Commit Graph

166 Commits

Author SHA1 Message Date
Ozan Eğitmen
21e9674ab7 Add "Load Into Cargo" Zeus Module (#5528)
* Initial commit

* Finish TODOs

* Remove "<BR/>" from showing up on zeus messages

* Add check for scheduled environment, cargo enabled
2017-09-21 16:19:49 +02:00
Christian Klemm
16439f5640 Add ability to abort module destination (#5284)
* Add the ability to abort a module action via ace_zeus_fnc_getModuleDestination
* Action can be aborted by pressing ESC
* Current position is still passed to the code callback
2017-07-10 12:41:35 +01:00
PabstMirror
356a8f640a Merge branch 'master' into medical-rewrite
Conflicts:
	addons/medical/functions/fnc_actionCheckBloodPressure.sqf
	addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf
	addons/medical/functions/fnc_actionCheckPulse.sqf
	addons/medical/functions/fnc_actionCheckPulseLocal.sqf
	addons/medical/functions/fnc_actionDiagnose.sqf
	addons/medical/functions/fnc_actionRemoveTourniquet.sqf
	addons/medical/functions/fnc_addHeartRateAdjustment.sqf
	addons/medical/functions/fnc_addToInjuredCollection.sqf
	addons/medical/functions/fnc_addUnconsciousCondition.sqf
	addons/medical/functions/fnc_addVitalLoop.sqf
	addons/medical/functions/fnc_canTreat.sqf
	addons/medical/functions/fnc_copyDeadBody.sqf
	addons/medical/functions/fnc_createLitter.sqf
	addons/medical/functions/fnc_determineIfFatal.sqf
	addons/medical/functions/fnc_getBloodLoss.sqf
	addons/medical/functions/fnc_getBloodPressure.sqf
	addons/medical/functions/fnc_getBloodVolumeChange.sqf
	addons/medical/functions/fnc_getCardiacOutput.sqf
	addons/medical/functions/fnc_getHeartRateChange.sqf
	addons/medical/functions/fnc_getTriageStatus.sqf
	addons/medical/functions/fnc_getUnconsciousCondition.sqf
	addons/medical/functions/fnc_handleBandageOpening.sqf
	addons/medical/functions/fnc_handleCollisionDamage.sqf
	addons/medical/functions/fnc_handleDamage.sqf
	addons/medical/functions/fnc_handleDamage_advanced.sqf
	addons/medical/functions/fnc_handleDamage_advancedSetDamage.sqf
	addons/medical/functions/fnc_handleDamage_airway.sqf
	addons/medical/functions/fnc_handleDamage_caching.sqf
	addons/medical/functions/fnc_handleDamage_fractures.sqf
	addons/medical/functions/fnc_handleDamage_internalInjuries.sqf
	addons/medical/functions/fnc_handleDamage_wounds.sqf
	addons/medical/functions/fnc_handleDamage_woundsOld.sqf
	addons/medical/functions/fnc_hasMedicalEnabled.sqf
	addons/medical/functions/fnc_hasTourniquetAppliedTo.sqf
	addons/medical/functions/fnc_isInStableCondition.sqf
	addons/medical/functions/fnc_isMedicalVehicle.sqf
	addons/medical/functions/fnc_itemCheck.sqf
	addons/medical/functions/fnc_medicationEffectLoop.sqf
	addons/medical/functions/fnc_modifyMedicalAction.sqf
	addons/medical/functions/fnc_moduleAdvancedMedicalSettings.sqf
	addons/medical/functions/fnc_moduleAssignMedicalFacility.sqf
	addons/medical/functions/fnc_moduleBasicMedicalSettings.sqf
	addons/medical/functions/fnc_moduleReviveSettings.sqf
	addons/medical/functions/fnc_parseConfigForInjuries.sqf
	addons/medical/functions/fnc_playInjuredSound.sqf
	addons/medical/functions/fnc_reviveStateLoop.sqf
	addons/medical/functions/fnc_selectionNameToNumber.sqf
	addons/medical/functions/fnc_setDead.sqf
	addons/medical/functions/fnc_setHitPointDamage.sqf
	addons/medical/functions/fnc_setStructuralDamage.sqf
	addons/medical/functions/fnc_setUnconscious.sqf
	addons/medical/functions/fnc_showBloodEffect.sqf
	addons/medical/functions/fnc_treatment.sqf
	addons/medical/functions/fnc_treatmentAdvanced_CPR.sqf
	addons/medical/functions/fnc_treatmentAdvanced_CPRLocal.sqf
	addons/medical/functions/fnc_treatmentAdvanced_bandage.sqf
	addons/medical/functions/fnc_treatmentAdvanced_bandageLocal.sqf
	addons/medical/functions/fnc_treatmentAdvanced_fullHeal.sqf
	addons/medical/functions/fnc_treatmentAdvanced_fullHealLocal.sqf
	addons/medical/functions/fnc_treatmentAdvanced_medication.sqf
	addons/medical/functions/fnc_treatmentAdvanced_medicationLocal.sqf
	addons/medical/functions/fnc_treatmentBasic_bloodbag.sqf
	addons/medical/functions/fnc_treatmentBasic_bloodbagLocal.sqf
	addons/medical/functions/fnc_treatmentBasic_epipen.sqf
	addons/medical/functions/fnc_treatmentBasic_morphine.sqf
	addons/medical/functions/fnc_treatmentBasic_morphineLocal.sqf
	addons/medical/functions/fnc_treatmentIV.sqf
	addons/medical/functions/fnc_treatmentIVLocal.sqf
	addons/medical/functions/fnc_treatmentTourniquet.sqf
	addons/medical/functions/fnc_treatmentTourniquetLocal.sqf
	addons/medical/functions/fnc_treatment_failure.sqf
	addons/medical/functions/fnc_treatment_success.sqf
	addons/medical/functions/fnc_unconsciousPFH.sqf
	addons/medical/functions/fnc_useItem.sqf
	addons/medical/functions/fnc_vitalLoop.sqf
	addons/medical_blood/functions/fnc_hit.sqf
	addons/medical_treatment/functions/fnc_hasItem.sqf
	addons/medical_treatment/functions/fnc_useItems.sqf
2017-06-10 10:21:18 -05:00
Phyma
ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00
PabstMirror
f98b268419 Split setUnconscious func, add spontaneousWakeUpChance setting (#5114) 2017-06-05 11:42:46 -05:00
Josuan Albin
5dc8859984 Add arsenal zeus modules (#4576)
* Add zeus arsenal modules

* Add french strings to arsenal modules

* Fix typo in french string

* Make changes to fit review

* locality check, use showMessage, set categroy
2017-05-31 08:42:45 -05:00
SilentSpike
2ca3716277 Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules

This removes the message about the module having no function when in SP.

* Fix zeus teleport module for non-local units

BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
2017-05-26 16:07:33 +01:00
Jo David
b3f03d5ffb Zeus Suppression Module (#4977)
* add base structure

* Add getModuleDestination

* Add 2d map support, debug

* Cleanup, handle weapon max range

* Handle non-local units

* Use new showMessage func

* Run on groups when placed on leader

* Support for Indirect Fire Vehicles

* Cleanup

* Use doArtilleryFire which was fixed in 1.68
2017-05-10 11:29:04 -05:00
Cuel
53943c7503 Filter headless clients from zeus teleportation (#5070) 2017-04-11 16:59:06 +02:00
Ozan Eğitmen
3aa55b1452 New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages

* Add documentation

* Make function simpler

* Modify to fir new syntax

* Handle non-string args
2017-03-02 17:47:49 -06:00
Ozan Eğitmen
ef4d289836 Add Zeus Module for FRIES (#4597)
* Initial commit

* Revert unrelated changes

* Add newline

* Fix undefined var, localize text

* Shorten strings, add missing parameters

* Fix logical error

* Fix capitalization, Update string, Only add EH on server

* Add missing uses of the private command

* Remove excess formatting

* Add module category
2016-12-14 23:55:06 -06:00
Remco Speekenbrink
324bf68614 Add Zeus utility modules
- Add categories to zeus modules to group them based on their functionality
- Add new utility modules:
  1. Toggle simulation
  2. Update editable objects
- Clean up some of the zeus module code (standardise function headers, camel case, etc.)
2016-11-15 12:07:48 +00:00
Ozan Eğitmen
56751eff0e Revert "Delete "Group Side" module after use"
This reverts commit 2880c6152a.
2016-09-17 01:01:37 +03:00
Ozan Eğitmen
2880c6152a Delete "Group Side" module after use 2016-09-16 01:34:32 +03:00
Ozan Eğitmen
d533bd1663 Delete "Teleport Players" module after use 2016-09-10 15:33:19 +03:00
Glowbal
b489750d5b Minor optimizations using private, params, and isEqualType (#4323)
* Optimizations with private, params, and isEqualType

* Fixed tab being used instead of space

* Fixed tabs inserted by notepad++

* More usage of new private syntax and params

- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax

* clean up and formatting
2016-09-04 16:44:22 +02:00
Glowbal
df66b0876f Minor private variable fixes (#4300) 2016-08-27 17:35:45 +02:00
PabstMirror
d15330d245 Fix cargo event name - spare parts not being added 2016-07-01 23:14:20 -05:00
SilentSpike
ca01f31b52 Improve zeus auto-add XEH behaviour
The XEH InitPost event only needs to be added if the `GVAR(autoAddObjects)` setting is enabled. This change will save on overhead when the setting is disabled and also removes some complexity from the function that runs in response to the event.
2016-06-18 15:41:13 +01:00
SilentSpike
242876fa83 Merge remote-tracking branch 'origin/master' into zeusModuleUiExample 2016-06-11 21:02:16 +01:00
jonpas
26fbc36cab Merge branch 'master' into cbaEventSystem 2016-05-31 22:36:08 +02:00
commy2
7512c4e52e manual merge 2016-05-30 21:14:34 +02:00
jonpas
4f515ec4e1 QGVAR captives, interaction 2016-05-25 20:23:53 +02:00
jonpas
c4999c13e4 QGVAR and Fix sandbag, tagging, tripod, viewdistance, weather, zeus 2016-05-25 02:19:50 +02:00
SilentSpike
c4b75160a4 Run event renaming script 2016-05-24 14:13:11 +01:00
SilentSpike
108ff4f644 Replace ACE event system calls with CBA counterparts
Regex used:

\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent

E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event

E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
jonpas
e7dbcd7b58 Replace delayed execution functions with new CBA counterparts 2016-05-22 15:29:01 +02:00
SilentSpike
a7c1d0e5bf Remove erroneous tabs 2016-05-21 17:45:50 +01:00
SilentSpike
3e16142ff6 Merge branch 'master' into zeusModuleUiExample 2016-05-21 17:37:49 +01:00
SilentSpike
b3192adbb7 Add support for a zeus module position attribute
Allows zeus to select a position for the module task to be carried out at - as a bonus it works alongside the radius attribute and will draw a circle preview if a radius is present.

Unfortunately control types 100 & 101 don't play nicely with controls groups and so I've commented out the position attribute from the displays that would currently use it. Otherwise it is all seemingly working fine, just that the position of the control is all wrong and it doesn't stay within the bounds of the controls group.

I opened an issue tracker ticket for the problem here: https://feedback.bistudio.com/T116708
2016-05-21 17:29:53 +01:00
SilentSpike
adaa10aea5 Adjust center of zeus AI task modules
The tasks should center on the logic rather than the group leader.

The search nearby module is also deleted after it's processed.
2016-05-19 22:32:05 +01:00
SilentSpike
3a1dba4486 Add zeus defend, patrol and search modules
Using a shared `radius` attribute for all of these displays so a generalized method of initializing and retrieving the value associated that was implemented.
2016-05-19 01:24:08 +01:00
SilentSpike
e05f2ca637 Add search nearby building zeus module 2016-05-19 01:24:07 +01:00
SilentSpike
600b71817f Update zeus module logic deletion behaviour
The teleport players module is reusable, while the global AI skill and group side modules should be deleted appropriately once the display is closed.
2016-05-18 16:30:14 +01:00
SilentSpike
8a70cfbcd8 Clean new zeus module config and functions
Adds function headers, stringtables and renames some display control classes.
2016-05-18 16:16:35 +01:00
commy2
da70854568 manual merge 2016-05-18 11:48:27 +02:00
SilentSpike
81d854c56a Add group side zeus module
The module is placed on a unit in order to switch the side of that unit's group. A "simple" dialog is used to select the new side.

The dialog code is a little ugly to say the least.
2016-05-17 23:44:17 +01:00
SilentSpike
4cbded1811 Fix zeus cargo display for empty vehicles
The cargo wasn't displaying for empty vehicles because they use a different display.
2016-05-17 23:44:16 +01:00
SilentSpike
d90d5a7ac1 Rewrite global AI skill zeus module
Remove the use of ace settings and makes the module more zeus specific. It might be worth adding a similar module or mission settings to ace_ai for mission editing.
2016-05-16 15:16:53 +01:00
SilentSpike
5b460205a9 Add teleport player zeus module 2016-05-15 21:02:40 +01:00
SilentSpike
4d028be876 Cleanup zeus display modules
Replaces display size and position defines with macros for readability and compactness.

Changes naming convention of functions and displays to distinguish categories and make more readable.

Converts the global set skill module to use display events rather than waiting in a loop for the module to be set and confirmed.
2016-05-15 18:08:54 +01:00
SilentSpike
77de1ec6eb Update vanilla zeus functions
Merges the changes introduced by arma updates to vanilla functions with our overwrites.

I also reverted some of the command capitalization since it makes the process of going through differences quicker in future.
2016-05-15 12:48:32 +01:00
Glowbal
74fd4b4b52 Add run at settings initialized auto add objects 2016-05-08 13:47:35 +02:00
Glowbal
b08af3fea6 Add read auto add objects setting from module 2016-05-08 13:42:45 +02:00
PabstMirror
6f412c312a Delay calling addCuratorEditableObjects for a frame
Fixes createVehicle not always being added on dedicated server.
2016-03-30 10:26:33 -05:00
commy2
467075ad67 replace timePFH with CBA_missionTime 2016-03-02 11:01:39 +01:00
PabstMirror
424c6fe878 Show Cargo Example 2016-02-26 01:37:00 -06:00
PabstMirror
7fc1c87bc4 Global Ai Set Skill Example 2016-02-26 00:57:18 -06:00
commy2
82086efca0 manual merge 2016-02-10 10:11:33 +01:00
commy2
e422388484 fix waitUntil capitalization 2015-11-30 17:28:01 +01:00
commy2
a9ebcf8543 fix setVariable and getVariable capitalization 2015-11-30 17:27:09 +01:00
commy2
b3950bd7f0 fix forEach capitalization 2015-11-30 17:23:48 +01:00
commy2
a8228f60c2 fix configFile capitalization 2015-11-30 17:23:02 +01:00
commy2
2b05f6f451 fix isNil capitalization 2015-11-30 17:22:16 +01:00
commy2
d9b90258bc fix typeOf capitalization 2015-11-30 17:19:57 +01:00
commy2
34d351c652 fix exitWith capitalization 2015-11-30 17:14:05 +01:00
commy2
0b84bb514b fix Cfg capitalization 2015-11-30 17:09:26 +01:00
commy2
dcf0a68b80 Revert "fix Cfg capitalization"
This reverts commit 43bda9c462.
2015-11-30 17:00:32 +01:00
commy2
43bda9c462 fix Cfg capitalization 2015-11-30 16:52:20 +01:00
commy2
ff4406e411 manual merge, more selectRandom command useage 2015-11-29 16:48:23 +01:00
commy2
e5c4d35969 1.55 use new selectRandom command 2015-11-29 16:33:25 +01:00
jonpas
b345db4ae9 Added Zeus modules for adding Spare Tracks and Wheels 2015-09-27 00:29:19 +02:00
SilentSpike
5112bd9bdf Merge pull request #2163 from acemod/add-objects-to-curator
Add objects to all curators
2015-08-21 13:53:45 +01:00
SilentSpike
05bf239d8e Specify zeus setMedic module conditions further 2015-08-15 21:44:40 +01:00
SilentSpike
c01052e5bf Update ace_zeus function headers 2015-08-15 21:11:49 +01:00
Glowbal
c7f47c0b34 Replaced check for captive module by check for ACE_medical 2015-08-15 20:31:41 +02:00
Glowbal
ed66255b19 Add objects to all curators 2015-08-15 18:39:43 +02:00
Glowbal
0e57d3d97c Added assign medic, medicalfacility and medical vehicle curator modules 2015-08-15 18:25:48 +02:00
Michael Braun
1b488a17b5 Fixed typo that slipped into the code 2015-08-05 08:36:01 +02:00
Michael Braun
1b7f7534da Small correction 2015-08-05 00:16:23 +02:00
Michael Braun
13b7e7ae72 Updated parameterization in Zeus module. 2015-08-05 00:10:54 +02:00
SilentSpike
e147138274 Update setUnconscious module with to be indefinite
The zeus toggle unconscious module was using the default value for minimum unconscious time when it should have been indefinite (to act as a toggle)
2015-07-31 17:32:13 +01:00
SilentSpike
67e5e31394 Change zeus modules to run globally
Zeus modules were only running on the *server* rather than the local machine. This resulted in the variable used to cache the object zeus has its cursor over not existing and therefore the modules didn't work at all.
2015-07-29 12:25:04 +01:00
PabstMirror
e29fb477f9 Merge branch 'master' into fixFrag 2015-07-25 02:38:10 -05:00
SilentSpike
186d4d0583 Fix for #1665 2015-07-20 21:14:30 +01:00
SilentSpike
398f1c768f Fix the module on dedicated servers 2015-06-22 00:17:29 +01:00
PabstMirror
6c7ba7b5ae Zeus module on dedicated server 2015-06-18 22:43:49 -05:00
PabstMirror
375c81d9b0 Connect Zeus module to Frag 2015-06-18 22:13:06 -05:00
SilentSpike
f9d1a39adf Updated edited BI functions with 1.46 changes 2015-06-08 18:18:40 +01:00
SilentSpike
94a6eefa32 using new string macros 2015-06-04 19:33:19 +01:00
SilentSpike
a30f6be713 Better module naming convention 2015-06-01 20:56:56 +01:00
SilentSpike
8fe1a65207 Cleaned up event handler 2015-06-01 20:56:54 +01:00
SilentSpike
bfce854be3 Localise module messages 2015-06-01 20:50:19 +01:00
SilentSpike
4c1641b64a Generalized contextual modules system 2015-06-01 20:44:54 +01:00
SilentSpike
7d71d85ffc Death to tabs 2015-06-01 20:44:53 +01:00
SilentSpike
e27ac53713 Implemented contextual modules 2015-06-01 20:44:51 +01:00
SilentSpike
44ca13fe3a Implemented capture module 2015-06-01 20:36:06 +01:00
SilentSpike
6251248a09 Fixed conditions 2015-06-01 20:36:05 +01:00
SilentSpike
49ef30ca5b Corrected macro 2015-06-01 20:36:05 +01:00
SilentSpike
aad56866ea Forgot my privates 2015-06-01 20:36:04 +01:00
SilentSpike
90033aa591 Updated function headers 2015-06-01 20:36:03 +01:00
SilentSpike
5f1725cf1f Missing setUnconscious parameter 2015-06-01 20:36:02 +01:00
SilentSpike
a4512e4740 Implemented surrender module
Improved knockout module
2015-06-01 20:36:01 +01:00
SilentSpike
3702d0b671 Implemented knockout module 2015-06-01 20:36:00 +01:00
jaynus
c924baefd7 All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
SilentSpike
38abe1dd02 Using inline code instead of holdover function 2015-05-15 21:09:55 +01:00
SilentSpike
9d0af2138c Removed old spawn 2015-05-15 21:03:19 +01:00
SilentSpike
84d06bac34 Another fix for moduleCurator 2015-05-15 20:54:17 +01:00
SilentSpike
60ade8deaa Providing correct parameters 2015-05-15 00:09:03 +01:00
SilentSpike
c458deeae2 End of file newline 2015-05-15 00:02:12 +01:00