17:25:16 +01:00 |
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commy2
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b3950bd7f0
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fix forEach capitalization
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2015-11-30 17:23:48 +01:00 |
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commy2
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a8228f60c2
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fix configFile capitalization
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2015-11-30 17:23:02 +01:00 |
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commy2
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d9b90258bc
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fix typeOf capitalization
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2015-11-30 17:19:57 +01:00 |
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commy2
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ca9b909e75
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fix CBA_fnc capitalization
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2015-11-30 16:45:20 +01:00 |
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VKing
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069169cc72
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Changed ACE_time back to time in comments where appropriate
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2015-10-21 22:52:21 +02:00 |
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PabstMirror
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5add8d6789
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#2537 - Delay one frame when selecting explosives
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2015-09-22 11:31:58 -05:00 |
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Michael Braun
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5047d4de1c
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Switched to ACE_LOG<LEVEL>_# variation
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2015-08-26 17:39:44 +02:00 |
|
Michael Braun
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097506076f
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Fixed format usage in macros requiring ARR_# for it to work
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2015-08-26 16:48:55 +02:00 |
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Michael Braun
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9e10aa86d7
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Standardize logging format through ACE_LOG macros
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2015-08-26 15:32:54 +02:00 |
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PabstMirror
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cc9eee5609
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Typo
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2015-08-21 09:42:23 -05:00 |
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PabstMirror
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4c14dc7684
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#2208 - Use ACE Message Display instead of sideChat
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2015-08-19 17:25:45 -05:00 |
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PabstMirror
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61bc40a650
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Opps
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2015-08-16 02:05:34 -05:00 |
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PabstMirror
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b9638f749b
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SetPosition Event - Fix digging down (#1991)
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2015-08-16 01:51:44 -05:00 |
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PabstMirror
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fc6cd34d33
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params, cleanup
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2015-08-15 14:35:33 -05:00 |
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PabstMirror
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7203bb2a3d
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Cleanup Debug, Limit Satchel Mass
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2015-08-05 12:22:43 -05:00 |
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PabstMirror
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a6292db1e8
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#2018 - Dead Mans Switch / unconscious
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2015-08-05 11:54:45 -05:00 |
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PabstMirror
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9f078d405b
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Tweak Place when Prone
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2015-07-25 02:10:33 -05:00 |
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PabstMirror
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bff629be9c
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Fix PositionAsl / Update mouse hints
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2015-07-25 01:42:17 -05:00 |
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PabstMirror
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bc953b32bc
|
More Stuff
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2015-07-18 00:36:47 -05:00 |
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PabstMirror
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df90c4b88e
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More Attach Stuff
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2015-07-16 23:59:31 -05:00 |
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PabstMirror
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1f4488253d
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Only attach some triggers
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2015-07-15 23:52:47 -05:00 |
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PabstMirror
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7cc2628c53
|
Stuff
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2015-07-15 03:18:19 -05:00 |
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PabstMirror
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104d1a1cc7
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Attaching (Rotate to verticle)
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2015-07-15 02:54:38 -05:00 |
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PabstMirror
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6130b5b373
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Working Demo
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2015-07-14 00:24:55 -05:00 |
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AKALegman
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c027db2e0e
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final fixes
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2015-06-15 20:55:49 +01:00 |
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AKALegman
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0690e6f745
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fixed conflicts
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2015-06-14 09:36:03 +01:00 |
|
AKALegman
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46ed9416ed
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improved explosives v2
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2015-06-06 18:58:42 +01:00 |
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AKALegman
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f9a7ab5ae0
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improved explosives
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2015-06-06 10:11:00 +01:00 |
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jonpas
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541f1010a7
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Merge branch 'master' into macroSTR
Conflicts:
addons/attach/functions/fnc_attach.sqf
addons/captives/functions/fnc_moduleSurrender.sqf
addons/common/CfgVehicles.hpp
addons/explosives/CfgModule.hpp
addons/hearing/CfgVehicles.hpp
addons/interaction/CfgVehicles.hpp
addons/map/CfgVehicles.hpp
addons/microdagr/CfgVehicles.hpp
addons/mk6mortar/CfgVehicles.hpp
addons/nametags/CfgVehicles.hpp
addons/nightvision/functions/fnc_changeNVGBrightness.sqf
addons/respawn/CfgVehicles.hpp
addons/switchunits/CfgVehicles.hpp
addons/vehiclelock/CfgVehicles.hpp
addons/winddeflection/stringtable.xml
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2015-06-02 22:14:32 +02:00 |
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PabstMirror
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23d300df52
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Merge pull request #1417 from acemod/localDefuseObjects
Explosives - Local defuse objects
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2015-05-30 15:46:07 -05:00 |
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jonpas
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d934c25b78
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Merge branch 'master' into macroSTR
Conflicts:
addons/interact_menu/ACE_Settings.hpp
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2015-05-30 19:54:32 +02:00 |
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jonpas
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763cb07629
|
Macro STRING to LSTRING
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2015-05-28 21:59:04 +02:00 |
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Garth L-H de Wet
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529e200a4c
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Made explosives Zeus and AI compatible specifically in regards to Deadman's switches.
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2015-05-28 17:56:45 +02:00 |
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PabstMirror
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5f2bee09e4
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Create Defuse Helpers on demand
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2015-05-27 14:09:06 -05:00 |
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jonpas
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6072e14077
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Changed all strings to macros (except external)
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2015-05-27 19:04:25 +02:00 |
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PabstMirror
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adf29d75e3
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Explosives - Local Defuse Helpers
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2015-05-26 23:15:50 -05:00 |
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jaynus
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c924baefd7
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All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
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2015-05-21 09:42:44 -07:00 |
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Garth L-H de Wet
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8edeb45d6d
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Changed the animation from medic to put when placing an explosive. Added a put animation when setting the trigger for an explosive.
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2015-05-20 17:17:09 +02:00 |
|
ulteq
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a6f4c68ef4
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Removed obsolete comment
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2015-05-01 13:50:01 +02:00 |
|
ulteq
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940f8e8349
|
Cleanup++:
*Removed spawn
*Added, moved and renamed some privates
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2015-05-01 11:38:09 +02:00 |
|
ulteq
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e8264110bb
|
Replaced sleep with waitAndExecute
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2015-05-01 10:12:41 +02:00 |
|
ulteq
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4eec4da37c
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Merge pull request #912 from acemod/explosiveFixAttachDeleteVehicleFix
Explosive fix attach delete vehicle fix
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2015-04-29 21:32:28 +02:00 |
|
ulteq
|
608af39a67
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Added proper dummy object cleanup code
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2015-04-29 21:22:07 +02:00 |
|
ulteq
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87d1f7c281
|
Fixes: https://github.com/acemod/ACE3/pull/909#issuecomment-97377112
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2015-04-29 12:24:56 +02:00 |
|
Glowbal
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7ca35bf823
|
prevent multiple detonators of same type to be displayed #835
As per @CorruptedHeart suggestion.
> Just needs a
> if (getNumber (_config >> "ACE_Detonator") == 1 && {!(_x in _result)}) then {
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2015-04-29 10:44:10 +02:00 |
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PabstMirror
|
e56838be36
|
Private Variables
|
2015-04-29 00:05:02 -05:00 |
|
PabstMirror
|
409851dd8c
|
Attach the real explosive
|
2015-04-28 23:57:11 -05:00 |
|
commy2
|
5fe33fb1db
|
rename cfgAce_Triggers to ACE_Triggers
|
2015-04-10 05:56:19 +02:00 |
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