Chris Cardozo
ac2f57aeee
Ver 6.90 Experimenta
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Rewrote scripts to handle case where all ai in vehicles are dead; moved this code to the AIKilled event handler; tried to fix a bug reported by Tall Man related to crypto zeroing out when you kill AI from aircraft (confirmed) but the issue seems to still persist.
2019-05-06 22:39:26 -04:00
He-Man
c65cab2c9a
Pole Check fix
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"nearestObjects[blck_mapCenter, [_pole], blck_minDistanceToBases]" only checks on mapcenter with blck_minDistanceToBases radius.
2018-12-20 20:05:18 +01:00
Ghostrider [GRG]
726015c634
Merge pull request #128 from Ghostrider-DbD-/V-6.88-Build-160
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Build 169
2018-12-04 05:46:26 -05:00
Chris Cardozo
a34071bf86
Build 169
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Fixed: Vehicles were being deleted at missions too quickly after crew were killed.
2018-12-04 05:45:15 -05:00
Ghostrider [GRG]
f2caf6e237
Merge branch 'master' into V-6.88-Build-160
2018-12-01 13:06:48 -05:00
Chris Cardozo
6560123a60
Ver 6.88 Build 167 Final RC
2018-12-01 12:59:38 -05:00
Chris Cardozo
ba32d2930b
Clean up HC Code.
2018-11-28 23:14:23 -05:00
Ghostrider [GRG]
f5ed41fd02
Merge pull request #125 from Ignatz-HeMan/patch-1
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Prevent dead cleanup and script fix
2018-11-27 22:08:59 -05:00
Chris Cardozo
8cb980c44b
Further Bug fixes and code improvements
2018-11-27 22:01:34 -05:00
Ghostrider [GRG]
ab450ba623
Merge pull request #126 from Ignatz-HeMan/patch-2
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Simulationhandler fixes
2018-11-27 21:59:51 -05:00
Chris Cardozo
e1cb05f87d
Update GMS_fnc_missionSpawner.sqf
2018-11-27 21:36:25 -05:00
Ghostrider [GRG]
4f823e70f2
Fix issue with _blck_AllMissionAI
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Calculations of the number of AI killed that trigger mission completion were incorrect.
This has been addressed.
2018-11-27 21:26:43 -05:00
He-Man
901339c334
Simulationhandler fixes
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1. Players inside Vehicles were not detected
2. It was checked on groups, if simulationEnabled. But must be checked on the units
2018-11-27 18:43:47 +01:00
He-Man
86d55ef119
Prevent dead cleanup and script fix
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1. Using "_units = blck_liveMissionAI select (_i - 1);" could cause undefined behaviour if removing entries from array inside this loop.
So always deleteat 0, but pushback if delete is not wanted / needed
2. Check first, if the AI is dead. If so, skip cleanup, so players can loot the corpse
2018-11-27 17:23:29 +01:00
Ghostrider [GRG]
6ed84e53bd
Merge pull request #124 from Ignatz-HeMan/patch-2
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Random dir for static wpns
2018-11-27 08:20:01 -05:00
He-Man
bbe3287cca
Random dir for static wpns
2018-11-26 21:59:52 +01:00
He-Man
199d503f4b
Random dir for static wpns
2018-11-26 21:57:00 +01:00
Chris Cardozo
4c94e9e42c
Build 164
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More bug fixes and code cleanup.
2018-11-22 04:31:36 -05:00
He-Man
03e68a7f3c
Skip cleanup if players near
2018-11-21 18:55:02 +01:00
Chris Cardozo
a39a727346
small updates
2018-11-20 23:35:30 -05:00
Chris Cardozo
3cf74b2a07
Spawn mission crates a little above the ground to try to reduce crate glitches into the ground.
2018-11-19 17:33:05 -05:00
Chris Cardozo
f2f2c88a78
Remove _maxHeight from code for light sources
2018-11-19 17:18:25 -05:00
Chris Cardozo
1d42585fe5
Build 163
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Many code optimizations and a few bug fixes, all courtesy of HeMan.
2018-11-19 15:33:20 -05:00
Chris Cardozo
471079d365
Updates to _signalEnd from HeMan
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OK!
2018-11-19 10:40:57 -05:00
Chris Cardozo
5fbc1d1505
Build 162
2018-11-19 10:11:06 -05:00
Chris Cardozo
ce84757476
Minor Code Tweaks
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Still have to consider HeMan's optimization for cleanupAliveAI
2018-11-19 10:08:01 -05:00
Chris Cardozo
ea9d6f122e
Final Changes for V 6.88
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Includes optimizations from HeMan
2018-11-19 10:04:28 -05:00
Chris Cardozo
cff1ca109d
Final updates to \Compiles\Functions
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These include HeMan's code tweaks and changes for V 6.88
2018-11-19 10:02:30 -05:00
Chris Cardozo
b7c9bf3b47
streamlined compile of functions (credit: HeMan)
2018-11-18 14:31:27 -05:00
Chris Cardozo
747ed55d2e
See below
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Fixed some issues with waypoint monitoring.
Deleted unused code.
2018-11-18 14:29:07 -05:00
Chris Cardozo
1af0c5eea6
Bug Fixes
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Removed leftover GRG Code which prevented missions from spawning.
Fixed an issue that kept helis hovering after spawning.
2018-10-25 19:50:09 -04:00
Chris Cardozo
8d06b9e851
Updated for Build 155
2018-10-21 07:56:34 -04:00
Chris Cardozo
de1c065f5e
Build 153
2018-10-14 13:21:56 -04:00
Ghostrider-GRG-
c4b82d0edd
Corrections to address minor errors in the .RPT
2018-08-05 16:48:00 -04:00
Ghostrider-GRG-
d72357bdc7
bug fix related to HC issues.
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1. fixed issues with vehicles not unlocking when released to players when HC was connected.
2. did a major rework of vehicle monitor and a few other bits of code.
2018-08-05 14:04:18 -04:00
Ghostrider-GRG-
8353017190
Tweaks to management of hostage/capture assets.
2018-07-29 19:49:46 -04:00
Ghostrider-GRG-
b63047acf7
Biuld 147
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Bug fixes only
No change in content or major change in functionality.
2018-07-21 17:04:50 -04:00
Ghostrider-GRG-
52a9845b50
Build 146.
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Methods for dealing with a killed asset changed.
After revision, the mission follows normal despawn timers but no loot crate is spawned.
In addition, minor adjustments were made to the load order of mission system modules in blck_init_server.sqf.
2018-07-06 19:38:03 -04:00
Ghostrider-GRG-
ede1318cce
Update Crate Spawning Script to reduce collisions with nearby objects and set relative to terrain.
2018-06-25 21:05:50 -04:00
Ghostrider-GRG-
9406cf7ba2
Fixed small scripting error in _fnc_findSafePosn.sqf
2018-06-25 06:02:47 -04:00
Ghostrider-GRG-
15c47fc786
Version 6.84 Build 145
2018-06-24 06:42:01 -04:00
Ghostrider-GRG-
a6d4e35105
Revert "Version 6.84 Build 144"
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This reverts commit 6b67ce4ae1
.
2018-06-23 06:13:49 -04:00
Ghostrider-GRG-
6b67ce4ae1
Version 6.84 Build 144
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Final Build for Version 6.84.
2018-06-22 17:30:03 -04:00
Ghostrider-GRG-
9fbc888a5b
Version 1.84 RC
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Just need to revisit the damage settings for objects in some of the missions then this is good to go.
2018-06-19 20:50:29 -04:00
Ghostrider-GRG-
461b89b44c
Build 141
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fixed an issue with Hostage missions.
Fixed an issue whereby collisions between objects at missions caused them to fly about.
Changed the default for some objects to allow damage which should increase realism and make certain player tasks like loading crates easier.
2018-06-19 08:03:50 -04:00
Ghostrider-GRG-
411c3eac70
build 140 Change method for spawning AI to reduce their glitching
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Also, removed a bunch of logging and added some credit and licensing information.
2018-06-17 13:51:34 -04:00
Ghostrider-GRG-
2d74842106
Final build 138
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All types of patrols at static objects now despawn when no player is near.
In addition, vehicle, heli and emplaced weapons crew use the same uniform selections as infantry.
2018-06-17 12:07:37 -04:00
Ghostrider-GRG-
b0b0764e54
Changes listed under description
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Added ability to pull AI loadouts from CfgPricine (Epoch).
Consolidated code that defines AI Loadout and Airpatrol parameters based on difficulty.
Added code to despawn static AI patrols and track the # of ai alive when infantry are despawned.
2018-06-13 19:55:59 -04:00
Ghostrider-GRG-
b27d10ac0c
Fixed a few scripting errors.
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Thank you Grahame, Sneer and ThomasShirt for bug reports.
2018-06-08 16:56:11 -04:00
Ghostrider-GRG-
325620efbe
See below
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disabled HC by default.
corrected a type in calls to the HC monitor.
Revereted to the default (empty) blck_custom_config
Updated Epoch-specific configs to those provided by Grahame.
2018-06-04 19:26:05 -04:00
Ghostrider-GRG-
a9e9f52132
Build 135
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More minor fixes, a few variables renamed to remove reference to DBD Clan
2018-06-03 09:47:47 -04:00
Ghostrider-GRG-
0f50530d30
Build 134
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See Changelog for details.
2018-06-03 08:33:40 -04:00
Ghostrider-GRG-
05a9afa063
Resolved Conflict with Main Thread
2018-06-02 08:13:41 -04:00
Ghostrider-GRG-
1d24e8486b
more minor fixes
2018-06-02 08:10:30 -04:00
Ghostrider-GRG-
3adc530855
disable example static missions by default.
2018-06-02 07:51:33 -04:00
Ghostrider-GRG-
eddc766141
Merge branch 'Experimental'
2018-06-02 07:30:48 -04:00
Ghostrider-GRG-
597f3056bf
Version 6.82 Build 133
2018-06-02 07:29:00 -04:00
Ghostrider-GRG-
8fcac0f0cd
Added A setting for a minimum percentage of AI at which a mission is complete.
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this should reduce the chances that missions don't complete because Ai glitch into buildings, rocks or the ground.
2018-05-31 21:38:25 -04:00
Ghostrider-GRG-
c4da4a8625
Fixed an issue wherein AI spawned into SDV did not have proper gear
2018-05-28 20:25:06 -04:00
Ghostrider-GRG-
dccbc72ad6
Diabled debuging.
2018-05-28 17:59:17 -04:00
Ghostrider-GRG-
abd965dd5a
Build 130
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Fixed issues with missing vests and headgear. Still have to resolve this for SDV Crews.
2018-05-28 17:58:26 -04:00
Ghostrider-GRG-
e81b837c76
Build 129
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See Changelog
All Changes Epoch-related
2018-05-16 19:36:59 -04:00
Ghostrider-GRG-
e849aaae9f
Added a setting that makes vehicles sellable at Black Market Traders
2018-05-15 06:46:04 -04:00
Ghostrider-GRG-
c7ea65d0ad
Cleanup duplicate/old files
2018-05-12 10:58:55 -04:00
Ghostrider-GRG-
acbec34c19
Build 128
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bug fixes, logging removed, more goodness
2018-05-10 21:03:53 -04:00
Ghostrider-GRG-
649e2717cc
Fixes to some HC code, disabled logging.
2018-04-29 09:38:08 -04:00
Ghostrider-GRG-
69b59323ef
Fixes for HC connectivity.
2018-04-28 20:31:11 -04:00
Ghostrider-GRG-
adb5a7ce3f
See Below
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removed unnecessary logging.
Fixed an error that resulted in the number of missions running being incorrectly tracked.
AI In vehicles are now ejected upon death.
First part of work to deal with locality of vehicles in which AI are transferred to HC
2018-04-28 08:10:19 -04:00
Ghostrider-GRG-
5b311a01ff
Build 127 Final
2018-04-23 08:15:56 -04:00
Ghostrider-GRG-
44b1b22515
Bug Fixes
2018-04-21 05:59:55 -04:00
Ghostrider-GRG-
4ccc2c45cf
Added a missing bracket, removed an excess one.
2018-04-20 07:46:28 -04:00
Ghostrider-GRG-
d9b53ba08d
Fixed 2 more typos.
2018-04-20 06:52:50 -04:00
Ghostrider-GRG-
4f5242b026
Fixed a few script errors. More work needed.
2018-04-19 21:08:06 -04:00
Ghostrider-GRG-
001e715c1e
Fixed Script errors, updated build date, deleted unused files.
2018-04-19 07:15:21 -04:00
Ghostrider-GRG-
cfd32b806d
V 6.81 Build 126
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See Change Log
2018-04-19 00:11:03 -04:00
Ghostrider-GRG-
0d39cf014d
V 6.81 Build 124
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New functions added.
Coding efficiencies implemented.
2018-04-09 08:07:34 -04:00
Ghostrider-GRG-
51dcc80e7e
More Fixes
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turned off debug settings.
Redid some code controlling the number of dynamic UMS spawned.
Commented out the Static UMS to provide a new default.
2018-03-05 21:30:00 -05:00
Ghostrider-GRG-
c29d518f3c
Merge branch 'Experimental'
2018-03-05 20:01:27 -05:00
Ghostrider-GRG-
cd05615532
Updated _fnc_findSafePos/Added some settings
2018-03-04 09:32:31 -05:00
Ghostrider-GRG-
6aaea1b2d2
Removed Copies of Files
2018-03-03 18:58:07 -05:00
Ghostrider-GRG-
dac9601dcf
Added capacity to disable simulation and damage to objects
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May appply onlyt to objects spawned at dynamic missions.
Should save a little expecially for certain objects like cars.
2018-03-03 18:54:20 -05:00
Ghostrider-GRG-
9e8e540650
Bug Fixes
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Number of dynamic UMS spawned now works correctly
Disablling having AI Counts at Map Markers now works correctly
2018-03-02 07:24:09 -05:00
Ghostrider-GRG-
e0e1b0c89e
Fixed error in missionGroupMonitor, updated build info
2018-02-26 07:58:17 -05:00
Ghostrider-GRG-
399af617e8
Add optional ability to defin lists of vehicles for patrols based on AI difficulty settings.
2018-02-25 08:02:08 -05:00
Ghostrider-GRG-
7982307a4e
Added mission hellis to list of monitored vehicles.
2018-02-20 21:50:31 -05:00
Ghostrider-GRG-
b43d027a16
Added AI Counts to map markers, bug fixes
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Rewrote _fnc_vehicleMonitor to improve accuracy when releasing vehicles to players.
2018-02-14 18:38:26 -05:00
Ghostrider-GRG-
c8adb1f6d4
Added Option to Show Alive AI number at Missions.
2018-02-14 11:26:14 -05:00
Ghostrider-DbD-
623bf9e2e6
Tweaks to UMS to improve playability.
2018-02-05 07:29:26 -05:00
Ghostrider-DbD-
42cdbf7b83
Fixed error wherein time acceleration was always ON.
2018-02-02 20:19:16 -05:00
Ghostrider-DbD-
0455ae5929
See Changelog
2018-02-02 18:35:03 -05:00
Ghostrider-DbD-
a118001c94
_fnc_processIllegalKilss Reworked
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Solved issues whereby vehicles were incorrectly damaged for AI kills.
2018-01-19 19:48:15 -05:00
Ghostrider-DbD-
970dc9ffa5
Fixed issues with waypoints and AI Sides.
2018-01-11 21:28:24 -05:00
Ghostrider-DbD-
8795b013a7
Bug fixes. See changelog for details.
2018-01-10 07:43:39 -05:00
Ghostrider-DbD-
9bd4e5fff9
Update Event Handlers, bug fixes. Add support for Lythium
2018-01-07 02:02:29 -05:00
Ghostrider-DbD-
b5bfc1d60f
Fixed scripting errors in Build 102
2018-01-04 14:12:33 -05:00
Ghostrider-DbD-
b621c3fa3e
Added timer to delete empty AI Vehicles
2017-12-23 07:58:58 -05:00
Ghostrider-DbD-
5e00ab2e64
Removed some logging.
2017-12-19 22:44:07 -05:00
Ghostrider-DbD-
824b5a9ebc
Attempt to fix an issues with vehicles not unlocking when all AI dead.
2017-12-19 00:09:24 -05:00
Ghostrider-DbD-
927b1b0550
Added UMS; Added respawn timer to statics; Fixed event handler errors.
2017-12-17 17:51:44 -05:00
Ghostrider-DbD-
fe67224d23
Bug fixes of errors in build 87
2017-10-26 17:16:07 -04:00