Commit Graph

7922 Commits

Author SHA1 Message Date
jokoho48
3a2963c252 Fixed mission semicolon 2015-08-05 02:09:51 +02:00
Michael Braun
83e13e3cd3 Fixed non-private function and slightly improved performance 2015-08-05 01:53:11 +02:00
jokoho48
24dd320c3c Updated parameterization in Captives module. 2015-08-05 01:15:20 +02:00
jokoho48
469445a030 Updated parameterization in Ballistics module. 2015-08-05 01:14:03 +02:00
jokoho48
57d484d382 Updated parameterization in Backpack module. 2015-08-05 01:12:55 +02:00
jokoho48
3ea545782f Updated parameterization in Attach module. 2015-08-05 00:47:31 +02:00
Michael Braun
77e62946ae Updated parameterization in Interact_menu module. 2015-08-05 00:47:18 +02:00
jokoho48
7a0a1ead6e Updated parameterization in Advanced Ballistics module. 2015-08-05 00:32:48 +02:00
SilentSpike
1b12d37284 Replace spectator respawn changes with a template
Hacking the BI respawn framework to support a spectator setting was intrusive and limiting. Instead of using a setting, I've opted to introduce a new respawn template that can be used within BI's respawn framework. The benefits of this approach are:
- Compatibility isn't a concern, that responsibility is shifted onto mission designers.
- Mission designers can use the functionality of the BI framework alongside the spectator system (combining templates, using different templates for different sides, etc.).
- If a custom respawn framework is used, then this doesn't change anything. Custom frameworks are still fully supported via the public functions provided.
- Remains simple to set up, just requires a description.ext edit
2015-08-04 23:21:10 +01:00
Michael Braun
1b7f7534da Small correction 2015-08-05 00:16:23 +02:00
Michael Braun
95f055f5a4 Small correction 2015-08-05 00:14:50 +02:00
Michael Braun
820d1c50a5 Small correction 2015-08-05 00:13:50 +02:00
Michael Braun
13b7e7ae72 Updated parameterization in Zeus module. 2015-08-05 00:10:54 +02:00
Michael Braun
b1f9e17ab0 Updated parameterization in Weather module. 2015-08-05 00:03:15 +02:00
Michael Braun
f5a497332a Updated parameterization in Winddeflection module. 2015-08-04 23:52:16 +02:00
Michael Braun
d51d87ba2c Updated parameterization in Weaponselect module. 2015-08-04 23:35:47 +02:00
Michael Braun
ade6c99dac Updated parameterization in Viewdistance module. 2015-08-04 23:33:03 +02:00
Michael Braun
84be21c64e Updated parameterization in Vehicle module. 2015-08-04 23:30:51 +02:00
Michael Braun
2423798753 Updated parameterization in Vehiclelock module. 2015-08-04 23:18:29 +02:00
SilentSpike
7e9500f2ca Enable ace_spectator respawn framework integration
Seamlessly integrates the spectator system with the vanilla respawn framework when the onDeath setting is enabled. This commit makes a lot of changes:
- Edit BI functions used by the vanilla respawn framework to enable support for ace_spectator.
- Set spectator state is now tracked using a GVAR for the local player since using a unit won't be reliable all of the time. However unit is still marked for any filtering purposes.
- Instead of NV being used based on the sun to moon transition state by default, that functionality only takes place in the integrated system so that custom frameworks can do what they want.
- Seagull units are hidden when using framework integration since they're spawned by the engine with respawn type 1 and they just hang around undesirably
2015-08-04 22:03:46 +01:00
Glowbal
275b0c4300 Merge branch 'release'
Conflicts:
	README.md
	addons/finger/stringtable.xml
2015-08-04 22:29:05 +02:00
Glowbal
1ba4de7520 Merge pull request #1994 from acemod/improveHeadbugfix
Improve headbugfix
2015-08-04 21:13:03 +02:00
Glowbal
43f8c87387 Merge pull request #1972 from jokoho48/MedicalModelUpdate
Medical Litter model update
2015-08-04 20:06:51 +02:00
ViperMaul
8ac98ed950 Better immersion through using hideUnit 2015-08-04 07:43:42 -07:00
PabstMirror
b3741f4036 Capitalization for macro CBA_fnc_addPerFrameHandler 2015-08-04 02:34:38 -05:00
bux
3281998c44 remove old information center file 2015-08-04 09:11:38 +02:00
bux
ac393ebf2f rename information center 2015-08-04 09:10:08 +02:00
PabstMirror
710135ae3f Opps 2015-08-03 21:49:16 -05:00
PabstMirror
fa49842c53 #1866 - Restore weapon mode after treatment 2015-08-03 19:57:49 -05:00
PabstMirror
d1d9f521fe Merge pull request #1997 from acemod/someCSTRINGS
Switch to some already translated CSTRINGs
2015-08-03 16:27:00 -05:00
PabstMirror
3aa60c70fc Merge pull request #1998 from alganthe/doc_typos
doc pass 9 typos fixed
2015-08-03 16:26:35 -05:00
Josuan Albin
9e91c1e042 doc pass 9 typos fixed
- Did some formatting.
- Fixed some typos
2015-08-03 23:03:22 +02:00
PabstMirror
52130d5a45 Switch to some already translated CSTRINGs 2015-08-03 15:52:35 -05:00
PabstMirror
98649e2bdf Additional output to dumpPerformanceCounters
For `[] call ace_common_fnc_dumpPerformanceCounters`   Requires `#define
ENABLE_PERFORMANCE_COUNTERS`
2015-08-03 13:53:44 -05:00
PabstMirror
e7bf06fea2 Merge pull request #1944 from alganthe/documentation_pass_10
Documentation pass 10
2015-08-03 13:01:58 -05:00
PabstMirror
aeb649624c Merge pull request #1850 from alganthe/documentation_pass_9
Documentation pass 9
2015-08-03 12:25:01 -05:00
SilentSpike
5bfa4e5971 Improve spectator camera vision mode on start
The spectator camera should start in night vision mode if the sun to moon transition state is appropriate
2015-08-03 15:18:09 +01:00
SilentSpike
17e6aca0c8 Fix ace_map changes to compass display object
1. RscDisplayDiary doesn't even have a compass object that needs to be changed
2. The briefing displays (RscDisplayGetReady, RscDisplayClientGetReady, RscDisplayServerGetReady) were all inheriting from base class RscDisplayMainMap and re-defined the compass object subclasses was overriding that subclass inheritance chain (producing missing idc errors in the .rpt).
2015-08-03 13:30:08 +01:00
SilentSpike
f5e7185aec Fix spectator camera exiting mechanism
When using ACE_Player the camera would return to the dead body. It makes sense to simply pass the reset unit by reference to the camera exit code.
2015-08-03 13:04:36 +01:00
SilentSpike
98b088f26f Fix pre-spectator position saving
When staging a spectator (physically applying the spectator state) the unit position is saved for potential later restoration. This shouldn't be done multiple times since the function can be called again to reset staged units.
2015-08-03 00:24:36 +01:00
SilentSpike
b87b4ea16a Improve spectator GUI reopening prevention
Using boolean instead of simply checking for the display. Checking for diplay was unreliable since it can be technically closed while theoretically open during the escape menu and such.
2015-08-03 00:22:50 +01:00
Josuan Albin
b8829fd873 documentation pass 9 2015-08-02 22:55:48 +02:00
PabstMirror
93d2035fed #1984 - Always make sure ACE_MainActions exists
Also add debuging output when adding action with no parent
2015-08-02 15:33:16 -05:00
ViperMaul
59a3e62d69 Attempt to improve the immersion of the magic 2015-08-02 10:44:49 -07:00
PabstMirror
f99e8ba5bc Don't allow forcing the tinnitus effect 2015-08-02 12:30:35 -05:00
PabstMirror
c0fb2e1b65 Add Ear Ringing setting to module (Ref #1981) 2015-08-02 12:15:26 -05:00
SilentSpike
9b764bbba4 Preserve Polish translations from master branch
Since spectator was pushed back to a feature branch from the release branch these translations from a PR were also lost (as the commits were prior to the removal commit) when it was merged after the fact.
2015-08-02 17:27:32 +01:00
SilentSpike
52460182c9 Enable spectator on death system
New spectator on death system should enter spectator mode upon dying and exit upon respawning. Only virtual spectator state is suitable for this system since the body should remain as is.
2015-08-02 16:42:24 +01:00
KoffeinFlummi
261cd42202 Merge branch 'pl-translation-4' of https://github.com/gienkov/ACE3 into polish-merge 2015-08-02 17:14:41 +02:00
KoffeinFlummi
8f848947ac Merge https://github.com/Clon1998/ACE3 into german-merge 2015-08-02 17:11:06 +02:00