Commit Graph

217 Commits

Author SHA1 Message Date
flo
673425f9f1 terracotta_small_tweaks 2024-02-21 21:52:09 +00:00
flo
605cb0837f phoenix_tweaks 2024-02-18 19:11:34 +00:00
flo
ed4fd55bc3 terracotta 2024-02-15 06:08:03 +00:00
Youssef Fahmy
0d2938d8f1 Beginner balance tweaks 2024-02-14 23:23:29 +00:00
Isse
e651b9b2ac initial setup and convert entity_manipulation 2024-02-07 10:38:37 +01:00
do-no-van
646c57501f make fortitude scale of difference from maximum health 2024-01-21 20:18:19 +00:00
flo
48a79b3e78 haniwa 2024-01-20 17:45:23 +00:00
Imbris
03e46de748 Merge branch 'imbris/construct-dispatcher-once' into 'master'
Only construct specs::Dispatcher once

See merge request veloren/veloren!4239
2024-01-06 02:47:37 +00:00
Imbris
807bd758b7 cargo fmt 2024-01-04 00:30:21 -05:00
Imbris
6c6b9181a5 Only construct specs::Dispatcher once
* use version of shred that has an added SendDispatcher so we can
  construct the dispatcher and send it between threads (only State to
  remain sendable)
* move closure for adding systems from State::tick to the creation
  functions
* this does mean some voxygen systems always run instead of just in the
  session state, but that should not cause issues and we can always
  configure them to do nothing if needed
2024-01-03 18:11:06 -05:00
Maxicarlos08
004be6395f
Don't dismount if we're a steering entity 2024-01-02 23:42:14 +01:00
Sam
f65d449aa3 Deprecated combo melee character state 2023-12-28 19:02:10 -05:00
Isse
96a3c81cbb fix captain dismounting and don't panic in RandomField::choose 2023-12-12 20:14:39 +01:00
Isse
8569f30336 review fixes 2023-12-12 19:41:40 +01:00
Isse
a3a19ecc3a tavern rtsim 2023-12-07 20:08:03 +01:00
Michał
14120232a0 Phoenix overhaul 2023-11-28 11:13:18 +00:00
Sam
4e0e94b5c6 Removed spin melee character state 2023-11-16 19:17:38 -05:00
Samuel Keiffer
fdb28ec2dd Merge branch 'sam/buff-maps' into 'master'
Changed buffs from using hash maps to an enum map and a slot map.

See merge request veloren/veloren!4182
2023-11-14 01:49:49 +00:00
Sam
a4df3f8ad5 Split action state into two sets of state, one each for combat and behavior. 2023-11-12 12:45:03 -05:00
Sam
3f19c61426 Changed buffs from using hash maps to an enum map and a slot map. 2023-11-12 12:37:28 -05:00
maxicarlos08
8a5f237e9c Frost gigas tweaks 2023-10-08 11:35:01 +00:00
Marcel Märtens
8e95cb944d cargo fmt after updating new toolchain 2023-10-06 09:13:01 +02:00
Marcel Märtens
631f3ab8ee fix clippy issues, WITHOUT clippy::needless_pass_by_ref_mut as we are still unsure how to proceed with it. we want to keep the &mut ref where we are actually writing. maybe we need another method support 2023-10-05 23:23:27 +02:00
Marcel Märtens
882a8d104c Revert "extended clippy from quality.sh"
This reverts commit 30ebb7f2edcf299e4886aa7de6573ef54353a8dd.
2023-10-05 22:00:49 +02:00
Marcel Märtens
df03c92741 extended clippy from quality.sh 2023-10-05 22:00:49 +02:00
flo666
445c49bd4b
large_bird: incr. sight_dist, decr. travel_speed, decr. flying_alt in attack 2023-10-02 22:44:41 +02:00
Laura
f4d48d2689 New Arena building and visit site for NPCs 2023-09-26 12:29:14 +00:00
Imbris
cd98dd5245 Remove unused deps flagged by cargo-machete 2023-09-21 22:59:50 -04:00
Maxicarlos08
dccbfc4595
Soft loot protection 2023-09-20 17:02:25 +02:00
Maxicarlos08
1ea0f249f5
display if pet is currently following or staying 2023-08-15 11:10:54 +02:00
TelepathicWalrus
4bdbb3ff6b
Move stay position to agent 2023-08-15 11:10:54 +02:00
TelepathicWalrus
d6496c999d
Removed is_stay variable
Added server side owner and distance checks
2023-08-15 11:10:53 +02:00
TelepathicWalrus
d9d364fe79
Add stay position to PetState
Pets will now stay within 10 voxels of where they were told to stay
Added MAX_STAY_DISTANCE constant
Fixed being able to tell pet to stay when mounted
2023-08-15 11:10:53 +02:00
TelepathicWalrus
9597810e3d
Remove is_stay function
Clean code
2023-08-15 11:10:53 +02:00
TelepathicWalrus
e611d695b1
Add stay/follow option for pets 2023-08-15 11:10:52 +02:00
Isse
a39923e4d6 digging shovel 2023-08-03 19:32:09 +02:00
flo
57fe2c4adb spawn wyverns 2023-08-02 07:55:10 +00:00
Sam
e3ad16ef47 Addressed review comments 2023-07-29 19:04:11 -04:00
Sam
9fa556b165 Axe AI 2023-07-29 19:04:07 -04:00
Sam
1cc99c9c4a Fixes to animations and making ability that the animation system thinks is being used more correct 2023-07-29 19:03:56 -04:00
Sam
ff15780c22 Maelstrom 2023-07-29 18:53:48 -04:00
Sam
4a690840e4 Savage sense 2023-07-29 18:53:47 -04:00
Sam
80ab9c26ec Initial setup 2023-07-29 18:53:38 -04:00
Monty Marz
102945b9e7 Dungeon rework initial patch 2023-07-09 20:03:09 +00:00
Imbris
599e25c9c6 Address review on !3971 2023-06-04 21:12:39 -04:00
Imbris
77e1b1919a Use new id mappings to improve lookup_actor function 2023-06-04 12:59:09 -04:00
Imbris
c60f994c7f Some random changes and a fmt 2023-06-04 12:58:16 -04:00
Imbris
4094887997 Rename UidAllocator to IdMaps everywhere, also rename lookup_entity to
uid_entity.

Also made more progress on changes in common/src/uid.rs

(does not compile so don't know if all rebase quirks resolved)
2023-06-04 12:58:16 -04:00
Imbris
3277d18265 Rename retrieve_entity_internal to lookup_entity 2023-06-04 12:58:16 -04:00
Imbris
ea725fffde Cleanup UidAllocator and Uid a bit:
* Remove unnecessary Marker/MarkAllocator trait implementations.
* Delete excess functions
* Change some methods to take Uid instead of u64
2023-06-04 12:58:15 -04:00
Samuel Keiffer
272d57b4fa Merge branch 'cyclops_and_dullahan_tweaks' into 'master'
npc_attack_tweaks

See merge request veloren/veloren!3969
2023-06-03 14:04:11 +00:00
flo
53288d0b22 npc_attack_tweaks 2023-06-03 14:04:10 +00:00
flo
16d58c6b4e plant creatures 2023-06-03 13:59:52 +00:00
Joshua Barretto
96bf86dae0 Rebalanced masses, dimensions, swim thrusts, and made various improvements to water movement that help with gameplay and pathfinding. Also fixed swimming animations for many creatures. 2023-05-25 00:25:25 +01:00
flo
a55276ea73 seachapel_rework 2023-05-24 18:13:29 +00:00
Joshua Barretto
cfdf184c4c Fix non-humanoid pathfinding and movement in water 2023-05-16 20:48:50 +01:00
Joshua Barretto
52b5967914 Fix pet idle movement, add a way to configure agent behaviour through manifests 2023-05-16 18:51:46 +01:00
Joshua Barretto
4732d28e24 Reduce creature flee speed 2023-05-14 22:18:01 +01:00
Sam
fd3c377d1c Taught adlet elder how to use leap 2023-05-13 09:32:25 -04:00
Sam
8c3b1f23ee Adlet elder AI 2023-05-13 09:31:31 -04:00
Sam
71d7a3b780 Ice creature AIs 2023-05-13 09:30:56 -04:00
Sam
5a83f85779 Initial ice drake AI 2023-05-13 09:30:55 -04:00
Sam
2e9f1edef3 Adlet AI 2023-05-13 09:30:52 -04:00
Sam
680d987e11 Adlet hunter AI 2023-05-13 09:30:51 -04:00
Joshua Barretto
9e9889eed6 Allowed bird pets to mount their owners when nearby 2023-05-12 21:03:44 +01:00
Marcel Märtens
3a19669d53 use workspace dependencies to make our life easier maintaining them :) 2023-05-10 18:16:25 +02:00
Isse
6674cce2cc intercat with sprites on ships 2023-05-09 19:43:09 +02:00
Sam
0ecf4fbe87 Dual wielding weapons of the same kind added as a context 2023-05-07 20:43:51 -04:00
Sam
9cedf854de Abilities can now be activated from multiple contexts 2023-05-07 20:43:50 -04:00
Corvella
6367a51fa3 Cheesing fixes mainly focused on bosses 2023-05-06 01:57:41 +00:00
Isse
d1f6e6bef6 somewhat fix airships 2023-04-14 11:22:10 +02:00
Samuel Keiffer
7aa43e9e8a Merge branch 'taoist/better-dullahan' into 'master'
taoist&floppy/cyclops&dullahan

See merge request veloren/veloren!3859
2023-04-12 22:53:38 +00:00
Tao In Way
e32460f9ee taoist&floppy/cyclops&dullahan 2023-04-12 22:53:38 +00:00
Isse
fc3f7590c7 clamp chase_tgt to ground if we can't fly 2023-04-12 17:04:25 +02:00
Joshua Barretto
16e3227f78 Correct localisation of numeric values, use coordinate conversions in rtsim 2023-04-12 10:36:11 +01:00
Joshua Barretto
cf701fb604 Localised rtsim NPC speech 2023-04-11 17:00:08 +01:00
Joshua Barretto
edcc2f1870 Overhauled chat message representation to allow for more exhaustive localisation 2023-04-11 15:46:36 +01:00
Joshua Barretto
3e0f5295c0 Added CharacterActivity, made NPCs look at the player when speaking to them 2023-04-09 19:25:57 +01:00
Joshua Barretto
082bcdb755 Don't hunt friendly animals 2023-04-09 19:25:57 +01:00
Joshua Barretto
c8d0443111 Clippy fixes 2023-04-09 19:25:57 +01:00
Joshua Barretto
7dfbc2bdab Made socialising NPCs dance 2023-04-09 19:25:56 +01:00
Joshua Barretto
7175f7f02f Hunters explore forests to hunt game 2023-04-09 19:25:56 +01:00
Joshua Barretto
b402e450cf Added rtsim_npc, made herbalists gather ingredients 2023-04-09 19:25:56 +01:00
Joshua Barretto
364255c7fe Allowed rtsim NPCs to greet nearby actors 2023-04-09 19:25:55 +01:00
Isse
1c0fdf9228 rtsim personalities 2023-04-09 19:25:55 +01:00
Isse
1a117f1331 rtsim vehicles 2023-04-09 19:25:54 +01:00
Isse
a6b2f04518 use push_basic_input instead of actions.push 2023-04-09 19:25:54 +01:00
Joshua Barretto
b2f92e4a6c Switch to combinator-driven NPC AI API 2023-04-09 19:25:53 +01:00
Joshua Barretto
558dd99fd3 Added basic rtsim NPC simulation, rtsim controller support 2023-04-09 19:25:51 +01:00
Joshua Barretto
0cafafdaa7 Began integrating rtsim2 into server 2023-04-09 19:25:51 +01:00
Isse
c34e5ad4ed Small fixes 2023-03-29 23:11:59 +00:00
Sam
cdaf9e5c0e Ability changes 2023-03-26 21:41:22 -04:00
Sam
f2dfaf0276 Fixed dullahan AI. Some number tweaks. 2023-03-23 21:56:16 -04:00
Sam
c78c45ec73 Addressed review 2023-03-21 20:16:59 -04:00
Sam
0dc25c8389 Addressed review 2023-03-21 20:16:57 -04:00
Sam
e37e4016d6 Balance tweaks 2023-03-21 20:10:44 -04:00
Sam
34168d9c76 Advanced AI for every stance. 2023-03-21 20:03:21 -04:00
Sam
e31668b188 Fixed dynlib features to not have UB when allocating. 2023-03-21 20:03:20 -04:00
Sam
1edd064611 Simple AI for each of the stances. 2023-03-21 20:03:20 -04:00
Sam
43d7e9357a Basic sword AI 2023-03-21 20:03:19 -04:00