* Fix Magazine Repack underwater - fix#5513
Also prevent common goKneeling function underwater
* Fix loading patients underwater - fix#5515
* Fix load object underwater
* Fix take nozzle on jerry can underwater
* Fix refuel underwater conditions further
* Use isTouchingGround, Make refuel semi-compatible
reports false if head is out of the water, we want true even if we are not diving
* Less interact exceptions duplication
* Use animationState to determine if unit is swimming, create common function and use it instead of isTouchingGround
* Fix condition
* Support dragging underwater
No carrying due to animation timing issues and other misc things
* Allow Medical Legs SelfActions underwater
* Fix fixPosition function underwater (use getPosATL instead of getPos)
* Fix fixPosition's slope adjustment for non-gravity objects, Do the same for objects without simulation as well
* Update the Jpn translation
following to official localization.
* Update the Jpn translation
fix for miss translation
* Update the Jpn translation
added more natural words and fix miss translation.
* Update the Jpn translation
fixed for miss translation.
* Update the Jpn translation
just tweaks
* Update the Jpn translation
added to new entry. fixed or tweaked to few entry.
* Update the Jpn translation
added the jpn translation to new entry
* Update the Jpn translation
Added the Jpn translation to new entry.
* Update the Jpn translation
tweak to jpn translation
* Update the Jpn translation
following to official Japanese localization
* Update the Jpn translation
support to new entrys and few fix
* Update the Jpn translation
just tweaks to few entrys
* fix#5390
stringtable optimization
* Dont use the same wort twice - magazinerepack stringtable
* [magazinerepack] get bulletsLeft in last partial mag as optional param
* [magrepack] remove unused entries
* [magrepack] entry is needed for interrupt event
* [magrepack] finish msg
successful -> full mags + left rounds
Interrupted -> full mags + partial mags
* [magrepack] final translation change
* space fix
* Enable majority of actions underwater
* Remove log
* Add logistics_wirecutter support (don't play kneel animations underwater - looks silly)
* Don't perform kneel animations when repairing or medicaling underwater
* Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles)
* Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define
* Remove left-over systemChat
* Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS
* Add files via upload
* Add files via upload
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
* Added Korean translation
japanese translation caused error while translating process, had to remove some duplicated keys in stringtable.xml.
* Fix encoding
* Optimizations with private, params, and isEqualType
* Fixed tab being used instead of space
* Fixed tabs inserted by notepad++
* More usage of new private syntax and params
- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax
* clean up and formatting