commy2
dc882a3c66
more goggles code cleanup
2015-09-30 01:26:08 +02:00
commy2
8d5ce1dbe2
more goggles code cleanup
2015-09-29 22:24:25 +02:00
commy2
62349f685c
more goggles code cleanup
2015-09-29 22:01:40 +02:00
commy2
b7ce315240
more goggles code cleanup
2015-09-29 21:28:57 +02:00
commy2
d1aacf3fef
more goggles code cleanup
2015-09-29 19:51:41 +02:00
commy2
53bfcdb61e
more goggles code cleanup
2015-09-29 18:51:24 +02:00
commy2
d051d4c208
more goggles code cleanup
2015-09-29 17:57:09 +02:00
commy2
477e9f06b6
more goggles code cleanup
2015-09-29 17:09:23 +02:00
commy2
2731ac360a
more goggles code cleanup
2015-09-29 16:56:10 +02:00
PabstMirror
9996aa22ab
Replace googles - isTurnedOut
2015-09-21 15:03:34 -05:00
jokoho48
b7e02da1cc
remove if (!hasInterface) from PFH
...
move ! in ()
2015-09-11 16:58:26 +02:00
jokoho48
defbdf1b1a
fix that HC throw a issue if PPEffect was used/applyed
2015-09-09 17:05:48 +02:00
SilentSpike
397d77e5b5
Remove special goggles treatment of vehicle units
...
The condition to disable the overlay for gunners introduces more problems (and inconsistencies for that matter) than it was worth. Vehicle gunners using camera based weapons should probably consider not wearing a pair of glasses/goggles before doing so.
2015-08-31 15:25:40 +01:00
SilentSpike
543e829278
Fix goggles overlay for FFV seats
...
When aiming down sights, view is considered to be "gunner" and so the overlay would be disabled. Introduces addition canUseWeapon check if view is "gunner" to differentiate FFV seats from regular gunner seats
2015-08-31 14:56:51 +01:00
PabstMirror
b3741f4036
Capitalization for macro CBA_fnc_addPerFrameHandler
2015-08-04 02:34:38 -05:00
PabstMirror
236ae767b5
Goggles - Cache Surface Dust
2015-05-28 00:18:45 -05:00
jaynus
c924baefd7
All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
2015-05-21 09:42:44 -07:00
PabstMirror
caef5c105f
More Privates
2015-04-17 22:40:37 -05:00
Tenga
c8cff6e91c
- Added isFeatureCameraActive to ace_common
...
- ace_goggles_fnc_externalCamera now checks for cameras made by a BI feature
2015-04-10 21:48:24 +02:00
Tenga
eec5f458db
Count the commander camera as a 3rd person camera
2015-04-10 20:05:33 +02:00
jaynus
1bb6be5654
Cleaning up of all tabs in source code files.
2015-04-06 09:22:43 -07:00
Nicolás Badano
18fa6f9850
Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into aceSettings
2015-02-03 17:48:24 -03:00
Garth L-H de Wet
7acd7854b7
Updated headers of the goggles to be as required.
2015-02-02 11:04:53 +02:00
Nicolás Badano
96b7c0d30c
ACE_Settings: replace all ACE_Options
2015-01-30 19:19:45 -03:00
PabstMirror
c07120c439
Fix Googles Macros
2015-01-25 00:55:35 -06:00
PabstMirror
8a27a49d31
#84 - goggles option error
2015-01-22 16:58:11 -06:00
PabstMirror
cb561a2d93
Convert Old Ace_Options
2015-01-21 18:19:10 -06:00
Garth L-H de Wet
2fe155f990
Converted a couple PFHs to use the waitAndExecute function as that is what they were doing.
...
Fixed a couple bugs.
2015-01-19 10:34:49 +02:00
Garth L-H de Wet
ef19ffad0c
Glasses conditions are local to each unit. No longer global scope on each client.
2015-01-19 01:38:54 +02:00
Garth L-H de Wet
b499cc9a1d
Rain effect is working as expected.
2015-01-19 01:12:45 +02:00
Garth L-H de Wet
10cdbeb4dd
Made the glasses effects slowly fade (not completely away) over 30 seconds.
2015-01-19 01:04:32 +02:00
Garth L-H de Wet
49e19610c2
Removed a bunch of spawns and used PFH's in their place.
2015-01-19 00:57:39 +02:00
Garth L-H de Wet
fc18cb443f
Converted Goggles to use ACE/CBA macros.
2015-01-18 23:50:45 +02:00
Garth L-H de Wet
0f04d0dfb1
Moved goggles to addons folder and renamed all occurances of AGM to ACE.
2015-01-18 21:43:51 +02:00