KoffeinFlummi
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fba44f490d
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First draft of death prevention
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2015-02-10 13:33:40 +01:00 |
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PabstMirror
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b3f68467bb
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Wrong Actions in CfgMoves
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2015-02-09 23:33:50 -06:00 |
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Nicolás Badano
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ff5c5a5bac
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scopes: Code cleaned up, removed spawns, added standard headers.
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2015-02-10 01:22:10 -03:00 |
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Nicolás Badano
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eadcd82366
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scopes: fixed errors, throttled sync of scope adjustment to all client and local calculation of deflections.
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2015-02-09 23:00:40 -03:00 |
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Nicolás Badano
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f163e307c8
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ace_common: throttledPublicVariable function
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2015-02-09 22:59:43 -03:00 |
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bux578
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58b557bd99
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remove file and comments
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2015-02-09 19:07:58 +01:00 |
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bux578
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b8fb1cb86d
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SwitchUnits: remove PFH and code cleanup
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2015-02-09 19:06:28 +01:00 |
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PabstMirror
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24bd515814
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Commenting and some stringtables
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2015-02-08 22:44:23 -06:00 |
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PabstMirror
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45c9b65bad
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Merge pull request #123 from KoffeinFlummi/attachToVehicles
Attach to vehicles
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2015-02-08 22:21:38 -06:00 |
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PabstMirror
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da9fc39103
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Headers and Finish Notice
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2015-02-08 17:35:21 -06:00 |
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Nicolás Badano
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a2b1cf1259
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g-forces: updated headers
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2015-02-08 19:58:41 -03:00 |
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Nicolás Badano
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80778cf8db
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overheating: updated headers
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2015-02-08 19:54:12 -03:00 |
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PabstMirror
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e770a74630
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Headers
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2015-02-08 16:36:58 -06:00 |
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Nicolás Badano
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bedf059af5
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Merge branch 'PFH_SwitchUnits' of github.com:KoffeinFlummi/ACE3 into PFH_SwitchUnits
Conflicts:
addons/switchunits/functions/fnc_module.sqf
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2015-02-08 19:17:07 -03:00 |
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Nicolás Badano
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8a26fbc957
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ace_settings: remove debug stuff
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2015-02-08 18:36:00 -03:00 |
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Nicolás Badano
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e6bd4c631c
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Merge pull request #127 from KoffeinFlummi/aceSettings
ACE_Settings system
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2015-02-08 18:30:44 -03:00 |
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Nicolás Badano
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1b9d0aa635
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ACE_Settings: do not load client settings on dedi servers or HC
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2015-02-08 18:29:49 -03:00 |
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PabstMirror
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3f6ffa6ac2
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Mag Repack - Keep Progress prototype
Ideas from AGM and CSE
Keeps Progress While Repacking if interrupted
Added sounds from CSE
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2015-02-08 13:48:53 -06:00 |
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Glowbal
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a609d00730
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Implemented a setDead function. Allows for interception of all kills and using a revive script instead.
Added playInjuredSound for damaged units.
Fixed some mistakes with variable names.
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2015-02-08 13:18:08 +01:00 |
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Glowbal
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a3c4c60b7f
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Added possibility to add unconscious conditions.
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2015-02-08 13:06:44 +01:00 |
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Glowbal
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633037c1b4
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Replaced injuredCollection array for separate PFH for each unit.
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2015-02-08 11:34:20 +01:00 |
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Glowbal
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3be442c31a
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Added initial draft of new player effects handling.
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2015-02-08 11:24:36 +01:00 |
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Glowbal
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0a161319d2
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Added initial draft of setUnconscious
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2015-02-08 10:25:03 +01:00 |
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Glowbal
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bf762bbdf1
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Updated headers to correct format
Reorganized function names.
Added unit vitals loop
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2015-02-08 10:01:32 +01:00 |
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Glowbal
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35de875382
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Added cardiac arrest
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2015-02-08 00:08:36 +01:00 |
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Glowbal
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b8be7775bd
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Updated open wounds injuries to newest CMS version.
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2015-02-08 00:07:49 +01:00 |
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Glowbal
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aadb289962
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Added initial rewrite of CMS vitals script for medium and advanced medical.
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2015-02-07 23:55:48 +01:00 |
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Glowbal
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26527489d6
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Added initial medium wounds.
Fixed merge conflict.
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2015-02-07 23:48:24 +01:00 |
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PabstMirror
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6d534e8846
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#130 - Surrender Module Prototype
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2015-02-07 15:20:51 -06:00 |
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Nicolás Badano
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1717d75a20
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Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into aceSettings
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2015-02-07 10:49:26 -03:00 |
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PabstMirror
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fcf39a3916
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#118 Sound Effect from CSE
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2015-02-06 23:23:33 -06:00 |
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PabstMirror
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ed3f28ec6d
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Minor Cleanup
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2015-02-06 22:24:27 -06:00 |
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PabstMirror
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c117e9bf16
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Header Examples
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2015-02-06 17:03:56 -06:00 |
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PabstMirror
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98564fae68
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Surrendering
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2015-02-06 15:54:26 -06:00 |
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KoffeinFlummi
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35386f19d6
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Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
Conflicts:
addons/medical/XEH_preInit.sqf
addons/medical/functions/fnc_handleDamage.sqf
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2015-02-06 13:48:28 +01:00 |
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KoffeinFlummi
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a2ee41f01d
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First draft of basic damage handling.
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2015-02-06 13:47:17 +01:00 |
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PabstMirror
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7a3029b9fd
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replace spawns
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2015-02-06 03:38:27 -06:00 |
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PabstMirror
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82a8fc8ca3
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exceptions
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2015-02-05 23:11:28 -06:00 |
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PabstMirror
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122a38a6aa
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More Refactoring
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2015-02-05 16:39:45 -06:00 |
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commy2
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350741918b
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Merge pull request #121 from KoffeinFlummi/moduleSounds
Module sounds
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2015-02-05 01:49:38 +01:00 |
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PabstMirror
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435b3b8b86
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Move Code out of CfgVehicles
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2015-02-04 13:16:19 -06:00 |
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PabstMirror
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11cd426b87
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Redo XEH
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2015-02-04 00:35:51 -06:00 |
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PabstMirror
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24ab11a1e2
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More work
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2015-02-03 23:56:51 -06:00 |
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PabstMirror
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4c727fbff5
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remoteFncs -> events
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2015-02-03 23:13:44 -06:00 |
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commy2
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49f0b79962
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fcs for turrets
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2015-02-04 03:20:55 +01:00 |
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Garth L-H de Wet
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4d38e19f8c
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Should avoid potential conflicts of IED codes.
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2015-02-04 02:19:56 +02:00 |
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Garth L-H de Wet
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749d068d2d
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Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding.
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2015-02-04 02:16:47 +02:00 |
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Garth L-H de Wet
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f2ef53168b
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Added the cellphone as a item.
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2015-02-04 02:15:31 +02:00 |
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Garth L-H de Wet
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357927902d
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Fixed incorrect variable getting in openPlaceUI function.
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2015-02-04 02:14:55 +02:00 |
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commy2
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47d5befd12
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fcs per turrets
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2015-02-03 23:03:43 +01:00 |
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