Commit Graph

30 Commits

Author SHA1 Message Date
vbawol
dfd719e77c TEST: force nearby players to reveal new object 2017-03-22 17:32:18 -05:00
He-Man
62917bfc40 Option to make BaseParts indestructible 2016-12-11 16:19:22 +01:00
He-Man
0bbb00dcb5 Option to make BaseParts indestructible 2016-12-11 16:16:46 +01:00
82ndab-Bravo17
8143c8f7fc Fix for building parts not being returnrd on removal 2016-10-06 22:13:25 -04:00
He-Man
028e0e3495 Update EPOCH_server_maintBUILD.sqf 2016-08-05 20:27:11 +02:00
vbawol
6a01291440 0.3.9.0546
add server invoked looting text based feedback
2016-06-29 13:35:37 -05:00
vbawol
1ec9d344be 0.3.9.0545
new function EPOCH_swapBuilding
2016-06-28 21:37:11 -05:00
vbawol
ed75234adb 0.3.9.0541
revert setVectorDirAndUp after setpos and use [0,0,0]
2016-06-25 08:35:36 -05:00
vbawol
b1efe1429a correct file path to current branch 2016-06-13 11:54:19 -05:00
vbawol
be348bca8f 0.3.9.0447
Pt 1 move base building configs to gamemode
2016-05-05 11:06:12 -05:00
vbawol
28cfe61d37 move isTemporary var to cfgBaseBuilding 2016-05-02 18:21:16 -05:00
vbawol
e6e3026200 sync with 0.3.8.0439 2016-04-29 09:54:41 -05:00
vbawol
8d407973a0 don't use owner for RE targets
http://epochmod.com/forum/topic/41959-be-carefull-with-remoteexec-and-owner/#comment-275436
2016-04-28 15:08:06 -05:00
vbawol
87c23b106f Release 0.3.8 (#502)
* first build for 0.3.8

* 0.3.8.0190

* 0.3.8.0202

* 0.3.8.0213

* 0.3.7.0214

* 0.3.8.0222

* 0.3.8.0246

* 0.3.8.0247

fixed typo

* 0.3.8.0249

more fixes for server compiler

* 0.3.8.0256

* add build number and simple batch file for packing

* match build number with internal

* add build numbers to server pbo's and mission files

also reworked build script for more options

* 0.3.8.0261

* 0.3.8.0261

* 0.3.8.0283

* 0.3.8.0284

* changelog

* 0.3.8.0307

* 0.3.8.0311

* remove old BEC plugin

* update redis-server.exe to latest build and full config

* 0.3.8.0314

* 0.3.8.0315

* inverse logic

This should correctly prevent spawning these units nearby jammer or
protection zones

* use pushbackUnique here

* optimized loot function

by using selectRandom instead of slower sqf logic

* 0.3.8.0316

* make use of new getDir functionality instead of BIS fnc

* add lower disconnect value to server.cfg

* use new getpos functionality

* 0.3.8.0317

* 0.3.8.0319

* 0.3.8.0327

* 0.3.8.0338

changelog update tba

* changelog

* 0.3.8.0341

* BE update

* 0.3.8.0353

* changelog

* removed duplicates

* 0.3.8.0355

fixed error in getIDC

* 0.3.8.0356

revert to BIS_fnc_param as params threw errors

* 0.3.8.0357

fixes for #496 #497

* 0.3.8.0359

fixed #497
fixed #496

* 0.3.8.0365

* 0.3.8.0371

* 0.3.8.0373

* 0.3.8.0379

* 0.3.8.0381

* 0.3.8.0386

* 0.3.8.0393

* 0.3.8.0395

* 0.3.8.0396

* 0.3.8.0397

* 0.3.8.0406

* 0.3.8.0409

* 0.3.8.0410

loot balance
suppress error in spawnloot
make near object check based on building size

* 0.3.8.0412

* 0.3.8.0414

removed classes with scope 0
test remove loot trash on gear for #498
fixed #501

* 0.3.8.0415

* same
2016-04-08 15:21:46 -05:00
vbawol
0b357e10c6 0.3.7.021 2016-01-12 20:53:57 -06:00
vbawol
cf2e9f0f99 Current test build: 0.3.6.009 2015-12-11 08:57:46 -06:00
vbawol
64f815aae4 getting started on 0.3.6 2015-12-07 10:24:52 -06:00
vbawol
73ceb4f50e 0.3.5.041 2015-11-20 08:39:59 -06:00
vbawol
6fae1a12f5 0.3.5.033 2015-11-12 12:01:19 -06:00
vbawol
981170c5f0 0.3.5.016 2015-10-28 10:16:00 -05:00
vbawol
88c02d72b0 fix save issue after first placement 2015-10-18 18:20:20 -05:00
vbawol
bf9531a0ca fixed typo 2015-10-15 22:09:06 -05:00
vbawol
d95edc9a2e recoded to fix secure storage unlock not working on first placement 2015-10-15 19:47:34 -05:00
vbawol
396f58e941 fixes and less debug 2015-10-14 16:27:09 -05:00
vbawol
4d00321000 0.3.4 part 8 2015-10-12 14:15:10 -05:00
vbawol
ccb7f3170a 0.3.4 pt6 2015-10-08 14:54:40 -05:00
vbawol
fce25ae6ae 0.3.4 part 4 2015-10-07 14:50:32 -05:00
vbawol
f9e3a36ace 0.3.4 part 2 2015-10-05 13:40:04 -05:00
vbawol
175e4844b9 0.3.4 part 1 2015-09-30 15:16:59 -05:00
vbawol
557b2f2581 push server sources 2015-09-17 11:31:04 -05:00