17112926e7
Adds harvester npc
2021-02-27 01:42:47 -05:00
51bc74b2a5
visual weapon variation, adjust minotaur dash, keyframed golem quake
2021-02-27 01:42:47 -05:00
16a44cd532
minotaur moves, added claygolem
2021-02-27 01:42:47 -05:00
417f4638ed
balance pass 2
2021-02-27 01:42:47 -05:00
79ec9115f5
rebase, yeti in dungeon
2021-02-27 01:42:47 -05:00
e06ebf3507
initial balance
2021-02-27 01:42:47 -05:00
858fbe1a6c
Adds yeti npc
2021-02-27 01:42:46 -05:00
30af3a4493
dash, spin, jump changes
2021-02-27 01:42:46 -05:00
1b9815dc34
Adds 3 new npcs, tusk ram new design
2021-02-27 01:42:46 -05:00
ce3b2141e1
theropod retrofit, some more moves
2021-02-27 01:42:46 -05:00
5792faa992
some new moves, combine biped weapons into one file
2021-02-27 01:42:46 -05:00
57d5e90ddd
full bipedsmall armor swaps
2021-02-27 01:42:46 -05:00
cb59c8017e
anim tweaks, more loadout setup
2021-02-27 01:42:46 -05:00
130d51786a
golem retrofit
2021-02-27 01:42:46 -05:00
952a77f94d
speedier weapons initial testing
2021-02-27 01:42:45 -05:00
aa4237b019
BL improvements, various fixes
2021-02-27 01:42:45 -05:00
e4e25e20c9
rebase
2021-02-27 01:42:45 -05:00
0dc8b2e482
rendering
2021-02-27 01:42:45 -05:00
ca3248cc93
new dungeon setups, new npcs, weapon specific loadouts, anims
2021-02-27 01:42:45 -05:00
ac16a8900d
bow
2021-02-27 01:42:45 -05:00
66664f3f89
the stabs
2021-02-27 01:42:45 -05:00
6a57dd25d0
wielding
2021-02-27 01:42:45 -05:00
31208e29ee
run anim tweaks
2021-02-27 01:42:45 -05:00
559ece5ede
More npcs work
2021-02-27 01:42:45 -05:00
6f18d16aa2
Add new quadmeds npcs with rough offsets
2021-02-27 01:42:44 -05:00
ebfb59f041
Trims skeletal attributes
2021-02-27 01:42:44 -05:00
f48fea57f4
Sahagin, Adlet npcs
2021-02-27 01:42:43 -05:00
7cf723bb9d
gnome
2021-02-27 01:42:43 -05:00
266986626d
biped_small setup
2021-02-27 01:42:43 -05:00
14c252d8b2
Merge branch 'snowram/turret' into 'master'
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Object animation, beam fixes, turret implementation
See merge request veloren/veloren!1805
2021-02-23 20:16:56 +00:00
684961b15c
Adds look_dir to anims, humanoid heads pivot fixes
2021-02-22 20:00:06 +01:00
4078eeb877
Various fixes to object animation, cleanup
2021-02-21 19:56:46 +01:00
e7bbf3981d
Object animation
2021-02-21 19:17:44 +01:00
d5ccc33abc
Factored out duplicate code into closures, consolidated ability handling logic to a single function.
2021-02-19 18:45:48 -05:00
d4f509b3d0
Added hands field onto weapons.
2021-02-19 17:30:20 -05:00
dda4931f46
Clean and update dependencies
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* Remove tweak feature
* Remove const-tweaker
* Update tiny_http
* Update bitvec to 0.21.0
* Downgrade euc to avoid conflict with vek 0.12.0
* Require exactly vek 0.12.0
* Update all other dependencies automatically based on these changes
* Update gilrs to latest at the request of Ada Lovegirls
* Update meshing benchmarks to new criterion API
2021-02-17 01:27:06 -08:00
a02444825d
Address some comments
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Eliminated extra stagger state
Responding to more comments
Move poise character state changes to character behavior system
Move poise out of JoinTuple/Data
Finish up comments (various fixes)
2021-01-28 17:31:05 -08:00
d456271921
animal stuns
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Fix rebase
2021-01-28 17:22:39 -08:00
29732bb763
starting stun anim
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stagger anim, mirroring, bettern walk anim
wielding with stuns/stagger
Knockback fix
Added Poise documentation/comments
2021-01-28 17:22:37 -08:00
6ee87221e6
Use improved pullback on golem anim
2021-01-22 06:13:43 +01:00
b5a3b3442c
Addressed comments.
2021-01-21 17:45:03 -05:00
8b06d844f7
Golem spinmelee anim
2021-01-21 01:23:10 +01:00
eaa41c7dea
Skills are now factored into combat rating. New formula for exp scaling per SP.
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Adjust lvl up msg fade
Add female humanoid names WIP
Changed text formatting when skill is max level. Added message to show you have 0 skill points available.
Addressed a lot of comments.
various changes to UI
- fix skillbar offset
- remove CR indicators for group members
- add CR indicators to group member frames
- use unified CR indicator icon
Exp reward tweaks.
Fixed flamethrower range skill description.
2021-01-19 08:08:26 -05:00
0b156542e4
roll keyframes
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Changed roll to have non-fixed acceleration.
2021-01-19 08:08:21 -05:00
5d1993009f
keyframed axe spin
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Fixed error in converting FK to entity_id from character_id.
Giant match statements in persistence.
Tweaked roll.
Changed how skills and skill groups were assigned in the skillset builder so it's format more closely followed loadout builder.
2021-01-19 08:08:18 -05:00
60d5d62eef
Switched to hashbrown everywhere
2020-12-17 10:31:35 +01:00
e7249210f6
accel based run
2020-12-16 08:07:38 +00:00
ccb01e1898
adjust fmt and clippy after toolchain upgrade
2020-12-10 14:53:01 +01:00
6713ac935f
Addressed comments
2020-12-08 23:04:21 +01:00
2e8ac0688c
Adds accumulated velocity for animation
2020-12-08 23:03:41 +01:00