Commit Graph

50 Commits

Author SHA1 Message Date
Brandon Danyluk
fca022a401 scale deltatime in accordance to acctime. Change velocity so that it isnt always pointing out the nose. Dont scale Acmd as much 2021-04-12 15:18:01 -06:00
Brandon Danyluk
46abb93cb8 add GBU-12 to missile guidance 2021-04-12 02:51:02 -06:00
Brandon Danyluk
cf40622b52 Fix metis and HOT to use new scheme 2021-04-12 00:12:16 -06:00
Brandon Danyluk
224a243713 implement LOS guidance and Bang-Bang control 2021-04-11 17:58:44 -06:00
Brandon Danyluk
450d1a2a09 allow for bang bang guidance 2021-04-10 19:02:31 -06:00
Brandon Danyluk
0af82a56f4 allow for different types of navigation 2021-04-10 18:49:47 -06:00
Brandon Danyluk
4d5d395f61 adjust hellfire attack profile to work with pro-nav 2021-04-10 18:32:55 -06:00
Brandon Danyluk
fd8a55addf make navigation a modifyable system 2021-04-10 13:11:20 -06:00
Brandon Danyluk
fa064f9287 small adjustents 2021-04-10 11:27:41 -06:00
Brandon Danyluk
ea0bb8fa37 pro-nav works flawlessly 2021-04-10 11:15:27 -06:00
Brandon Danyluk
dee326606c pn crap 2021-04-06 21:01:07 -06:00
Brandon Danyluk
53ff3bb1f5 proportional navigation now "works" 2021-04-03 21:04:16 -06:00
Brandon Danyluk
7179a91c77 small changes 2021-04-01 20:12:49 -06:00
Brandon Danyluk
17175db48e v2 of proporitonal nav 2021-03-31 17:16:00 -06:00
Brandon Danyluk
365860dd09 attempt at missile dynamics 2021-03-26 23:15:29 -06:00
Brandon Danyluk
2fd4f70c5b Add debug info 2021-03-18 23:43:07 -06:00
Brandon Danyluk
51542f9053 Basic proportional navigation and PID controller 2021-03-18 23:28:55 -06:00
Neviothr
75f7ed7532
Utilize isNotEqualTo (#7929)
* Utilize isNotEqualTo

* undo changes to some files

* redo some changes, fix based on @Vdauphin 's comment

* fix validator issues

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-02-27 11:05:05 -06:00
Brandon Danyluk
abe2ce2f6f Implement M47 Dragon (#6773)
* abc

* Revert "abc"

This reverts commit bcb4214bd9.

* Update to current commit

* Ports over NouberNou's dragon guidance

* Add Dragon model

* Make the Dragon CSW capable

* Fix bugs regarding argument order

* Add Dragon Attack Profile. Change how missileGuidance guidance_pfh works in order to allow for different types of missiles besides continious thrust

* Fix bug regarding missile direction. Add official US Army training manual for the dragon for reference purposes

* Adjust model to reflect real-life one

* Add attackProfile and guidanceProfile onFired functions

* Change Dragon "onFired" to reflect missileGuidance changes

* Only implementing the Super-Dragon. Remove Tabs. Add new lines to all files. Add string-table. Tweak missile flight dynamics

* Add sight description

* Fix inheritance issues. Missile damage values tweaked. Fix String Table. Add backblast area.

* Add feature wiki page.

* Fix picture issues

* Remove Dragon manual

* add missing semi-colon

* Tweak damage values. Fix formatting. Add lazy evaluation where applicable

* Disable the ability to switch to the unusable launcher. Convert rvmat numbers to equivalent but more readable numbers. Multiple code fixes. ace_csw required. Formatting fixes. TGA -> PAA. Remove unused comments in missile guidance code

* Dragon flight dynamics tweaked. Now assuming there is a booster angle creating wobble. Add a slight delay when the wire breaks to fire all of the service charges

* hpp newline fixes. Case sensitivity for model and rvmat references

* Update Wiki dependencies

* Revert "Update Wiki dependencies"

This reverts commit efc298c481.

* fix dependency component

* Changed inheritance structure to be more rigid. Remove un-needed config values. Fix script issues regarding positioning and the launchers aliveness

* get rid of the optic for the base dragon. fucking bi configs not making sense

* Lock non-useable dragon on initialization

* Add model.cfg for animations

* Fix formatting. Fix M47 Dragon Optic zoom

* Change LOD selection names

* Revert indentation, keep parenthesis. "Start, stop, start stop! Jesus! I'm starting to think Mattis is just a big cock tease"

* Re-update indentation of model.cfg

* Path fix. Whitespace fix

* Sight attach/detach on same vehicle

* If the sight gets detached, make sure the dragon goes dumb. Remove resetting of resting position when gunner gets out - looks stupid, but when the dragon is fired weird stuff happens

* disable debug

* Add EOF

* Maybe finally fix EOF problem
2019-06-07 23:48:37 -05:00
Dedmen Miller
e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00
Phyma
ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00
PabstMirror
4bb02a320b Run attack profile even if no target 2016-11-14 20:19:24 -06:00
PabstMirror
63f3673a65 Missile Guidance Overhaul 2016-10-17 16:08:23 -05:00
Nicolás Badano
ab6fc8efca Laser guidance for all designators (#3308)
* Fix laser and missileguidance over water

* Return a normalized vector in EFUNC(common,getTurretDirection)

* Make laser dispersion simulation optional, default off

* Prototype for ace_laser_designate

* Remove vanilla laser handling from ace_laser in favor of the new code on ace_laser_designate

* Simplify laser into one module

Rewrite large parts of laser
Merge laser_designate
Delete lase_selfDesignate

* Cleanup missile guidance

* Headers, fix laser over water

* Cleanup

* Test

* Change setting to scalar, more cleanup

* Add seeker debug drawing
2016-10-08 12:55:30 +02:00
Glowbal
b489750d5b Minor optimizations using private, params, and isEqualType (#4323)
* Optimizations with private, params, and isEqualType

* Fixed tab being used instead of space

* Fixed tabs inserted by notepad++

* More usage of new private syntax and params

- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax

* clean up and formatting
2016-09-04 16:44:22 +02:00
jonpas
b0352fdeb9 Merge branch 'master' into eol-lf 2016-06-02 17:02:09 +02:00
jonpas
816da2aef1 Normalize to LF line endings 2016-05-30 18:37:03 +02:00
commy2
467075ad67 replace timePFH with CBA_missionTime 2016-03-02 11:01:39 +01:00
commy2
ca9b909e75 fix CBA_fnc capitalization 2015-11-30 16:45:20 +01:00
jaynus
c924baefd7 All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
jaynus
953faf3d4b ace_missileguidance privates. 2015-04-18 10:53:21 -07:00
jaynus
e14ee45249 debug checking. 2015-04-18 09:29:58 -07:00
jaynus
c436541f1c Reworked, fun fun. 2015-04-14 09:36:39 -07:00
jaynus
376f924999 Finish guidance rewrite. 2015-04-14 08:24:13 -07:00
jaynus
22d90fee9a Begin modelToWorld work. 2015-04-13 16:47:09 -07:00
jaynus
761fef39c8 working save. 2015-04-13 15:34:51 -07:00
jaynus
ff858c1194 Begin stateful guidance. Re-write of TOP down because it wasnt even running. LIN was default. but it was broken anyways. 2015-04-13 09:56:15 -07:00
jaynus
e5d8fe2634 Guidance timing per FPS fixes. 2015-04-13 09:24:28 -07:00
jaynus
4188893839 Move spatial model translations to ace_common 2015-04-10 14:23:55 -07:00
jaynus
8429b262f2 more debug removal, backup vanilla usage. 2015-04-10 12:40:58 -07:00
jaynus
5083a5a0d2 Javelin locking fire modes were reversed. 2015-04-10 11:37:03 -07:00
jaynus
c1089dfffa Working save, distance shots are off. 2015-04-09 16:43:05 -07:00
jaynus
2e9f6a7058 Better projected up/down. 2015-04-09 16:31:14 -07:00
jaynus
198d4f3540 Fixed private variable overrides and timing failure. 2015-04-09 13:03:28 -07:00
jaynus
0a1aae8553 Work save, timing correction. 2015-04-08 15:41:26 -07:00
jaynus
97230c2252 compensate for FPS lag. 2015-04-08 15:34:59 -07:00
jaynus
97febd6207 Disable debug, wtf math 2015-04-08 14:31:44 -07:00
jaynus
cf876116a9 Working configuration based guidance framework. 2015-04-08 13:45:43 -07:00
jaynus
3946ee32d2 Fixes left/right issue. 2015-04-08 11:27:30 -07:00
jaynus
104dd2258e Guidance framework working. 2015-04-08 08:01:39 -07:00