2019-06-10 16:28:02 +00:00
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mod location;
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2019-06-25 15:59:09 +00:00
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mod settlement;
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2019-06-10 16:28:02 +00:00
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2019-06-18 21:22:31 +00:00
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// Reexports
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pub use self::location::Location;
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2019-06-25 15:59:09 +00:00
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pub use self::settlement::Settlement;
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2019-06-18 21:22:31 +00:00
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2019-06-22 21:44:27 +00:00
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use crate::{
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all::ForestKind,
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2019-08-05 16:46:28 +00:00
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util::{seed_expan, Sampler, StructureGen2d},
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2019-06-22 21:44:27 +00:00
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CONFIG,
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};
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2019-06-18 21:22:31 +00:00
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use common::{
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terrain::{BiomeKind, TerrainChunkSize},
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vol::VolSize,
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};
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2019-08-18 16:35:27 +00:00
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use noise::{BasicMulti, Billow, HybridMulti, MultiFractal, NoiseFn, RidgedMulti, Seedable, SuperSimplex};
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2019-07-30 14:10:59 +00:00
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use rand::{Rng, SeedableRng};
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use rand_chacha::ChaChaRng;
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2019-08-18 16:35:27 +00:00
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use std::{
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f32,
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ops::{Add, Div, Mul, Neg, Sub},
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};
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2019-06-09 10:24:18 +00:00
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use vek::*;
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2019-05-20 02:53:04 +00:00
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pub const WORLD_SIZE: Vec2<usize> = Vec2 { x: 1024, y: 1024 };
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2019-05-18 08:59:58 +00:00
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2019-06-06 14:52:29 +00:00
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pub(crate) struct GenCtx {
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2019-06-21 00:53:11 +00:00
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pub turb_x_nz: SuperSimplex,
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pub turb_y_nz: SuperSimplex,
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2019-06-06 14:52:29 +00:00
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pub chaos_nz: RidgedMulti,
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pub alt_nz: HybridMulti,
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pub hill_nz: SuperSimplex,
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pub temp_nz: SuperSimplex,
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2019-08-18 16:35:27 +00:00
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// Fresh groundwater (currently has no effect, but should influence humidity)
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2019-06-19 19:58:56 +00:00
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pub dry_nz: BasicMulti,
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2019-08-18 16:35:27 +00:00
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// Humidity noise
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pub humid_nz : Billow,
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2019-06-06 14:52:29 +00:00
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pub small_nz: BasicMulti,
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pub rock_nz: HybridMulti,
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2019-06-10 14:22:59 +00:00
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pub cliff_nz: HybridMulti,
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2019-06-06 14:52:29 +00:00
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pub warp_nz: BasicMulti,
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pub tree_nz: BasicMulti,
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pub cave_0_nz: SuperSimplex,
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pub cave_1_nz: SuperSimplex,
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2019-06-09 10:24:18 +00:00
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2019-07-09 23:51:54 +00:00
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pub structure_gen: StructureGen2d,
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pub region_gen: StructureGen2d,
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2019-06-21 00:53:11 +00:00
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pub cliff_gen: StructureGen2d,
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2019-05-29 13:49:27 +00:00
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}
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2019-05-18 08:59:58 +00:00
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pub struct WorldSim {
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2019-05-20 02:53:04 +00:00
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pub seed: u32,
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2019-06-06 14:52:29 +00:00
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pub(crate) chunks: Vec<SimChunk>,
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2019-06-25 15:59:09 +00:00
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pub(crate) locations: Vec<Location>,
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2019-06-06 14:52:29 +00:00
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pub(crate) gen_ctx: GenCtx,
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2019-07-30 14:10:59 +00:00
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pub rng: ChaChaRng,
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2019-05-18 08:59:58 +00:00
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}
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impl WorldSim {
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2019-08-11 11:35:04 +00:00
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pub fn generate(mut seed: u32) -> Self {
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2019-08-18 22:46:24 +00:00
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let mut seed = &mut seed;
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let mut gen_seed = || {
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*seed = seed_expan::diffuse(*seed);
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*seed
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};
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2019-08-11 11:35:04 +00:00
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2019-05-18 08:59:58 +00:00
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let mut gen_ctx = GenCtx {
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2019-08-18 22:46:24 +00:00
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turb_x_nz: SuperSimplex::new().set_seed(gen_seed()),
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turb_y_nz: SuperSimplex::new().set_seed(gen_seed()),
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chaos_nz: RidgedMulti::new().set_octaves(7).set_seed(gen_seed()),
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hill_nz: SuperSimplex::new().set_seed(gen_seed()),
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2019-05-21 00:57:16 +00:00
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alt_nz: HybridMulti::new()
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2019-06-04 17:27:58 +00:00
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.set_octaves(8)
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2019-05-21 00:57:16 +00:00
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.set_persistence(0.1)
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2019-08-18 22:46:24 +00:00
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.set_seed(gen_seed()),
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temp_nz: SuperSimplex::new().set_seed(gen_seed()),
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dry_nz: BasicMulti::new().set_seed(gen_seed()),
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small_nz: BasicMulti::new().set_octaves(2).set_seed(gen_seed()),
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rock_nz: HybridMulti::new().set_persistence(0.3).set_seed(gen_seed()),
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cliff_nz: HybridMulti::new().set_persistence(0.3).set_seed(gen_seed()),
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warp_nz: BasicMulti::new().set_octaves(3).set_seed(gen_seed()),
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2019-05-25 07:36:11 +00:00
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tree_nz: BasicMulti::new()
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2019-06-05 13:13:24 +00:00
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.set_octaves(12)
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2019-06-05 18:00:17 +00:00
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.set_persistence(0.75)
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2019-08-18 22:46:24 +00:00
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.set_seed(gen_seed()),
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cave_0_nz: SuperSimplex::new().set_seed(gen_seed()),
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cave_1_nz: SuperSimplex::new().set_seed(gen_seed()),
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2019-06-09 10:24:18 +00:00
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2019-08-18 22:46:24 +00:00
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structure_gen: StructureGen2d::new(gen_seed(), 32, 24),
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region_gen: StructureGen2d::new(gen_seed(), 400, 96),
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cliff_gen: StructureGen2d::new(gen_seed(), 80, 56),
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2019-08-18 23:52:26 +00:00
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humid_nz: Billow::new()
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// .set_octaves(6)
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// .set_persistence(0.5)
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.set_seed(gen_seed()),
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2019-05-18 08:59:58 +00:00
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};
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let mut chunks = Vec::new();
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2019-06-18 21:22:31 +00:00
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for x in 0..WORLD_SIZE.x as i32 {
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for y in 0..WORLD_SIZE.y as i32 {
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2019-05-16 17:40:32 +00:00
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chunks.push(SimChunk::generate(Vec2::new(x, y), &mut gen_ctx));
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2019-05-18 08:59:58 +00:00
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}
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}
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2019-06-10 16:28:02 +00:00
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let mut this = Self {
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2019-08-18 22:46:24 +00:00
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seed: *seed,
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2019-05-18 08:59:58 +00:00
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chunks,
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2019-06-25 15:59:09 +00:00
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locations: Vec::new(),
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2019-05-21 00:57:16 +00:00
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gen_ctx,
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2019-08-18 22:46:24 +00:00
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rng: ChaChaRng::from_seed(seed_expan::rng_state(*seed)),
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2019-06-10 16:28:02 +00:00
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};
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2019-06-18 21:22:31 +00:00
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this.seed_elements();
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2019-06-10 16:28:02 +00:00
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this
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}
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2019-06-18 21:22:31 +00:00
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/// Prepare the world for simulation
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pub fn seed_elements(&mut self) {
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let mut rng = self.rng.clone();
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2019-07-03 19:58:09 +00:00
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let cell_size = 16;
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2019-06-22 21:44:27 +00:00
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let grid_size = WORLD_SIZE / cell_size;
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2019-07-03 19:58:09 +00:00
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let loc_count = 100;
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2019-06-22 21:44:27 +00:00
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2019-06-25 15:59:09 +00:00
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let mut loc_grid = vec![None; grid_size.product()];
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let mut locations = Vec::new();
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2019-06-22 21:44:27 +00:00
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// Seed the world with some locations
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for _ in 0..loc_count {
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let cell_pos = Vec2::new(
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self.rng.gen::<usize>() % grid_size.x,
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self.rng.gen::<usize>() % grid_size.y,
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2019-06-18 21:22:31 +00:00
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);
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2019-06-25 15:59:09 +00:00
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let wpos = (cell_pos * cell_size + cell_size / 2)
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2019-06-23 19:43:02 +00:00
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.map2(Vec2::from(TerrainChunkSize::SIZE), |e, sz: u32| {
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2019-06-25 15:59:09 +00:00
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e as i32 * sz as i32 + sz as i32 / 2
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2019-06-23 19:43:02 +00:00
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});
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2019-06-22 21:44:27 +00:00
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2019-06-25 15:59:09 +00:00
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locations.push(Location::generate(wpos, &mut rng));
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loc_grid[cell_pos.y * grid_size.x + cell_pos.x] = Some(locations.len() - 1);
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}
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// Find neighbours
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let mut loc_clone = locations
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.iter()
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.map(|l| l.center)
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.enumerate()
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.collect::<Vec<_>>();
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for i in 0..locations.len() {
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let pos = locations[i].center;
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loc_clone.sort_by_key(|(_, l)| l.distance_squared(pos));
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2019-06-26 00:27:41 +00:00
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loc_clone.iter().skip(1).take(2).for_each(|(j, _)| {
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locations[i].neighbours.insert(*j);
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locations[*j].neighbours.insert(i);
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});
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2019-06-22 21:44:27 +00:00
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}
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2019-06-18 21:22:31 +00:00
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2019-06-22 21:44:27 +00:00
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// Simulate invasion!
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let invasion_cycles = 25;
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for _ in 0..invasion_cycles {
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for i in 0..grid_size.x {
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for j in 0..grid_size.y {
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2019-06-25 15:59:09 +00:00
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if loc_grid[j * grid_size.x + i].is_none() {
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2019-06-22 21:44:27 +00:00
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const R_COORDS: [i32; 5] = [-1, 0, 1, 0, -1];
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let idx = self.rng.gen::<usize>() % 4;
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2019-06-23 19:43:02 +00:00
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let loc = Vec2::new(i as i32 + R_COORDS[idx], j as i32 + R_COORDS[idx + 1])
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.map(|e| e as usize);
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2019-06-22 21:44:27 +00:00
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2019-06-26 00:27:41 +00:00
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loc_grid[j * grid_size.x + i] =
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loc_grid.get(loc.y * grid_size.x + loc.x).cloned().flatten();
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2019-06-22 21:44:27 +00:00
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}
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}
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}
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}
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// Place the locations onto the world
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let gen = StructureGen2d::new(self.seed, cell_size as u32, cell_size as u32 / 2);
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for i in 0..WORLD_SIZE.x {
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for j in 0..WORLD_SIZE.y {
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let chunk_pos = Vec2::new(i as i32, j as i32);
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2019-06-26 00:27:41 +00:00
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let block_pos = Vec2::new(
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chunk_pos.x * TerrainChunkSize::SIZE.x as i32,
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chunk_pos.y * TerrainChunkSize::SIZE.y as i32,
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);
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2019-07-01 18:40:41 +00:00
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let _cell_pos = Vec2::new(i / cell_size, j / cell_size);
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2019-06-22 21:44:27 +00:00
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// Find the distance to each region
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let near = gen.get(chunk_pos);
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let mut near = near
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.iter()
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.map(|(pos, seed)| RegionInfo {
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chunk_pos: *pos,
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2019-06-23 19:43:02 +00:00
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block_pos: pos.map2(Vec2::from(TerrainChunkSize::SIZE), |e, sz: u32| {
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e * sz as i32
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}),
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2019-06-22 21:44:27 +00:00
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dist: (pos - chunk_pos).map(|e| e as f32).magnitude(),
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seed: *seed,
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})
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.collect::<Vec<_>>();
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// Sort regions based on distance
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near.sort_by(|a, b| a.dist.partial_cmp(&b.dist).unwrap());
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let nearest_cell_pos = near[0].chunk_pos.map(|e| e as usize) / cell_size;
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2019-06-25 15:59:09 +00:00
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self.get_mut(chunk_pos).unwrap().location = loc_grid
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2019-06-22 21:44:27 +00:00
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.get(nearest_cell_pos.y * grid_size.x + nearest_cell_pos.x)
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.cloned()
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.unwrap_or(None)
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2019-06-25 15:59:09 +00:00
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.map(|loc_idx| LocationInfo { loc_idx, near });
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let town_size = 200;
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let in_town = self
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.get(chunk_pos)
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.unwrap()
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.location
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.as_ref()
|
2019-06-26 00:27:41 +00:00
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.map(|l| {
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locations[l.loc_idx].center.distance_squared(block_pos)
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< town_size * town_size
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})
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2019-06-25 15:59:09 +00:00
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.unwrap_or(false);
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if in_town {
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self.get_mut(chunk_pos).unwrap().spawn_rate = 0.0;
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2019-06-18 21:22:31 +00:00
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}
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}
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}
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self.rng = rng;
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2019-06-25 15:59:09 +00:00
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self.locations = locations;
|
2019-05-18 08:59:58 +00:00
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}
|
2019-05-16 17:40:32 +00:00
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|
2019-06-18 21:22:31 +00:00
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|
pub fn get(&self, chunk_pos: Vec2<i32>) -> Option<&SimChunk> {
|
2019-05-21 22:31:38 +00:00
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|
if chunk_pos
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2019-06-18 21:22:31 +00:00
|
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.map2(WORLD_SIZE, |e, sz| e >= 0 && e < sz as i32)
|
2019-05-21 22:31:38 +00:00
|
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|
.reduce_and()
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{
|
2019-05-16 17:40:32 +00:00
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|
Some(&self.chunks[chunk_pos.y as usize * WORLD_SIZE.x + chunk_pos.x as usize])
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|
} else {
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|
None
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|
}
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}
|
2019-05-20 02:53:04 +00:00
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2019-06-18 21:22:31 +00:00
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|
|
pub fn get_mut(&mut self, chunk_pos: Vec2<i32>) -> Option<&mut SimChunk> {
|
|
|
|
|
if chunk_pos
|
|
|
|
|
.map2(WORLD_SIZE, |e, sz| e >= 0 && e < sz as i32)
|
|
|
|
|
.reduce_and()
|
|
|
|
|
{
|
|
|
|
|
Some(&mut self.chunks[chunk_pos.y as usize * WORLD_SIZE.x + chunk_pos.x as usize])
|
|
|
|
|
} else {
|
|
|
|
|
None
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pub fn get_base_z(&self, chunk_pos: Vec2<i32>) -> Option<f32> {
|
2019-05-21 22:31:38 +00:00
|
|
|
|
self.get(chunk_pos).and_then(|_| {
|
|
|
|
|
(0..2)
|
|
|
|
|
.map(|i| (0..2).map(move |j| (i, j)))
|
2019-05-20 02:53:04 +00:00
|
|
|
|
.flatten()
|
2019-05-21 22:31:38 +00:00
|
|
|
|
.map(|(i, j)| {
|
|
|
|
|
self.get(chunk_pos + Vec2::new(i, j))
|
|
|
|
|
.map(|c| c.get_base_z())
|
|
|
|
|
})
|
2019-05-20 02:53:04 +00:00
|
|
|
|
.flatten()
|
2019-05-21 22:31:38 +00:00
|
|
|
|
.fold(None, |a: Option<f32>, x| a.map(|a| a.min(x)).or(Some(x)))
|
|
|
|
|
})
|
2019-05-20 02:53:04 +00:00
|
|
|
|
}
|
|
|
|
|
|
2019-05-20 15:01:27 +00:00
|
|
|
|
pub fn get_interpolated<T, F>(&self, pos: Vec2<i32>, mut f: F) -> Option<T>
|
2019-05-21 22:31:38 +00:00
|
|
|
|
where
|
|
|
|
|
T: Copy + Default + Add<Output = T> + Mul<f32, Output = T>,
|
|
|
|
|
F: FnMut(&SimChunk) -> T,
|
2019-05-20 15:01:27 +00:00
|
|
|
|
{
|
2019-05-21 22:31:38 +00:00
|
|
|
|
let pos = pos.map2(TerrainChunkSize::SIZE.into(), |e, sz: u32| {
|
|
|
|
|
e as f64 / sz as f64
|
|
|
|
|
});
|
2019-05-20 02:53:04 +00:00
|
|
|
|
|
2019-05-20 15:01:27 +00:00
|
|
|
|
let cubic = |a: T, b: T, c: T, d: T, x: f32| -> T {
|
2019-05-20 02:53:04 +00:00
|
|
|
|
let x2 = x * x;
|
|
|
|
|
|
|
|
|
|
// Catmull-Rom splines
|
2019-05-20 15:01:27 +00:00
|
|
|
|
let co0 = a * -0.5 + b * 1.5 + c * -1.5 + d * 0.5;
|
|
|
|
|
let co1 = a + b * -2.5 + c * 2.0 + d * -0.5;
|
|
|
|
|
let co2 = a * -0.5 + c * 0.5;
|
2019-05-20 02:53:04 +00:00
|
|
|
|
let co3 = b;
|
|
|
|
|
|
|
|
|
|
co0 * x2 * x + co1 * x2 + co2 * x + co3
|
2019-05-20 15:01:27 +00:00
|
|
|
|
};
|
2019-05-20 02:53:04 +00:00
|
|
|
|
|
2019-05-22 09:42:19 +00:00
|
|
|
|
let mut x = [T::default(); 4];
|
2019-05-20 02:53:04 +00:00
|
|
|
|
|
2019-05-22 09:42:19 +00:00
|
|
|
|
for (x_idx, j) in (-1..3).enumerate() {
|
2019-06-19 14:55:26 +00:00
|
|
|
|
let y0 = f(self.get(pos.map2(Vec2::new(j, -1), |e, q| e.max(0.0) as i32 + q))?);
|
2019-06-18 21:22:31 +00:00
|
|
|
|
let y1 = f(self.get(pos.map2(Vec2::new(j, 0), |e, q| e.max(0.0) as i32 + q))?);
|
|
|
|
|
let y2 = f(self.get(pos.map2(Vec2::new(j, 1), |e, q| e.max(0.0) as i32 + q))?);
|
|
|
|
|
let y3 = f(self.get(pos.map2(Vec2::new(j, 2), |e, q| e.max(0.0) as i32 + q))?);
|
2019-05-20 02:53:04 +00:00
|
|
|
|
|
2019-05-22 09:42:19 +00:00
|
|
|
|
x[x_idx] = cubic(y0, y1, y2, y3, pos.y.fract() as f32);
|
2019-05-20 02:53:04 +00:00
|
|
|
|
}
|
|
|
|
|
|
2019-05-22 09:42:19 +00:00
|
|
|
|
Some(cubic(x[0], x[1], x[2], x[3], pos.x.fract() as f32))
|
2019-05-20 02:53:04 +00:00
|
|
|
|
}
|
2019-05-21 00:57:16 +00:00
|
|
|
|
}
|
|
|
|
|
|
2019-06-04 17:19:40 +00:00
|
|
|
|
pub struct SimChunk {
|
|
|
|
|
pub chaos: f32,
|
|
|
|
|
pub alt_base: f32,
|
|
|
|
|
pub alt: f32,
|
|
|
|
|
pub temp: f32,
|
2019-06-19 16:18:56 +00:00
|
|
|
|
pub dryness: f32,
|
2019-08-18 16:35:27 +00:00
|
|
|
|
pub humidity: f32,
|
2019-06-04 17:19:40 +00:00
|
|
|
|
pub rockiness: f32,
|
2019-07-08 14:51:38 +00:00
|
|
|
|
pub is_cliffs: bool,
|
2019-06-21 00:53:11 +00:00
|
|
|
|
pub near_cliffs: bool,
|
2019-06-04 17:19:40 +00:00
|
|
|
|
pub tree_density: f32,
|
2019-06-11 18:39:25 +00:00
|
|
|
|
pub forest_kind: ForestKind,
|
2019-06-25 15:59:09 +00:00
|
|
|
|
pub spawn_rate: f32,
|
2019-06-22 21:44:27 +00:00
|
|
|
|
pub location: Option<LocationInfo>,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[derive(Copy, Clone)]
|
|
|
|
|
pub struct RegionInfo {
|
|
|
|
|
pub chunk_pos: Vec2<i32>,
|
|
|
|
|
pub block_pos: Vec2<i32>,
|
|
|
|
|
pub dist: f32,
|
|
|
|
|
pub seed: u32,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#[derive(Clone)]
|
|
|
|
|
pub struct LocationInfo {
|
2019-06-25 15:59:09 +00:00
|
|
|
|
pub loc_idx: usize,
|
2019-06-22 21:44:27 +00:00
|
|
|
|
pub near: Vec<RegionInfo>,
|
2019-06-04 17:19:40 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
impl SimChunk {
|
2019-06-18 21:22:31 +00:00
|
|
|
|
fn generate(pos: Vec2<i32>, gen_ctx: &mut GenCtx) -> Self {
|
|
|
|
|
let wposf = (pos * TerrainChunkSize::SIZE.map(|e| e as i32)).map(|e| e as f64);
|
2019-06-04 17:19:40 +00:00
|
|
|
|
|
|
|
|
|
let hill = (0.0
|
|
|
|
|
+ gen_ctx
|
|
|
|
|
.hill_nz
|
2019-06-09 21:58:09 +00:00
|
|
|
|
.get((wposf.div(1_500.0)).into_array())
|
2019-06-04 17:19:40 +00:00
|
|
|
|
.mul(1.0) as f32
|
|
|
|
|
+ gen_ctx
|
|
|
|
|
.hill_nz
|
2019-06-09 21:58:09 +00:00
|
|
|
|
.get((wposf.div(500.0)).into_array())
|
2019-06-04 17:19:40 +00:00
|
|
|
|
.mul(0.3) as f32)
|
|
|
|
|
.add(0.3)
|
|
|
|
|
.max(0.0);
|
|
|
|
|
|
2019-07-08 19:08:08 +00:00
|
|
|
|
let temp = gen_ctx.temp_nz.get((wposf.div(12000.0)).into_array()) as f32;
|
2019-07-07 15:56:36 +00:00
|
|
|
|
|
2019-08-18 16:35:27 +00:00
|
|
|
|
// FIXME: Currently unused, but should represent fresh groundwater level.
|
|
|
|
|
// Should be correlated a little with humidity, somewhat negatively with altitude,
|
|
|
|
|
// and very negatively with difference in temperature from zero.
|
2019-07-01 18:40:41 +00:00
|
|
|
|
let dryness = gen_ctx.dry_nz.get(
|
2019-06-19 19:58:56 +00:00
|
|
|
|
(wposf
|
|
|
|
|
.add(Vec2::new(
|
|
|
|
|
gen_ctx
|
|
|
|
|
.dry_nz
|
|
|
|
|
.get((wposf.add(10000.0).div(500.0)).into_array())
|
|
|
|
|
* 150.0,
|
|
|
|
|
gen_ctx.dry_nz.get((wposf.add(0.0).div(500.0)).into_array()) * 150.0,
|
|
|
|
|
))
|
|
|
|
|
.div(2_000.0))
|
|
|
|
|
.into_array(),
|
2019-07-01 18:40:41 +00:00
|
|
|
|
) as f32;
|
2019-06-19 16:18:56 +00:00
|
|
|
|
|
2019-07-07 23:50:23 +00:00
|
|
|
|
let chaos = (gen_ctx.chaos_nz.get((wposf.div(3_000.0)).into_array()) as f32)
|
2019-06-04 17:19:40 +00:00
|
|
|
|
.add(1.0)
|
|
|
|
|
.mul(0.5)
|
2019-06-19 16:33:11 +00:00
|
|
|
|
.mul(
|
2019-07-07 23:50:23 +00:00
|
|
|
|
(gen_ctx.chaos_nz.get((wposf.div(6_000.0)).into_array()) as f32)
|
|
|
|
|
.abs()
|
2019-07-08 00:49:54 +00:00
|
|
|
|
.max(0.25)
|
2019-06-19 16:33:11 +00:00
|
|
|
|
.min(1.0),
|
|
|
|
|
)
|
2019-07-07 23:50:23 +00:00
|
|
|
|
.add(0.15 * hill)
|
|
|
|
|
.mul(
|
|
|
|
|
temp.sub(CONFIG.desert_temp)
|
|
|
|
|
.neg()
|
|
|
|
|
.mul(12.0)
|
|
|
|
|
.max(0.35)
|
|
|
|
|
.min(1.0),
|
2019-07-08 00:49:54 +00:00
|
|
|
|
)
|
2019-07-08 21:10:48 +00:00
|
|
|
|
.max(0.1);
|
2019-06-04 17:19:40 +00:00
|
|
|
|
|
2019-07-08 19:08:08 +00:00
|
|
|
|
let alt_base = (gen_ctx.alt_nz.get((wposf.div(12_000.0)).into_array()) as f32)
|
|
|
|
|
.mul(250.0)
|
|
|
|
|
.sub(25.0);
|
2019-06-04 17:19:40 +00:00
|
|
|
|
|
2019-06-21 00:53:11 +00:00
|
|
|
|
let alt_main = (gen_ctx.alt_nz.get((wposf.div(2_000.0)).into_array()) as f32)
|
2019-06-09 18:46:30 +00:00
|
|
|
|
.abs()
|
2019-07-07 23:50:23 +00:00
|
|
|
|
.powf(1.35);
|
2019-06-04 17:19:40 +00:00
|
|
|
|
|
2019-07-09 20:42:27 +00:00
|
|
|
|
let map_edge_factor = pos
|
|
|
|
|
.map2(WORLD_SIZE.map(|e| e as i32), |e, sz| {
|
|
|
|
|
(sz / 2 - (e - sz / 2).abs()) as f32 / 16.0
|
|
|
|
|
})
|
|
|
|
|
.reduce_partial_min()
|
|
|
|
|
.max(0.0)
|
|
|
|
|
.min(1.0);
|
|
|
|
|
|
2019-08-18 23:52:26 +00:00
|
|
|
|
let alt_pre = (0.0
|
2019-06-04 17:19:40 +00:00
|
|
|
|
+ alt_main
|
2019-07-07 21:31:47 +00:00
|
|
|
|
+ (gen_ctx.small_nz.get((wposf.div(300.0)).into_array()) as f32)
|
2019-07-08 21:10:48 +00:00
|
|
|
|
.mul(alt_main.max(0.25))
|
2019-07-07 21:31:47 +00:00
|
|
|
|
.mul(1.6))
|
|
|
|
|
.add(1.0)
|
|
|
|
|
.mul(0.5)
|
2019-08-18 16:35:27 +00:00
|
|
|
|
.mul(chaos);
|
|
|
|
|
|
2019-08-18 23:52:26 +00:00
|
|
|
|
let alt = (CONFIG.sea_level + alt_base + alt_pre.mul(CONFIG.mountain_scale)) * map_edge_factor;
|
2019-08-18 16:35:27 +00:00
|
|
|
|
|
|
|
|
|
// 0 to 1, hopefully.
|
|
|
|
|
let humid_base =
|
|
|
|
|
(gen_ctx.humid_nz.get(wposf.div(1024.0).into_array()) as f32)
|
|
|
|
|
.add(1.0)
|
|
|
|
|
.mul(0.5)
|
|
|
|
|
as f32;
|
|
|
|
|
|
|
|
|
|
// Ideally, humidity is correlated negatively with altitude and slightly positively with
|
|
|
|
|
// dryness. For now we just do "negatively with altitude." We currently opt not to have
|
|
|
|
|
// it affected by temperature. Negative humidity is lower, positive humidity is higher.
|
|
|
|
|
//
|
|
|
|
|
// Because we want to start at 0, rise, and then saturate at 1, we use a cumulative logistic
|
|
|
|
|
// distribution, calculated as:
|
|
|
|
|
// 1/2 + 1/2 * tanh((x - μ) / (2s))
|
|
|
|
|
//
|
|
|
|
|
// where x is the random variable (altitude relative to sea level without mountain
|
2019-08-18 23:52:26 +00:00
|
|
|
|
// scaling), μ is the altitude where humidity should be at its midpoint (currently set to 0.125),
|
2019-08-18 16:35:27 +00:00
|
|
|
|
// and s is the scale parameter proportional to the standard deviation σ of the humidity
|
2019-08-18 23:52:26 +00:00
|
|
|
|
// function of altitude (s = √3/π * σ). Currently we set σ to -0.125, so we get ~ 68% of
|
|
|
|
|
// the variation due to altitude between sea level and
|
|
|
|
|
// 0.25 * mountain_scale (it is negative to make the distribution higher when the altitude is
|
|
|
|
|
// lower).
|
|
|
|
|
let humid_alt_sigma = -0.125;
|
2019-08-18 16:35:27 +00:00
|
|
|
|
let humid_alt_2s = 3.0f32.sqrt().mul(f32::consts::FRAC_2_PI).mul(humid_alt_sigma);
|
2019-08-18 23:52:26 +00:00
|
|
|
|
let humid_alt_mu = 0.125;
|
2019-08-18 16:35:27 +00:00
|
|
|
|
let humid_alt = alt_pre
|
|
|
|
|
.sub(humid_alt_mu)
|
|
|
|
|
.div(humid_alt_2s)
|
|
|
|
|
.atanh()
|
|
|
|
|
.mul(0.5)
|
|
|
|
|
.add(0.5);
|
|
|
|
|
// Now we just take a (currently) unweighted average of our randomly generated base humidity
|
|
|
|
|
// (from scaled to be from 0 to 1) and our randomly generated "base" humidity. We can
|
|
|
|
|
// adjust this weighting factor as desired.
|
2019-08-18 23:52:26 +00:00
|
|
|
|
let humid_weight = 3.0;
|
2019-08-18 16:35:27 +00:00
|
|
|
|
let humid_alt_weight = 1.0;
|
|
|
|
|
let humidity =
|
|
|
|
|
humid_base.mul(humid_weight)
|
|
|
|
|
.add(humid_alt.mul(humid_alt_weight))
|
|
|
|
|
.div(humid_weight + humid_alt_weight);
|
2019-06-04 17:19:40 +00:00
|
|
|
|
|
2019-06-21 00:53:11 +00:00
|
|
|
|
let cliff = gen_ctx.cliff_nz.get((wposf.div(2048.0)).into_array()) as f32 + chaos * 0.2;
|
|
|
|
|
|
2019-08-18 23:52:26 +00:00
|
|
|
|
let tree_density =
|
|
|
|
|
(gen_ctx.tree_nz.get((wposf.div(1024.0)).into_array()) as f32)
|
|
|
|
|
.mul(1.5)
|
|
|
|
|
.add(1.0)
|
|
|
|
|
.mul(0.5)
|
|
|
|
|
.mul(1.2 - chaos * 0.95)
|
|
|
|
|
.add(0.05)
|
|
|
|
|
.max(0.0)
|
|
|
|
|
.min(1.0)
|
|
|
|
|
.mul(0.5)
|
|
|
|
|
// Tree density should go (by a lot) with humidity.
|
|
|
|
|
.add(humidity.mul(0.5))
|
|
|
|
|
// No trees in the ocean (currently), no trees in true deserts.
|
|
|
|
|
.mul(if alt > CONFIG.sea_level + 5.0 && humidity > CONFIG.desert_hum {
|
|
|
|
|
1.0
|
|
|
|
|
} else {
|
|
|
|
|
0.0
|
|
|
|
|
})
|
|
|
|
|
.max(0.0);
|
|
|
|
|
|
|
|
|
|
|
2019-06-04 17:19:40 +00:00
|
|
|
|
Self {
|
|
|
|
|
chaos,
|
|
|
|
|
alt_base,
|
|
|
|
|
alt,
|
2019-06-11 18:39:25 +00:00
|
|
|
|
temp,
|
2019-06-19 16:18:56 +00:00
|
|
|
|
dryness,
|
2019-08-18 16:35:27 +00:00
|
|
|
|
humidity,
|
2019-06-04 17:19:40 +00:00
|
|
|
|
rockiness: (gen_ctx.rock_nz.get((wposf.div(1024.0)).into_array()) as f32)
|
|
|
|
|
.sub(0.1)
|
2019-06-11 18:39:25 +00:00
|
|
|
|
.mul(1.3)
|
2019-06-04 17:19:40 +00:00
|
|
|
|
.max(0.0),
|
2019-07-08 14:51:38 +00:00
|
|
|
|
is_cliffs: cliff > 0.5
|
2019-06-23 19:43:02 +00:00
|
|
|
|
&& dryness > 0.05
|
|
|
|
|
&& alt > CONFIG.sea_level + 5.0
|
|
|
|
|
&& dryness.abs() > 0.075,
|
2019-07-08 23:31:43 +00:00
|
|
|
|
near_cliffs: cliff > 0.25,
|
2019-08-18 23:52:26 +00:00
|
|
|
|
tree_density,
|
2019-06-11 18:39:25 +00:00
|
|
|
|
forest_kind: if temp > 0.0 {
|
|
|
|
|
if temp > CONFIG.desert_temp {
|
2019-08-18 23:52:26 +00:00
|
|
|
|
// println!("Any desert: {:?}, altitude: {:?}, humidity: {:?}, tmeperature: {:?}, density: {:?}", wposf, alt, humidity, temp, tree_density);
|
2019-08-18 16:35:27 +00:00
|
|
|
|
if humidity > CONFIG.jungle_hum {
|
|
|
|
|
// Forests in desert temperatures with extremely high humidity
|
|
|
|
|
// should probably be different from palm trees, but we use them
|
|
|
|
|
// for now.
|
|
|
|
|
ForestKind::Palm
|
|
|
|
|
} else if humidity > CONFIG.forest_hum {
|
|
|
|
|
ForestKind::Palm
|
|
|
|
|
} else {
|
|
|
|
|
// Low but not desert humidity, so we should really have some other
|
|
|
|
|
// terrain...
|
2019-08-18 23:52:26 +00:00
|
|
|
|
if humidity < CONFIG.desert_hum {
|
|
|
|
|
// println!("True desert: {:?}, altitude: {:?}, humidity: {:?}, tmeperature: {:?}, density: {:?}", wposf, alt, humidity, temp, tree_density);
|
|
|
|
|
}
|
2019-08-18 16:35:27 +00:00
|
|
|
|
ForestKind::Savannah
|
|
|
|
|
}
|
2019-07-08 16:41:20 +00:00
|
|
|
|
} else if temp > CONFIG.tropical_temp {
|
2019-08-18 16:35:27 +00:00
|
|
|
|
if humidity > CONFIG.jungle_hum {
|
2019-08-18 23:52:26 +00:00
|
|
|
|
// println!("Mangroves: {:?}, altitude: {:?}, humidity: {:?}, tmeperature: {:?}, density: {:?}", wposf, alt, humidity, temp, tree_density);
|
2019-08-18 16:35:27 +00:00
|
|
|
|
ForestKind::Mangrove
|
|
|
|
|
} else if humidity > CONFIG.forest_hum {
|
|
|
|
|
// NOTE: Probably the wrong kind of tree for this climtae.
|
|
|
|
|
ForestKind::Oak
|
|
|
|
|
} else {
|
|
|
|
|
ForestKind::Savannah
|
|
|
|
|
}
|
2019-06-11 18:39:25 +00:00
|
|
|
|
} else {
|
2019-08-18 16:35:27 +00:00
|
|
|
|
if humidity > CONFIG.jungle_hum {
|
|
|
|
|
// Temperate climate with jungle humidity...
|
|
|
|
|
// https://en.wikipedia.org/wiki/Humid_subtropical_climates are often
|
|
|
|
|
// densely wooded and full of water. Semitropical rainforests, basically.
|
|
|
|
|
// For now we just treet them like otehr rainforests.
|
|
|
|
|
ForestKind::Mangrove
|
|
|
|
|
} else if humidity > CONFIG.forest_hum {
|
|
|
|
|
// Moderate climate, moderate humidity.
|
|
|
|
|
ForestKind::Oak
|
|
|
|
|
} else {
|
|
|
|
|
// With moderate temperature and low humidity, we should probably see
|
|
|
|
|
// something different from savannah, but oh well...
|
|
|
|
|
ForestKind::Savannah
|
|
|
|
|
}
|
2019-06-11 18:39:25 +00:00
|
|
|
|
}
|
|
|
|
|
} else {
|
2019-08-18 16:35:27 +00:00
|
|
|
|
// For now we don't take humidity into account for cold climates (but we really
|
|
|
|
|
// should!).
|
2019-06-11 18:39:25 +00:00
|
|
|
|
if temp > CONFIG.snow_temp {
|
|
|
|
|
ForestKind::Pine
|
|
|
|
|
} else {
|
|
|
|
|
ForestKind::SnowPine
|
|
|
|
|
}
|
|
|
|
|
},
|
2019-06-25 15:59:09 +00:00
|
|
|
|
spawn_rate: 1.0,
|
2019-06-10 16:28:02 +00:00
|
|
|
|
location: None,
|
2019-06-04 17:19:40 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pub fn get_base_z(&self) -> f32 {
|
2019-07-08 16:00:50 +00:00
|
|
|
|
self.alt - self.chaos * 50.0 - 16.0
|
2019-06-04 17:19:40 +00:00
|
|
|
|
}
|
2019-06-18 21:22:31 +00:00
|
|
|
|
|
2019-06-25 15:59:09 +00:00
|
|
|
|
pub fn get_name(&self, world: &WorldSim) -> Option<String> {
|
|
|
|
|
if let Some(loc) = &self.location {
|
2019-06-26 00:27:41 +00:00
|
|
|
|
Some(world.locations[loc.loc_idx].name().to_string())
|
2019-06-25 15:59:09 +00:00
|
|
|
|
} else {
|
|
|
|
|
None
|
|
|
|
|
}
|
2019-06-18 21:22:31 +00:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
pub fn get_biome(&self) -> BiomeKind {
|
|
|
|
|
if self.alt < CONFIG.sea_level {
|
|
|
|
|
BiomeKind::Ocean
|
|
|
|
|
} else if self.chaos > 0.6 {
|
|
|
|
|
BiomeKind::Mountain
|
|
|
|
|
} else if self.temp > CONFIG.desert_temp {
|
|
|
|
|
BiomeKind::Desert
|
|
|
|
|
} else if self.temp < CONFIG.snow_temp {
|
|
|
|
|
BiomeKind::Snowlands
|
|
|
|
|
} else if self.tree_density > 0.65 {
|
|
|
|
|
BiomeKind::Forest
|
|
|
|
|
} else {
|
|
|
|
|
BiomeKind::Grassland
|
|
|
|
|
}
|
|
|
|
|
}
|
2019-06-04 17:19:40 +00:00
|
|
|
|
}
|