jonpas
4ff01967b6
Add Feature Camera Player EH and Handling ( #6573 )
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* Switch to CBA Feature Camera handling
* Register ACE3's Feature Cameras
* Backwards compatiblity for old ace event
* Require CBA 3.9
2018-10-12 14:59:40 +02:00
mharis001
803d497d8a
Improve checking of unit items ( #6350 )
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* Add uniqueItems function
* Optimize dogtag children actions function
* Optimize getDetonators item search
* Store CfgWeapons lookup in getDetonators
* Update items to use new function
* Update items to use new function 2
* More optimization of uniqueItems function
* Update items to use new function 3
2018-09-17 14:03:28 -05:00
Glowbal
e8f00fbe7c
Merge remote-tracking branch 'origin/master' into medical-rewrite
2018-07-18 20:42:41 +02:00
commy2
1835ccebb8
Fix empty return value of getUnitTrait ( #6160 )
2018-02-21 11:05:17 +01:00
commy2
32755e4e91
forget only different side
2018-01-02 16:26:13 +01:00
commy2
13e52b4410
make setHidden use forgetTarget
2017-12-29 02:48:20 +01:00
commy2
4db844e596
merge
2017-12-23 01:47:43 +01:00
PabstMirror
c2d6fa53d4
Remove enum warnings ( #5931 )
2017-12-19 12:13:38 -06:00
PabstMirror
be67cf0737
Transfer old client settings to CBA ( #5882 )
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* Transfer old client settings to CBA
* Remove cleanup code
2017-12-10 12:13:17 -06:00
PabstMirror
61c99cb5d8
Attempt to make enum errors more clear ( #5876 )
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* Add note to enum script error
* Bump Arma/CBA versions
* req 1.78
2017-12-08 21:39:35 -06:00
PabstMirror
6a6b03eb57
Fix undefined var
2017-12-07 12:45:59 -06:00
commy2
2ca398ea71
Merge branch 'master' into avoid-setCaptive
2017-12-07 19:11:09 +01:00
Dystopian
36b61fdb6e
Block adv. throwing when player is busy ( #5534 )
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* Add throw blocking status effect
* Add concertina_wire and tripod support
* Add launcher in hands support
* Disable effect sending more than once
* Fix EFUNC using, add trace
* Disable vanilla throw blocking
* Improve status handling
* Fix rearm status key
2017-12-07 11:26:21 -06:00
commy2
eba99f4707
only use for medical, keep setCaptive for captives
2017-12-06 17:22:07 +01:00
commy2
1890c71c65
replace usage of setCaptive with camouflageCoef trait
2017-12-06 16:55:01 +01:00
PabstMirror
cd30b09b4f
Convert ACE_settings to CBA_settings ( #4895 )
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* Convert ACE_settings to CBA_settings
* Run Modules Globaly, BWC for SetSetting
* Add support for string settings
* ACE_ServerSettings warning
* Add handler for global setting being changed
* Add deprecated and replaced not to Settings Framework doc
* Remove options menu UI, Move Debug and HeadBug Fix to Options in Pause Menu
* Change modules scope to 1
* Disable debug
2017-11-11 20:21:55 +01:00
PabstMirror
ddf72d5878
Merge branch 'master' into medical-rewrite
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Conflicts:
addons/medical/ACE_Medical_SelfActions.hpp
addons/medical/CfgVehicles.hpp
addons/medical/CfgWeapons.hpp
addons/medical/data/model.cfg
addons/medical/functions/fnc_treatment.sqf
addons/medical/functions/fnc_treatment_failure.sqf
addons/medical/functions/fnc_treatment_success.sqf
addons/medical/stringtable.xml
2017-09-23 11:25:58 -05:00
Josuan Albin
1ba330e853
Add toggle flashlight and NVG zeus modules ( #4556 )
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* Add toggle flashlight and NVG modules
* Remove excessive spaces in moduleToggleNvg
* Fix indentation and typos to fit review
* Add an option to add gear, fix headers
* Change category to utility
* Add QOL improvement suggested by pabst
* Fix locality issues
* Remove locality check before enableFlashlight targetEvent
* Remove locality check before addWeaponItem targetEvent
* Add a player check in moduleToggleNVG, change modules category
* Add the same QOL in toggleNVG than in toggleFlashlight
2017-09-21 20:43:35 +02:00
PabstMirror
74fd0f507f
Add EH for UAV control, Add Hellfire support ( #5305 )
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* Add EH for UAV control, Add Hellfire support
* cycle guidance keybind
* Handle broken PlayerViewChanged
* humps
* UAV Self-interactions (#5379 )
* Switch ACE_Player to uav AI on valid seat change
* Different approach to UAV interactions
* Forgot to remove a variable
* Changed param to select
2017-08-22 16:07:45 -05:00
PabstMirror
a67815d072
Disable damage on cars loaded as cargo ( #5402 )
2017-08-22 13:27:11 -05:00
Dystopian
dd3a66a643
Fix adv. throw key handling when reloading ( #5336 )
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* Fix throw key handling when reloading
* Consider UGL reload to ace_common_isReloading var
* Fix if space, change private var assign
* Shorten UGL check
2017-07-10 21:44:02 +02:00
PabstMirror
1aebae32c5
Merge branch 'master' into medical-rewrite
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Conflicts:
addons/medical/functions/fnc_treatment_failure.sqf
addons/medical/functions/fnc_treatment_success.sqf
2017-05-14 14:50:36 -05:00
PabstMirror
bfd3695868
SQF Lint Cleanup Pass ( #5157 )
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* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
2017-05-14 14:48:05 -05:00
PabstMirror
d93269304d
Merge branch 'master' into medical-rewrite
2017-04-15 10:09:50 -05:00
PabstMirror
6c592e5a10
Virtual units - skip goggles/hearing effects ( #4988 )
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* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
2017-04-11 10:06:29 -05:00
jonpas
fd139abb42
Use setShotParents in Advanced Throwing ( #5052 )
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* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
2017-04-11 16:59:32 +02:00
PabstMirror
c7b60d1777
Merge branch 'master' into medical-rewrite
2017-02-18 18:17:37 -06:00
PabstMirror
159e762576
Handle changes to CBA_fnc_addPlayerEventHandler ( #4878 )
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* Handle changes to CBA_fnc_addPlayerEventHandler
* Fix var spelling
2017-02-10 13:03:12 -06:00
commy2
05d30c5573
convert log macros to cba versions ( #4282 )
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* convert log macros to cba versions
* Add changes to AB
* remove obsolete macro
2016-10-02 12:55:31 +02:00
commy2
f185742e68
manual merge
2016-10-02 12:51:29 +02:00
PabstMirror
1bc5669c95
Merge branch 'master' into cba-log-macros
2016-09-30 11:18:58 -05:00
commy2
96a1e74c85
synch anim speed acceleration
2016-09-30 10:38:27 +02:00
commy2
e7bc2e9d62
remove deprecated code for 3.8.0 ( #4457 )
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* remove deprecated scroll wheel event handler
* remove deprecated ace hash functions
* remove deprecated execNextFrame
* remove deprecated insertionSort
* remove deprecated getConfigType
* remove deprecated binocularMagazine
* remove deprecated wait(Until)AndExecute
* remove old ass and deprecated alternative syntax setHitPointDamage
* remove deprecated event handlers (#4459 )
* remove deprecated event handlers#
* remove ACE_newEvents
* Remove old ACE PlayerEventHandler wrappers
2016-09-24 22:31:10 +02:00
PabstMirror
3c53a314d4
Merge remote-tracking branch 'refs/remotes/origin/master' into cba-log-macros
2016-09-22 15:10:30 -05:00
PabstMirror
12de3265b8
Fix INFO Macro not in CBA 3.0 ( #4320 )
2016-09-02 12:50:23 -05:00
PabstMirror
18153b0451
Fix null ace_player from early call to addPlayerEH
2016-08-23 22:24:59 -05:00
commy2
f76457f48f
convert log macros to cba versions
2016-08-22 21:06:52 +02:00
commy2
9228bb9349
manual merge
2016-08-09 18:28:42 +02:00
commy2
5a1b33a5da
convert common to cba hashes
2016-07-30 12:28:06 +02:00
commy2
1ffe3131e3
remove deprecated functions
2016-07-30 11:16:19 +02:00
PabstMirror
a0aea441b4
Fix reload mutex with binocs or mounted
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Fix #4088
2016-07-12 16:22:27 +02:00
commy2
8a4514f8e7
use a function to do gestures
2016-07-12 16:16:01 +02:00
commy2
c55c0d5666
only use one waitUntilAndExecute at any time for reload mutex
2016-07-08 15:12:47 +02:00
commy2
6569de5332
add event handler for reload mutex
2016-07-07 16:35:07 +02:00
commy2
2a84865302
add event handler for reload mutex
2016-07-07 15:47:37 +02:00
commy2
e39017e27a
add reload mut ex as canInteractWith condition
2016-07-07 09:10:14 +02:00
commy2
08886f413c
change remaining ace events to CBA 'addPlayerEventHandler'
2016-06-22 11:16:55 +02:00
commy2
bd41260fa8
add a missing 'private'
2016-06-22 10:46:04 +02:00
PabstMirror
fad44e38a6
Convert state checking to CBA playerEH
2016-06-21 19:31:25 -05:00
jonpas
5a20f1286b
Change internal event framework names to contain prefix and be as short as possible
2016-06-04 21:05:26 +02:00
SilentSpike
90ebf9638b
Update common event names to meet new standard
2016-06-04 11:12:56 +01:00
SilentSpike
1b6bbff139
Revert event names for synced events framework
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Keeping these names as short as possible for network traffic purposes.
2016-06-04 09:46:50 +01:00
SilentSpike
9e4fd77745
Update common event names to meet new standard
2016-06-03 22:39:43 +01:00
SilentSpike
5b8fa4d4f1
Update common status effect framework
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Instead of changing the event names to match the new standards and also changing every single call to `FUNC(statusEffect_set)`/`FUNC(statusEffect_get)` I figured it made sense to only change the event names and the internal workings of `FUNC(statusEffect_sendEffects)` to automatically add the appropriate prefix.
2016-06-03 20:53:43 +01:00
SilentSpike
bd985d57ff
Run event renaming script for new additions
2016-06-03 20:53:43 +01:00
Glowbal
694503c01b
Fix medical events
2016-06-03 20:57:21 +02:00
PabstMirror
240cf4f0b5
Fix merge
2016-06-02 20:02:16 -05:00
PabstMirror
db78dd53a8
Cleanup Merge and remoteFnc events
2016-06-02 19:59:18 -05:00
PabstMirror
d7f9c52c2f
Merge branch 'master' into cbaEventSystem
2016-06-02 19:29:30 -05:00
jonpas
590d4fa70b
Merge branch 'master' into abolishExecRemoteFnc
2016-06-02 14:28:43 +02:00
Glowbal
2e54310ff4
Merge pull request #3844 from acemod/fixShowHud
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Fix showHud if set before display loaded
2016-06-02 10:39:46 +02:00
jonpas
26fbc36cab
Merge branch 'master' into cbaEventSystem
2016-05-31 22:36:08 +02:00
PabstMirror
6905e6f97f
Fix showHud if set before display loaded
2016-05-31 01:53:28 -05:00
SilentSpike
207d6612da
Remove duplicate ACE_newEvents entries
2016-05-24 15:06:17 +01:00
SilentSpike
c4b75160a4
Run event renaming script
2016-05-24 14:13:11 +01:00
SilentSpike
108ff4f644
Replace ACE event system calls with CBA counterparts
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Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
SilentSpike
f0b8da33c4
Deprecate ACE events framework
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CBA 2.4.0 entirely replaces the ACE events framework.
Adds wrappers with deprecated warnings to all of the public event framework functions and removes all of the underlying GVARs and code.
2016-05-22 16:09:49 +01:00
jonpas
bbd96f9e71
Call CBA delayed execution functions, remove ACE's PFH for handling them
2016-05-22 16:01:12 +02:00
jonpas
d902d1182a
Replace ace_common_fnc_execRemoteFunc with events
2016-05-21 23:55:48 +02:00
commy2
25876d82ca
manual merge
2016-05-18 12:21:53 +02:00
commy2
230f0ab85e
manual merge
2016-05-18 12:20:33 +02:00
Glowbal
32055401d3
Add backwards compatability for InventoryChanged
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The output of `getUnitLoadout` is different as `getAllGear`. Using a different format in the event would mean that any eventhandler depending on the inventory output would now be broken.
2016-05-16 00:09:53 +02:00
commy2
07caf1b0bd
fix for null player
2016-05-14 20:33:33 +02:00
PabstMirror
7628f9a4ab
Fix nils in array
2016-05-14 13:08:58 -05:00
commy2
e4c86a8af5
don't do 'playerInventoryChanged' just because ammo decreased after firing
2016-05-14 19:50:08 +02:00
commy2
c5275813a4
use 'getUnitLoadout' instead of 'FUNC(getAllGear)' and deprecate it
2016-05-14 10:49:09 +02:00
BaerMitUmlaut
e125911c3b
Added blockEngine status effect
2016-05-03 20:52:43 +02:00
PabstMirror
32cd23076f
Merge pull request #3690 from acemod/engineRepairMsg
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Clarify repair while engine is running
2016-04-15 15:56:52 -05:00
PabstMirror
4f6b11c2a6
Clarify repair while engine is running
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#3348
- Show action, but exit and show warning when selected
- Optional (default off) setting to auto shut off engine to keep
compatibility with missions
2016-04-12 20:04:12 -05:00
PabstMirror
5d70db3d9b
LoadPerson - Only try vehicles that have room
...
Fix #2965
The FRIES is a "Helicopter" so we were trying to load into it, because
it was closest.
Also disable Cargo system on it so we don't load other things into it
And remove all interactions on it as well.
2016-04-12 12:12:49 -05:00
PabstMirror
f8b46e859c
Wait until postInit to install playerChanged event
2016-04-03 23:36:38 -05:00
esteldunedain
aad79eda85
The dead shouldn't interact (it's not TWD)
2016-03-12 10:06:45 -03:00
jonpas
b47b887a21
Fix event name already being used
2016-03-06 16:20:16 +01:00
jonpas
ae3a41e6d8
Move common event handlers closer to their counterparts
2016-03-06 02:38:05 +01:00
jonpas
881eaf951a
Move setVectorDirAndUp and setHitPointDamage events to common, Make refuel set nozzle position execute only on target where local
2016-03-05 18:07:07 +01:00
PabstMirror
eb08149946
Merge branch 'master' into doAnimEvents
2016-02-22 12:27:07 -06:00
commy2
f43e88ff25
replace zeusDisplayChanged with DisplayLoad event
2016-02-21 22:16:12 +01:00
commy2
e9808bf20b
remove unused PFH check
2016-02-21 20:42:06 +01:00
commy2
5e486869c0
replace mainDisplayLoaded event with DisplayLoad XEH and add ACE version to main menu (CBA help)
2016-02-21 20:26:30 +01:00
PabstMirror
cb33666091
ObjectEvent Func, swap execRemoteFnc in doAnim
...
#3370
2016-02-21 11:08:07 -06:00
esteldunedain
88eae19646
Replace execRemoteFnc in ace_medical
2016-02-17 22:54:43 -03:00
PabstMirror
7e84a9d9b0
Add getter, readd old public funcs, add blockSprint
2016-01-19 09:39:06 -06:00
PabstMirror
9a3972de76
Unified Status Effect Handler
2016-01-19 09:39:05 -06:00
commy2
abf516aeb1
manual merge
2016-01-06 15:57:09 +01:00
PabstMirror
586449eef9
Merge pull request #3084 from acemod/cbaZeusIntegration
...
CBA zeus integration
2015-12-31 15:15:23 -06:00
PabstMirror
72fe95c797
Add "isNotInZeus" to canInteractWith
...
Re-fix #1951 (CTRL+V from climb blocking paste in zeus)
2015-12-30 01:48:43 -06:00
PabstMirror
1e29c0286f
Remove Keybinds/Events for Zeus now handeld in CBA
...
Close #2937
2015-12-30 01:07:55 -06:00
PabstMirror
9b0641c06f
Add nil return for count
2015-12-19 21:17:36 -06:00
PabstMirror
c53a0541a4
Add support for non local Zeus RC in common-isPlayer
2015-12-18 11:08:10 -06:00
commy2
e6be1537cd
replace more private with private keyword in common
2015-12-14 13:17:48 +01:00