Added: Carvinal and mime masks into general civilian spawns (1.20 content)
Changed: APAC surge module now spawns in Athena-3 only
Fixed: Fifth Phoenix diary was missing deloot parameter set to 1 (hardcore)
Tweaked: Decreased the radius that prevents items from respawning to 100 meters (was 200 meters before)
Tweaked: Mosin rifle moved into Tier 2,3 alongside reduction of its nominal and min value
Tweaked: NAC access card, Lantia locator, APAC module and LEHS parts init damage (now always pristine)
Tweaked: All vehicles will always spawn with all wheels to counter issues with vehicle spawning (regular)
Added: BK-12 shotgun in Tier 1 civilian spawns and its sawed off variant (crafted)
Added: SSG-82 rifle into police spawns across the whole map with a random magazine chance
Added: Blowtorch into generic industrial spawns
Added: GPS receiver into military and hunting spawns across the whole map
Added: Vanilla black plate carrier into random attachment spawns of NAC soldier infected (rare spawn)
Added: Vanilla olive plate carrier into random attachment spawns of RU soldier infected (rare spawn)
Added: Vanilla camo plate carrier into random attachment spawns of standard soldier infected (rare spawn)
Added: Colour variants of all plate carrier holster and pouches and rebalanced the count
Added: Improvised eye patch (crafted)
Added: M1025 multipurpose vehicle, can spawn in several military locations (regular)
Added: M1025 wheels into industrial and military spawns (regular)
Added: Glowplug into industrial and military spawns (regular)
Added: A chance for the spare wheel to appear on civilian vehicles (regular)
Changed: Items will now not respawn if a player is closer than 200 meters from a building
Changed: All items (with few exceptions) are now spawning in a random condition (from pristine to badly damaged)
Tweaked: Reduced chance for finding the vanilla tan plate carrier on US soldier infected
Tweaked: Lowered the amount of BK-43 shotguns
Tweaked: Changed the format of attachment randomization for vehicle parts (regular)
Fixed: An error message about missing "cfgeventgroups.xml" (Namalsk does not use event groups, but added an empty file)
Removed: Plate carrier holster from the police spawns
Changed: Lantia pulsar locator moved to Phoenix and added a restock timer to it
Changed: EMAC flow controller into general Tier 3 lore spawns
Changed: Removed standardized and normalized suppressors from the random spawns on firearms
Changed: Increased value of the loot on Phoenix
Tweaked: Moved AUR A1 to general Tier 4 (was Athena-3)
Tweaked: Increased lifetime of Phoenix lifeboat event once again (was a temporal measure to the loot issue)
Fixed: Phoenix lifeboat events sometime did not spawn any items
Changed: CE tool source files updated to Content Update 3
Tweaked: An attempt to fix disappearing gas clouds around Phoenix (proper investigation pending)
Added: Content of Update 3 (new items and lore)
Added: Tier 7 (Lantia - outside of Keyhole)
Added: Variety of standard items with dzn_ prefix to exclusively populate Lantia
Changed: Moved VSD into Tier 5 (Athena-3), magazine into Tier 4,5
Changed: Moved SVAL into Tier 4, magazine into Tier 4
Changed: Increased number of firearms that can spawn within Athena-2 facility
Changed: Moved M4-A1 and AUR AX into Tier 7 (Lantia)
Changed: Moved KA-M drum, 60rnd Standardized, 40rnd MAG-C and 45rnd KA-74 magazines into Tier 6,7 (Lantia)
Changed: Eastern and western suppressors moved into Tier 6,7 (Lantia)
Changed: Moved AUR A1 into Tier 5 (Athena-3)
Changed: Random military ammo spawn in clothing and infected can now also spawn 9x39 ammo piles and boxes
Changed: Black plate carrier moved into Tier 5 (Athena-3) with lowered attachment chances
Changed: Black plate carrier attachments are now part of the world spawns (Tier 5)
Changed: Surge module moved into Tier 7 (Lantia)
Changed: Extender module moved into Tier 3 (Phoenix)
Changed: Increased range of global damage, dealt by CE to the types within cfgspawnabletypes definition
Tweaked: PO-X 40mm grenade moved into Tier 6,7 (Lantia)
Fixed: Forgotten entries for crafted sawed-off guns (Revolver and Blaze) (regular)
Fixed: Some car parts did not have a loot category (causing spawns in weird places) (regular)
Added: M79 grenade launcher (spawns randomly in all military areas)
Added: 40mm smoke grenades (spawns randomly in all military areas)
Added: 40mm explosive grenade into tier 4 military areas
Added: 40mm chemical grenade into tier 6 area
Added: Derringer pistol in 3 colour variants into civilian tier 1 areas (always comes with bullets in it)
Added: Fireworks launcher into tier 2,3 civilian areas
Added: Claymore mine into tier 3,4 military areas (1h lifetime)
Added: Remote detonation unit into tier 2,3 industrial areas
Added: Plastic explosive into tier 2,3 industrial areas
Added: Improvised explosive device (crafted, 1h lifetime)
Added: Trigger from the remote detonation unit (crafted, 1h lifetime)
Added: Sawed off Revolver and Blaze (crafted)
Added: Flag armbands (crafted, regular only)
Changed: Min and max loot values for the medical drop event
Fixed: ManSuit, WomanSuit, TelnyashkaShirt and SportGlasses were not spawning
Fixed: Typo in cfgweather (limit instead of limits for rain)
Fixed: Incorrect infected types removed from events and types
Added: CR-550 Savanna into hunting spawns (Tier 2,3,4)
Added: Longhorn pistol into hunting spawns (Tier 1,2) with a guaranteed pistol scope
Added: P1 pistol into civilian spawns
Added: Cleaver into civilian and farm spawns
Added: Meat tenderizer into civilian spawns (regular)
Added: Pitchfork into farm spawns
Added: Kitchen timer into civilian spawns
Added: Cooking stand (crafted)
Added: Bone and stone variants of the spear (crafted)
Added: Bone knife (crafted)
Added: Improvised clothes (crafted)
Added: Improvised gas mask filter (crafted)
Fixed: Inaccessible spawn point at harbour pier crane
Removed: Unknown characters from types xml
Added: Bizon and its magazine into lower tier military spawns
Added: Alarm clock into the civilian spawns
Changed: All weapons with internal magazines now have their init ammo randomized by CE
Fixed: Loot spawn points in Land_CoalPlant_Main
Fixed: Loot spawn points in Land_Shed_W4
Fixed: Some positions of piles of wooden planks (on regular setup)
Added: A comment to cfgweather.xml, which advises not to change the contents if you are using the event system
Tweaked: Readme file to clarify situation around lighting presets and cfggameplay.json
Added: AUR A1 with a guaranteed magazine spawn into Tier 4
Added: AUR AX with a guaranteed magazine spawn into Tier 5
Added: 30rnd AUR magazine into Tier 4
Added: Hunter vest into hunting spawn points
Added: cfgweather.xml configuration file (replaces the original init.c weather setup)
Added: land_observatory_spawn and land_portalcage_spawn (invisible objects) expanding loot spawn points in Lantia (allowing for bigger items to be spawned in Tier 6)
Added: Tire repair kit into hardcore setup
Added: Christmas event (disabled for now)
Changed: Updated map cluster and map pos files to support latest version of Namalsk
Tweaked: re-named effect area json file to all lower-case
Fixed: Invalid spawn point at land_hiluxT wreck
Fixed: Invalid spawn point on a stove inside village house 1w04
Fixed: Invalid spawn point on a bmp1 wreck
Removed: Incorrect secondary spawner settings for StaticMedDrop
Removed: Legacy waves parameter from events
Tweaked: Swapped Mag_STANAGCoupled_30Rnd for Mag_STANAG_60Rnd as random cargo spawn
Tweaked: Increased the lifetime for all hunting traps
Fixed: Player could sometime spawn without disinfected rags
Fixed: Swapped min and nominal value for Machete
Added: LE-MAS assault rifle into Tier 4 areas with a guaranteed magazine spawn
Added: 25rnd LE-MAS magazine into Tier 4 areas
Added: NV-PVS4 scope to Tier 4 (sea-ice exclusive) areas
Added: Hunting traps (small fish trap, fish net trap, snare trap, all with 2 hour lifetime)
Added: Sardines, Bitterlings and Hare (crafted output from hunting traps)
Added: Hare leg and pelt (crafted output from skinning hare)
Added: Tripwire trap (crafted)
Added: Yellow NBC suit into medic and firefighter areas
Added: PO-X antidote into medical crate dynamic event
Added: Gas mask filter into Tier 2 and 3 firefighter, industrial and medical areas
Added: A chance for a gas mask filter to spawn in NBC respirator and gas mask
Added: Grey and yellow NBC infected with a chance to spawn a gas mask filter
Changed: Expanded reach of Tier 2 area over Brensk railway station and whole Tara island
Tweaked: NBC respirator now spawns in firefighter and medical areas only
Tweaked: Combat gas mask now spawns in military areas only
Tweaked: Combat gas mask random init quantity to an interval of 40 and 100
Tweaked: Gas mask now spawns only in Tier 2 and 3 industrial areas
Tweaked: Lowered number of grey NBC suit parts to compensate for the addition of the yellow one
Tweaked: Lowered number of 1PN51 scopes to compensate for the addition of NV-PVS4 scope
Tweaked: Alakit water tower spawns weapon loot on top
Fixed: Missing entry for Carp, Mackerel in types list
Removed: A chance to spawn civilian bullets in NBC pants
Removed: Un-used Bait and BoneBait in types list
Tweaked: Updated mapgrouppos and mapgroupcluster to reflect some recent
bugfixes in Namalsk Island update
Tweaked: Freshspawn gear now includes 4 disinfected rags (previously
only 2)
Added: New lore items into the world spawns
Added: Tier 6 (dedicated only for smaller items for now)
Added: NAC plate carrier with all the attachments into Tier 6
Added: Chance of NAC ballistic vest spawn on NAC infected
Fixed: Wrong suppressor spawn for CR-61 (there was a chance for the KA suppressor, not the pistol one)
Added: M16-A2 assault rifle into military Tier 3,4 spawns
Added: 45 round KA-74 magazine into military Tier 3,4 spawns
Added: 60 round STANAG magazine into military Tier 5 spawns
Added: ATOG 6x48 Scope into military spawns and as rare spawn on Pioneer
Added: Crude and Oriental machete into civilian and farm spawns
Added: Tincture of iodine into medical spawns
Added: Officer infected into military infected spawns
Changed: Fresh spawn gear now includes two disinfected rags (previously 4 unclean)
Tweaked: Lowered number of normal machete in the world
Tweaked: Slightly increased chance of a scope spawning on Pioneer
Tweaked: Reduced max random quantity of pills in the vitamin bottle
Tweaked: Adjusted military infected spawn chances
Removed: Coupled STANAG magazine from spawns
Added: Pioneer rifle into police loot spawns (rare spawn)
Added: New (frozen) food items
Added: Farming Hoe, Broom and Sickle tools into spawns
Added: Rare Fange and Kukri knives into hunting spawns (rare spawn)
Changed: Rebalanced distribution of the existing food items (to
accomodate for the new food items)
Changed: Slightly increased number of land mines on the map
Fixed: Missing CE definition for the opened variants of all frozen foods