commy2
d842e0ad58
Map - Fix effects breaking mid mission ( #6566 )
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* fix map effects breaking mid mission
* avoid magic numbers
* params a function
* XEH DisplayLoad instead of dummy display
* formatting, parentheses
* fix a thing
* skip effects in briefing
2018-10-21 17:01:18 -05:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
mharis001
803d497d8a
Improve checking of unit items ( #6350 )
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* Add uniqueItems function
* Optimize dogtag children actions function
* Optimize getDetonators item search
* Store CfgWeapons lookup in getDetonators
* Update items to use new function
* Update items to use new function 2
* More optimization of uniqueItems function
* Update items to use new function 3
2018-09-17 14:03:28 -05:00
Dystopian
4e0df9b90e
Minor fixes ( #6465 )
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* Fix example in ace_map_fnc_simulateMapLight
* Make fnc_addActionToObject public
* Repair - Delete unnecessary condition
2018-07-27 12:24:56 -05:00
PabstMirror
ab23f4e4dc
Map - Fix ambient light effect flicking ( #6313 )
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* Map - Fix ambient light effect flicking
* Remove format
* formating
2018-04-28 17:23:59 -05:00
PabstMirror
a00457ccff
Map - Don't move map when player is dead ( #5843 )
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Close #5830
2017-12-02 11:57:36 -06:00
PabstMirror
cd30b09b4f
Convert ACE_settings to CBA_settings ( #4895 )
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* Convert ACE_settings to CBA_settings
* Run Modules Globaly, BWC for SetSetting
* Add support for string settings
* ACE_ServerSettings warning
* Add handler for global setting being changed
* Add deprecated and replaced not to Settings Framework doc
* Remove options menu UI, Move Debug and HeadBug Fix to Options in Pause Menu
* Change modules scope to 1
* Disable debug
2017-11-11 20:21:55 +01:00
PabstMirror
e7ebbd5750
Customized map lighting for vehicle interiors ( #5401 )
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* Customized map lighting for vehicle interiors
* Tabs for cases
* Add wiki for new configs
* V
2017-08-22 13:13:03 -05:00
Phyma
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
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* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
PabstMirror
bfd3695868
SQF Lint Cleanup Pass ( #5157 )
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* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
2017-05-14 14:48:05 -05:00
commy2
05d30c5573
convert log macros to cba versions ( #4282 )
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* convert log macros to cba versions
* Add changes to AB
* remove obsolete macro
2016-10-02 12:55:31 +02:00
PabstMirror
fd6bd7f794
Merge branch 'flashlight_housekeeping' of https://github.com/voiperr/ACE3 into voiperr-flashlight_housekeeping
2016-08-25 15:50:11 -05:00
freghar
9fa247398f
add BlueForceTracking filtering via an object variable ( #4196 )
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There's no good workaround for this:
* creating a dummy unit on [0,0,0] and making it leader prevents
grp members from entering vehicles
* joining group of a different side prevents grp members from seeing
blueforce tracking markers of their original side
Usage (_obj can be group or unit, depending on BFT_ShowPlayerNames):
_obj setVariable ["ACE_map_hideBlueForceMarker", true];
The inverse, hiding of markers of other groups/units for a particular
player, can be already done by 'ace_map_BFT_Enabled = false' locally,
as the Update function checks for it every time.
Signed-off-by: freghar <freghcz@gmail.com>
2016-08-16 19:28:21 -05:00
Ozan Eğitmen
8f80cd59c8
Use GVAR where applicable
2016-07-20 07:15:18 +03:00
jonpas
03e923aa68
Cleanup Function Headers titles
2016-06-18 11:50:41 +02:00
voiper
d5b3b03c1c
Make flashlight on/off + glow a PVAR.
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Clean up all privates.
Change glow proxies to not inherit from chemlight_base, to avoid ammo detection issues.
Make handleDisconnect glow deletion dedi server compatible (was only listen server compatible).
Clean up determineMapLight: faster when no chemlights nearby, a tad slower when chemlights nearby, however sources the colour settings directly from the chemlight's config.
2016-06-17 17:18:06 -07:00
voiper
a20629066a
Further cleanup. Checked some privates.
2016-06-15 16:27:46 -07:00
voiper
2158d39e8a
Used QPATHTOF. Reverted config names.
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Optimised fnc_getUnitFlashlights.
2016-06-15 14:58:07 -07:00
voiper
01c335d13a
More cleanup + a bug fix.
2016-06-13 19:23:14 -07:00
voiper
69c3dd5cfb
Remove extra bracket.
2016-06-13 18:42:45 -07:00
voiper
f3fc99f3b8
Housekeeping of ace_flashlights and ace_map.
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ace_map now handles flashlights independently of ace_flashlights.
ace_map searches for flashlight beam textures directly from weapon configs.
ace_map has acc_flashlight config (so vanilla ace_map will have at least one flashlight to use).
2016-06-12 15:31:11 -07:00
commy2
7512c4e52e
manual merge
2016-05-30 21:14:34 +02:00
voiperr
52ea640c4b
ace_map: More realistic flashlight glow + minor fix ( #3824 )
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* -Converted flashlight glow object to chemlight type (emits light without sprite)
-Fixed issue where glow object was being deleted without being first detached
* Cleanup of temp classes.
* Spaces before and after =
* Moved effects into Effects.hpp.
2016-05-27 19:16:15 +02:00
commy2
da70854568
manual merge
2016-05-18 11:48:27 +02:00
BaerMitUmlaut
7fcbe93b71
Cleaned up excessive whitespace
2016-05-03 02:32:44 +02:00
commy2
467075ad67
replace timePFH with CBA_missionTime
2016-03-02 11:01:39 +01:00
looterz
b86e5d8ad6
Fixes player markers not showing up correctly when BFT_ShowPlayerNames is enabled in multiplayer
2016-03-01 18:23:33 -06:00
looterz
859a4321c6
Actually, nevermind that last commit
2016-02-25 09:03:30 -06:00
looterz
e6314eb114
Wrapped _groupsToDrawMarkers filtering with a condition check
2016-02-25 09:00:47 -06:00
looterz
b354fed39a
Moved _playersToDrawMarkers into BFT_ShowPlayerNames code region
2016-02-25 08:35:33 -06:00
looterz
00f06f81d1
Added Show Player Names option to Blue Force Tracking Module
2016-02-25 07:57:32 -06:00
commy2
0a9048815b
simlify some select CODE statements
2016-02-06 14:59:31 +01:00
commy2
41e39c9c3a
replace more filter with select
2016-02-06 11:58:31 +01:00
freghar
a383da5b2d
fix inverted isTurnedOut for map lighting
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According to the comment, the idea is to provide unobscured map when
inside an enclosed vehicle (!isTurnedOut).
Signed-off-by: freghar <freghcz@gmail.com>
2015-12-20 11:53:08 +01:00
PabstMirror
7981faad64
private -> local
2015-11-23 17:47:58 -06:00
PabstMirror
e72c1d874a
Merge branch 'master' into fixFlashlightPrivates
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Conflicts:
addons/map/functions/fnc_determineMapLight.sqf
2015-11-10 21:21:06 -06:00
VKing
069169cc72
Changed ACE_time back to time in comments where appropriate
2015-10-21 22:52:21 +02:00
PabstMirror
acc3504d7b
Merge branch 'master' into fixFlashlightPrivates
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Conflicts:
addons/map/stringtable.xml
2015-10-19 13:59:15 -05:00
Glowbal
843eb16837
Merge pull request #2650 from acemod/setDefaultChannel
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Set Default Channel at mission start
2015-10-18 12:28:13 +02:00
PabstMirror
da2d140a39
Cleanup unnecessary statement
2015-10-17 14:30:59 -05:00
PabstMirror
6ffde8150f
Simplify Map Light Interactions
2015-10-14 14:36:40 -05:00
jokoho48
2dcdd224bd
fix privates in Map module
2015-10-14 19:56:54 +02:00
PabstMirror
5d76395914
#2734 - Map effects / flashlights for TrippleHead
2015-10-12 11:27:38 -05:00
PabstMirror
c0b78ecf3a
Set Default Channel at mission start
2015-09-29 11:36:30 -05:00
PabstMirror
97921aa665
#2503 - run BFT module on server
2015-09-18 12:18:43 -05:00
Glowbal
7e5ab07e32
Merge pull request #2387 from acemod/FixHCPPE
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Fix that PPEffects Throw a error on HC
2015-09-15 21:04:37 +02:00
jokoho48
b7e02da1cc
remove if (!hasInterface) from PFH
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move ! in ()
2015-09-11 16:58:26 +02:00
Michael Braun
a5fb09a7e1
Merge branch 'master' of https://github.com/acemod/ACE3 into feature/switchToLogMacros
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Conflicts:
addons/repair/functions/fnc_moduleRepairSettings.sqf
2015-09-09 02:55:12 +02:00
commy2
07ab7d1c35
correct comment
2015-09-02 02:00:53 +02:00
commy2
29efc13556
hide clock, use eventhandler
2015-09-02 01:59:07 +02:00