Glowbal
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8b3e5ac8e2
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Added hasItems function
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2015-02-22 18:38:06 +01:00 |
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Glowbal
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2b061e8de3
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Added itemConsumed attribute
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2015-02-22 18:34:59 +01:00 |
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Glowbal
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b05e09ccb8
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Added advanced treatment actions
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2015-02-22 18:33:46 +01:00 |
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KoffeinFlummi
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ca930a5717
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Add basic treatments, rename onProgress
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2015-02-22 17:45:46 +01:00 |
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Glowbal
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ab6bc998c2
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Added canAccessMedicalEquipment check
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2015-02-22 15:01:31 +01:00 |
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Glowbal
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7f6a647b4d
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Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite
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2015-02-22 12:26:19 +01:00 |
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Glowbal
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56dad70a9e
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Removed redundant level checks
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2015-02-22 12:26:08 +01:00 |
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Kieran
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c8bf9d2ce1
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Changed 'impacted' to 'crushed'
Changed "Impacted Tissue" to "Crushed tissue", as its a bit more to-the-point (less chance for confusion), and still accurate
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2015-02-22 21:25:28 +10:00 |
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Kieran
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7ea31f8b05
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Added causes to contusions - ace_med_treatment.hpp
Added vehiclecrash and falling to contusion causes.
(As those two situations commonly do result in bruising)
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2015-02-22 21:21:27 +10:00 |
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Glowbal
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9dc33c659d
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Now takes selections into account
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2015-02-22 10:56:46 +01:00 |
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Glowbal
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bdaec01112
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Added medication overdose and wearoff.
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2015-02-22 10:27:57 +01:00 |
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Glowbal
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fa2d0c6b06
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Specified bleeding rate more accurately for subclasses
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2015-02-22 09:40:36 +01:00 |
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Glowbal
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8e539bfb56
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Added ability to use subclasses for injuries.
Allows for usage of minor, medium and large injury variants.
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2015-02-22 09:27:01 +01:00 |
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Glowbal
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e091ba1fd1
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Added hasMedicalEnabled
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2015-02-22 00:49:38 +01:00 |
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Glowbal
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e21046459e
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Fixed location checking in treatment call
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2015-02-22 00:47:14 +01:00 |
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Glowbal
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ab045e49c8
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Fixed incorrect function calls for location
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2015-02-22 00:45:58 +01:00 |
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Glowbal
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1781629c13
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Added isMedic, isMedicalVehicle, isInMedicalFacility and hasTourniquetAppliedTo functions.
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2015-02-22 00:44:11 +01:00 |
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Glowbal
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b9213e8abc
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Added use and has item functions for medical
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2015-02-22 00:34:16 +01:00 |
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Glowbal
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c2b8e9031f
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Increased the type and causes of injuries for advanced medical.
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2015-02-22 00:25:07 +01:00 |
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Glowbal
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73c91af533
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Added separate config parsing for basic and advanced
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2015-02-22 00:24:50 +01:00 |
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Glowbal
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3f12af8b21
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Added onTreatmentCompleted event calls
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2015-02-21 23:17:20 +01:00 |
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Glowbal
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e5941e55fc
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Added reactionToDamage and onTreatmentCompleted event
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2015-02-21 23:14:21 +01:00 |
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Glowbal
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925aa094c7
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Added place in bodybag function
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2015-02-21 21:53:07 +01:00 |
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Glowbal
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46f28763b6
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Added triage card and activity log
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2015-02-21 21:47:10 +01:00 |
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Glowbal
|
0d24ad5c0a
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Removed outdated injury defines file
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2015-02-21 21:33:07 +01:00 |
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Glowbal
|
95ff4b151c
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Added addHeartRateAdjustment function
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2015-02-21 21:32:25 +01:00 |
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Glowbal
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72e2690b81
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Fixed incorrect animation function call
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2015-02-21 21:28:59 +01:00 |
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Glowbal
|
909a87fdd3
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Added tourniquet treatment functions
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2015-02-21 21:26:39 +01:00 |
|
Glowbal
|
308e165cb6
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Fixed headers
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2015-02-21 21:25:37 +01:00 |
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Glowbal
|
ead5f2ee79
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Added new injury and treatment systems for advanced medical
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2015-02-21 21:10:57 +01:00 |
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Glowbal
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b3e7431e67
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Added new treatment framework
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2015-02-21 21:09:57 +01:00 |
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KoffeinFlummi
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3482633fb1
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Basic treatment structure
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2015-02-20 22:04:01 +01:00 |
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KoffeinFlummi
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7e9a02089f
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Merge branch 'medical-visuals' into medical-rewrite
Conflicts:
addons/medical/functions/fnc_handleDamage.sqf
|
2015-02-18 19:26:30 +01:00 |
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KoffeinFlummi
|
3aae72aa70
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Cleanup
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2015-02-18 19:22:35 +01:00 |
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KoffeinFlummi
|
58873e1c97
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Pain Effect
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2015-02-18 19:01:25 +01:00 |
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Glowbal
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cd5b06da78
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Added _returnDamage parameter to damageCaching.
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2015-02-13 23:00:23 +01:00 |
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Glowbal
|
4441b7d0a5
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Added missing include
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2015-02-13 22:58:48 +01:00 |
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Glowbal
|
4896198ec2
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Merge branch 'medical-rewrite' of github.com:KoffeinFlummi/ACE3 into medical-rewrite
Conflicts:
addons/medical/functions/fnc_handleDamage.sqf
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2015-02-13 22:57:43 +01:00 |
|
Glowbal
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5b507ed9f5
|
Combined medium and advanced into one, with options to turn on other features.
Changed wounds for a more diverse variation.
Added handleDamage caching for advanced.
|
2015-02-13 22:55:13 +01:00 |
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KoffeinFlummi
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89a505ea44
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Remove old effects code
|
2015-02-10 23:14:56 +01:00 |
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KoffeinFlummi
|
675b89f360
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Add blinding effect to wakeup
|
2015-02-10 23:14:39 +01:00 |
|
KoffeinFlummi
|
28dbd857c2
|
Fix generic error
|
2015-02-10 23:14:11 +01:00 |
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KoffeinFlummi
|
faa7e1fb63
|
Merge alive and Zeus conditions
|
2015-02-10 23:13:52 +01:00 |
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KoffeinFlummi
|
4ec19429ae
|
Fix initial value of bloodVolume
|
2015-02-10 23:13:14 +01:00 |
|
KoffeinFlummi
|
fe0eac7896
|
First port of AGM's visual loop.
|
2015-02-10 18:17:26 +01:00 |
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KoffeinFlummi
|
fba44f490d
|
First draft of death prevention
|
2015-02-10 13:33:40 +01:00 |
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Glowbal
|
a609d00730
|
Implemented a setDead function. Allows for interception of all kills and using a revive script instead.
Added playInjuredSound for damaged units.
Fixed some mistakes with variable names.
|
2015-02-08 13:18:08 +01:00 |
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Glowbal
|
a3c4c60b7f
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Added possibility to add unconscious conditions.
|
2015-02-08 13:06:44 +01:00 |
|
Glowbal
|
633037c1b4
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Replaced injuredCollection array for separate PFH for each unit.
|
2015-02-08 11:34:20 +01:00 |
|
Glowbal
|
3be442c31a
|
Added initial draft of new player effects handling.
|
2015-02-08 11:24:36 +01:00 |
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