Commit Graph

306 Commits

Author SHA1 Message Date
Chris Cardozo
bb119d2808 Merge branch 'Development' into Experimental 2020-10-01 11:53:13 -04:00
Chris Cardozo
37a370bea7 Fixed issues with vehicles not spawning on mission respawn
This was caused by overwriting of missing data and solved by making  a local copy of _missionPatrolVehicles.
2020-10-01 11:02:22 -04:00
Chris Cardozo
e92ac2a1bc Fixed problem with missing statics on mission respawn. 2020-10-01 10:48:03 -04:00
Chris Cardozo
959c4da4d7 Fixed missing uniforms and added checks for units spawned on water. 2020-10-01 08:03:23 -04:00
Chris Cardozo
3e06a0d2fd Merge branch 'Development' into Experimental 2020-09-30 00:00:34 -04:00
Chris Cardozo
a23a9aad3c Units on / under water spawn with proper gear. 2020-09-29 23:58:24 -04:00
Chris Cardozo
d7ff9bc275 slightly reduced the frequency of some updates 2020-09-29 23:33:14 -04:00
Chris Cardozo
b077b80337 Subs now spawned at pirate missions. 2020-09-29 23:32:59 -04:00
Chris Cardozo
fef589f94c Fix for missing mission markers when multiple missions of a type are desired. 2020-09-29 23:29:35 -04:00
Chris Cardozo
ca4ec19ddf Add code needed to spawn subs and divers that was previously missing. 2020-09-29 18:58:05 -04:00
Chris Cardozo
9d061e7e40 Add logging for thread count (for dev/exp only for now)
Thomas-TKO reported a large number of threads running with build 219 - trying to keep an eye on this here.
2020-09-29 18:57:42 -04:00
Chris Cardozo
7afa108cba Add logging when non safe position found for a mission. 2020-09-29 18:56:49 -04:00
Chris Cardozo
0e4198f05b Start pf Biuild 223
Addresses issues with missing subs and divers at underwater missions.

Adds logging when no safe spot for a mission found.

Addresses some issues with missing info for some maps.
2020-09-29 18:56:25 -04:00
Chris Cardozo
70e0a34d28 Update build.sqf 2020-09-28 17:29:39 -04:00
Chris Cardozo
2660495c01 Small formating change 2020-09-28 17:20:48 -04:00
Chris Cardozo
6a9f8a993f Removed some loggimng used for debugging. 2020-09-27 11:15:34 -04:00
Chris Cardozo
6233e8a9a8 Fixed Typo that caused erors restoring hidden objects 2020-09-27 08:30:50 -04:00
Chris Cardozo
3ce58656c5 Fixed Error with mission timouts. 2020-09-27 08:12:04 -04:00
Chris Cardozo
760acb06df build 222 2020-09-26 00:43:44 -04:00
Chris Cardozo
37af0b1325 fixed a typo 2020-09-26 00:43:25 -04:00
Chris Cardozo
5f34fae51f remove debug commands 2020-09-26 00:43:13 -04:00
Chris Cardozo
1f2097041a Add missing setting (blck_hideRocksAndPlants) 2020-09-26 00:41:56 -04:00
Chris Cardozo
ef2128afcd Add checks for invalid marker types and colors 2020-09-26 00:41:26 -04:00
Chris Cardozo
1d2696926c Small bug fix 2020-09-25 07:26:28 -04:00
Chris Cardozo
b4f51cb2d9 Build 220
Added the ability to spawn simple objects.
Added an optional feature to hide trees and bushes under enterable buildings.
2020-09-22 21:58:53 -04:00
Chris Cardozo
f937d9987f Updates to plugin to build 5 2020-09-19 13:29:10 -04:00
Chris Cardozo
c083f4d86b suppress plants and rocks at mission 'houses' 2020-09-12 09:41:37 -04:00
Chris Cardozo
3eb13f9736 Attempted Fix: spawn vehicle patrols in safe position. 2020-09-09 19:20:40 -04:00
Chris Cardozo
f80db22642 Fixed: Arcraft do not crash when 2 or more are spawned over a mission. 2020-09-09 19:19:46 -04:00
Chris Cardozo
2523f38924 Fixed: Jets do not crash after spawn 2020-09-09 19:18:33 -04:00
Chris Cardozo
fb8d7680ee Fixed issue with jets crashing on spawn. 2020-09-09 08:29:14 -04:00
Chris Cardozo
58dbfd509a small bug fixes / CBA compatability added 2020-09-09 07:56:24 -04:00
Chris Cardozo
02847bdbe2 Updated Documentation 2020-09-02 11:48:09 -04:00
Chris Cardozo
c94a8e382d Build 218 Final 2020-09-02 11:36:02 -04:00
Chris Cardozo
730eeb47dc Build 218 Cod and new missions
Missions provided by Thomas-TKO
2020-08-29 14:34:02 -04:00
Chris Cardozo
338afb8fed Debuged script to export static missions. 2020-08-22 07:59:47 -04:00
Chris Cardozo
475fad641f Added weferlingen_winter 2020-08-11 07:54:59 -04:00
Chris Cardozo
1e813cda56 corectly named world name for livonia (enoch) 2020-08-11 07:50:31 -04:00
Chris Cardozo
e80ed787dc A few fixes / additions
Fixed an issue that prevented settings for the marker brush from being applied.

Added several Chernarus variants to the worlds recognized.

Updated Build information to 215.
2020-08-10 18:33:48 -04:00
Chris Cardozo
4c83429b96 Fix for UMS with the new mission spawner 2020-08-06 23:47:52 -04:00
Chris Cardozo
ffd41d0025 Build 214 - improvements in finding mission positions 2020-08-06 01:02:58 -04:00
Chris Cardozo
0789181c6a Build 213
Improvements in how location for missions is found.
2020-08-01 14:56:22 -04:00
Chris Cardozo
ddbf64be29 Build 212 2020-07-30 22:35:14 -04:00
Chris Cardozo
03c031537c Updates to code finding location for missions. 2020-06-13 14:14:46 -04:00
Chris Cardozo
f677f8f950 Small Change so that _markerLabel is always defined. 2020-06-08 19:48:13 -04:00
Chris Cardozo
6c8c9229cc Added map settings for vtl 2020-06-03 16:41:29 -04:00
Chris Cardozo
b80cc15e15 Build 205
Final bug fixes
One known issue.
2020-06-01 20:02:47 -04:00
Chris Cardozo
45a387b33f Added back a #define that was accidentally deleted 2020-06-01 07:27:10 -04:00
Chris Cardozo
36a02b6301 Removed / Redid a bit of logging 2020-05-31 11:33:14 -04:00
Chris Cardozo
df6e8777d1 Small performance improvements: blck_fnc_missionSpawner 2020-05-31 07:01:25 -04:00
Chris Cardozo
16eac40e0e default dynamic UMS Updates
Added a new category of surface wrecks (undertesting)

Harmonized variables names for vehicle patrols to match those used by blck_fnc_missionSpawner.
2020-05-31 06:35:19 -04:00
Chris Cardozo
aee91d25a5 Build 204
Fixed an issues with spawnMissionAI (incorrectly handled the case where ai parameters are defined)

Fixed issues with incorrect marker lables when showing AI alive counts.

UMS dynamic missions are now spawned by BLCK_fnc_missionSpawner and the UMSdynamicMIssionSpawner is gone.
2020-05-31 06:26:22 -04:00
Chris Cardozo
a8156bb8d9 Build 204
Fixed issues with markers not showing number of alive AI (land missions only)

UMS missions still need work in that regard.
2020-05-27 09:04:49 -04:00
Chris Cardozo
7bc4495976 Defined a root string for DMS markers 2020-05-10 22:46:43 -04:00
Chris Cardozo
5fad8d3ef0 fixed issue with deleting markers after the change to add the blckeagls prefex to marker names. 2020-05-10 13:44:31 -04:00
Chris Cardozo
200efaa572 Remove logging from fnc_cleanupDeadAI 2020-05-09 17:18:55 -04:00
Chris Cardozo
22152b7970 Added a function to generte a list of DMS markers and avoid spawning blck missions nearby 2020-05-09 14:22:20 -04:00
Chris Cardozo
34e2ea6b9f Added one new function, cleaned up a few others 2020-05-09 11:59:39 -04:00
Chris Cardozo
78280df8fd added information missing from one config 2020-05-07 03:56:11 -04:00
Chris Cardozo
1ccfd5ed36 Tweaks to algorythm for finding location for new mission 2020-05-07 03:05:47 -04:00
Chris Cardozo
ffa147f976 Fixed an error with how coords are deffined when missions are spawned. 2020-05-06 17:29:14 -04:00
Chris Cardozo
06c48495b3 Fixed Epoch Issue with Loot Vehicles at Static Missions (Epoch)
Deleted some GRG and unused files.
Added a new function to spawn loot vehicles at static missions.
Cleaned up some code for spawning static missions.
2020-05-06 08:13:12 -04:00
Chris Cardozo
c9f3d22a4d Updates to GMS_fnc_findWorld 2020-05-05 18:56:57 -04:00
Chris Cardozo
8c2285f71d removed dupcliate and thus obsolete file. 2020-05-05 18:19:47 -04:00
Chris Cardozo
60741c7ac3 Build 201
Cleaned up blck_custom_config
Added #define for NAI All in One
Working on bug fixes for findSafePosn.
Updating map-specific issue for livonia.
2020-05-05 18:11:24 -04:00
Chris Cardozo
b89156d7fb Minor bug fixes
removed all references to GRGserver.
Added scope definitions that were missing.
2020-03-23 18:12:59 -04:00
Chris Cardozo
7666180f94 Update configs
Many thanks to porkid for identifying the issues.
2020-03-21 19:32:42 -04:00
Chris Cardozo
f65c9041a9 removed GRG-specific code that threw errors 2020-03-20 18:00:17 -04:00
Chris Cardozo
9d09c21156 declared scope for _maxDistance 2020-03-02 21:32:49 -05:00
Chris Cardozo
7aac2b2787 Update GMS_UMS_fnc_findShoreLocation.sqf
fixed issues on tanoa with UMS mission spawn sites
2020-03-02 14:26:38 -05:00
Chris Cardozo
aef6275796 A few Small Repairs / Build 198 2020-03-01 05:52:33 -05:00
Chris Cardozo
b6f63ac71a small improvements
code for handling case where the asset is killed at capture/hostage missions was tweaked.
mapsize and center were verified and tweaks for standard arma maps.
2020-02-29 15:02:31 -05:00
Chris Cardozo
87c4f7f733 Used correct version rather than an older build 2020-01-29 18:32:43 -05:00
Chris Cardozo
331bf40a89 Updates and bug fixes - see change long 2020-01-29 08:37:13 -05:00
Chris Cardozo
3855c7b976 Updated Event Handling
Tried to fix case where a nunit ejects because of death or disabled vehicle not prmpting ejection of the body and processing for possible case of empty vehicle.
2019-09-16 14:13:24 -04:00
Chris Cardozo
8acb9b1283 removed unused functions and needless logging 2019-09-15 12:07:20 -04:00
Chris Cardozo
7f04a7c743 Final for Build 182
Added some difficulty-based niforms and weapons for static mission AI.

Trid to make Groups at static missions desplay more of a roaming patrolling behavior on foot and in vehicles.
2019-09-14 16:10:59 -04:00
Chris Cardozo
864ca64253 Bug Fixes
missions vehicles were not spawning
Loot vehicles and crates were being deleted prematurely.
2019-09-12 21:33:07 -04:00
Chris Cardozo
1f8f43ce95 Waypoint and HC Updates
Errors with HC initialization resolved.
Reload event handler distributed to clients
Waypoint Logic redone.
2019-09-11 20:19:51 -04:00
Chris Cardozo
8999fef46c Fixed an issues with offloading to HC 2019-09-10 23:41:47 -04:00
Chris Cardozo
8afb686a43 Add missing function; correct undefined variable error 2019-09-08 17:06:03 -04:00
Chris Cardozo
23e2b61c33 fixed a few scripting errors 2019-09-08 16:13:08 -04:00
Chris Cardozo
020acc4fce Added inDeleted Obsolete Files 2019-09-02 09:36:26 -04:00
Chris Cardozo
39b32945e1 Added info about latest updates 2019-09-02 09:26:36 -04:00
Chris Cardozo
b69aad6bbf Build 180 Ver 6.92
See the changelog for info
2019-09-02 08:45:20 -04:00
Chris Cardozo
128b7edfd0 disabled some logging. 2019-07-19 20:05:47 -04:00
Chris Cardozo
5c78005fbf consolidated changelogs 2019-07-19 19:39:37 -04:00
Chris Cardozo
5da70b9fc0 And - a few more tweaks for missing/moved code 2019-07-19 19:37:56 -04:00
Chris Cardozo
d19502492f Build 179, see changelog for details. 2019-07-19 17:00:30 -04:00
Chris Cardozo
5c0bdbd60d change from pull request by MGTDB 2019-07-11 23:55:56 -04:00
Chris Cardozo
7f7394d0cf update changelog 2019-07-11 23:11:59 -04:00
Chris Cardozo
778697d6ca Most changes for 6.92 in place
offloading to clients still to be done.
Needs extensive testing.
2019-07-11 23:07:26 -04:00
MGT
847297f9cd
Update GMS_UMS_configurations.sqf
Changed underwater mission crates in Epoch mod for the lootable underwater crate as players complained they couldn't be looted when using regular crates
2019-07-11 09:33:32 +01:00
Chris Cardozo
cfc22d4165 Build 177
Implemented fixes that check when a unit gets out of a vehicle so that empty tanks and such are detected and released to players.
2019-06-17 22:52:54 -04:00
Chris Cardozo
8b3c6a2e34 Updated Static Missions Code 2019-06-08 11:47:45 -04:00
Chris Cardozo
5f269e5cd8 Fixed a few script Errors
Build 176 - static mission monitors still throwing errors after groups despawn.
2019-05-29 20:02:41 -04:00
Chris Cardozo
66439f890b Update mission lists/changelog. 2019-05-26 23:17:36 -04:00
Chris Cardozo
7c55a4450f fixed a few last remaning errors/unneed logs 2019-05-25 14:19:16 -04:00
Chris Cardozo
764ade48b6 fixed issues with AIHit event handler
AI now properly deply smoke and heal upon damage to a sertain degree.
2019-05-25 13:04:06 -04:00
Chris Cardozo
9336ac4a2e More updates to notifying AI on unit kill 2019-05-25 00:02:07 -04:00