Commit Graph

42 Commits

Author SHA1 Message Date
He-Man
4cf01824aa Statistics #1 (Player Stats) 2019-05-12 00:58:33 +02:00
He-Man
de40c06758 Reworked Loot Scripts + Configs 2019-01-26 01:27:14 +01:00
He-Man
43ae5cc72e Radsuit protect against toxic (not bites) 2018-07-11 13:30:02 +02:00
He-Man
32e1836d1e Preload often used configs in Masterloop 2018-06-12 17:57:09 +02:00
He-Man
e2d214b59a Drunk fix 2018-05-01 13:29:23 +02:00
He-Man
9945f9246e Energy Tweaks
Added some missing and new configs to CfgEpochClient
Added Energy settings for default map sources to CfgBaseBuilding
Included wind / overcast / distance to energy calculations (depents on
powertype)
- Solars are affected by SunOrMoon and overcast
- Windmills are affected by wind
- Satellites are affected by distance
2018-04-18 19:41:16 +02:00
Raymix
de1e15374b Reduces rads over time at a cost of immunity. 2017-11-12 15:10:40 +00:00
Grahame
2fb026df0f
Update Event2.sqf
Added the variable _radiationEffectsThreshold as the condition for calling post-process screen effects for radiation
2017-10-28 15:06:20 -04:00
DESKTOP-UH65DCE\MusTanG
434c3159b9 geiger counter energy consumption 2017-10-22 19:18:19 -05:00
Raymix
faa26dfe5a remove diag_log, oops 2017-10-22 17:39:18 +01:00
Raymix
e996d78695 Radioactive sickness calc 2017-10-22 17:15:58 +01:00
Raymix
02e4b822e4 conflicts 2017-10-22 00:10:45 +01:00
Grahame
0ff57e294e Variable handling of accelerated HTA loss 2017-10-21 16:41:31 -04:00
vbawol
17f396b51b player stats changes
logic to select low or high criticalAttributes
forced blood drop if player is hypothermic.
force blood pressure rise if toxicity or radiation is over 55
removed Radiation reduction in master loop so you can only reduce
radiation with treatments
players blood pressure must stay within 11-179 range or be killed.
2017-10-19 19:44:05 -05:00
vbawol
aaf7b215c9 make use of underwater command 2017-10-13 16:15:03 -05:00
He-Man
4cf3c6c02e BuildingLootPos + Bicycle compatible 2017-10-08 17:27:27 +02:00
He-Man
6cf522fc16 Fixed Wet Variable 2017-10-03 00:22:14 +02:00
vbawol
cce0f4aa2b toxic sapper updates
Increase range for toxic smoke from 6m to 12m.
toxic sapper.:
trigger smoke at unit spawn
readd smaller explosive charge
2017-10-01 17:15:42 -05:00
vbawol
2ebbfa70b8 mixed up with Nuisance 2017-09-27 11:22:28 -05:00
vbawol
7459f9d3a0 last typo 🎱 2017-09-27 11:01:33 -05:00
vbawol
8f1b71a26e player stats fixes part 6 2017-09-27 10:38:18 -05:00
vbawol
0ad1a967d8 player stats fixes part 5 2017-09-27 10:13:42 -05:00
vbawol
fc3ba3b3fb customHeader test
moved debug monitor to master loop
dropped digest idea for now
removed file check on masterloop and keydown
2017-09-26 14:31:39 -05:00
vbawol
853d69d201 use setvar for digest 2017-09-26 09:08:22 -05:00
vbawol
a0e9ec0153 digest concept
-use the second set of GVARs to track adding and removing attributes.
-Epoch_player* vars moved to local vars only accessible inside the
master loop.
-TODO: finish digest system with a config entry to control digest
limits. Some extra logic is needed.

Basically, when you consume some food, it will not increase your hunger
level immediately but raise over time.

Each of these should have limits on how much you can store in the digest
and how much each tick the digest var can affect the local player var in
the master loop.
2017-09-20 09:23:46 -05:00
vbawol
47e16a8318 use local vars for player stats 2017-09-06 09:43:15 -05:00
vbawol
422fdcc487 move AliveTime stat to local loop 2017-09-05 16:16:20 -05:00
vbawol
31f65f6bee comments 2017-09-04 10:54:55 -05:00
vbawol
9fc38dd537 BE fixes for 1.76 and radiation fixes 2017-09-04 10:37:29 -05:00
vbawol
c76b2badf9 move save stats to master loop and basic radiation system 2017-09-03 17:11:52 -05:00
vbawol
fcbdd594ae Screen effect when taking radiation damage #796 2017-09-03 17:11:52 -05:00
vbawol
ab5ea172a4 move weather temp and toxic feaver stats to master loop 2017-09-02 16:51:54 -05:00
vbawol
dc03dae4bb b780
- Debris Updates and MD5 unit test
- reworked to only use one single hive call.
- add debug flag to remove markers by default.
- added check to prevent spawning debris on top of each other.
2017-06-03 10:55:47 -05:00
vbawol
eaf23d4e31 0.3.9.0 b552
zombie fixes
removed armed vtol
prices for APEX vehicles
message when NVG disabed due to lack of energy
2016-06-30 17:43:28 -05:00
Raymix
b219235534 New Function: Epoch_message 2016-06-18 02:22:29 +01:00
vbawol
f253648423 0.3.9.0524 2016-06-14 19:58:22 -05:00
vbawol
a503633b36 0.3.9.0473
Add inital support of Ryans Zombies and Demons mod
EPOCH_client_bitePlayer changes:
settings now config based via CfgObjectInteractions
2016-05-23 15:01:40 -05:00
vbawol
6f169cff93 0.3.8.0465
Epoch PBO packer 1.0
add playerNuisance variable
a few small optimizations
2016-05-18 11:48:48 -05:00
vbawol
87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00
vbawol
585d0dd996 0.3.7.032 2016-01-15 13:22:40 -06:00
vbawol
aa70eedaf9 0.3.6.011 2015-12-14 12:09:09 -06:00
vbawol
055b129bcc 0.3.5.029 2015-11-08 09:26:38 -06:00