He-Man
8954abda75
Check PlayerUID + PlayerGroup for Lock / Unlock Vehicles
2020-07-29 18:11:21 +02:00
He-Man
8fd48924d0
Do never empty Weaponholders! - Get deleted by the engine!
2020-05-16 20:44:00 +02:00
He-Man
43bf137642
BaseCamOnlyHome + some fixes + Server install packs
2020-05-12 20:18:04 +02:00
He-Man
a3adbb0a99
Cleanup - useOldLoadVehicles
2020-03-04 17:27:50 +01:00
He-Man
5c1f052c75
Usage of CargoSave / Cargofill on storage delete
2020-03-03 17:33:04 +01:00
He-Man
7e07bebd20
readd precise positions + Install Packs
...
By a failure, precise positioning was missing.
So Buildings / Storages / Vehicles can move a bit after first restart after build
2019-11-24 21:51:59 +01:00
He-Man
297b2c0473
Small fix for 3rd part scripts that use CargoSave on destroyed Vehicles
2019-11-14 19:41:57 +01:00
He-Man
c8892e9c99
Load Vehicles - Oops, do not exit the main loop
2019-10-26 15:29:56 +02:00
He-Man
3f3f1b220f
Vehicle Load Logs
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- Prevent spam for reserved slots
- Add free Slots to log
2019-10-17 20:12:53 +02:00
He-Man
8a412c0da1
Load Veh / Build - Compaticility to current DB
2019-09-21 00:08:48 +02:00
He-Man
4ea25cc909
Better positioning for loaded Buildings Storages
...
Thx to @Sneer for his help with it
2019-09-20 22:13:04 +02:00
He-Man
3ef42f19e9
Do not unpack Clothings in Containers on Restart
2019-09-06 19:51:55 +02:00
He-Man
92dedfce6b
Colorize Storage (Un)lock messages
2019-08-15 23:30:32 +02:00
He-Man
2aeef8fa13
addWeaponWithAttachmentsCargoGlobal
2019-08-15 19:47:58 +02:00
He-Man
6124c26585
Vehicle Lock - differ between Base / Field + Colorized Messages
2019-08-05 20:39:03 +02:00
He-Man
72b3663fce
PaintGarage - Update
2019-05-02 23:07:51 +02:00
He-Man
76ef193139
Painting Garage (WIP)
2019-05-01 23:31:15 +02:00
He-Man
89843f3b1c
custom veh textures - 1st load fix
2019-04-16 22:44:23 +02:00
He-Man
981d1e6e8e
Custom Textures compatibility
2019-04-06 22:16:01 +02:00
He-Man
bd78ae3045
Storage Lock / Unlock Tweaks
2019-03-25 18:39:30 +01:00
He-Man
d6267babb1
Prevent multiple Slots by deleting already killed Vehicles (with AdminTool)
2019-03-03 01:55:44 +01:00
He-Man
804673e8bb
GunSafe Scripts + Configs
2019-02-28 23:04:21 +01:00
He-Man
d4ad7a33cb
Selectable Plots + Upgrades - First test
2019-02-18 22:29:02 +01:00
He-Man
feffbaa6f3
Tweaked Vehicle spawn (bug into ground fixed)
2019-01-20 22:22:10 +01:00
He-Man
e2b933188d
Sherbet Fixes #1
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- Increased defuse chance
- More restricted run around base obj
- Remove terminal after UAV mission
- Looting dead UAV fixed
- Exploding Vehicles fix (Arma has changed HitPointNames to LowerCase)
2019-01-20 13:20:01 +01:00
He-Man
4ee52e3881
Plots in var for later improvements
2018-06-25 18:21:25 +02:00
He-Man
32d73a7fac
Small Fix for AdminTools
2018-06-24 22:47:12 +02:00
MGT
330017686e
Update EPOCH_server_save_killedBuilding.sqf
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Check if building killer is the owner and log accordingly
2018-06-24 14:26:55 +01:00
He-Man
d1793b239c
Removed unused Building Vars
2018-05-05 18:05:20 +02:00
He-Man
6045ed704b
Remove Killed Cams from Array
2018-05-03 19:46:57 +02:00
He-Man
81a983bbc4
Script to remove specified Items from Cargos
2018-04-30 22:45:24 +02:00
He-Man
f293021d41
CargoSave Items in Subcontainer fix + unpack option
2018-04-30 22:42:25 +02:00
vbawol
49d6ac718f
redo private arrays
2018-04-30 14:54:19 -05:00
vbawol
42515e3c56
add license plate persistence
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note: consider alternate plate number system at spawn if duplicates are
found using the stock system.
2018-04-30 14:34:15 -05:00
He-Man
878723b244
Solar Charger Scripts
2018-04-20 18:19:31 +02:00
He-Man
af6318940b
More precise Vehicle saving / loading
...
This change will save / load Vehicles much more accurate (especially on
Ramps / slopy terrain.
Background:
If use VectorDir / VectorUp, the Vehicle will be tilted around the model
Center and PosWorld also use the Modelcenter, while PosATL / PosASL use
the lowest level of the Vehicle.
2018-04-07 00:11:12 +02:00
He-Man
18dfb95e03
Set lockstate after upgrade
2018-04-03 23:30:17 +02:00
He-Man
d3e9b880a0
Not Serverside...
2018-01-15 18:55:44 +01:00
He-Man
f34ff90390
Use addMagazineOverflow + BE-Filter
2018-01-15 18:48:36 +01:00
He-Man
9ebeb82805
SimulationHandlerOld + Comment
...
Server fsm no longer handles simulation for Vehicles, so this config is
useless and can be removed
2018-01-14 20:35:13 +01:00
He-Man
291c222d9d
setVectorDirAndUp first to prevent collide
2018-01-14 14:01:28 +01:00
He-Man
a2172aaef5
Smaller fixes and tweaks
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- Fixed usedItemRepack removes all same items with same rounds
- removed action "gear" by opening Cargo Container
- removed StorageInit (EH Killed), if Storage is indestructible
- Spawn Vehicles near 0 and port them after all is loaded to final
position (prevent collide)
- increased Altis World size to 25000 (better Vehicle / Trader Spawn)
2018-01-10 20:10:00 +01:00
He-Man
8ab05047e9
Simulation tweaks
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- Added an option to completely disable Simulation for specific Base
Parts.
- Added Base Parts without animations to this array.
- Removed Base Objects Init (mpAddEventhandler "mpKilled") from
indestructible Base Objects, as it is not needed.
- Moved Dynamicsimulation server side (not needed client side)
- Resorted epochonfig.hpp
All changes are running on our Server without any problems and with a
good performance boost, as the dynamicsimulationhandler has not to
handle a few thousand objects anymore
2017-11-30 22:59:29 +01:00
He-Man
362ec1217b
Reworked Lock Storage + Lock / Unlock hints
2017-11-08 19:24:36 +01:00
He-Man
056f3a0cb0
Make temp Vehicles Lockable + Lock hints
2017-11-05 02:47:15 +01:00
He-Man
bf4cd25dcd
Readded lost changes
2017-10-22 16:05:57 +02:00
He-Man
d5905df9ff
Better Spawn Positions for Chopper
2017-10-04 20:19:16 +02:00
vbawol
3890dbcf0d
limit critical part damage to 0.8
...
per disscussion with @Ignatz-HeMan
2017-10-04 11:18:54 -05:00
vbawol
5060394989
Simple Garden Manager v1
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currently set to run 24 minutes between each "grow" cycle, so from seed
to mature should take around 1.2 hours from seed to fully mature. Option
to also have mature items spoil on the next cycle (24 minutes).
2017-10-03 10:25:59 -05:00
vbawol
d318d99a86
setVectorDirAndUp after setpos
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All uses of setVectorDirAndUp in arma code is after setpos not before.
2017-09-25 16:58:28 -05:00