Commit Graph

153 Commits

Author SHA1 Message Date
17112926e7 Adds harvester npc 2021-02-27 01:42:47 -05:00
51bc74b2a5 visual weapon variation, adjust minotaur dash, keyframed golem quake 2021-02-27 01:42:47 -05:00
16a44cd532 minotaur moves, added claygolem 2021-02-27 01:42:47 -05:00
417f4638ed balance pass 2 2021-02-27 01:42:47 -05:00
79ec9115f5 rebase, yeti in dungeon 2021-02-27 01:42:47 -05:00
e06ebf3507 initial balance 2021-02-27 01:42:47 -05:00
858fbe1a6c Adds yeti npc 2021-02-27 01:42:46 -05:00
30af3a4493 dash, spin, jump changes 2021-02-27 01:42:46 -05:00
1b9815dc34 Adds 3 new npcs, tusk ram new design 2021-02-27 01:42:46 -05:00
ce3b2141e1 theropod retrofit, some more moves 2021-02-27 01:42:46 -05:00
5792faa992 some new moves, combine biped weapons into one file 2021-02-27 01:42:46 -05:00
57d5e90ddd full bipedsmall armor swaps 2021-02-27 01:42:46 -05:00
cb59c8017e anim tweaks, more loadout setup 2021-02-27 01:42:46 -05:00
130d51786a golem retrofit 2021-02-27 01:42:46 -05:00
952a77f94d speedier weapons initial testing 2021-02-27 01:42:45 -05:00
aa4237b019 BL improvements, various fixes 2021-02-27 01:42:45 -05:00
e4e25e20c9 rebase 2021-02-27 01:42:45 -05:00
0dc8b2e482 rendering 2021-02-27 01:42:45 -05:00
ca3248cc93 new dungeon setups, new npcs, weapon specific loadouts, anims 2021-02-27 01:42:45 -05:00
ac16a8900d bow 2021-02-27 01:42:45 -05:00
66664f3f89 the stabs 2021-02-27 01:42:45 -05:00
6a57dd25d0 wielding 2021-02-27 01:42:45 -05:00
31208e29ee run anim tweaks 2021-02-27 01:42:45 -05:00
559ece5ede More npcs work 2021-02-27 01:42:45 -05:00
6f18d16aa2 Add new quadmeds npcs with rough offsets 2021-02-27 01:42:44 -05:00
ebfb59f041 Trims skeletal attributes 2021-02-27 01:42:44 -05:00
f48fea57f4 Sahagin, Adlet npcs 2021-02-27 01:42:43 -05:00
7cf723bb9d gnome 2021-02-27 01:42:43 -05:00
266986626d biped_small setup 2021-02-27 01:42:43 -05:00
14c252d8b2 Merge branch 'snowram/turret' into 'master'
Object animation, beam fixes, turret implementation

See merge request veloren/veloren!1805
2021-02-23 20:16:56 +00:00
684961b15c Adds look_dir to anims, humanoid heads pivot fixes 2021-02-22 20:00:06 +01:00
4078eeb877 Various fixes to object animation, cleanup 2021-02-21 19:56:46 +01:00
e7bbf3981d Object animation 2021-02-21 19:17:44 +01:00
Sam
d5ccc33abc Factored out duplicate code into closures, consolidated ability handling logic to a single function. 2021-02-19 18:45:48 -05:00
Sam
d4f509b3d0 Added hands field onto weapons. 2021-02-19 17:30:20 -05:00
dda4931f46 Clean and update dependencies
* Remove tweak feature
 * Remove const-tweaker
 * Update tiny_http
 * Update bitvec to 0.21.0
 * Downgrade euc to avoid conflict with vek 0.12.0
 * Require exactly vek 0.12.0
 * Update all other dependencies automatically based on these changes
 * Update gilrs to latest at the request of Ada Lovegirls
 * Update meshing benchmarks to new criterion API
2021-02-17 01:27:06 -08:00
a02444825d Address some comments
Eliminated extra stagger state

Responding to more comments

Move poise character state changes to character behavior system

Move poise out of JoinTuple/Data

Finish up comments (various fixes)
2021-01-28 17:31:05 -08:00
d456271921 animal stuns
Fix rebase
2021-01-28 17:22:39 -08:00
29732bb763 starting stun anim
stagger anim, mirroring, bettern walk anim

wielding with stuns/stagger

Knockback fix

Added Poise documentation/comments
2021-01-28 17:22:37 -08:00
6ee87221e6 Use improved pullback on golem anim 2021-01-22 06:13:43 +01:00
Sam
b5a3b3442c Addressed comments. 2021-01-21 17:45:03 -05:00
8b06d844f7 Golem spinmelee anim 2021-01-21 01:23:10 +01:00
Sam
eaa41c7dea Skills are now factored into combat rating. New formula for exp scaling per SP.
Adjust lvl up msg fade

Add female humanoid names WIP

Changed text formatting when skill is max level. Added message to show you have 0 skill points available.

Addressed a lot of comments.

various changes to UI

- fix skillbar offset
- remove CR indicators for group members
- add CR indicators to group member frames
- use unified CR indicator icon

Exp reward tweaks.

Fixed flamethrower range skill description.
2021-01-19 08:08:26 -05:00
0b156542e4 roll keyframes
Changed roll to have non-fixed acceleration.
2021-01-19 08:08:21 -05:00
5d1993009f keyframed axe spin
Fixed error in converting FK to entity_id from character_id.

Giant match statements in persistence.

Tweaked roll.

Changed how skills and skill groups were assigned in the skillset builder so it's format more closely followed loadout builder.
2021-01-19 08:08:18 -05:00
60d5d62eef Switched to hashbrown everywhere 2020-12-17 10:31:35 +01:00
e7249210f6 accel based run 2020-12-16 08:07:38 +00:00
ccb01e1898 adjust fmt and clippy after toolchain upgrade 2020-12-10 14:53:01 +01:00
6713ac935f Addressed comments 2020-12-08 23:04:21 +01:00
2e8ac0688c Adds accumulated velocity for animation 2020-12-08 23:03:41 +01:00