Chris Cardozo
bb119d2808
Merge branch 'Development' into Experimental
2020-10-01 11:53:13 -04:00
Chris Cardozo
37a370bea7
Fixed issues with vehicles not spawning on mission respawn
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This was caused by overwriting of missing data and solved by making a local copy of _missionPatrolVehicles.
2020-10-01 11:02:22 -04:00
Chris Cardozo
e92ac2a1bc
Fixed problem with missing statics on mission respawn.
2020-10-01 10:48:03 -04:00
Chris Cardozo
959c4da4d7
Fixed missing uniforms and added checks for units spawned on water.
2020-10-01 08:03:23 -04:00
Chris Cardozo
3e06a0d2fd
Merge branch 'Development' into Experimental
2020-09-30 00:00:34 -04:00
Chris Cardozo
a23a9aad3c
Units on / under water spawn with proper gear.
2020-09-29 23:58:24 -04:00
Chris Cardozo
d7ff9bc275
slightly reduced the frequency of some updates
2020-09-29 23:33:14 -04:00
Chris Cardozo
b077b80337
Subs now spawned at pirate missions.
2020-09-29 23:32:59 -04:00
Chris Cardozo
fef589f94c
Fix for missing mission markers when multiple missions of a type are desired.
2020-09-29 23:29:35 -04:00
Chris Cardozo
ca4ec19ddf
Add code needed to spawn subs and divers that was previously missing.
2020-09-29 18:58:05 -04:00
Chris Cardozo
9d061e7e40
Add logging for thread count (for dev/exp only for now)
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Thomas-TKO reported a large number of threads running with build 219 - trying to keep an eye on this here.
2020-09-29 18:57:42 -04:00
Chris Cardozo
7afa108cba
Add logging when non safe position found for a mission.
2020-09-29 18:56:49 -04:00
Chris Cardozo
0e4198f05b
Start pf Biuild 223
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Addresses issues with missing subs and divers at underwater missions.
Adds logging when no safe spot for a mission found.
Addresses some issues with missing info for some maps.
2020-09-29 18:56:25 -04:00
Chris Cardozo
70e0a34d28
Update build.sqf
2020-09-28 17:29:39 -04:00
Chris Cardozo
2660495c01
Small formating change
2020-09-28 17:20:48 -04:00
Chris Cardozo
6a9f8a993f
Removed some loggimng used for debugging.
2020-09-27 11:15:34 -04:00
Chris Cardozo
6233e8a9a8
Fixed Typo that caused erors restoring hidden objects
2020-09-27 08:30:50 -04:00
Chris Cardozo
3ce58656c5
Fixed Error with mission timouts.
2020-09-27 08:12:04 -04:00
Chris Cardozo
760acb06df
build 222
2020-09-26 00:43:44 -04:00
Chris Cardozo
37af0b1325
fixed a typo
2020-09-26 00:43:25 -04:00
Chris Cardozo
5f34fae51f
remove debug commands
2020-09-26 00:43:13 -04:00
Chris Cardozo
1f2097041a
Add missing setting (blck_hideRocksAndPlants)
2020-09-26 00:41:56 -04:00
Chris Cardozo
ef2128afcd
Add checks for invalid marker types and colors
2020-09-26 00:41:26 -04:00
Chris Cardozo
1d2696926c
Small bug fix
2020-09-25 07:26:28 -04:00
Chris Cardozo
b4f51cb2d9
Build 220
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Added the ability to spawn simple objects.
Added an optional feature to hide trees and bushes under enterable buildings.
2020-09-22 21:58:53 -04:00
Chris Cardozo
f937d9987f
Updates to plugin to build 5
2020-09-19 13:29:10 -04:00
Chris Cardozo
c083f4d86b
suppress plants and rocks at mission 'houses'
2020-09-12 09:41:37 -04:00
Chris Cardozo
3eb13f9736
Attempted Fix: spawn vehicle patrols in safe position.
2020-09-09 19:20:40 -04:00
Chris Cardozo
f80db22642
Fixed: Arcraft do not crash when 2 or more are spawned over a mission.
2020-09-09 19:19:46 -04:00
Chris Cardozo
2523f38924
Fixed: Jets do not crash after spawn
2020-09-09 19:18:33 -04:00
Chris Cardozo
fb8d7680ee
Fixed issue with jets crashing on spawn.
2020-09-09 08:29:14 -04:00
Chris Cardozo
58dbfd509a
small bug fixes / CBA compatability added
2020-09-09 07:56:24 -04:00
Chris Cardozo
02847bdbe2
Updated Documentation
2020-09-02 11:48:09 -04:00
Chris Cardozo
c94a8e382d
Build 218 Final
2020-09-02 11:36:02 -04:00
Chris Cardozo
730eeb47dc
Build 218 Cod and new missions
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Missions provided by Thomas-TKO
2020-08-29 14:34:02 -04:00
Chris Cardozo
338afb8fed
Debuged script to export static missions.
2020-08-22 07:59:47 -04:00
Chris Cardozo
475fad641f
Added weferlingen_winter
2020-08-11 07:54:59 -04:00
Chris Cardozo
1e813cda56
corectly named world name for livonia (enoch)
2020-08-11 07:50:31 -04:00
Chris Cardozo
e80ed787dc
A few fixes / additions
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Fixed an issue that prevented settings for the marker brush from being applied.
Added several Chernarus variants to the worlds recognized.
Updated Build information to 215.
2020-08-10 18:33:48 -04:00
Chris Cardozo
4c83429b96
Fix for UMS with the new mission spawner
2020-08-06 23:47:52 -04:00
Chris Cardozo
ffd41d0025
Build 214 - improvements in finding mission positions
2020-08-06 01:02:58 -04:00
Chris Cardozo
0789181c6a
Build 213
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Improvements in how location for missions is found.
2020-08-01 14:56:22 -04:00
Chris Cardozo
ddbf64be29
Build 212
2020-07-30 22:35:14 -04:00
Chris Cardozo
03c031537c
Updates to code finding location for missions.
2020-06-13 14:14:46 -04:00
Chris Cardozo
f677f8f950
Small Change so that _markerLabel is always defined.
2020-06-08 19:48:13 -04:00
Chris Cardozo
6c8c9229cc
Added map settings for vtl
2020-06-03 16:41:29 -04:00
Chris Cardozo
b80cc15e15
Build 205
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Final bug fixes
One known issue.
2020-06-01 20:02:47 -04:00
Chris Cardozo
45a387b33f
Added back a #define that was accidentally deleted
2020-06-01 07:27:10 -04:00
Chris Cardozo
36a02b6301
Removed / Redid a bit of logging
2020-05-31 11:33:14 -04:00
Chris Cardozo
df6e8777d1
Small performance improvements: blck_fnc_missionSpawner
2020-05-31 07:01:25 -04:00
Chris Cardozo
16eac40e0e
default dynamic UMS Updates
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Added a new category of surface wrecks (undertesting)
Harmonized variables names for vehicle patrols to match those used by blck_fnc_missionSpawner.
2020-05-31 06:35:19 -04:00
Chris Cardozo
aee91d25a5
Build 204
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Fixed an issues with spawnMissionAI (incorrectly handled the case where ai parameters are defined)
Fixed issues with incorrect marker lables when showing AI alive counts.
UMS dynamic missions are now spawned by BLCK_fnc_missionSpawner and the UMSdynamicMIssionSpawner is gone.
2020-05-31 06:26:22 -04:00
Chris Cardozo
a8156bb8d9
Build 204
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Fixed issues with markers not showing number of alive AI (land missions only)
UMS missions still need work in that regard.
2020-05-27 09:04:49 -04:00
Chris Cardozo
7bc4495976
Defined a root string for DMS markers
2020-05-10 22:46:43 -04:00
Chris Cardozo
5fad8d3ef0
fixed issue with deleting markers after the change to add the blckeagls prefex to marker names.
2020-05-10 13:44:31 -04:00
Chris Cardozo
200efaa572
Remove logging from fnc_cleanupDeadAI
2020-05-09 17:18:55 -04:00
Chris Cardozo
22152b7970
Added a function to generte a list of DMS markers and avoid spawning blck missions nearby
2020-05-09 14:22:20 -04:00
Chris Cardozo
34e2ea6b9f
Added one new function, cleaned up a few others
2020-05-09 11:59:39 -04:00
Chris Cardozo
78280df8fd
added information missing from one config
2020-05-07 03:56:11 -04:00
Chris Cardozo
1ccfd5ed36
Tweaks to algorythm for finding location for new mission
2020-05-07 03:05:47 -04:00
Chris Cardozo
ffa147f976
Fixed an error with how coords are deffined when missions are spawned.
2020-05-06 17:29:14 -04:00
Chris Cardozo
06c48495b3
Fixed Epoch Issue with Loot Vehicles at Static Missions (Epoch)
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Deleted some GRG and unused files.
Added a new function to spawn loot vehicles at static missions.
Cleaned up some code for spawning static missions.
2020-05-06 08:13:12 -04:00
Chris Cardozo
c9f3d22a4d
Updates to GMS_fnc_findWorld
2020-05-05 18:56:57 -04:00
Chris Cardozo
8c2285f71d
removed dupcliate and thus obsolete file.
2020-05-05 18:19:47 -04:00
Chris Cardozo
60741c7ac3
Build 201
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Cleaned up blck_custom_config
Added #define for NAI All in One
Working on bug fixes for findSafePosn.
Updating map-specific issue for livonia.
2020-05-05 18:11:24 -04:00
Chris Cardozo
b89156d7fb
Minor bug fixes
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removed all references to GRGserver.
Added scope definitions that were missing.
2020-03-23 18:12:59 -04:00
Chris Cardozo
7666180f94
Update configs
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Many thanks to porkid for identifying the issues.
2020-03-21 19:32:42 -04:00
Chris Cardozo
f65c9041a9
removed GRG-specific code that threw errors
2020-03-20 18:00:17 -04:00
Chris Cardozo
9d09c21156
declared scope for _maxDistance
2020-03-02 21:32:49 -05:00
Chris Cardozo
7aac2b2787
Update GMS_UMS_fnc_findShoreLocation.sqf
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fixed issues on tanoa with UMS mission spawn sites
2020-03-02 14:26:38 -05:00
Chris Cardozo
aef6275796
A few Small Repairs / Build 198
2020-03-01 05:52:33 -05:00
Chris Cardozo
b6f63ac71a
small improvements
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code for handling case where the asset is killed at capture/hostage missions was tweaked.
mapsize and center were verified and tweaks for standard arma maps.
2020-02-29 15:02:31 -05:00
Chris Cardozo
87c4f7f733
Used correct version rather than an older build
2020-01-29 18:32:43 -05:00
Chris Cardozo
331bf40a89
Updates and bug fixes - see change long
2020-01-29 08:37:13 -05:00
Chris Cardozo
3855c7b976
Updated Event Handling
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Tried to fix case where a nunit ejects because of death or disabled vehicle not prmpting ejection of the body and processing for possible case of empty vehicle.
2019-09-16 14:13:24 -04:00
Chris Cardozo
8acb9b1283
removed unused functions and needless logging
2019-09-15 12:07:20 -04:00
Chris Cardozo
7f04a7c743
Final for Build 182
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Added some difficulty-based niforms and weapons for static mission AI.
Trid to make Groups at static missions desplay more of a roaming patrolling behavior on foot and in vehicles.
2019-09-14 16:10:59 -04:00
Chris Cardozo
864ca64253
Bug Fixes
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missions vehicles were not spawning
Loot vehicles and crates were being deleted prematurely.
2019-09-12 21:33:07 -04:00
Chris Cardozo
1f8f43ce95
Waypoint and HC Updates
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Errors with HC initialization resolved.
Reload event handler distributed to clients
Waypoint Logic redone.
2019-09-11 20:19:51 -04:00
Chris Cardozo
8999fef46c
Fixed an issues with offloading to HC
2019-09-10 23:41:47 -04:00
Chris Cardozo
8afb686a43
Add missing function; correct undefined variable error
2019-09-08 17:06:03 -04:00
Chris Cardozo
23e2b61c33
fixed a few scripting errors
2019-09-08 16:13:08 -04:00
Chris Cardozo
020acc4fce
Added inDeleted Obsolete Files
2019-09-02 09:36:26 -04:00
Chris Cardozo
39b32945e1
Added info about latest updates
2019-09-02 09:26:36 -04:00
Chris Cardozo
b69aad6bbf
Build 180 Ver 6.92
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See the changelog for info
2019-09-02 08:45:20 -04:00
Chris Cardozo
128b7edfd0
disabled some logging.
2019-07-19 20:05:47 -04:00
Chris Cardozo
5c78005fbf
consolidated changelogs
2019-07-19 19:39:37 -04:00
Chris Cardozo
5da70b9fc0
And - a few more tweaks for missing/moved code
2019-07-19 19:37:56 -04:00
Chris Cardozo
d19502492f
Build 179, see changelog for details.
2019-07-19 17:00:30 -04:00
Chris Cardozo
5c0bdbd60d
change from pull request by MGTDB
2019-07-11 23:55:56 -04:00
Chris Cardozo
7f7394d0cf
update changelog
2019-07-11 23:11:59 -04:00
Chris Cardozo
778697d6ca
Most changes for 6.92 in place
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offloading to clients still to be done.
Needs extensive testing.
2019-07-11 23:07:26 -04:00
MGT
847297f9cd
Update GMS_UMS_configurations.sqf
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Changed underwater mission crates in Epoch mod for the lootable underwater crate as players complained they couldn't be looted when using regular crates
2019-07-11 09:33:32 +01:00
Chris Cardozo
cfc22d4165
Build 177
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Implemented fixes that check when a unit gets out of a vehicle so that empty tanks and such are detected and released to players.
2019-06-17 22:52:54 -04:00
Chris Cardozo
8b3c6a2e34
Updated Static Missions Code
2019-06-08 11:47:45 -04:00
Chris Cardozo
5f269e5cd8
Fixed a few script Errors
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Build 176 - static mission monitors still throwing errors after groups despawn.
2019-05-29 20:02:41 -04:00
Chris Cardozo
66439f890b
Update mission lists/changelog.
2019-05-26 23:17:36 -04:00
Chris Cardozo
7c55a4450f
fixed a few last remaning errors/unneed logs
2019-05-25 14:19:16 -04:00
Chris Cardozo
764ade48b6
fixed issues with AIHit event handler
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AI now properly deply smoke and heal upon damage to a sertain degree.
2019-05-25 13:04:06 -04:00
Chris Cardozo
9336ac4a2e
More updates to notifying AI on unit kill
2019-05-25 00:02:07 -04:00