Commit Graph

2158 Commits

Author SHA1 Message Date
He-Man
de099419a2 Remove Radio from Loadout (until a login fix)
With a Radio (low mass Item?!) in Inventory + BaseSpawn it sometimes
happens, that the Player stuck on login.
So we remove it until we found a solid fix
2018-01-14 20:28:27 +01:00
He-Man
291c222d9d setVectorDirAndUp first to prevent collide 2018-01-14 14:01:28 +01:00
He-Man
75ee2ad46f Changelog 2018-01-13 22:57:08 +01:00
He-Man
2ccb006697 Handle not full mags in Trader 2018-01-13 15:12:54 +01:00
He-Man
3bbf2de4f5 Changelog 2018-01-13 00:31:28 +01:00
He-Man
464408b50e Draft for Changelog 2018-01-13 00:17:16 +01:00
He-Man
795cafe1ba Reworked SnapPoints (especially half / quarter)
Works very well on our Server for some weeks now...
2018-01-12 21:43:52 +01:00
He-Man
292d1d8243 Examples for Vehicleupgrade 2018-01-12 21:25:28 +01:00
He-Man
b2a2e25a2c Make Lighter Refillable 2018-01-10 21:16:29 +01:00
He-Man
a2172aaef5 Smaller fixes and tweaks
- Fixed usedItemRepack removes all same items with same rounds
- removed action "gear" by opening Cargo Container
- removed StorageInit (EH Killed), if Storage is indestructible
- Spawn Vehicles near 0 and port them after all is loaded to final
position (prevent collide)
- increased Altis World size to 25000 (better Vehicle / Trader Spawn)
2018-01-10 20:10:00 +01:00
He-Man
3eac0b0035 Skip ForceUpdate, if ForcedUpdateNow + fishingtime 2018-01-09 23:27:38 +01:00
He-Man
134627d08b Changed SnapPoints color for better visibility
White is mostly very hard to see.
2018-01-09 20:03:20 +01:00
He-Man
ad36d16335 Missing SERVER_VARS on revive
https://github.com/EpochModTeam/Epoch/issues/963
2018-01-09 17:28:12 +01:00
He-Man
097102c1aa Vehicle Locktime now use string 2018-01-08 19:26:11 +01:00
He-Man
773d863c58 Trader Config + Reserved Vehicle Slots 2018-01-07 02:41:38 +01:00
He-Man
ec3953435a Fix nitelight not working inside Vehicles 2018-01-06 15:11:57 +01:00
He-Man
c615d93ba6 Tweaked SwapBuilding
- Removed disable Simulation here, because desimulated objects need a
long time to broadcast the correct position. So we only desimulate them
on next restart
- Removed reveal, because it has no effect in my tests.
- Moved the position set code more to the top of this script, as it has
a positive effect on position set performance
2018-01-02 14:39:31 +01:00
DESKTOP-UH65DCE\MusTanG
f61dfa7117 remove duplicate entries, indent fix, comment clarity 2017-12-22 09:40:15 -06:00
DESKTOP-UH65DCE\MusTanG
7de364ff2f remove -BEPath 2017-12-20 09:41:55 -06:00
DESKTOP-UH65DCE\MusTanG
b3c26e48d5 Revert "battleye to root"
This reverts commit 88f68c72e3.
2017-12-20 09:39:34 -06:00
DESKTOP-UH65DCE\MusTanG
88f68c72e3 battleye to root
While in SC the DLL's are missed on arma 3 server updates.
This will remove the need to manually move the DLL's to the sc/battleye
folder
2017-12-19 13:58:58 -06:00
vbawol
f28812abe1
Merge pull request #965 from morgoth0/patch-12
Fix check on whether DynamicDebris.sqf has run
2017-12-19 12:03:19 -06:00
Grahame
e976db66a8
Fix check on whether DynamicDebris.sqf has run
The initial isNil() check in DynamicDebris.sqf actually prevents this script from running. This inverts to !isNil() to allow it to run at least once
2017-12-19 12:42:27 -05:00
DESKTOP-UH65DCE\MusTanG
83e90a964d batch file examples (restart - monitor) 2017-12-19 10:29:39 -06:00
He-Man
f59defbb5a CloseDisplay 999 on Playerdeath 2017-12-19 17:22:29 +01:00
He-Man
8b6a25506d vehicleLockTime changed to string
Prevent larger values not working.
Moved to "Hive related values"
2017-12-17 17:03:06 +01:00
He-Man
a12562bc64 Removed Construct Trader mission in default default 2017-12-12 18:13:16 +01:00
Helion4
d224598e4c removed place holder for classname
male & female rad suit class names added in place holder spcae
2017-12-11 15:45:14 +00:00
He-Man
994e6f91e1 Fixes for ForceUpdate 2017-12-10 18:25:16 +01:00
vbawol
7db3836c99 fix BE kick for new feature 2017-12-10 10:05:21 -06:00
vbawol
75c38b6f79 more be kick fixes and changelog update 2017-12-10 10:02:43 -06:00
vbawol
244a70bc5d change default rcon port to 2307 2017-12-10 09:11:13 -06:00
vbawol
0ff62a8de5 fix for be kick since 1.80 2017-12-10 08:58:35 -06:00
vbawol
10a18b6054 testing forcing open inventory instead of message 2017-12-10 08:25:31 -06:00
vbawol
0814faedb6 add default props for 'center' marker 2017-12-07 10:47:49 -06:00
He-Man
1a847574aa
Merge pull request #962 from SirDice/patch-1
Missing brace
2017-12-06 21:24:39 +01:00
SirDice
33a9a8f682
Missing brace
There's a opening brace missing, causing this error:
```
21:15:44 Error in expression <"true");
_ep setDamage (_dmg min 0.75);
} forEach(getArray(_configWorld >> "prop>
21:15:44   Error position: <} forEach(getArray(_configWorld >> "prop>
21:15:44   Error Missing {
21:15:44 File epoch_server\compile\epoch_server\EPOCH_server_createTeleport.sqf, line 110
21:15:44 Error in expression <"true");
_ep setDamage (_dmg min 0.75);
} forEach(getArray(_configWorld >> "prop>
21:15:44   Error position: <} forEach(getArray(_configWorld >> "prop>
21:15:44   Error Missing {
21:15:44 File epoch_server\compile\epoch_server\EPOCH_server_createTeleport.sqf, line 110
```
2017-12-06 21:19:36 +01:00
DESKTOP-UH65DCE\MusTanG
f34c1c8e24 default select weapon on keys 1,2,3
Keys 1,2 and 3 now will process for a holstered weapon if the FAV BAR
item in slots assigned to those keys are not present in
inventory/weapons.
Interaction Items not in inventory will throw "Item Not Found" message
2017-12-06 10:22:34 -06:00
vbawol
d38953cc93 add initial support for #957 2017-12-06 10:20:52 -06:00
DESKTOP-UH65DCE\MusTanG
bdfee35a18 CfgActions overriding - fire on/off req - a3 hooking ++
[FIXED] BurnBarrel and FirePlace02 UserActions requiring lighter_epoch
did not need lighter when performed.
[NEW] CfgActions event handler for "Action" ("PrevAction" and
"NextAction" - not implemented yet)
-Allows ability to override any of the CfgActions/UserActions in Arma 3
and other mods.
[ADDED] usedItemRepack function to remove 1 use from the lighter.
[ADDED] Require fire extinguisher to "Put Out Fire" on the Burn Barrel
[CHANGED] ItemFireExtinguisher now has count = 5 for 5 uses to put out a
small fire
[ADDED] ItemFireExtinguisher to CfgItemSort and CfgPricing
[ADDED] Arma Sling Loading requires ItemRope to sling and returns rope
upon release..
[ADDED] Checks for R3F can_lift and Advanced Slingload InitVar.
[ADDED] If above mod/script is present disable Arma SlingLoad
Hook/Unhook action and key press.
[CHANGED] While working with keyDown EH, debug logs show the DIKCodes
are being pushed as whole numbers and not the 0x01 as the escape keyDown
handler was setup to use and why my tests were failing using the 0x30
for the letter B(Hook/Unhook).
[UPGRADED] Changed over the 0x01 and 0x30 to the actionKeys name in
order to properly handle those with client using custom keys.
[TEASED] Have a commented line in the Light Fire case showing future
plans for a fire system(BURN BABY BURN!).

[NEW] EPOCH_usedItemRepack

Description:
Allows adjusting of "ammo" counts in a magazine.
Can be used locally and on the server for a remote unit.
```
[_player,_magazine,_change] call EPOCH_usedItemRepack;
2017-12-05 18:20:08 -06:00
He-Man
755bef4284 Hints for Multigun Useage 2017-12-02 21:22:43 +01:00
He-Man
cbb0184a0e Changed propDynSimDistance 500->50 2017-11-30 23:02:50 +01:00
He-Man
8ab05047e9 Simulation tweaks
- Added an option to completely disable Simulation for specific Base
Parts.
- Added Base Parts without animations to this array.
- Removed Base Objects Init (mpAddEventhandler "mpKilled") from
indestructible Base Objects, as it is not needed.
- Moved Dynamicsimulation server side (not needed client side)
- Resorted epochonfig.hpp
All changes are running on our Server without any problems and with a
good performance boost, as the dynamicsimulationhandler has not to
handle a few thousand objects anymore
2017-11-30 22:59:29 +01:00
DESKTOP-UH65DCE\MusTanG
f582311331 add optional entries in props array
add dyn sim, allow dmg and set dmg
2017-11-27 18:05:31 -06:00
He-Man
165ea3ccd5 Adv. Veh. Repair effected Veh. Upgrade 2017-11-27 21:55:56 +01:00
He-Man
8a452e6394 Prevent Basebuilding Storages from Auto-Cleanup 2017-11-24 19:30:44 +01:00
DirtySanchez
da089b2ac0
Merge pull request #961 from SirDice/patch-1
Missed variable rename in EPOCH_server_spawnBoatLoot.sqf
2017-11-20 14:40:04 -06:00
SirDice
1085060421
Missed variable rename
_showBoatMarkers was replaced with _showMarkers with commit bd3e331 but one was forgotten.
2017-11-20 21:31:53 +01:00
vbawol
5be86214c6 use default passwords 2017-11-20 09:06:34 -06:00
He-Man
8c955fe434 Usage of Epoch_message_stack 2017-11-20 00:00:17 +01:00