Commit Graph

458 Commits

Author SHA1 Message Date
2c2dc9adcb 0.3.8.0423
attempt at preloading sapper by spawning one on the map at server start
cleanup and change to github markdown for credits and license
2016-04-14 11:10:35 -05:00
33964589ed push mission convert tool 2016-04-12 11:19:28 -05:00
aed3e20baf fixed trailing slashes
http://epochmod.com/forum/index.php?/topic/41841-trailing-in-0380417-0-gfbe10c3/
2016-04-12 10:53:39 -05:00
111451e4aa Merge pull request #510 from EpochModTeam/experimental_curr
0.3.7.0422
0.3.8.0422
2016-04-12 08:53:55 -05:00
e7de25b0f4 0.3.8.0422
remove debug
2016-04-12 08:53:17 -05:00
a71353b8ae changelog 2016-04-12 08:49:39 -05:00
6d987836ad 0.3.8.0421 2016-04-12 08:48:26 -05:00
a10142907f disallow building inside a vehicle 2016-04-10 11:16:27 -05:00
fbe10c33e0 Merge pull request #506 from EpochModTeam/experimental_curr
0.3.8.0417
0.3.8.0417
2016-04-09 15:06:45 -05:00
8bdcd99734 0.3.8.0417 2016-04-09 15:04:32 -05:00
a049fbf7b0 Merge pull request #505 from EpochModTeam/experimental_curr
Fixed BE kick and added missing changelog entry
2016-04-09 14:57:15 -05:00
09f161cc77 add note about trash looting change 2016-04-09 14:55:18 -05:00
cef8e23b1a BE fix take 2 2016-04-09 14:39:15 -05:00
9a34cd47c2 Merge pull request #504 from EpochModTeam/experimental_curr
0.3.7.0416
0.3.8.0416
2016-04-09 09:53:56 -05:00
a8189b854f 0.3.8.0416 2016-04-09 09:38:13 -05:00
edb52f8947 fixed incorrectly enabled CUP support 2016-04-09 09:31:37 -05:00
7be04e6493 fixed BE kick 2016-04-09 09:21:11 -05:00
368158cd9f Update 0.3.8.0.txt 2016-04-08 17:33:53 -05:00
87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
0.3.8.0415
2016-04-08 15:21:46 -05:00
dd33a61470 Merge pull request #492 from EpochModTeam/experimental
0.3.7.0110
0.3.7.0110
2016-02-18 18:52:54 -06:00
4c6b747807 repack for fnc cleanup 2016-02-18 18:46:13 -06:00
e9847e1f51 0.3.7.0110
Start PVC to remoteExec work and attempt to fix login issues.
2016-02-18 18:32:01 -06:00
3933d6cdeb fixed typo 2016-02-15 10:10:46 -06:00
5214b23325 repack mission pbo 2016-02-15 10:00:21 -06:00
01be6860d8 readd mass check with 30sec timeout and logging 2016-02-14 10:13:00 -06:00
e8ff43d85e Merge pull request #490 from EpochModTeam/experimental
0.3.7.0108
0.3.7.0108
2016-02-13 13:21:50 -06:00
d3d845bca6 0.3.7.0108
updated loot positions
2016-02-13 13:00:15 -06:00
b317858f4d Update README.md 2016-02-11 23:28:41 +01:00
7115eee453 Merge pull request #487 from EpochModTeam/experimental
0.3.7.0107
0.3.7.0107
2016-02-09 15:25:15 -06:00
c1826a168f 0.3.7.0107
comment out enableSimulation and attempt to make use of
nearObjectsReady.
Revel player object earlier
Change getposATL to getpos as preloadCamera uses AGL
2016-02-09 14:47:23 -06:00
13eedaba87 0.3.7.0106 2016-02-09 11:44:24 -06:00
a8ed5dda28 further improve wait logic for player object propagation.
use loadAbs instead, thanks to norukid on the forums!
2016-02-03 10:45:18 -06:00
14be395ef9 Merge pull request #483 from EpochModTeam/experimental
Release 0.3.7.0104
0.3.7.0104
2016-02-01 15:19:06 -06:00
dee85d54e4 another fix to login wait 2016-02-01 15:02:49 -06:00
8bbec6258a upload trader city tools 2016-02-01 10:23:11 -06:00
6711ff3e88 take 2
on login wait for playerobject to be ready code
2016-02-01 09:43:50 -06:00
6a718de212 fixed typo in test 2016-01-31 21:41:52 -06:00
ab98877f06 add pre 0.3.7 method for testing 2016-01-30 20:52:40 -06:00
43974ceda0 remove debug 2016-01-30 09:40:36 -06:00
b5cb2787f4 test fix for login 2016-01-30 09:12:44 -06:00
41a7c87a7a Merge pull request #477 from EpochModTeam/experimental
Release 0.3.7
0.3.7.096
2016-01-28 14:25:22 -06:00
3c11332ea3 repack mission files 2016-01-28 14:14:33 -06:00
8b8a4c357e 0.3.7.096 2016-01-28 13:43:14 -06:00
a718ea0ed5 updated steamcmd install scripts 2016-01-28 13:37:22 -06:00
f34a0d1b55 0.3.7.092 2016-01-28 13:36:35 -06:00
d7c0616a9b fixes and repack mission pbos 2016-01-26 13:12:56 -06:00
c3ac3d9a31 fixes 2016-01-26 11:45:46 -06:00
49f591d2b3 0.3.7.052 2016-01-26 10:33:04 -06:00
e6516315a3 0.3.7.047 2016-01-22 07:09:55 -06:00
382f072d61 fixed #309 2016-01-19 13:30:37 -06:00