Commit Graph

112 Commits

Author SHA1 Message Date
PabstMirror
7bc6fdfa66
Cleanup - Trim all trailing whitespace (#8651) 2021-10-30 16:42:03 -05:00
PabstMirror
8cdf0b2c68
Revert "Common - Fix calling getVar on null object in canInteractWith (#8532)" (#8564)
This reverts commit a0e9f6015b.
2021-10-19 13:17:59 -05:00
PabstMirror
a0e9f6015b
Common - Fix calling getVar on null object in canInteractWith (#8532)
* Common - Fix calling getVar on null object in `canInteractWith`

* why was this added dedman?
2021-10-16 17:15:37 -05:00
PabstMirror
efe09682cc
Add SQFC support (#8235)
* sqfc

compile_script
cba 3.15.5 and update make.py

* \n

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update make.py

Co-authored-by: jonpas <jonpas33@gmail.com>
2021-09-03 19:08:34 -05:00
Kyle Mckay
56123591a0
Update contribution documents (#8382)
* Update code guidelines for script_component

* Update contributing documents for pull requests

- Reflect true attribution practices
- Reflect true merge process (this changed a long time ago)

* Remove listed maintainer from component readmes

We have almost never used these and serve as a source of confusion for
new contributors.
2021-08-16 20:17:56 +01:00
Taha
ddbc0221f6 Turkish Traslations (#7390) 2020-01-05 18:37:48 +01:00
EckoMoire
f98aee7a98 Portugues Language Updated 2019-09-14 15:36:28 -03:00
Bosenator
15fe3c0a18 display inventory weight in stream friendly UI mode 2019-08-14 09:47:24 +01:00
commy2
8a867cc997 shorten transition 'run lowered rifle' -> 'jump with rifle' (#7078)
* shorten transition 'run lowered rifle' -> 'jump with rifle'

* jump instead of vault while spriting with weapon lowered

* format the configs
2019-06-28 12:11:00 -05:00
Filip Maciejewski
5e07d894f8 Remove BOM from stringtables 2018-10-07 11:30:15 +02:00
Dedmen Miller
e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00
classic
2cd4615d5d Update Japanese translations (#6340)
* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation
2018-05-11 08:39:32 -05:00
PabstMirror
c2d6fa53d4
Remove enum warnings (#5931) 2017-12-19 12:13:38 -06:00
commy2
0eccca6174 display carried weight in SI and imperial (#5918) 2017-12-16 04:50:17 +01:00
PabstMirror
61c99cb5d8
Attempt to make enum errors more clear (#5876)
* Add note to enum script error

* Bump Arma/CBA versions

* req 1.78
2017-12-08 21:39:35 -06:00
jonpas
534898a680
Remove dash from Arsenal category name (#5874) 2017-12-08 16:01:58 +01:00
Josuan Albin
2bde515aaa Add ACE_Arsenal (#5734)
* Add CBA setting for modIcons

* Add CBA settings for camera control

* Merge the 2 inverted settings into one

There's no man crazy enough to need one inverted and the other normal

* Add back missing newline

* Change rscCommon, don't redefine base classes

* Change anim to "civil" when not in a weapon or special tab

* Fix current handgun ending up in launchers tab and vice versa

* Change back virtualItems first index to primary secondary handgun

* Add ace_arsenal_hide config check and config entry

* Add dogtags handling in postInit

* Add CBA setting for fontHeight for left and right panel

* magazineGroups

* Add base layout for loadouts GUI

* Prepare the SQF base for the loadouts display

* Continue laying the base for the SQF of the loadouts display

* Add CBA settings for the loadouts display

* Implement button logic for loadouts display

* Finish button logic, start adding filling and button funcs

* Add editBox for loadout names

* Add loadout saving and deleting

* Add loadouts loading

* Add select current after list is refreshed after saving

* Redo button layout, Add rename button, Add messages

* Add double click loading

* Fix loadout deleting not triggering curSel change

* Keep cursor at same index when deleting loadouts

Woops

* Reload pictures when saving over old loadout

* Fix loadout save not updating the pictures properly (again)

* Add close button for loadouts dialog

* Fix weight not updating when using arrows to add / remove items

* Make the arsenal layout a bit prettier

* Start adding non available items and missing mods for loadouts

* Remove useless lines in fillLoadouts

* Move buttonHide above panel fill in loadoutsClose

* Change the way weapons are checked in fillLoadoutsList

* Add weapon in container support for fillLoadoutsList

* Add mag in container check for fillLoadoutsList

* Add item check for containers in fillLoadoutsList

* Fix item duplication when loadout loadouts

* Switch anim to civil for the rest of the tabs that need it

* Make extra sure item duplication won't happen

* Fix right panel hiding issues

* Fix remove all button, use QGVAR for EHs names, add isMP check to share tab

* Fix initBox erroring out if the object is null

* Move loadout checking to it's own func

* Force panel reload every time loadoutList change

I'm forced to do this, I can't save arrays in listnboxes

* Change how loadouts are retrived from the listnbox

* Fix save overwriting existing loadout not updating right row

* Fix indentation in buttonLoadoutsSave

* Fix reserved var error

* Fix fillLoadoutlist tab check

* Fix accessories in containers not being checked properly via verifyLoadout

* Fix binos not being detected properly by verifyLoadout

* Fix pre-filled backpacks not behaving properly

* Add mine detector check in configScan and onArsenalOpen

* Add extra traces

* Add mine detector check in non cached part of addVirtualItems

* Move right panel greying to it's own func

* Fix right panel listnbox for items with mass under 1

* Redo unique items sorting in onArsenalOpen

* Add loadoutSaved EH, handle empty name box for loadout saving

* Reapply inisgnia after loadout is loaded

* Change LoadoutSaved to loadoutSaved

* Rename savedLoadout to onLoadoutSave

* Change buttonLoadoutsSave layout to prepare base weapon saving

* Save base class for weapons when saving loadouts

* Remove unused profiling code related code

* Add not implemented warning messages for export and import

* Fix error when saving with a container or weapon slot being empty

* Remove dogtags from loadout upon loadout saving

* Change how misc item mass is retrieved

* Remove vanilla "NoVoice" from voices to avoid an error related to it

* Use tolower for currentData and itemsToCheck in fillLeftPanel

Avoid camelCase issues with the commands that don't fucking respect it.

* Remove redundant check in postInit

* Fix sharedLoadouts condition in onArsenalOpen, Fix save button logic

* Prepare sharedLoadouts addition

* Add loadout sharing

* Add proper saving and loading for shared loadouts

* Change loadout deleted / unshared EH name, add said EH to unsharing

* Remove shared loadouts from disconnected players

* Fix error in buttonLoadoutsSave, add row when other share a loadout

* Change sharedLoadouts tab curSel selection to lnbData instead of lnbText

* Add data when adding a new row via CBA EH

* Remove mode, add arg to openBox to have arsenal prefilled

* Cleanup buttonClearAll code

* Fix itemInfo behavior when switching between items that don't have logos

Fix #23

* Add copy paste and arrow key support for searchbars

Close #22

* Add back newline at EOF for onKeyDown

* Change default camera setting from non inverted to inverted

* Fix import and export "not implemented" message

* Rename share button to Unshare when loadout selected is shared

* Improve missing items logging, cache verifyLoadout check

* Remove unused var

* Add full 3DEN support

* Remove 3DEN sphere and grid, set helper center dir properly

* Change 3DEN lightsource intensity

* Save 3DEN inventory properly

* Rewrite onArsenalClose 3DEN comment

* Fix sharedLoadouts check

* Add 3DEN support for defaultTab

* Add new event for 3rd parties in buttonCargo

* Move weight update to updateRightPanel for buttonCargo and selChangedListnBox

* Fix defaultLoadout save button

* Remove unallowed command

* Fix arsenal messages not working in 3DEN

* Add export current loadout, Add export defaultLoadoutsList

Signed-off-by: Josuan Albin <josuanalbin@outlook.fr>

* Add import button functionality

* Change export / import messages

* Change message to use scheduled only

* Attempt to sanitize data in import func

* Add a 3DEN attribute to save defaultLoadoutsList, fix shared loadout check

* Replace 2 last traces in verifyLoadout

* Change defaultLoadoutsList export format and add a 3DEN check for it's default value

* Fix original array being modified in fillLoadoutsList

* Improve shared loadout check

* Fix removeVirtualItems not removing Accs, nil virtualItems var in removeBox

* Add zeus support for arsenal rewrite, fix openBox camera check

* Add isPlayer check to arsenal rewrite part of bi module

Arsenal rewrite does not seem to work on remote players, welp, I tried at least

* Fix shared loadouts loadout index being null

Forgot to change that one getVar

* Hide shared column if sharing is disabled on My loadouts tab

* Remove trace from loadoutsLoad, add trace to shared and unshared EHs

* Fix postInit trace

* Fix sharing EHs being broken, remove traces in them, prevent possible issue

yeah, _x params doesn't work there :p

* Fix fillLoadoutsList error

* Start translating and code reviewing

* Add editing vehicle crew loadout support for arsenal

* Move left panel filling above 3DEN handling to avoid float crew members

* Fix onArsenalClose EOF, add header for it

* Move onButton EHs to config, remove placeholder stats func

* Add headers for onLoadouts funcs and verifyLoadout

* Clean up buttonClearAll

* Fix assigned items not being added properly to currentItems on loadout load

* Add more function headers

* Make rename work in default loadouts tab in 3DEN

* Add more functions headers, continue code review

* Add more functions headers, finish code review

* Fix loadout saving to profile from an other tab than my loadouts

* Fix loadout saving even more

* Attempt to fix loadouts handling

From totally broken to somewhat usable.

* Even more fixing

* Add back onLoadoutSave EH

* Add back author message in loadoutSave

* Add back EOF newline

* Add back loadout caching

* Remove unique items from saved and loaded loadouts

* Add unique item support for the remaining container tabs

* Fix mag check for magazine type in container

* Add support for CfgVehicles and CfgGlasses in miscItems

* Add button highlighting for loadouts display, fix mag put and throw check

* Change shared column to show a proper icon

* Revert "Move onButton EHs to config, remove placeholder stats func"

This reverts commit 1be5d92426.

* Add back EOL newline in prep, remove stats placeholder again

* Add part of the german translation

* Add more translations, change how shared button text is managed

* Add scheduled check in openBox to avoid issues with people using addaction

Because you know they will.

* Add translations for import and export messages

* Fix comms tab defaulting to empty

* Align buttons perfectly for loadouts display, translation for delete action

* Add loadout saved translations

* Add load and rename messages translations

* localized interaction name in initBox

* Fix issue when admins deleted a loadout didn't change the icon status for authors

* Fix loadout import, update unique items list after import / loadout load

* Beautify UI a bit

* Add setting to toggle missing / unavailable items RPT logging

* Add settings strings

* Increase button size for main display

* Change DLC logo side in infoBox

* Change loadouts display buttons spacing, change deleteLoadout button active color

* Remove camera rotation limit

* Add polish translation

* German translation by @bux

* Order

* Fix typo in buttonExport, add credits in handleMouse

* Fix right panel item count not updating properly in certain scenarios

* Add loadoutName check when importing default loadouts, change assignedItems check

* Improve onSelChangedRight, fix typos in onSelChangedLeft and handleSearchbar

* Fix syntax check in removeVirtualItems count

* Shorten onSelChangedRightListnbox by improving current tab check

* Improve fillLeftPanel weapon tab filling

* Move lnbSetPicture occurences for the loadouts display to a define

* scan config opti

* Fix RPT logging check in fillLoadoutsList, use picture macro for shared tab

* Fix sharing and RPT logging settings having the same var

* Add newline at EOF for funcs that are missing it

* Move GVAR(sharedLoadoutsVars) to sharedLoadoutsNamespace

* newline eof

commy contributed too!

* Fix delete button not working as intended in public tab

* Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig

* Revert "Replace bis_fnc_baseWeapon with CBA equivalent everywhere outisde of scanConfig"

This reverts commit 496e6f8223.

* Add new Cfg entry for handling unique items saving, add entry to chemlight shields

* Fix currentMag tab not detecting current mag properly (still experimental)

* Improve left and right filled EHs, add "Dog Tags:" for dogtag uniques

* Change how the right panel first update works

* Fix updateRightPanel very obscure bug and header typo

* Move postInit EHs for medical and dogtags to their respective postInit

* Fix medical postInit typo

* Add currentMag tabs for primary and secondary muzzles properly

* Fix container compatible mags tab not showing anything

* Replace an inline if to select in fillRightPanel

* Attempt to fix accs recognition when switching weapons

* Improve currentMag2 tab show / hide logic

Secondary and handguns can't have a secondary mauzzle

* Add strings for currentMag and currentMag2 tabs

* Readd strings that tabler accidentally removed

* Make sorting for the right panel stay the same when switching items / tabs

* Replace bis_fnc_addWeapon by the addWeapon command

bis_fnc_addWeapon failed when a weapon with the same classname was in one of the player's containers
Add mag for primary muzzle after the weapon is added, is possibly replaced by current mag(s) saved in curentItems

* Replace BIS_fnc_overviewAuthor in itemInfo

It works better

* Display itemInfo box properly for currentMag1 and 2 tabs

* Don't reset arsenal vision mode after quitting arsenal

* Improve showItem

* Remove trace from showItem

* Move getWeight and weight string from movement to common

* Fix typos in addVirtualItems

* Comment back compile cache for common

(Not yet for arsenal, not until it's validated for a merge)

* Replace secondaryMuzzleMag tab icon by @Max255PL 's

* Update @Max255PL 's icon

* Add missing author strings

* Add debug trace for a specific issue

* Add more traces in loadoutsSave

* Fix bug in loadoutsSave, remove debug traces

* Fix typo in loadoutsSave

* Fix uniqueBase cfg check for all cases in loadoutsSave

* Improve whitelisting for current weapon accs and mags

* Update CBA settings strings, change RPT logging to be turned off by default

* Update polish translation by @max255PL

* Fix saving loadouts when no loadout has ever been saved

* Make loadout screen lighter

* Save camera position and view mode for ace arsenal

* Improve loadouts screen presentation

* Improve loadouts screen readability

* Improve camera angle in loadout screen

* Improve loadout renaming, Fix bug linked to renaming

* Fix wrong loadout being used while renaming and color not being reapplied

* Fix other possible issue with renaming

* Change missing items color to be more colorblind friendly

* Fix typo and improve return check in getWeight

* Disable debug and re-enable compile cache for common and arsenal

* Remove uneccessary newline in arsenal's script_component.hpp
2017-12-07 08:48:10 +01:00
PabstMirror
d357395b4b
Minor fixes for 1.78 RC (#5825) 2017-11-30 10:29:35 -06:00
PabstMirror
a3160d0d31 Movement - Fix climbing when over water 2017-11-20 19:00:21 -06:00
Dedmen Miller
bacb7d069b Don't recompile XEH EH's before every call (#5728)
* Fix medical respawn/init

* Medical use CBA addClassEH

* Movement inventoryDisplayLoad

* Medical handleRespawn header typo

* Parachute handleRespawn

* Rearm and parachute handleRespawn

* concertina_wire handleInit

* Fix header

* use XEH function instead of config

* use XEH function instead of config

* remove unneeded init eh
2017-11-07 15:21:58 -06:00
KoffeinFlummi
32b2d99887 Merge remote-tracking branch 'sbng/master' 2017-09-27 18:57:24 +02:00
sbng-PAPA
37dcb562a7 korean translation for 3.10 2017-09-26 00:54:27 +09:00
jonpas
5cf7569711 Correct new Chinese stringtable identifiers (#5334) 2017-07-08 09:48:39 -05:00
GodofMonkeys
60131ee589 Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
2017-06-22 16:46:00 +02:00
Phyma
ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00
PabstMirror
1208e441ac Fix unarmed sprint->prone + minor perf improvments (#4887) 2017-03-15 10:12:07 -05:00
NorXAengell
1be278fbda French translation to "Advanced throwing" and "Advanced fatigue" (#4415)
* French translation of "Advanced fatigue" and "Advanced throwing"

Full translation of "Advanced fatigue" and "Advanced throwing".

* New batch of translation/correction
2017-02-11 15:16:56 -06:00
jtj5283449
d4855a7ff3 Korean Translation v1.0 (#4794)
* Add files via upload

* Add files via upload

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

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* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

* Added Korean translation

japanese translation caused error while translating process, had to remove some duplicated keys in stringtable.xml.

* Fix encoding
2017-01-02 17:52:01 -06:00
PabstMirror
a3c50a6c76 Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
commy2
05d30c5573 convert log macros to cba versions (#4282)
* convert log macros to cba versions

* Add changes to AB

* remove obsolete macro
2016-10-02 12:55:31 +02:00
classicarma
6f0c860aab translate movement 2016-09-28 01:16:50 +09:00
commy2
89ecc81111 convert common events to CBA playerEvents 2016-06-22 01:39:20 +02:00
BaerMitUmlaut
88b58216ee Added beautified component names 2016-06-20 11:44:36 +02:00
commy2
c481ddedaf add 'name' to components 2016-06-19 09:38:39 +02:00
PabstMirror
8aa5e53bdd movement - Handle objNull in virtualMass 2016-06-12 02:01:49 -05:00
PabstMirror
e8f7f6ea24 virtualMass - Fix div0 error when playing as rabbit 2016-06-09 20:30:45 -05:00
Glowbal
8c9b31b1c7 Merge pull request #3815 from acemod/cbaEventSystem
Deprecate ACE events framework
2016-06-09 14:20:26 +02:00
commy2
e776306295 Merge pull request #3876 from acemod/cleanupMovement
Cleanup movement and improve debugging
2016-06-05 12:57:34 +02:00
jonpas
2cc1252f81 Remove unused CfgInventoryGlobalVariable in movement and improve debugging 2016-06-05 12:45:53 +02:00
SilentSpike
9e4fd77745 Update common event names to meet new standard 2016-06-03 22:39:43 +01:00
PabstMirror
d7f9c52c2f Merge branch 'master' into cbaEventSystem 2016-06-02 19:29:30 -05:00
jonpas
95573ee711 Stringtable URL (#3855)
* Move url into stringtable to display it properly, Add some missing author and url entries

* Fix main

* Remove duplicate author
2016-06-01 23:45:51 +02:00
jonpas
1354826d56 Put semi-colon to the correct place 2016-06-01 14:11:32 +02:00
jonpas
1331265e65 Move url into a macro 2016-06-01 13:49:10 +02:00
jonpas
6730d016c2 Convert CfgPatches to new Eden format and CBA 2.4.1 compatibility 2016-06-01 13:27:02 +02:00
SilentSpike
c4b75160a4 Run event renaming script 2016-05-24 14:13:11 +01:00
SilentSpike
108ff4f644 Replace ACE event system calls with CBA counterparts
Regex used:

\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent

E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event

E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
commy2
f738b17db7 show virtual load in inventory menu 2016-05-10 22:32:40 +02:00
commy2
736807f994 fix typo, make variable global 2016-05-03 18:16:39 +02:00
commy2
8585ea5688 add framework to add virtual mass to containers 2016-05-03 18:12:47 +02:00