vbawol
2950f77d4b
Merge pull request #723 from Ignatz-HeMan/patch-6
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Added optional Classnames for Service Point Pos.
2017-04-02 11:34:32 -05:00
vbawol
9eaa200389
Merge pull request #724 from Ignatz-HeMan/patch-7
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Force "TakeCrypto" menu on dead Player
2017-04-02 10:32:21 -05:00
vbawol
17762afbdc
Merge pull request #722 from Ignatz-HeMan/patch-5
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Set damage to value, not to 0
2017-04-02 10:31:42 -05:00
vbawol
b6b69c52bb
Merge pull request #726 from Ignatz-HeMan/patch-9
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Give SmokeShellToxic_Ammo Toxic
2017-04-02 10:28:40 -05:00
vbawol
086c97f20f
0.5 b748
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[Added] 200 player support to all mission files, thanks to increased
group limits in Arma 1.68!
[Added] Experimental support for Mad ArmA Mod:
https://forums.bistudio.com/forums/topic/200295-mad-arma-mad-max-inspired-mod/
(Note: a few known issues with this mod bisign/key for this mod atm)
2017-04-01 23:17:46 -05:00
He-Man
8b09c02a94
Give SmokeShellToxic_Ammo Toxic
2017-04-01 23:19:01 +02:00
He-Man
4c16ed80dd
Make SpawnPoint on Player Pos + Bugfix
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More accurate to define for Players (bugging through a wall and falling down or hanging stuck in a corner)
In EPOCH 0.4, ServerVars was set to [""] in case of wrong _varscount.
If you have it on your character, you are not able to set SpawnPoint.
SO I added a check, if spawnlocation isequaltype []
2017-04-01 17:10:02 +02:00
He-Man
85e6e15b0e
Make SpawnPoint on Player Pos + Bugfix
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More accurate to define for Players (bugging through a wall and falling down or hanging stuck in a corner)
In EPOCH 0.4, ServerVars was set to [""] in case of wrong _varscount.
If you have it on your character, you are not able to set SpawnPoint.
SO I added a check, if spawnlocation isequaltype []
2017-04-01 17:08:45 +02:00
He-Man
e310aee27d
Make SpawnPoint on Player Pos + Bugfix
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More accurate to define for Players (bugging through a wall and falling down or hanging stuck in a corner)
In EPOCH 0.4, ServerVars was set to [""] in case of wrong _varscount.
If you have it on your character, you are not able to set SpawnPoint.
SO I added a check, if spawnlocation isequaltype []
2017-04-01 17:08:21 +02:00
He-Man
dffe73afa8
Make SpawnPoint on Player Pos
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- More accurate to define for Players (bugging through a wall and falling down or hanging stuck in a corner)
2017-04-01 17:04:27 +02:00
He-Man
5d3f6c1465
Force "TakeCrypto" menu on dead Player
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Dead Player sometimes comes hard in target and Players are trying and trying to get "Take Krypto".
So it's better to make it everytime available on Dead Player.
2017-04-01 16:25:12 +02:00
He-Man
9d558083c2
Added optional Classnames for Service Point Pos.
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- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:06:03 +02:00
He-Man
a84326d446
Added optional Classnames for Service Point Pos.
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- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:03:32 +02:00
He-Man
b90fbafb05
Added optional Classnames for Service Point Pos.
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- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:03:12 +02:00
He-Man
a5a51a9ac6
Added optional Classnames for Service Point Pos.
...
- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:02:48 +02:00
He-Man
cf27001966
Added optional Classnames for Service Point Pos.
...
- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:02:25 +02:00
He-Man
ac86ccf254
Added optional Classnames for Service Point Pos.
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- Added optional Classnames for Service Point Pos
- Some Cleanups and Script optimization
2017-04-01 16:01:09 +02:00
He-Man
c376ee2809
Set damage to value, not to 0
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All Scripts are using as params ['ALL',0].
With this change it is possible to set the damage to a value (0 for all actual scripts).
2017-04-01 15:46:54 +02:00
vbawol
7b0729cf89
Merge pull request #719 from EpochModTeam/experimental
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Release 0.5
2017-03-30 16:02:47 -05:00
vbawol
ff13d929ec
0.5 741
2017-03-30 15:57:44 -05:00
vbawol
0046ed18ef
merge
2017-03-30 15:34:37 -05:00
vbawol
e6549ff7e7
0.5 b740
2017-03-30 11:54:36 -05:00
vbawol
be52b911f2
add color support to epoch message @SPKcoding
2017-03-30 11:19:46 -05:00
vbawol
e379038ab4
0.5 b739
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move icons to mod
add token check to remote exec
2017-03-30 11:02:15 -05:00
vbawol
5aae0aa1e2
Merge pull request #716 from Ignatz-HeMan/patch-1
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Building Parts not delete when disallowed
2017-03-30 10:39:50 -05:00
vbawol
a95a5b2076
Merge pull request #714 from Ignatz-HeMan/experimental
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Added Service Point to Rearm, Repair and Refuel
2017-03-30 10:39:09 -05:00
He-Man
d3309926fa
Building Parts not delete when disallowed
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When already building (simulswap) but building is disallowed, the building part will fall down instead of been deleted (without returning items)
2017-03-29 19:43:10 +02:00
vbawol
b402cb3219
0.5 b737
2017-03-28 13:20:40 -05:00
vbawol
a4dca6ffb5
add 7 new keesha camo skins from Craig Hauer
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@ComatoseBadger
2017-03-28 12:08:57 -05:00
vbawol
d07593d038
added unit test and further hive optimizations
2017-03-27 17:44:55 -05:00
vbawol
1394dec6ba
weather tweaks
2017-03-27 17:43:10 -05:00
He-Man
aa2f7b02ce
Added Service Point to Rearm, Repair and Refuel
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- I have no idea, where to upload the new needed pics for DynaMenu, so I
have added them into the root folder. Please move to the correct
location.
- Added needed "PayCrypto" function serverside. This function can only
remove Crypto from player. If someone try to add crypto, he will be
killed (could also changed to ban?!)
- I tried to avoid all Battleye filters (excepted remoteexec, of
course). But I have not tested it with Battleye for now.
2017-03-26 20:15:24 +02:00
vbawol
723584aa80
moved required Arma version var to mission config
2017-03-26 10:30:39 -05:00
vbawol
4acb24c8b2
update usage of createGroup to 1.68+
2017-03-26 10:21:26 -05:00
vbawol
2c49a8ad93
add previous location check
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If you had set a spawnpoint previously at another location and attempt
to set a new one, it would say "spawnpoint removed" instead of "set".
2017-03-24 07:24:35 -05:00
vbawol
f4c0d24e42
0.5 b708
2017-03-23 20:24:58 -05:00
82ndab-Bravo17
e181ae2425
Allow toggle Jammer spawnpoint on/off
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Otherwise it stays there until the end of time ....
2017-03-23 19:12:24 -04:00
vbawol
ea1e96d807
0.5 b707
2017-03-23 16:11:25 -05:00
vbawol
70f91f6041
Merge branch 'experimental' of https://github.com/EpochModTeam/Epoch into experimental
2017-03-23 15:53:44 -05:00
vbawol
2c75d87869
revert, makes variable out of scope
2017-03-23 15:51:44 -05:00
vbawol
d2948dfc7e
Merge pull request #712 from Ignatz-HeMan/patch-3
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Dyna Buildmode also persistent without Energy
2017-03-23 15:51:31 -05:00
vbawol
b5b54bd513
more fixes and cleanup
2017-03-23 15:38:19 -05:00
He-Man
b3647282e2
Dyna Buildmode also persistent without Energy
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Players often are confused, why Build mode is not in DynaMenu
2017-03-23 21:08:18 +01:00
vbawol
28baecfd71
0.5 b705
2017-03-23 14:45:19 -05:00
vbawol
4b3a72f970
improve usage of Epoch_my_Group
2017-03-23 14:28:04 -05:00
vbawol
3e2148e147
reforce wind direction again
2017-03-23 13:57:57 -05:00
vbawol
768da17740
optimize and fix bugs
2017-03-23 13:57:29 -05:00
vbawol
2156309fcf
MORE WIND!
2017-03-23 10:38:01 -05:00
vbawol
6e9e5ff9d3
server b703
2017-03-23 10:09:17 -05:00
vbawol
ee2cf61d83
optimize and fix recent group issue
2017-03-23 10:09:02 -05:00
vbawol
77b6ed4f18
0.5 b701
2017-03-22 17:37:02 -05:00
vbawol
dfd719e77c
TEST: force nearby players to reveal new object
2017-03-22 17:32:18 -05:00
vbawol
d97d2d8360
fixed issue with group system
2017-03-22 17:11:02 -05:00
vbawol
8029c21811
same
2017-03-22 16:52:04 -05:00
vbawol
e6a4e39bb9
fixed soldier units spawning long after spotted
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if unit is forced to spawn no need to increase random spawn limit, Also
since there was no way to decrease the spawn for soldiers they would
randomly spawn forever.
get random postion around player to spawn soldier if extra data is not
sent.
set soldiers to spawn at ground level.
2017-03-22 16:51:51 -05:00
vbawol
872d8dcb73
0.5 b700
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weather tweaks and repack for PR
2017-03-18 00:24:02 -05:00
He-Man
15f7b0492c
Removed "Inspect" & "Build Mode" from DynaMenu
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Both functions are useless inside Vehicles.
2017-03-17 19:25:01 +01:00
vbawol
aff9d38c70
0.5 b699
2017-03-08 14:45:24 -06:00
vbawol
35f2f67d0b
use another class for sapper
2017-03-08 12:26:41 -06:00
vbawol
16e70faf8e
0.5 b698
2017-03-08 08:17:06 -06:00
vbawol
cd84b51862
Merge pull request #708 from 82ndab-Bravo17/PlaceJammer
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Option to re-allow non Group Leaders to place Jammers
2017-03-08 07:33:48 -06:00
vbawol
bb66c7b211
Merge pull request #704 from Ignatz-HeMan/patch-3
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Anti-Dupe on Revive
2017-03-08 07:32:52 -06:00
He-Man
26d4999def
deleted redundant variable
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variable "_units = []" was twice
2017-03-07 09:33:31 +01:00
vbawol
5857f56583
0.5 b697
2017-03-06 11:46:54 -06:00
vbawol
7543950e8d
give toxic sapper his own toxic bomb
2017-03-06 11:35:18 -06:00
vbawol
8b77ed0be7
add toxic sapper to spawn, give loot, etc.
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also give feedback to player when Spawnpoint set
2017-03-06 11:19:20 -06:00
vbawol
dcd0954786
0.5 b696
2017-03-05 13:35:03 -06:00
vbawol
7714c62e96
test fix issue with joining a dead players groups
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optimize reduce number of allPlayer calls
2017-03-05 11:04:43 -06:00
vbawol
c477b9bf58
prevent crash on dynamic menu loading upgrades
2017-03-05 11:02:00 -06:00
vbawol
4f5d0baf8d
0.5 b695
2017-03-04 16:46:03 -06:00
vbawol
308f1eb875
fixed issue that could cause spawning at old position
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if jammer owner checks failed
2017-03-04 13:00:31 -06:00
vbawol
f5d51c4127
fixed typo in load player
2017-03-04 11:35:39 -06:00
vbawol
b695f29577
example Epoch Event: Payday
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Give all connected players 100 Crypto every 30 minutes
2017-03-04 10:57:14 -06:00
vbawol
4cd7fdd5c6
0.5 b691
2017-03-04 00:53:05 -06:00
vbawol
b2629ca10f
allow respawn in base
2017-03-04 00:52:45 -06:00
vbawol
4a08ccf033
fixed missing semicolons
2017-03-04 00:21:59 -06:00
82ndab-Bravo17
39c7ff9ac7
Option to re-allow non Group Leaders to place Jammers
2017-03-02 19:37:20 -05:00
He-Man
4a72867eac
SupportCopter v2
2017-03-02 18:23:38 +01:00
He-Man
0d35af5052
SupportCopter v2
2017-03-02 18:22:35 +01:00
He-Man
965ff047e9
SupportCopter v2
2017-03-02 18:12:35 +01:00
He-Man
a0c1648a0c
SupportCopter v2
2017-03-02 18:04:17 +01:00
He-Man
3cc5a7df4d
SupportCopter v2
2017-03-02 17:58:48 +01:00
He-Man
d3a5799808
SupportCopter v2
2017-03-02 17:58:12 +01:00
He-Man
180cd363f4
SupportCopter v2
2017-03-02 17:57:41 +01:00
vbawol
4a95679713
Toxic Sapper pt1
2017-03-01 17:17:58 -06:00
vbawol
4ce94718ab
add function EPOCH_fnc_addItemToX
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reduce redundant code
rebuild private arrays
2017-03-01 17:17:30 -06:00
vbawol
a24130d517
allow for more than one type of UAV response
2017-03-01 17:16:06 -06:00
He-Man
53c02fe16a
Anti-Dupe on Revive
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Prevent simultaneous reviving
2017-03-01 19:09:26 +01:00
vbawol
55a7a0190d
0.5 b684
2017-02-28 13:31:00 -06:00
vbawol
556506acbe
fixed inventory opened script not returning bool
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also block totally if both linked containers are locked
2017-02-28 13:30:08 -06:00
vbawol
d2515e2039
license updates > APL-SA
2017-02-28 12:33:58 -06:00
vbawol
b477f4ffc3
moved air drop trigger server side Epoch Events
2017-02-28 12:33:28 -06:00
vbawol
40f2c98f0c
0.5 b684 pt1
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[Added] Customizability of units spawned by UAV alert via CfgEpochClient
> uavAlertUnitSpawnTemplate. (Default: I_Soldier_EPOCH)
[Changed] Great White Sharks will now spawn if player is deep enough in
the ocean.
[Changed] Objects or Players that have been given "Crypto" variable can
be accessed via the dynamic menu (Space Bar) for a "Take Crypto" action.
changed zombieRndChance to zombieRngChance and added default entry into
CfgEpochClient
2017-02-28 10:34:24 -06:00
vbawol
51cddfa424
0.5 b683
2017-02-27 07:52:47 -06:00
vbawol
e1111430c2
fixed custom inventory opened script blocking main
2017-02-27 07:33:34 -06:00
vbawol
9d6b5a6ae5
0.5 b682
2017-02-26 09:19:51 -06:00
vbawol
19d05a9f17
add toxic grenade to loots and prices
2017-02-26 08:38:23 -06:00
vbawol
246cc9670f
0.5 b681 repack
2017-02-26 08:17:12 -06:00
He-Man
83263f5c99
Inventory not opened fixed
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Inventory not opened without the "false" as return
2017-02-26 09:32:26 +01:00
vbawol
f31aeff613
0.5 b680
2017-02-25 16:37:07 -06:00