veloren/common/src/comp/mod.rs

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pub mod ability;
mod admin;
pub mod agent;
pub mod anchor;
pub mod aura;
pub mod beam;
pub mod body;
pub mod buff;
pub mod character_state;
pub mod chat;
pub mod combo;
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pub mod compass;
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pub mod controller;
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pub mod dialogue;
mod energy;
pub mod fluid_dynamics;
pub mod group;
mod health;
mod inputs;
pub mod inventory;
pub mod invite;
mod last;
mod location;
pub mod loot_owner;
pub mod melee;
mod misc;
pub mod ori;
pub mod pet;
mod phys;
mod player;
pub mod poise;
pub mod presence;
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pub mod projectile;
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pub mod shockwave;
pub mod skillset;
mod stats;
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pub mod visual;
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// Reexports
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pub use self::{
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ability::{
Ability, AbilityInput, ActiveAbilities, CharacterAbility, CharacterAbilityType, Stance,
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MAX_ABILITIES,
},
admin::{Admin, AdminRole},
agent::{
Agent, Alignment, Behavior, BehaviorCapability, BehaviorState, PidController,
TradingBehavior,
},
anchor::Anchor,
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aura::{Aura, AuraChange, AuraKind, Auras},
beam::{Beam, BeamSegment},
body::{
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arthropod, biped_large, biped_small, bird_large, bird_medium, dragon, fish_medium,
fish_small, golem, humanoid, item_drop, object, quadruped_low, quadruped_medium,
quadruped_small, ship, theropod, AllBodies, Body, BodyData,
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},
buff::{
Buff, BuffCategory, BuffChange, BuffData, BuffEffect, BuffId, BuffKind, BuffSource, Buffs,
ModifierKind,
},
character_state::{CharacterActivity, CharacterState, StateUpdate},
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chat::{
ChatMode, ChatMsg, ChatType, Content, Faction, LocalizationArg, SpeechBubble,
SpeechBubbleType, UnresolvedChatMsg,
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},
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combo::Combo,
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controller::{
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Climb, ControlAction, ControlEvent, Controller, ControllerInputs, GroupManip, InputAttr,
InputKind, InventoryAction, InventoryEvent, InventoryManip, UtteranceKind,
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},
energy::Energy,
fluid_dynamics::Fluid,
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group::Group,
inputs::CanBuild,
inventory::{
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item::{
self,
item_key::ItemKey,
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tool::{self, AbilityItem},
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Item, ItemConfig, ItemDrops,
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},
slot, CollectFailedReason, Inventory, InventoryUpdate, InventoryUpdateEvent,
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},
last::Last,
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location::{MapMarker, MapMarkerChange, MapMarkerUpdate, Waypoint, WaypointArea},
loot_owner::LootOwner,
melee::{Melee, MeleeConstructor, MeleeConstructorKind},
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misc::{Object, Teleporter},
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ori::Ori,
pet::Pet,
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phys::{
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Collider, Density, ForceUpdate, Immovable, Mass, PhysicsState, Pos, PosVelOriDefer,
PreviousPhysCache, Scale, Sticky, Vel,
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},
player::{AliasError, DisconnectReason, Player, MAX_ALIAS_LEN},
poise::{Poise, PoiseChange, PoiseState},
presence::{Presence, PresenceKind},
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projectile::{Projectile, ProjectileConstructor},
shockwave::{Shockwave, ShockwaveHitEntities},
skillset::{
skills::{self, Skill},
SkillGroup, SkillGroupKind, SkillSet,
},
stats::{Stats, StatsModifier},
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visual::{LightAnimation, LightEmitter},
};
pub use health::{Health, HealthChange};