79cc3af058
Merge branch 'swilliams/character-randomization-fix' into 'master'
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Character Creation Randomization Fix
See merge request veloren/veloren!2004
2021-03-27 15:58:34 +00:00
9ca0388561
Character Creation Randomization Fix
2021-03-27 15:58:34 +00:00
165065725e
Add build_area_list command
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* Reworks CanBuild to use HashSet
* Removes player argument from build permission, use sudo instead
2021-03-27 07:54:02 -06:00
120a0cd9a7
Limit build mode to bounding box
2021-03-27 07:54:02 -06:00
eade0540b2
Add permit_build
command
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This commit separates permission to build from building mode, allowing
build to become a NoAdmin command (since players will first need
permission from an Admin to enter build mode)
2021-03-27 07:54:02 -06:00
da5c73c84b
Merge branch 'refactor-login' into 'master'
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refactor handling of duplicate login #1015
Closes #1015
See merge request veloren/veloren!1992
2021-03-27 13:49:09 +00:00
843850a4b8
Merge branch 'aweinstock/tradepricing' into 'master'
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Get SitePricing information to clients, and use it to display coin-denominated...
See merge request veloren/veloren!1991
2021-03-26 00:17:39 +00:00
0ea102dc9c
refactor handling of duplicate login
2021-03-25 12:33:56 +01:00
8d90548331
Get SitePricing information to clients, and use it to display coin-denominated prices in voxygen on tooltips during a trade. Also boost merchant spawn rate slightly.
2021-03-25 02:11:58 -04:00
0e259294d4
Allow Escape key to cancel trades
2021-03-25 01:42:14 +01:00
6b343c2af9
Address MR 1962 review comments.
2021-03-23 18:41:13 -04:00
4ec6b43693
Add a vertical camera clamp option and toggle to voxygen.
2021-03-23 18:22:32 -04:00
21b20ea75e
Merge branch 'aweinstock/enable-rtsim-airships' into 'master'
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Enable RtSim Airships.
See merge request veloren/veloren!1973
2021-03-23 14:29:43 +00:00
49f39fb752
Make more systems work with an optional health component, to allow disabling health on rtsim airships (so that players can't hammer them out of the sky).
2021-03-23 10:44:32 +01:00
7ede94b4c9
Changelog
2021-03-22 23:53:00 -04:00
6b23101fac
update toolchain to nightly-2021-03-22
2021-03-22 16:41:04 +01:00
f57af6f776
Merge branch 'slipped/animtweaks' into 'master'
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airship movement bits
See merge request veloren/veloren!1967
2021-03-22 08:49:04 +00:00
6690854687
Merge branch 'zesterer/better-particle-emission' into 'master'
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Smoother particle emission for moving objects
See merge request veloren/veloren!1965
2021-03-22 06:15:20 +00:00
dc4570def5
Merge branch 'sharp/texture-atlases' into 'master'
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Enable allocation of new textures on atlas allocation failure.
See merge request veloren/veloren!1949
2021-03-22 04:35:41 +00:00
31747d8ff1
airship movement bits
2021-03-21 21:43:49 -04:00
7b736640f5
Smoother particle emission for moving objects
2021-03-22 00:23:25 +00:00
7ae4230dc8
Merge branch 'zesterer/pick' into 'master'
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Pickaxe
See merge request veloren/veloren!1959
2021-03-22 00:19:42 +00:00
fb3980e273
Outcome for block destruction, take select_pos from ControllerInputs
2021-03-21 20:10:05 +00:00
f342be71a1
Fixed pick animation
2021-03-21 15:29:17 -04:00
983523c463
Merge branch 'vfoulon80/climbing-skill' into 'master'
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Add climbing speed and cost
See merge request veloren/veloren!1950
2021-03-21 18:35:44 +00:00
b1026296cb
Disabled block selection when not wielding
2021-03-21 16:29:13 +00:00
347e1022a0
Initial implementation of pickaxe
2021-03-21 16:09:16 +00:00
e06870702f
Add skill for swimming speed
2021-03-21 15:58:38 +01:00
606420c5e1
Sort the playerlist alphabetically
2021-03-21 10:22:33 +01:00
d0aa68a9d2
Add climbing speed and cost
2021-03-20 17:17:28 +01:00
866cc79d2e
Enable allocation of new textures on atlas allocation failure.
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This solves the problem of not being able to set the view distance too
high, especially in pathological cases like giant trees. For
simplicity, we just freeze any atlas where allocation failed and start
allocating to a new texture and atlas, letting reference counting
destroy the old one when there are no more references to it. Because of
the spatial locality of chunk allocations, chunks allocated together
will virtually always have similar lifetimes, so the odds of this
causing significant fragmentation are very low, meaning this simple
solution should not do much worse than a much fancier one.
2021-03-20 16:21:41 +01:00
0ef42e3854
Address MR 1945 review comments.
2021-03-19 19:53:17 -04:00
80635004a4
Remove unwraps when asset loading fails
2021-03-18 12:56:17 +00:00
eafa69ee4c
allow loading animations to be contributed from a manifest file
2021-03-17 23:41:28 +01:00
62b945dab1
Add new random loading animations
2021-03-17 18:15:25 +01:00
e9cbac387e
new loading bg, staff models
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item images
fix paths
loot tables, adjustments
Update main.ron
2021-03-16 23:23:24 +00:00
a286eb084a
create a wrapper around rayon, slowjobpool, that spawns on rayon but drop feed it
2021-03-16 13:31:04 +01:00
6f10a56589
Optimised entity sync code, increased animation throttling distance
2021-03-16 02:49:33 +00:00
6ea43cfd75
Various RtSim and Agent Interaction Fixes
2021-03-16 01:30:35 +00:00
0312c06295
Fixed sliding when wielding
2021-03-15 14:18:56 +00:00
5b21ee7200
Merge branch 'aweinstock/airship-mvp-rebased' into 'master'
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Airships
See merge request veloren/veloren!1888
2021-03-15 11:37:12 +00:00
0049976da9
Merge branch 'aweinstock/tradefixes-20210314' into 'master'
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Client-side trade fixes: update recipe cache and always put client on the same...
See merge request veloren/veloren!1904
2021-03-15 04:52:09 +00:00
9304ecab3d
Address Imbris's MR 1888 comments, and add changelog entry.
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- Use Ori::{new,to_quat} and make the field private.
- Update/capitalize/add various comments.
- Implicitly drop scope guards where applicable.
- Take !Copy colliders by reference instead of cloning.
- s/cylinder_voxel_collision/box_voxel_collision/
- Unindent some physics code with a continue.
2021-03-14 23:21:46 -04:00
a32be4ac5a
Address MR 1888 review comments.
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- Delete obsolete symbolic links.
- Add suggested comments.
- Remove dead code.
2021-03-14 23:17:28 -04:00
aa56166c80
Fix fmt and clippy, and rename {psdr,psdw} to {read,write} in physics.
2021-03-14 23:17:26 -04:00
afd99788b2
Made animations and friction ground-relative
2021-03-14 23:09:52 -04:00
e9aab63a04
Account for model translation in the physics. The voxel collider still needs to be north-aligned for now.
2021-03-14 23:09:52 -04:00
bcd3799395
Airship fixes: figure culling, player hitbox bounds w.r.t. airships, physics state unioning.
2021-03-14 23:09:51 -04:00
5d85775dcf
Airship progress: now possessable, and physics kind of works (desyncs from the visuals by a shift + scale, and rotation isn't done at all yet, but the contours are correct).
2021-03-14 23:09:51 -04:00
8b9e84972a
Draft of airships (spawn command, visuals, some physics refactoring, no collision yet).
2021-03-14 23:09:49 -04:00