Commit Graph

290 Commits

Author SHA1 Message Date
Kevin Glasson
af3af6c169 Convert voxygen to use tracing
There are several noteable changes in this commit that mean that logging
will behave differently to how it did previously.

- There are now no separate filter levels for terminal and file output.
This is a feature that is lacking in `tracing` but is set to be resolved
by https://github.com/tokio-rs/tracing/pull/508. At which point we MAY
include it.

- The default log level was previously `WARN` - it is now `INFO`.
2020-06-21 23:17:25 +08:00
Imbris
78bb801216 Fix cargo test failing 2020-06-19 01:46:20 -04:00
jshipsey
838eadda4e add hotloads to all anims 2020-06-19 00:48:19 -04:00
Imbris
124ed52554 Windows is weird, cargo is weird..... (also tidy up a few things) 2020-06-19 00:48:19 -04:00
Imbris
18e6b59966 Switch to using modify events with 300ms delay to prevent double reloading when notify produces multiple events at once 2020-06-19 00:48:19 -04:00
Imbris
01923d1580 Use debug, try to fix windows path 2020-06-19 00:48:19 -04:00
Imbris
d00e88b804 Hotreload animations using libloading 2020-06-19 00:48:19 -04:00
Justin Shipsey
2f896849d4 Wield glider instead of weapon when attempting glide wield, change behavior when running into walls to not drop out of gliding 2020-06-16 21:32:39 +00:00
Justin Shipsey
688f917308 asset
missing fix
2020-06-14 09:22:21 +00:00
Ben Wallis
950c62efc6 Suppressed all existing clippy warnings in preparation for fixes as part of #587 2020-06-10 22:01:42 +01:00
jshipsey
b0b0fca64a fix shoulders in charselect 2020-06-04 02:14:03 -04:00
Justin Shipsey
3877efec50 optimization and tails 2020-06-01 00:33:24 +00:00
Monty Marz
f7d6f76a04 Added 36 Swords
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
Justin Shipsey
ea07d744a7 orientation animation 2020-05-27 06:41:55 +00:00
jshipsey
ceb771bb2c keep mobs from exploding whenever they're hit 2020-05-11 21:44:21 -04:00
jshipsey
ef70949d5d cyclops 2020-05-11 21:44:21 -04:00
jshipsey
137c700b80 fix swim bug 2020-05-11 21:44:21 -04:00
jshipsey
5b48fe5661 delete unused jump file 2020-05-09 19:59:34 -04:00
Snowram
4ba222abcd Fix dragon jaw Z fighting 2020-05-10 01:40:53 +02:00
jshipsey
41ff0bde69 rebase 2020-05-09 18:56:08 -04:00
jshipsey
cf392b5a66 fmt 2020-05-09 18:11:25 -04:00
jshipsey
62bd79dba7 dragon and general animation cleanup 2020-05-09 18:10:24 -04:00
Snowram
5b77c74497 Add cockatrice 2020-05-09 18:09:27 -04:00
Snowram
0248c6a44e Cleanup 2020-05-09 18:09:27 -04:00
jshipsey
a6de8159f6 dragon adjustments. tweaks to humanoid run, fix for first person glide and other small fixes 2020-05-09 18:09:06 -04:00
Snowram
9d2277ecd4 Better animations 2020-05-09 18:09:06 -04:00
jshipsey
5b518b137c skeletal tweaks 2020-05-09 18:09:06 -04:00
Snowram
cd452cc715 New dragon model, added jaw, splitted head into upper/lower 2020-05-09 18:09:05 -04:00
Snowram
875838ecdf Initial fly animation work 2020-05-09 18:08:35 -04:00
Snowram
9027967fb7 Initial run animation work 2020-05-09 18:08:35 -04:00
Snowram
7f0d1e9543 Initial idle animation work 2020-05-09 18:08:35 -04:00
Snowram
33f8a47cfa Symmetry of dragon skeleton 2020-05-09 18:08:35 -04:00
Robin Gilh
edcde84505 Dragon work 2 2020-05-09 18:07:31 -04:00
Robin Gilh
40360ff149 Dragon work 2020-05-09 18:07:31 -04:00
CapsizeGlimmer
4e7f8c686a Equipped lanterns now provide an illumination effect. 2020-05-04 15:15:31 +00:00
Monty Marz
f5c2341167 Shoulder offsets, meta.ron versioning 2020-05-01 21:27:12 +00:00
Monty Marz
c792cc05a9 Villagers and Cultists 2020-04-30 20:43:24 +00:00
Justin Shipsey
171e865f57 new animals 2020-04-28 03:13:23 +00:00
Justin Shipsey
b4af588a00 skel attribute transfer 2020-04-27 05:11:34 +00:00
Justin Shipsey
6fa13bcb7e body/anim tweaks 2020-04-26 01:09:03 +00:00
Joshua Barretto
8e95444d85 Made GPU bone updates more conservative for moar fps 2020-04-25 21:44:23 +01:00
Joshua Barretto
01e2cd2b88 Warning cleanup 2020-04-23 18:19:42 +01:00
Monty Marz
44c5002db3 Pfau/crops 2020-04-23 18:19:41 +01:00
jshipsey
729912d33b corrected villager empty weapon issue 2020-04-23 18:19:41 +01:00
jshipsey
a89b28e117 adjusted run animation to allow villager walking 2020-04-23 18:19:41 +01:00
Joshua Barretto
8c73ec982c Resolved rebase problems 2020-04-23 18:19:40 +01:00
Joshua Barretto
b3c9122395 Overhauled domestic economy simulation, better debug information 2020-04-23 18:19:40 +01:00
jshipsey
d7e605e658 lantern visuals, random cape flutter 2020-04-12 18:41:08 +02:00
Imbris
2c4c006396 Lantern tweaks, remove unused bones 2020-04-12 18:41:07 +02:00
jshipsey
e2d60b858e cape work 2020-04-12 18:41:05 +02:00
jshipsey
ea2c646df3 initial cape implementation 2020-04-12 18:40:57 +02:00
jshipsey
ff56e5f9f9 fireball damage tweaks/staff shooting anim 2020-03-29 14:00:05 -04:00
jshipsey
fa54c90558 cleanup, tweak to triplestrike stage 1 2020-03-29 03:53:52 -04:00
Imbris
f551c4a2c5 Move armor types to a new location, use a const for the moving cutoff in voxygen anims 2020-03-28 01:52:12 -04:00
jshipsey
49ba196671 proper bow animation 2020-03-27 23:59:05 -04:00
AdamWhitehurst
d774091fa4 Add triple_strike anims for axe and hammer 2020-03-27 11:00:58 -07:00
jshipsey
0ffff86e25 third attack for triple strike 2020-03-27 01:57:30 -04:00
jshipsey
1c3d1d260c small animation tweaks 2020-03-26 23:51:55 -04:00
jshipsey
7692f1d354 fixed wield feet while jumping, tweaked charge anim 2020-03-26 18:26:23 -04:00
jshipsey
175fea98ef more cleanup, WIP fake swimming 2020-03-26 01:35:25 -04:00
jshipsey
c7d9b5ae0f fixed critter animation 2020-03-25 01:29:55 -04:00
jshipsey
047f6b8a01 fixed swimming, better charge 2020-03-25 01:22:07 -04:00
jshipsey
a6537ed69b starting foot movement with attacks, clearing some dead code 2020-03-25 00:15:06 -04:00
jshipsey
7a4f0fa9ac climb fix, const tweak update, trying equip anims 2020-03-24 00:24:31 -04:00
jshipsey
eddf3ec658 raised run anim speed 20% 2020-03-22 21:32:34 -04:00
jshipsey
9cbbe0311f rewrote the whole stupid skeleton to work much smarter 2020-03-22 16:06:53 -04:00
jshipsey
0773524031 wield idle, wield run 2020-03-22 11:55:28 -04:00
jshipsey
32c85d1bab axe attack 2020-03-22 00:11:24 -04:00
jshipsey
14f560f21b proper hammer smash, small tweaks 2020-03-21 15:47:16 -04:00
jshipsey
221f675217 spin attack 2020-03-21 14:54:29 -04:00
jshipsey
49986a0e09 bow work 2020-03-21 03:40:14 -04:00
Imbris
08db424169 Add safe_slerp function that ensures that slerping returns non-NaN normalized values 2020-03-21 00:53:41 -04:00
jshipsey
a0785e693a shooting anim state, cast anim, small tweaks 2020-03-20 18:54:27 -04:00
timokoesters
df858cb370 Remove all warnings 2020-03-20 15:45:36 +01:00
jshipsey
50e96efe6b hammer go smash 2020-03-20 02:38:53 -04:00
jshipsey
93bea033d9 axe, hammer proper wields 2020-03-20 01:27:54 -04:00
timokoesters
4741e41230 Add support for different models per weapon type 2020-03-17 18:28:07 +01:00
timokoesters
81591fcaf7 Make npcs attack again 2020-03-16 14:27:52 +01:00
timokoesters
aa963b7686 Merge remote-tracking branch 'origin/master' into clientstates 2020-03-15 15:27:06 +01:00
jshipsey
bce9d4c24f animation corrections 2020-03-08 17:02:25 -04:00
Snow
72b2334434 more eagle adjustements 2020-03-08 15:07:47 +00:00
Adam Whitehurst
49c7143144 Clean up warnings 2020-03-07 13:03:10 -08:00
Adam Whitehurst
54a7112ad9 resolve conflicts merging master -> clientstates 2020-03-07 12:49:48 -08:00
Adam Whitehurst
096d3b691e Merge master 2020-03-07 12:49:15 -08:00
jshipsey
d4332c3138 eagle adjustments 2020-03-07 13:26:46 -05:00
Justin Shipsey
86e15695fc weapon control bone 2020-03-05 14:02:11 +00:00
Justin Shipsey
5438514343 animation housekeeping 2020-02-25 06:47:56 +00:00
timokoesters
0bc07a0835 Merge remote-tracking branch 'origin/master' into clientstates 2020-02-03 22:02:32 +01:00
timokoesters
aeb37a1f33 improvement: char speed 2020-02-03 20:43:36 +01:00
Marcel Märtens
dae31ae5b6 apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00
Justin Shipsey
908e099aa5 minor anim tweaks 2020-01-29 06:38:08 +00:00
timokoesters
76dfac7366 fix: rolling 2020-01-27 18:32:05 +01:00
Justin Shipsey
53e57cb5dc quad_medium animation 2020-01-27 14:16:23 +00:00
Justin Shipsey
64690279af new mobs
alligators
2020-01-26 00:22:48 +00:00
Adam Whitehurst
d82e93b39f Merge master and build 2020-01-16 05:27:30 -08:00
Joshua Barretto
cfbf69ae89 Made rolling less slippy, added tilt 2019-12-30 15:16:21 +00:00
AdamWhitehurst
ba7ca785f6 Successful build 2019-12-30 05:56:42 -08:00
AdamWhitehurst
9c6ce9babd Begin implementing combat actions 2019-12-29 15:47:42 -08:00
Adam Whitehurst
92d99af53c feat: weapon-type dependent wield and attack durations
also some controller.rs cleanup
2019-12-03 06:30:08 +00:00
Treeco
7c17c45f47 made first person camera follow race heights, minor zoom chances 2019-12-01 19:05:28 +00:00