Commit Graph

6413 Commits

Author SHA1 Message Date
PabstMirror
7315dd650f Merge branch 'master' into vehDetachLocalfix 2015-10-03 19:44:20 -05:00
PabstMirror
21f35dc7d0 #2664 - Disable loading into locked vehicles. 2015-10-03 19:42:40 -05:00
commy2
f0036fabbb use BIS fnc for time format 2015-10-04 02:15:38 +02:00
commy2
38422e6586 fix missing magazines after certain scenarios 2015-10-04 01:26:38 +02:00
PabstMirror
10950d5fab Merge pull request #2623 from acemod/interactMenuSet
Interact menu settings after init
2015-10-03 12:49:04 -05:00
PabstMirror
12c663978a Merge pull request #2649 from acemod/captiveEvents
Global Event for "CaptiveStatusChange"
2015-10-03 12:47:58 -05:00
PabstMirror
b0b755720c #2672 - Use ACE_gameTime for triage card 2015-10-03 12:28:54 -05:00
gienkov
3d4a37614c Merge remote-tracking branch 'origin/master' into pl-strings 2015-10-03 12:19:48 +02:00
commy2
94eaeb38cc move variable out of params 2015-10-01 21:34:40 +02:00
commy2
7f1f56c121 fix broken time format for rallypoints, fix #2662 2015-10-01 21:28:00 +02:00
commy2
ea01db4030 Merge pull request #2648 from acemod/340goggles
Code cleanup / refactoring Goggles
2015-10-01 16:54:57 +02:00
licht-im-Norden87
66e8914360 Update stringtable.xml 2015-10-01 04:38:21 +02:00
Derek Sauer
f9352de489 Clarified comment slightly. 2015-09-30 20:34:51 -04:00
Derek Sauer
0a788a282e Improved efficiency of wound counting.
Using a switch/case conditional since it offers early termination if a
matching condition is found before all conditions are checked. It also
unnecessary to use a conditional to confirm whether a limb is wounded or
not. Number of Wounds multiplied by Blood loss will return zero for
a fully bandaged body part, not incrementing the wound counter; or it will
return some other number which will increment the wound counter.
2015-09-30 20:27:40 -04:00
licht-im-Norden87
88ee846d7d Update Stringtable, german: "captives" 2015-10-01 01:36:27 +02:00
commy2
1fdedb5785 delay scroll wheel init 2015-09-30 19:29:17 +02:00
Derek Sauer
f69f4066e9 Fix capitalization on forEach and getVariable. 2015-09-30 06:17:54 -04:00
commy2
945ec7a388 more goggles code cleanup 2015-09-30 01:31:45 +02:00
commy2
dc882a3c66 more goggles code cleanup 2015-09-30 01:26:08 +02:00
commy2
c0105bf083 Merge branch 'master' of https://github.com/acemod/ACE3 into 340goggles 2015-09-30 00:28:26 +02:00
commy2
75d1ea7df3 Merge branch 'master' of https://github.com/acemod/ACE3 2015-09-30 00:14:41 +02:00
commy2
9f3615ea06 change function header of removeEventhandler and waitAndExecute to public: yes 2015-09-30 00:14:21 +02:00
commy2
8bbd6b69f0 change function header of removeEventhandler and waitAndExecute to public: yes 2015-09-30 00:12:35 +02:00
commy2
28e0e781f5 Merge pull request #2645 from acemod/340fixopticszeus
fix zeus forced interface broken, fix #2642
2015-09-29 23:04:51 +02:00
Derek Sauer
2824009317 Incorrectly retrieving list of current wounds.
Used the wrong method to retrieve the target's current wounds and was
getting an empty array. This caused bandaging any wound even once to
completely heal the target on the Arma side.
2015-09-29 17:00:49 -04:00
commy2
8d5ce1dbe2 more goggles code cleanup 2015-09-29 22:24:25 +02:00
Derek Sauer
8d05214eb0 Resolve merge conflict from upstream pull. 2015-09-29 16:24:17 -04:00
gienkov
ba42e3e295 pl string for dragging, tactical ladder 2015-09-29 22:12:11 +02:00
commy2
62349f685c more goggles code cleanup 2015-09-29 22:01:40 +02:00
gienkov
d88d2fe578 Merge remote-tracking branch 'origin' into pl-strings 2015-09-29 21:56:29 +02:00
commy2
b7ce315240 more goggles code cleanup 2015-09-29 21:28:57 +02:00
gienkov
251437c415 pl translation 2015-09-29 20:37:30 +02:00
commy2
d1aacf3fef more goggles code cleanup 2015-09-29 19:51:41 +02:00
commy2
53bfcdb61e more goggles code cleanup 2015-09-29 18:51:24 +02:00
PabstMirror
d454271fb9 Give the event the D 2015-09-29 11:40:32 -05:00
PabstMirror
c0b78ecf3a Set Default Channel at mission start 2015-09-29 11:36:30 -05:00
commy2
d051d4c208 more goggles code cleanup 2015-09-29 17:57:09 +02:00
PabstMirror
16b1244b0a Global Event for "CaptiveStatusChange" 2015-09-29 10:17:17 -05:00
commy2
477e9f06b6 more goggles code cleanup 2015-09-29 17:09:23 +02:00
commy2
2731ac360a more goggles code cleanup 2015-09-29 16:56:10 +02:00
commy2
d25d79c485 Goggles Code refactoring initial commit 2015-09-29 16:22:57 +02:00
Derek Sauer
954fad615a Reformatted to follow ACE3 coding guidelines. 2015-09-29 06:36:36 -04:00
Derek Sauer
8619f02538 Take into account wounds that do no cause blood loss. 2015-09-29 06:19:49 -04:00
PabstMirror
6e24d2868c Fix playerChanged event 2015-09-28 22:41:45 -05:00
Derek Sauer
a864a3411c Clarified a comment. 2015-09-28 21:32:04 -04:00
commy2
1ec4556bb8 fix zeus forced interface broken, fix #2642 2015-09-29 02:48:22 +02:00
Derek Sauer
488541bba6 Fix for Arma wounds not being healed with healHitPointAfterAdvBandage. 2015-09-28 20:08:07 -04:00
commy2
19131f001d fix error in handleplayerchanged for tacticl ladder 2015-09-28 21:16:13 +02:00
commy2
bc8cefa5e7 manual merge 2015-09-28 21:06:40 +02:00
commy2
34793ce044 Merge pull request #2635 from acemod/340interactcleanup
Code Cleanup Interaction
2015-09-28 21:04:28 +02:00
commy2
6c968d8bc7 per frame handler for incremental door opening 2015-09-28 20:07:01 +02:00
commy2
443cbf8be3 fix compile error when trying to open a locked door by shortcut 2015-09-28 19:03:37 +02:00
commy2
6f64fcd0fb search for door in geometry lod (lineintersectssurface) 2015-09-28 18:45:10 +02:00
commy2
6289a0cadb Merge pull request #2626 from acemod/340weaponselectcleanup
Code Cleanup WeaponSelect
2015-09-28 18:10:16 +02:00
commy2
5a3a32f236 more interaction cleanup 2015-09-28 18:06:25 +02:00
commy2
9bf7b68d76 fix errors on game start 2015-09-28 17:28:51 +02:00
commy2
5c5a65443b more interaction cleanup 2015-09-28 17:20:56 +02:00
commy2
f48636e633 more interaction cleanup, remove dead code 2015-09-28 17:11:53 +02:00
Glowbal
e1bbc06ef8 Merge pull request #2613 from jonpas/improveSlideshowParams
Improved Slideshow API
2015-09-28 16:38:00 +02:00
jonpas
4521df0a57 Add synchronizedObjects vehicle support to assignObjectsInList with an optional parameter 2015-09-28 16:17:12 +02:00
jonpas
db2572acfd Merge branch 'master' into parseList
Conflicts:
	addons/medical/functions/fnc_moduleAssignMedicalVehicle.sqf
2015-09-28 16:06:32 +02:00
jonpas
e4d8f13c89 Change may to must in slideshow error log 2015-09-28 16:02:18 +02:00
Glowbal
7215dd9082 Merge pull request #2368 from jonpas/removeVignetteAndCleanUI
Removed Vignette and Cleaned up UI component
2015-09-28 15:56:34 +02:00
commy2
9189148b3f more interaction cleanup 2015-09-28 15:37:18 +02:00
Glowbal
74805caa5d Merge pull request #2565 from acemod/medVehAssignFix
assign vehicle module fix for prefilled veh
2015-09-28 15:02:48 +02:00
commy2
4b536425b1 Code Cleanup Interaction 2015-09-28 14:36:51 +02:00
commy2
e9770fcb97 remove obsolete functions 2015-09-27 17:15:59 +02:00
commy2
1613ce3ff6 correct comment 2015-09-27 16:55:43 +02:00
commy2
b6532a05cc new function to select a grenade 2015-09-27 16:47:02 +02:00
commy2
f8819d3ee4 WeaponSelect cleanup 2015-09-27 14:55:36 +02:00
commy2
e3b926296f Merge branch 'master' of https://github.com/acemod/ACE3 into 340weaponselectcleanup 2015-09-27 13:53:00 +02:00
commy2
af24428363 Merge pull request #2607 from acemod/340cleanupBackpacks
Code cleanup Backpacks
2015-09-27 13:50:20 +02:00
commy2
1a5f65ec5a Merge pull request #2625 from acemod/340safetymodecleanup
Code Cleanup SafetyMode, also fixes "cannot load sound .wss" RPT error
2015-09-27 13:50:11 +02:00
commy2
92ae1da660 Merge pull request #2622 from jonpas/aliveCommand
Replaced isAlive function with alive command
2015-09-27 13:49:58 +02:00
commy2
5387700460 Merge pull request #2610 from acemod/340cleanupNoRadio
Code Cleanup NoRadio
2015-09-27 13:49:08 +02:00
commy2
0500d4385d Merge pull request #2611 from acemod/340cleanupHitReactions
Code Cleanup HitReactions
2015-09-27 13:48:57 +02:00
commy2
fbe157614b Merge pull request #2612 from acemod/340cleanupGrenades
Code Cleanup Grenades, fix dedicated server AI thrown flasbangs do nothing
2015-09-27 13:48:46 +02:00
commy2
3211e6432e Merge pull request #2614 from jonpas/loadCargoOptionalHint
Optionalized Cargo Loaded Hint
2015-09-27 13:48:27 +02:00
commy2
a078d73230 Code Cleanup WeaponSelect 2015-09-27 08:51:42 +02:00
commy2
50046decf3 Code Cleanup SafetyMode 2015-09-27 08:28:55 +02:00
PabstMirror
4a935eb129 Remove debug 2015-09-26 22:02:44 -05:00
PabstMirror
174d8ac306 #2486 - Run color setup on settingsInit 2015-09-26 22:02:05 -05:00
jonpas
2ab58ab9ce Replaced common,isAlive function with alive command 2015-09-27 02:23:56 +02:00
jonpas
f35b13bf29 Merge branch 'master' into sittingFramework 2015-09-27 02:16:51 +02:00
jonpas
ae07a71b0d Minimized XEH to ThingX config level 2015-09-27 02:13:32 +02:00
jonpas
cd510c8ff7 Added carrying to chairs 2015-09-27 02:05:38 +02:00
jonpas
85cff04e0c Stored scroll-wheel action ID into already existing player setVariable instead of having 2 2015-09-27 01:37:19 +02:00
jonpas
dbd0beb514 Stored a global variable in player setVariable 2015-09-27 01:31:23 +02:00
jonpas
a7a716ca8d Better sitting framework in terms of interactions 2015-09-27 01:20:40 +02:00
jonpas
e3985dce3e Cleanup sitRotation as it's no longer needed 2015-09-27 00:40:59 +02:00
jonpas
151903ace4 Expanded optional hint to addCargoItem and AddCargoByClass event 2015-09-27 00:31:23 +02:00
jonpas
b345db4ae9 Added Zeus modules for adding Spare Tracks and Wheels 2015-09-27 00:29:19 +02:00
jonpas
30544dc757 Make cargo loaded hint optional, disable it when not loading manually 2015-09-26 23:16:05 +02:00
jonpas
498dddcc26 Used isEqualTo 2015-09-26 23:06:35 +02:00
jonpas
b787286837 Fixed allowed data types 2015-09-26 23:02:18 +02:00
jonpas
4a5d6cade1 Bracket to Brace 2015-09-26 22:54:31 +02:00
jonpas
64d6a172c7 Improved public function parameter handling, Fixed issue with synchronized objects 2015-09-26 22:53:49 +02:00
commy2
cd839a0ddc remove superfluous brackets 2015-09-26 22:42:47 +02:00
commy2
6cc920dc34 Code Cleanup Grenades, fix dedicated server AI thrown flasbangs do nothing 2015-09-26 22:39:12 +02:00
commy2
028aa404e9 change description in function header 2015-09-26 21:27:00 +02:00