Commit Graph

163 Commits

Author SHA1 Message Date
He-Man
ab0f7c6cca Suppress Base Spawn, when Player got Killed by opponent in Territory 2020-03-09 20:51:39 +01:00
He-Man
13e5f6cdc7 Disable Debug by default 2020-03-09 20:50:53 +01:00
He-Man
2a39355a7b Remove Thermal from assembled UAV by default 2020-03-07 23:54:34 +01:00
He-Man
9780e003d2 Version Update + Pbo updates 2020-03-05 19:25:38 +01:00
He-Man
d705e8411c Replace Karma by AntagonistKills in TopStats 2020-03-04 17:28:57 +01:00
He-Man
659b85e575 Option for removal of Laser for UAV on assemble 2019-10-24 20:03:12 +02:00
He-Man
3ce54194b3 Remove laser designator on assemble + Install Pack
Thx to @mgtdb for the EH addition!
2019-10-23 17:28:24 +02:00
He-Man
3a8b3f3fcd Option to force Gender on Spawn 2019-10-12 16:40:59 +02:00
He-Man
88f660f665 Update Epoch Version 2019-09-30 20:46:19 +02:00
He-Man
dfb22694a4 Players do not know something about TimeMulti 2019-09-30 19:24:37 +02:00
He-Man
c76fc19333 Smaller fixes / changes / comments 2019-09-27 22:28:59 +02:00
He-Man
ca8733f423 UAV Support Distance 2019-09-20 16:51:02 +02:00
He-Man
9f78b6e0f6 Hint for assembled UAV's to use DynaMenu 2019-09-14 19:50:37 +02:00
He-Man
4a6506513c NL Weapons - Scripts 2019-09-13 14:53:47 +02:00
He-Man
9b1dc356e9 Empty assembled Vehicles Inventory - by @mgtdb 2019-09-13 14:50:55 +02:00
He-Man
c0d0e42c43 Config to disable Physics while building 2019-08-21 23:22:02 +02:00
He-Man
04febdf320 Lower difficult VehicleRepairs example 2019-08-01 17:56:39 +02:00
He-Man
2091b8975b 1st compatibility for Livonia (Enoch) + Reduce general Ships on maps 2019-06-08 22:57:43 +02:00
He-Man
8a76fd2328 Statistics #2 (Server Stats) 2019-05-15 21:35:24 +02:00
He-Man
4cf01824aa Statistics #1 (Player Stats) 2019-05-12 00:58:33 +02:00
He-Man
23c464970b Heal / Revive - Usage of HandleDamage EH 2019-04-04 21:14:56 +02:00
He-Man
a222e5ca84 Version update + Install Pack update 2019-03-26 23:10:56 +01:00
He-Man
2c70075eb8 Plot Upgrades 2019-03-01 19:10:10 +01:00
He-Man
8c38f75901 Readded buildingJammerRange to prevent issues 2019-02-28 22:25:27 +01:00
He-Man
cb26e80a81 Selectable Plots- Fix #1 2019-02-20 22:31:09 +01:00
He-Man
d4ad7a33cb Selectable Plots + Upgrades - First test 2019-02-18 22:29:02 +01:00
He-Man
c20951eb03 Missing configs / small fixes 2019-01-21 20:13:44 +01:00
He-Man
e2b933188d Sherbet Fixes #1
- Increased defuse chance
- More restricted run around base obj
- Remove terminal after UAV mission
- Looting dead UAV fixed
- Exploding Vehicles fix (Arma has changed HitPointNames to LowerCase)
2019-01-20 13:20:01 +01:00
He-Man
36ddc16f86 Version update 2019-01-16 20:03:14 +01:00
He-Man
e5c8606cd9 Config for Vehicle Tradedistance
Thx to Ghostrider for the suggestion!
2019-01-16 19:24:55 +01:00
He-Man
52b41f4ac3 Block Door interactions for ACE-Mod 2019-01-11 16:51:58 +01:00
He-Man
20c0cf7412 Defuse Bombs (WIP) 2019-01-09 21:57:35 +01:00
He-Man
7b9ad23a76 Prepared (not used) more custom EH's 2018-06-06 19:57:22 +02:00
He-Man
3962dcfa75 Price + Sort + Spawn + Cleanup 2018-05-19 18:25:25 +02:00
He-Man
c85516337d Hatchback and Mountainbike repair fix 2018-05-14 20:00:29 +02:00
vbawol
0c4de1fbe3 version bump to 1.2 2018-05-09 07:09:30 -05:00
He-Man
b26b22c1f6 Prevent errors if used in v1.1.0 2018-05-07 23:28:37 +02:00
He-Man
b418f64665 Last BaseCam tweaks 2018-05-06 21:06:09 +02:00
He-Man
9a4ba98515 Config to calculate bullets for crafted mags
Example:
- You need 3x energy pack small + 1x electronic + 1x Gold to craft a
large energy pack.
- The 3 small packs can hold max 30 bullets
- If you have in these 3 small packs only 15 bullets, you will return
only a half full large pack (50 Bullets)
- If you have only 10 Bullets, you will get back 100*10/30 -> 33
Bullets.
2018-04-20 18:31:23 +02:00
He-Man
878723b244 Solar Charger Scripts 2018-04-20 18:19:31 +02:00
He-Man
9945f9246e Energy Tweaks
Added some missing and new configs to CfgEpochClient
Added Energy settings for default map sources to CfgBaseBuilding
Included wind / overcast / distance to energy calculations (depents on
powertype)
- Solars are affected by SunOrMoon and overcast
- Windmills are affected by wind
- Satellites are affected by distance
2018-04-18 19:41:16 +02:00
He-Man
bef09d5cd3 Reduce to only one Var 2018-04-07 23:52:22 +02:00
He-Man
1f8293ccc7 Config to restrict Vectorbuilding (max tilting) 2018-04-07 23:46:37 +02:00
He-Man
561012b09c Config to make Temp Vehicles tradeable 2018-04-06 17:57:42 +02:00
vbawol
887fd41b7c bump version to 1.1.1 for experimental 2018-03-25 10:00:50 -05:00
He-Man
56b8918478 fixed description 2018-03-16 22:19:52 +01:00
He-Man
25d2f2b24f Config to enable / disable needed items for actions
Also increased needed "bullets" to inflame
2018-03-16 22:11:52 +01:00
He-Man
923a41abff Config to block ATMs in Plot Range 2018-03-09 22:37:51 +01:00
He-Man
a6f43e934b Make Nuisance by shooting configureable
Also reduced it, because it is very high on default
2017-11-15 21:53:14 +01:00
Raymix
de1e15374b Reduces rads over time at a cost of immunity. 2017-11-12 15:10:40 +00:00