* medical_gui italian translations
* csw italian translations
* interact_menu italian translations
* switchunits italian translations
* trenches italian translations
* parachute italian translations
* vehicles italian translations
* viewdistance italian translations
* common italian translations
* magazinerepack italian translations
* vehiclelock italian translations
* overpressure italian translations
* ui italian translations
* medical_treatment italian translations
* medical_treatment german translations
* nametags italian translations
* overheating italian translations
* viewrestriction italian translations
* grenades italian translations
* ai italian translations
* aircraft italian translations
* arsenal italian translations
* arsenal german translations
* hellfire italian translations
* reload italian translations
* nightvision italian translations
* medical_damage italian translations
* towing italian translations
* fortify italian translations
* finger italian translations
* dragging italian translations
* viewports italian translations
* explosives italian translations
* killtracker italian translations
* killtracker german correction
* gforces italian translations
* noradio italian translations
* reloadlaunchers italian translations
* cargo italian translations
* medical_engine italian translations
* field_rations italian translations
* maverick italian translations
* slideshow italian translations
* medical_ai italian translations
* advanced_fatigue italian translations
* marker_flags italian translations
* tagging italian translations
* fastroping italian translations
* markers italian translations
* medical_statemachine italian translations
* microdagr italian translations
* novehicleclanlogo italian translations
* realisticnames italian translations
* irlight italian translations
* laser italian translations
* ballistics italian translations
* interaction italian translations
* medical_status italian translations
* medical_feedback italian translations
* medical italian translations
* map_gestures italian translations
* casings italian translations
* logistics_rope italian translations
* repair italian translations
* fieldmanual italian translations
* refuel italian translations
* refuel german translations
* intelitems italian translations
* gunbag italian translations
* fire italian translations
* cookoff italian translations
* smallarms italian translations
* zeus italian translations
* zeus german translations
* vehicle_damage italian translations
* advanced_ballistics italian translations
* advanced_throwing italian translations
* artillerytables italian translations
* captives italian translations
* chemlights italian translations
* compat_sog italian translations
* compat_rhs_usf3 italian translations
* compat_ws italian translations
* compat_ws german translations
* concertina_wire italian translations
* dogtags italian translations
* dragon italian translations
* fcs italian translations
* flashlights italian translations
* flashsuppressors italian translations
* frag italian translations
* gestures italian translations
* hitreactions italian translations
* hot italian translations
* huntir italian translations
* kestrel4500 italian translations
* laserpointer italian translations
* logistics_uavbattery italian translations
* logistics_wirecutter italian translations
* main italian translations
* map italian translations
* maptools italian translations
* medical_blood italian translations
* missileguidance italian translations
* missionmodules italian translations
* mk6mortar italian translations
* nlaw italian translations
* optionsmenu italian translations
* pylons italian translations
* quickmount italian translations
* rearm italian translations
* respawn italian translations
* sandbag italian translations
* scopes italian translations
* spectator italian translations
* spectator german translations
* tripod italian translations
* volume italian translations
* weaponselect italian translations
* weather italian translations
* winddeflection italian translations
* dagr italian translations
* headless italian translations
* hearing italian translations
* towing italian translations
* yardage450 italian translations
* Grammar Suggestion
* Fix Error from merge conflict resolution
* Added German Translation
* Update addons/medical_treatment/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update addons/medical_treatment/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update stringtable.xml
* Update stringtable.xml
* Update addons/medical_engine/stringtable.xml
Co-authored-by: Jo David <github@jonathandavid.de>
* Update stringtable.xml
* Update stringtable.xml
---------
Co-authored-by: Jo David <github@jonathandavid.de>
* Translations - Add Polish Translations
When merged this pull request will:
**When merged this pull request will:**
- Add missing polish translations
- Fix spelling in existing translations
### IMPORTANT
- [ ] If the contribution affects [the documentation](https://github.com/acemod/ACE3/tree/master/docs), please include your changes in this pull request so the documentation will appear on the [website](https://ace3.acemod.org/).
- [x] [Development Guidelines](https://ace3.acemod.org/wiki/development/) are read, understood and applied.
- [x] Title of this PR uses our standard template `Component - Add|Fix|Improve|Change|Make|Remove {changes}`.
* Update stringtable.xml
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* KoreanTranslation
Someone has returned all the translations in Korean to English. there is no need to return them.
* koreantranslation
* Korean Typo Fix
* Korean Translation
* Update stringtable.xml
* Korean Translation Added
Added Korean translation related to Cargo Refuel
* Merge branch 'master' of https://github.com/Psycool3695/ACE3
* Korean translation Add/Updated
* Update display name in team
* Update display name everywhere
* order
https://youtu.be/VYycQTm2HrM
---------
Co-authored-by: BrettMayson <brett@mayson.io>
* Medical Engine - Unlock when dead
* Update fnc_unloadPersonLocal.sqf
* Update addons/common/functions/fnc_unloadPersonLocal.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* fix actually unloading people to found emptyPos
* handle deleted units
* handle dead units
ref 179957c39d
* vehicle -> objectParent
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Lock seats of unconscious or dead units
* disable pullOutBody if medical is loaded
* fix undefined var and switch to objectParent
---------
Co-authored-by: Salluci <salluci.lovi@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Refactor medical to use hashmaps for wound storage
- We most frequently want to access wounds by body part, so this makes
that a constant time lookup.
- The body part index is no longer stored in every wound since it's
inherent in the wound storage.
- Using body part names as the keys of the hashmap to improve code
clarity (no more magic numbers).
closes#6468
* Add deserilization migration from old wound arrays
Will migrate from old form array wound storage to the new hashmap
strucutre during deserlization. This is relevant for communities piping
medical state out to a database or similar between sessions.
* fix issue with suture stitching
* change version number in comment
---------
Co-authored-by: Salluci <salluci.lovi@gmail.com>
- Add stackable wound handler system for easy 3rd party extensibility and overriding of default wound handler.
- Change mapping from wound type -> damage types, to damage type -> wound types. Improves the semantics and makes configuration easier to reason about.
- Allow damage types to influence wound properties (bleed, size, etc.) with configurable variance parameters.
- Allow configuration of wound type variance per damage type. Enabling more logically driven variance for sensible but still varied end results.
- Improve handling of non-selection-specific damage events. The wound handler now receives all incoming damages and may apply damage to multiple selections (previously only ever one) if the damage type is not configured to be selection specific (with new config property `selectionSpecific`).
- Add debug script for testing explosion damage events at varied ranges.
- Add custom fire wound handler.