Commit Graph

103 Commits

Author SHA1 Message Date
He-Man
4ee52e3881 Plots in var for later improvements 2018-06-25 18:21:25 +02:00
He-Man
32d73a7fac Small Fix for AdminTools 2018-06-24 22:47:12 +02:00
MGT
330017686e
Update EPOCH_server_save_killedBuilding.sqf
Check if building killer is the owner and log accordingly
2018-06-24 14:26:55 +01:00
He-Man
d1793b239c Removed unused Building Vars 2018-05-05 18:05:20 +02:00
He-Man
6045ed704b Remove Killed Cams from Array 2018-05-03 19:46:57 +02:00
He-Man
81a983bbc4 Script to remove specified Items from Cargos 2018-04-30 22:45:24 +02:00
He-Man
f293021d41 CargoSave Items in Subcontainer fix + unpack option 2018-04-30 22:42:25 +02:00
vbawol
49d6ac718f redo private arrays 2018-04-30 14:54:19 -05:00
vbawol
42515e3c56 add license plate persistence
note: consider alternate plate number system at spawn if duplicates are
found using the stock system.
2018-04-30 14:34:15 -05:00
He-Man
878723b244 Solar Charger Scripts 2018-04-20 18:19:31 +02:00
He-Man
af6318940b More precise Vehicle saving / loading
This change will save / load Vehicles much more accurate (especially on
Ramps / slopy terrain.

Background:
If use VectorDir / VectorUp, the Vehicle will be tilted around the model
Center and PosWorld also use the Modelcenter, while PosATL / PosASL use
the lowest level of the Vehicle.
2018-04-07 00:11:12 +02:00
He-Man
18dfb95e03 Set lockstate after upgrade 2018-04-03 23:30:17 +02:00
He-Man
d3e9b880a0 Not Serverside... 2018-01-15 18:55:44 +01:00
He-Man
f34ff90390 Use addMagazineOverflow + BE-Filter 2018-01-15 18:48:36 +01:00
He-Man
9ebeb82805 SimulationHandlerOld + Comment
Server fsm no longer handles simulation for Vehicles, so this config is
useless and can be removed
2018-01-14 20:35:13 +01:00
He-Man
291c222d9d setVectorDirAndUp first to prevent collide 2018-01-14 14:01:28 +01:00
He-Man
a2172aaef5 Smaller fixes and tweaks
- Fixed usedItemRepack removes all same items with same rounds
- removed action "gear" by opening Cargo Container
- removed StorageInit (EH Killed), if Storage is indestructible
- Spawn Vehicles near 0 and port them after all is loaded to final
position (prevent collide)
- increased Altis World size to 25000 (better Vehicle / Trader Spawn)
2018-01-10 20:10:00 +01:00
He-Man
8ab05047e9 Simulation tweaks
- Added an option to completely disable Simulation for specific Base
Parts.
- Added Base Parts without animations to this array.
- Removed Base Objects Init (mpAddEventhandler "mpKilled") from
indestructible Base Objects, as it is not needed.
- Moved Dynamicsimulation server side (not needed client side)
- Resorted epochonfig.hpp
All changes are running on our Server without any problems and with a
good performance boost, as the dynamicsimulationhandler has not to
handle a few thousand objects anymore
2017-11-30 22:59:29 +01:00
He-Man
362ec1217b Reworked Lock Storage + Lock / Unlock hints 2017-11-08 19:24:36 +01:00
He-Man
056f3a0cb0 Make temp Vehicles Lockable + Lock hints 2017-11-05 02:47:15 +01:00
He-Man
bf4cd25dcd Readded lost changes 2017-10-22 16:05:57 +02:00
He-Man
d5905df9ff Better Spawn Positions for Chopper 2017-10-04 20:19:16 +02:00
vbawol
3890dbcf0d limit critical part damage to 0.8
per disscussion with @Ignatz-HeMan
2017-10-04 11:18:54 -05:00
vbawol
5060394989 Simple Garden Manager v1
currently set to run 24 minutes between each "grow" cycle, so from seed
to mature should take around 1.2 hours from seed to fully mature. Option
to also have mature items spoil on the next cycle (24 minutes).
2017-10-03 10:25:59 -05:00
vbawol
d318d99a86 setVectorDirAndUp after setpos
All uses of setVectorDirAndUp in arma code is after setpos not before.
2017-09-25 16:58:28 -05:00
He-Man
3543ce892d Fixes and Cleanups for VehRepair + ServicePoint
- Added CinderWall Door to DoorCount in UpgradeBuild
- Added Option to prevent repairing full damaged HitPoints in
ServicePoint
- Added Option to disable removing Parts in Advanced Vehicle Repair
- Added CinderWallDoorwHatch_EPOCH to cfgBaseBuilding
- Fix in cfgCrafting for KitVehicleUpgradeI_200_EPOCH
- Added an "isdamageallowed" check in EPOCH_server_repairVehicle for
repairing untouched Vehicles in Bases
https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_server/compile/epoch_vehicle/EPOCH_load_vehicles.sqf#L202-L203
- Some Cleanups of commented out lines
2017-09-08 18:34:56 +02:00
He-Man
e286914461 Fixe for exploding new spaned Vehicles
"HitHull" > 0.95 causes exploding Landvehicles
2017-09-03 16:03:41 +02:00
vbawol
52e02b954c Optimize: nearestObjects use object instead of pos 2017-09-02 17:06:27 -05:00
He-Man
ecf904415b Remove forbidden Wpns / Ammo after upgrade 2017-08-22 23:40:41 +02:00
He-Man
2d0ef031c6 Moved Vehicle Upgrade to DynaMenu
- Vehicle Upgrade moved to DynaMenu
- Hitpoints now also will be given to Vehicles from other BaseClasses
(controlled by HitPointNames)
- Added a security Check that Players must have a bit distance to
upgrade
- Fixed some errors in Colorscript for upgraded Vehicles. If it is only
an upgrade, same color is used. If it is another Class, a new random
color will be taken.
- Removed Upgrade Vehicle from Inventory Click
- Changed DynaMenu to make it possible to call a script to get iconpath
(use "iconcode" instead of "icon" then)
2017-08-21 14:26:13 +02:00
vbawol
94c5fee877 allow/setDamage and disableAI tweaks 2017-08-18 12:06:46 -05:00
vbawol
b08e092cd4 Vehicle Damage On Spawn #824 2017-08-18 08:40:14 -05:00
He-Man
5dd672cb68 Advanced Vehicle Repair 2017-07-31 18:28:18 +02:00
He-Man
f70d2f7a4a Clear Veh Cargo after upgrade 2017-07-26 22:40:34 +02:00
DESKTOP-UH65DCE\MusTanG
e52fc1ee25 DynSim #3 Configs
Added cfgDynamicSimulation.
Toggle entire system.
Toggle individual sections player/bases/vehicles
Set mulitpliers and distances.
Will continue to add to these configs as BIS adds more scripting
commands for us to use.
2017-07-24 12:34:58 -05:00
vbawol
63e8a887c9 rem old simulation code, recount arr after upgrade 2017-07-20 18:06:33 -05:00
vbawol
292108715b fixed minor typo in vars 2017-07-20 11:07:24 -05:00
DESKTOP-UH65DCE\MusTanG
44a7b78980 Dynamic Simulation #1
Init dynSim for server and client.
Load configured settings.
Enable dynSim for Buildings, Vehicles, Clients.
2017-07-16 15:26:19 -05:00
vbawol
b2354dc5a6 enable dynamic simulation on vehicles 2017-07-08 18:52:42 -05:00
DESKTOP-UH65DCE\MusTanG
657d4c7b29 Check and Correct Old Vehicle DB array
When hosts upgrade they will have vehicles saved in their DB with the
old dataFormat.
This check by @He-Man will do the trick to solve this issue moving
forward with vehicle upgrades
2017-07-04 10:25:23 -05:00
DESKTOP-UH65DCE\MusTanG
9faac57e27 Add new Vehicles to CfgPricing 2017-07-03 17:39:37 -05:00
DESKTOP-UH65DCE\MusTanG
e906d29c9c More upgrades and new functions 2017-07-03 15:59:40 -05:00
DESKTOP-UH65DCE\MusTanG
1dc4d147be VUS #1
ItemInteractions for VehDoc's set for UPGRADE
CfgVehicleUpgrade added for customizing materials needed
Server function for upgrading vehicle
CfgRemoteExec addition for server function above.
2017-07-03 07:22:20 -05:00
DESKTOP-UH65DCE\MusTanG
77a876c6ff Add BIS randomization false to Vehicles 2017-05-29 16:41:15 -05:00
vbawol
06fc5e3006 cleanup and bulk private array updates 2017-05-01 09:07:41 -05:00
He-Man
c376ee2809 Set damage to value, not to 0
All Scripts are using as params ['ALL',0].
With this change it is possible to set the damage to a value (0 for all actual scripts).
2017-04-01 15:46:54 +02:00
vbawol
d07593d038 added unit test and further hive optimizations 2017-03-27 17:44:55 -05:00
He-Man
5859bf2356 Safe/Load all Vehicle Magazines correctly 2016-12-14 21:58:08 +01:00
He-Man
3f4517f109 Safe/Load all Vehicle Magazines correctly 2016-12-14 21:53:24 +01:00
He-Man
113efd874b Safe/Load all Vehicle Magazines correctly 2016-12-14 21:52:48 +01:00