Commit Graph

2525 Commits

Author SHA1 Message Date
He-Man
0d051e133f Reload Loadout on Pause
Thx to Grahame for the inspiration to add it just before logout.
This should fix the login without clothings.
This will not fix not visible Clothings for others, because it only runs
just before logout, but Players can force it be pressing ESC and waiting
until this command is fired.
2018-02-26 21:09:39 +01:00
He-Man
7822902e0f Comma 2018-02-24 12:37:37 +01:00
He-Man
d3cd899582 Less money drops 2018-02-16 16:41:44 +01:00
He-Man
fbd105186c Comment 2018-02-13 22:35:02 +01:00
He-Man
47cce77649 Random Money lump with Mapmarker (like Plants)
Take the Money with Space Menu
2018-02-13 22:33:14 +01:00
DESKTOP-UH65DCE\MusTanG
1f96a6e625 Shipwreck loot upgrade
Configs:
-Custom wrecks : ClassName string expected
-Custom locations : Posistion Array{x,y,z} expected

Description:
-This upgrade was to provide maps without the built-in terrain objects
"SHIPWRECK" to have this feature available with a few custom locations
added to the servers config.

Function Changes:
-Custom Locations and Wrecks Classnames are pulled from the config
variable.
-Wrecks are created and added to the already gathered array of Terrain
Objects "SHIPWRECK".
-On Maps without these terrain objects, the original array will be
empty[], and then the custom locations will populate it from there.
-On Maps with these terrain objects, the custom locations are added to
the already populated array of "SHIPWRECK"'s and will then become part
of the random selection of all known shipwrecks and custom locations.

Remember custom shipwrecks have a distance check and will stop a loot
spawn if there is already another shipwreck within the configured
amount.
2018-02-11 11:05:53 -06:00
He-Man
12e5746c82 Snap Helper + BE kicks
- Helper 3D-Icon + Line on the part, where element is snapped on (while
Base-Building)
- "PLAYER_REJECT_ServerVersion" kick, if connecting with older version
2018-02-01 18:52:55 +01:00
He-Man
03985c460d Snapping in Basebuilding
- Increased the snapping distance for Foundations, so it is much easier
to snap them correctly
- Added a SnapPoint between Floors for 2x Wall height
2018-01-30 17:58:56 +01:00
He-Man
b743a9be31 Small AutoRun fixes 2018-01-19 16:14:21 +01:00
He-Man
1efca0123e Preview for Smelting Tools 2018-01-18 22:56:38 +01:00
He-Man
b5a99880d8 removed ; 2018-01-18 22:26:41 +01:00
He-Man
096f03e7b9 AutoRun
- Default Key is "W"
- You can change the key in EPOCH ESC Menu
- If choosen key is same as "moveforward" (default), you have to 2x tap
it, else you only have to 1x tap it
- If your legs are broken, you get a hint "can not autorun - legs are
broken"
- If the terrain is too steep, you only walk in AutoRun
- Inside Water, you can not Autorun
2018-01-18 21:40:18 +01:00
He-Man
9911f1284c missing ; (thx to [T.G] Razor) 2018-01-15 22:09:06 +01:00
He-Man
2bd20e7791 Changelog 2018-01-15 19:09:47 +01:00
He-Man
d3e9b880a0 Not Serverside... 2018-01-15 18:55:44 +01:00
He-Man
f34ff90390 Use addMagazineOverflow + BE-Filter 2018-01-15 18:48:36 +01:00
He-Man
9ebeb82805 SimulationHandlerOld + Comment
Server fsm no longer handles simulation for Vehicles, so this config is
useless and can be removed
2018-01-14 20:35:13 +01:00
He-Man
de099419a2 Remove Radio from Loadout (until a login fix)
With a Radio (low mass Item?!) in Inventory + BaseSpawn it sometimes
happens, that the Player stuck on login.
So we remove it until we found a solid fix
2018-01-14 20:28:27 +01:00
He-Man
291c222d9d setVectorDirAndUp first to prevent collide 2018-01-14 14:01:28 +01:00
He-Man
75ee2ad46f Changelog 2018-01-13 22:57:08 +01:00
He-Man
2ccb006697 Handle not full mags in Trader 2018-01-13 15:12:54 +01:00
He-Man
3bbf2de4f5 Changelog 2018-01-13 00:31:28 +01:00
He-Man
464408b50e Draft for Changelog 2018-01-13 00:17:16 +01:00
He-Man
795cafe1ba Reworked SnapPoints (especially half / quarter)
Works very well on our Server for some weeks now...
2018-01-12 21:43:52 +01:00
He-Man
292d1d8243 Examples for Vehicleupgrade 2018-01-12 21:25:28 +01:00
He-Man
b2a2e25a2c Make Lighter Refillable 2018-01-10 21:16:29 +01:00
He-Man
a2172aaef5 Smaller fixes and tweaks
- Fixed usedItemRepack removes all same items with same rounds
- removed action "gear" by opening Cargo Container
- removed StorageInit (EH Killed), if Storage is indestructible
- Spawn Vehicles near 0 and port them after all is loaded to final
position (prevent collide)
- increased Altis World size to 25000 (better Vehicle / Trader Spawn)
2018-01-10 20:10:00 +01:00
He-Man
3eac0b0035 Skip ForceUpdate, if ForcedUpdateNow + fishingtime 2018-01-09 23:27:38 +01:00
He-Man
134627d08b Changed SnapPoints color for better visibility
White is mostly very hard to see.
2018-01-09 20:03:20 +01:00
He-Man
ad36d16335 Missing SERVER_VARS on revive
https://github.com/EpochModTeam/Epoch/issues/963
2018-01-09 17:28:12 +01:00
He-Man
097102c1aa Vehicle Locktime now use string 2018-01-08 19:26:11 +01:00
He-Man
773d863c58 Trader Config + Reserved Vehicle Slots 2018-01-07 02:41:38 +01:00
He-Man
ec3953435a Fix nitelight not working inside Vehicles 2018-01-06 15:11:57 +01:00
He-Man
c615d93ba6 Tweaked SwapBuilding
- Removed disable Simulation here, because desimulated objects need a
long time to broadcast the correct position. So we only desimulate them
on next restart
- Removed reveal, because it has no effect in my tests.
- Moved the position set code more to the top of this script, as it has
a positive effect on position set performance
2018-01-02 14:39:31 +01:00
DESKTOP-UH65DCE\MusTanG
f61dfa7117 remove duplicate entries, indent fix, comment clarity 2017-12-22 09:40:15 -06:00
DESKTOP-UH65DCE\MusTanG
7de364ff2f remove -BEPath 2017-12-20 09:41:55 -06:00
DESKTOP-UH65DCE\MusTanG
b3c26e48d5 Revert "battleye to root"
This reverts commit 88f68c72e3.
2017-12-20 09:39:34 -06:00
DESKTOP-UH65DCE\MusTanG
88f68c72e3 battleye to root
While in SC the DLL's are missed on arma 3 server updates.
This will remove the need to manually move the DLL's to the sc/battleye
folder
2017-12-19 13:58:58 -06:00
vbawol
f28812abe1
Merge pull request #965 from morgoth0/patch-12
Fix check on whether DynamicDebris.sqf has run
2017-12-19 12:03:19 -06:00
Grahame
e976db66a8
Fix check on whether DynamicDebris.sqf has run
The initial isNil() check in DynamicDebris.sqf actually prevents this script from running. This inverts to !isNil() to allow it to run at least once
2017-12-19 12:42:27 -05:00
DESKTOP-UH65DCE\MusTanG
83e90a964d batch file examples (restart - monitor) 2017-12-19 10:29:39 -06:00
He-Man
f59defbb5a CloseDisplay 999 on Playerdeath 2017-12-19 17:22:29 +01:00
He-Man
8b6a25506d vehicleLockTime changed to string
Prevent larger values not working.
Moved to "Hive related values"
2017-12-17 17:03:06 +01:00
He-Man
a12562bc64 Removed Construct Trader mission in default default 2017-12-12 18:13:16 +01:00
Helion4
d224598e4c removed place holder for classname
male & female rad suit class names added in place holder spcae
2017-12-11 15:45:14 +00:00
He-Man
994e6f91e1 Fixes for ForceUpdate 2017-12-10 18:25:16 +01:00
vbawol
7db3836c99 fix BE kick for new feature 2017-12-10 10:05:21 -06:00
vbawol
75c38b6f79 more be kick fixes and changelog update 2017-12-10 10:02:43 -06:00
vbawol
244a70bc5d change default rcon port to 2307 2017-12-10 09:11:13 -06:00
vbawol
0ff62a8de5 fix for be kick since 1.80 2017-12-10 08:58:35 -06:00