esteldunedain
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bdd3422150
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Allow to dynamically modify actions at runtime. An optional code entry called modifierFunction can be added. That code is called before evaluating the action, allowing to dynamically change the actions name, icon, etc
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2015-04-16 23:53:54 -03:00 |
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Tachii
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dd09cc4d06
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Update fnc_createAction.sqf
typo
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2015-04-16 00:57:15 +03:00 |
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PabstMirror
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1f13d229a8
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Stagger creating actions over time
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2015-04-15 00:13:23 -05:00 |
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esteldunedain
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5faf4b7dfa
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Remove comment
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2015-04-15 01:27:29 -03:00 |
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esteldunedain
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a9f44530c9
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Move the function that prevents firing while the interact_menu is open to the interact_menu pbo
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2015-04-15 01:20:20 -03:00 |
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esteldunedain
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7ad9238bbf
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Fixes
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2015-04-14 23:32:03 -03:00 |
|
esteldunedain
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c397246534
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Fix the fov test. Issue not fixed
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2015-04-14 23:22:08 -03:00 |
|
esteldunedain
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53ce7d0be4
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Increase the tolerance to 2m
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2015-04-14 23:12:48 -03:00 |
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esteldunedain
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ee34078960
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Add early visibility check to interact menu
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2015-04-14 22:53:10 -03:00 |
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jaynus
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b39209cc28
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BAD @esteldunedain! BAD DOGGY!
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2015-04-14 17:09:13 -07:00 |
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esteldunedain
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ee04ea2f41
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Allow actions on coordinates instead of selections
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2015-04-14 20:21:11 -03:00 |
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PabstMirror
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85beb72a3a
|
ASL Stuff
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2015-04-13 23:27:03 -05:00 |
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PabstMirror
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c6b4a57ee2
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Pull Icon from config
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2015-04-13 23:11:18 -05:00 |
|
PabstMirror
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5c994765ef
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Cleanup
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2015-04-13 22:39:00 -05:00 |
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PabstMirror
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e84c5f4bb3
|
Radius Distance
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2015-04-13 22:26:38 -05:00 |
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PabstMirror
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fda4f60a9e
|
House UserAction Prototype
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2015-04-13 22:19:38 -05:00 |
|
esteldunedain
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0565eb6c74
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Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into linearMenuExperiment
Conflicts:
addons/laser_selfdesignate/stringtable.xml
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2015-04-12 01:26:55 -03:00 |
|
esteldunedain
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630a2a0f7a
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Make the list menu optional via a client setting
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2015-04-12 01:15:38 -03:00 |
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esteldunedain
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01bc6b233a
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Merge branch 'breakLineExtension' into linearMenuExperiment
Conflicts:
addons/interact_menu/functions/fnc_renderIcon.sqf
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2015-04-12 00:21:05 -03:00 |
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esteldunedain
|
7b797d906f
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Merge branch 'master' into linearMenuExperiment
Conflicts:
addons/interact_menu/functions/fnc_renderIcon.sqf
addons/overheating/stringtable.xml
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2015-04-12 00:19:33 -03:00 |
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esteldunedain
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df17df61f9
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Improve the way lines are split
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2015-04-11 23:39:06 -03:00 |
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PabstMirror
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350a79c8a4
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#498 - Use cursor mode when scoped
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2015-04-11 19:44:42 -05:00 |
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esteldunedain
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b8e0388581
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Fix nearestObjects with getPos choking over seawater. Fix #465
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2015-04-11 11:12:40 -03:00 |
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PabstMirror
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2bc0976979
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Merge pull request #277 from KoffeinFlummi/revert-276-revert-272-142menudeploy
Revert "Revert "1.42 - cursor mode when bipod deployed""
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2015-04-08 13:26:05 -05:00 |
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PabstMirror
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03dbe8e6c5
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Make it optional
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2015-04-07 22:57:58 -05:00 |
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PabstMirror
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ce70c72cd6
|
wip1
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2015-04-07 22:44:41 -05:00 |
|
jaynus
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1bb6be5654
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Cleaning up of all tabs in source code files.
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2015-04-06 09:22:43 -07:00 |
|
jaynus
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e3ad83e109
|
Merge pull request #286 from KoffeinFlummi/lasers
Self designating lasers, Javelin Guidance, DAGR laser guidance, Comanche updated HUDS
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2015-04-05 13:26:54 -07:00 |
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esteldunedain
|
7617908ad3
|
Make menu open linearly to the right of the action point
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2015-04-04 01:44:49 -03:00 |
|
esteldunedain
|
06f6039dca
|
Stronger shadow for the interact_menu text
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2015-04-04 01:04:32 -03:00 |
|
esteldunedain
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a5ff34e1d8
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Keep cursored menus always centered. Fix #299.
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2015-04-03 20:49:40 -03:00 |
|
Nou
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fff8a240e3
|
Remove compensation for movement, instead use modelToWorldVisual
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2015-04-03 15:31:44 -07:00 |
|
Nou
|
6541600d44
|
Switch everything to use modelToWorldVisual instead of modelToWorld.
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2015-04-03 15:26:27 -07:00 |
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PabstMirror
|
33ee7dc07c
|
iMenu - Add some localization and fix veh icons
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2015-04-03 00:42:25 -05:00 |
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PabstMirror
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0daa029622
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Show Vehicle Name/Icon for interaction
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2015-03-31 23:56:41 -05:00 |
|
Nicolás Badano
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e38f48d7ad
|
Remove debug stuff
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2015-03-31 18:16:53 -03:00 |
|
Nicolás Badano
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4381f164d1
|
Fix the self interaction menu of vehicles
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2015-03-31 18:09:23 -03:00 |
|
Nicolás Badano
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149fd13fce
|
Prevent the interact menu from closing dialogs opened by the actions
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2015-03-31 18:09:20 -03:00 |
|
Nicolás Badano
|
1e0ece9fa2
|
Revert "Revert "1.42 - cursor mode when bipod deployed""
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2015-03-30 17:32:55 -03:00 |
|
Nicolás Badano
|
d9bfb84675
|
Revert "1.42 - cursor mode when bipod deployed"
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2015-03-30 17:31:50 -03:00 |
|
Nicolás Badano
|
a7f1e58dcf
|
Merge pull request #272 from KoffeinFlummi/142menudeploy
1.42 - cursor mode when bipod deployed
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2015-03-30 17:26:18 -03:00 |
|
PabstMirror
|
24b47584a2
|
InteractMenu - Fix Actions Added to Objects
|
2015-03-29 12:04:57 -05:00 |
|
PabstMirror
|
95a9daf18b
|
Minor Header Correction
|
2015-03-28 19:08:25 -05:00 |
|
commy2
|
e574d19844
|
1.42 - cursor mode when bipod deployed
|
2015-03-28 16:24:17 +01:00 |
|
Nicolás Badano
|
77dc50f10f
|
Some more fixes for self interaction inside vehicles
|
2015-03-24 16:06:03 -03:00 |
|
Nicolás Badano
|
a1d6c052ba
|
Refactored interaction key handling while boarded:
- Self-interaction key opens up your own self interaction menu
- Interaction key opens interaction options of the vehicle and passengers
|
2015-03-24 12:27:27 -03:00 |
|
Nicolás Badano
|
5e79970740
|
Switching nicknames
|
2015-03-24 01:18:00 -03:00 |
|
Nicolás Badano
|
8767a0d6ac
|
Fix #206
|
2015-03-24 00:30:15 -03:00 |
|
Nicolás Badano
|
17d0c0ae38
|
Various tweaks on interact_menu styling to improve usability
|
2015-03-24 00:15:22 -03:00 |
|
Nicolás Badano
|
70ffefde10
|
Possibly close multiple dialogs when interact_menu is opened
|
2015-03-23 21:26:40 -03:00 |
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