Commit Graph

766 Commits

Author SHA1 Message Date
timokoesters
b3e4ca0a5d Implement killing
Change animation history to animation
Add attack input event
Implement killing with ecs systems for damage and death
Sync attack properly
Sync deaths


Former-commit-id: 72b5be7d65d9d3fcbef50d4836a6f06ec218d69e
2019-05-25 23:21:37 +02:00
jshipsey
e84d19b5c8 fmt
Former-commit-id: d4c800b8c2e7667bb635de23c0f334bddd4b7a0d
2019-05-24 19:01:10 -04:00
jshipsey
8e896cc3c4 rotation simplification
Former-commit-id: d6ddc514d76dee88477964a7cf053122e39a67a8
2019-05-24 18:43:49 -04:00
jshipsey
98630b3692 attack state
Former-commit-id: 6d8a6b68aff7ae2439eb42b2cee017cec99d96df
2019-05-24 18:42:22 -04:00
jshipsey
ac41a2241c laying groundwork for combat anims, untangling skeleton
Former-commit-id: 442e7059ce0e62429c263fd0b95ee98b7d8bc0d2
2019-05-24 18:33:56 -04:00
jshipsey
a65d6e733f rotation simplification
Former-commit-id: 991b5710d14c27af8f34745caeef95df47be0bb0
2019-05-24 18:33:55 -04:00
jshipsey
5049b9a2ae attack state
Former-commit-id: 316d1dbb607688d88c067adc6498497aa67cb017
2019-05-24 18:33:55 -04:00
Imbris
24a14b083f Scaling of ingame text rasterization to match final size
Former-commit-id: 9f9e900afef2400af35d579e66ba95097e169b87
2019-05-24 02:31:04 -04:00
Imbris
7fd3854093 ingame_ui
Former-commit-id: 5e836043d58f9217d711462d9f700e3eb096a076
2019-05-24 02:31:01 -04:00
Joshua Barretto
fc25dc8c7f fmt
Former-commit-id: 1f7bec8da117091b3f2e8f58ce45b9caf1b6c89d
2019-05-21 23:31:38 +01:00
Joshua Barretto
5b2da36fd0 Added mega worldgen
Former-commit-id: f7c88a1d387c282b78ab834dd63e64432b371552
2019-05-21 22:51:41 +01:00
Louis Pearson
5a04e98725 Change asset paths to be relative
Former-commit-id: 6c5f18484fe1b7cbf417d45c38af5ffaa8d48ac6
2019-05-18 13:37:44 -06:00
Forest Anderson
2e7984ebc3 Char selection
Former-commit-id: 8da211b00dcd9a550a8f46e79164ece8f5c193e5
2019-05-18 19:03:13 +00:00
Cody
6b09fd7c53 Pedantic comment and language fixes.
Former-commit-id: eb49765c911aaa97a9c8ed351216a7a6f8411213
2019-05-17 18:32:07 -04:00
Joshua Barretto
7174830279 fmt
Former-commit-id: 71912bdd2b8f40020153c5696cd5cc1af3f154cc
2019-05-17 18:54:56 +01:00
Joshua Barretto
91184356e7 Added chonks
Former-commit-id: a62fb321dbfb7541feaa9de4e641db9887b061fd
2019-05-17 18:44:30 +01:00
Imbris
c780b85f24 Stop crash when minimizing
Former-commit-id: ca52ae2520bf5616d24f27d98244a470966f3573
2019-05-17 01:13:14 -04:00
Joshua Barretto
db4be8e492 Updated sphynx
Former-commit-id: f81484571bda8c5e15ea2b6c0e8b9b6892b094a3
2019-05-17 00:05:46 +01:00
Joshua Barretto
6f984ca181 Added figure colour to shader and health component
Former-commit-id: e2c23e5132991cc436a678af43782e31ffc55516
2019-05-16 23:34:57 +01:00
Joshua Barretto
7b09070fc8 fmt
Former-commit-id: 8f0bc964e00bfd9461f752622862de5335678e5b
2019-05-16 20:23:45 +01:00
jshipsey
50fa3cf098 glide anim
Former-commit-id: b614a672b0a94f2b8803c0c1c22468b889242cc6
2019-05-16 00:40:35 -04:00
Joshua Barretto
8af606e348 Fixed singleplayer logout crash due to orphaned mesh worker
Former-commit-id: 2b8c5aa0c906223ac043db8137ad95a0e29407c5
2019-05-15 13:26:14 +01:00
Joshua Barretto
1209f0393d Added figure colour to shader and health component
Former-commit-id: 222c39bd401ad0a9707eb348d5640717004dbf96
2019-05-15 13:26:14 +01:00
jshipsey
efc019f7a4 idle, run, jump animations
Former-commit-id: e476dc3aaf2197876c80eeba17837aee976f8df9
2019-05-15 00:24:36 -04:00
Joshua Barretto
49cc422dfa Fixed quadruped animation selection
Former-commit-id: 03315efa2c88a4ac3517835b25f7a14cd1599cf0
2019-05-14 12:37:05 +01:00
jshipsey
2a2b873f56 added skeleton, needs animation fix
Former-commit-id: f2c741426c073f3bfab3cdcd5b7f401a4fc6400e
2019-05-13 22:24:34 -04:00
Joshua Barretto
cf487589e2 Made model cache handle non-humanoids
Former-commit-id: 4b3efb70ba24a8e4c8e1d933752e8ea28d3e8dd1
2019-05-14 01:02:37 +01:00
jshipsey
732c43ce11 first quadruped changes
Former-commit-id: 71ad084a872c3bf96d5cbab53c376d214f3cdcd0
2019-05-13 19:43:10 -04:00
Joshua Barretto
67241fec31 Massively increased efficiency of terrain meshing, chunks generate from centre
Former-commit-id: 66217b9974a791044e4b1f3d4580761bd066113a
2019-05-13 13:08:17 +01:00
Joshua Barretto
ee380782fb fmt
Former-commit-id: 140f1e4f1809b70881a51a3bd943e1697a9dc0a2
2019-05-13 11:29:35 +01:00
Joshua Barretto
4f53be633e sync
Former-commit-id: 708f80eabb9dc4052d35ed03875ef7ae485d6170
2019-05-13 11:15:03 +01:00
Joshua Barretto
216819ca92 fmt
Former-commit-id: 4fd53e02969d9d044367d81640a2975043c6953a
2019-05-13 11:06:58 +01:00
Joshua Barretto
761c6e9cf8 Switched to actor system
Former-commit-id: d2a482f6209aff7aaa4e747e35ce4a7c8a79cdfc
2019-05-13 11:06:58 +01:00
sxv20_
592477752e move sample() to returning VolMap, incomplete VolMap meshing code
Former-commit-id: 77d3db6c3bf28364089647802f83d2d00f3a152d
2019-05-13 11:03:47 +01:00
sxv20_
a5db1fd0a6 fix TODO (unnecessary mpsc clone)
Former-commit-id: 6f6319fa6bf86ee4eec4778c6795f71beab21e89
2019-05-13 11:03:47 +01:00
sxv20_
c2a806910b fix chunks not getting rendered once unloaded and reloaded, remove weightings
Former-commit-id: d98d1e9bb767d80173c531e8914163c1cc23d7fc
2019-05-13 11:03:47 +01:00
sxv20_
38da6af3c6 change remeshing queue from LinkedList to HashMap, add remesh weightings
Former-commit-id: 28f0826501539848ca97721aff5057ccb4599736
2019-05-13 11:03:47 +01:00
jshipsey
98380df9b2 pipeline fix
Former-commit-id: 5de7ef7070f1d978206a4e303058411627fac138
2019-05-12 22:39:16 -04:00
jshipsey
e8c91f753e Merge branch 'master' of https://gitlab.com/veloren/veloren
Former-commit-id: 9306d50f9ba615dd6ca091753ff26688767b6291
2019-05-12 21:52:44 -04:00
jshipsey
dec9632460 animation adjustments
Former-commit-id: 8752caf0bdcac1c2938f048878a008e8f5cd18e0
2019-05-12 20:52:30 -04:00
Forest
3d14d791cf Cleaned code
Former-commit-id: fd4ef550ff58f621a129901d142d80266fbbc534
2019-05-12 15:57:39 -04:00
Joshua Barretto
d8f6025b68 Added rendering to character selection menu
Former-commit-id: 82992904639ec2f468c70f43f3f8fe721a98de51
2019-05-12 14:03:08 +01:00
Joshua Barretto
fc0f2f0801 Added option to not stop raycasting on error
Former-commit-id: 6e094b6514bcda2fbcdfe44dbb90900b50e939c2
2019-05-12 14:03:08 +01:00
Joshua Barretto
266101c90d Added basic pets
Former-commit-id: 1ef17505ecb11acb82541349343989128b78630f
2019-05-12 14:03:08 +01:00
Joshua Barretto
54cc9e137a fmt
Former-commit-id: b43b7192f7a2dd71da26182ca0c74449867381f3
2019-05-09 18:58:16 +01:00
Joshua Barretto
94fd0b1a22 Fixed running animation, changed movement physics
Former-commit-id: 1b4c1f63701668074874aa6efc65f883f29e2cc1
2019-05-09 18:57:47 +01:00
jshipsey
ac78d322d6 animation orientation fix, first jump
Former-commit-id: e4653bbdc553e496edfe011bf5aa2f97a4cf3b90
2019-05-09 18:57:47 +01:00
Joshua Barretto
e5db851f30 Added FXAA to post-processing shader
Former-commit-id: 9cfdb3762b63688d1b59d65066c90355c7209c62
2019-05-09 18:57:47 +01:00
Joshua Barretto
3705f9a871 Added anim_time to animations
Former-commit-id: 44ec8108c41a3cad74b6f3c0a2df02e5166a5487
2019-05-09 18:57:47 +01:00
Joshua Barretto
e6a40bbda2 Added jumping and Jump animation state
Former-commit-id: 6ae9f7e9c9fb2bc519a0ef2c1c8195376616ed4c
2019-05-09 18:57:47 +01:00
Imbris
eb3d8310f8 rustfmt
Former-commit-id: 7e2cdb284c670b5991c69b6aab042194c806171f
2019-05-07 01:40:03 -04:00
Imbris
99d6c92c8d rebase
Former-commit-id: d73c1bcd433fea599fb4d342918117b23324c8d2
2019-05-07 01:39:32 -04:00
Imbris
8232ffbd33 add load_expect, change error reporting
Former-commit-id: 6064384b14e055701f11c3a1f4931aa6eb27adda
2019-05-07 00:59:05 -04:00
Imbris
990b42a6b0 remove poison err & Segment Asset impl, cleanup
Former-commit-id: a2bf1ed8400da824c18ceb33a02160ecaf7d43fa
2019-05-07 00:47:22 -04:00
Imbris
1d5020634d revamp asset system with a global singleton cache
Former-commit-id: edfc83397ed897fcec37589261c2cfae42d6ec32
2019-05-07 00:44:44 -04:00
robojumper
821ab80c5b Add post-process pipeline
Former-commit-id: aed1fff25f7fd95fe040b0877011cbe57e77eba3
2019-05-06 10:22:47 +02:00
robojumper
b2c2d89447 Run cargo fmt
Former-commit-id: c038eee51ee522fc170f7dcee94c533ad2708df2
2019-05-05 17:54:08 +02:00
robojumper
647d1dcc9c Smoother and terrain-aware camera
Former-commit-id: 46b4e90d03792c9efb7d6b728c0d0cd60b1f5058
2019-05-05 17:44:56 +02:00
Forest
75f8a638f7 Ran clean code
Former-commit-id: 77b012d79af3cb9e56c008df1802c89a38f3374c
2019-05-03 09:49:05 -04:00
Pfauenauge
c188affb4e rebase
Former-commit-id: 9c50e08fc7c4e8afa06f1f995ea1aebd386764c2
2019-05-03 13:48:53 +02:00
Forest Anderson
993388e56a Ran fmt on codebase
Former-commit-id: 7fecffa1dc66fffba4f07d45fb80960dc5178f4f
2019-04-29 20:37:19 +00:00
timokoesters
fb0b0f682a Fix duplicated code
Former-commit-id: 3096669413032d1bdb43cb349c333948e497b538
2019-04-25 22:59:11 +02:00
Joshua Barretto
f136a63f69 Adjusted terrain loading and meshing performance
Former-commit-id: b55800b559289bf925d56096f29c0cfbc22439d2
2019-04-25 17:52:11 +01:00
Joshua Barretto
0b0c71592c Fixed orientation issue
Former-commit-id: 9fdeadb4c9a9ff55cbdeccbbf97ac32b4e9f4226
2019-04-25 17:52:11 +01:00
Joshua Barretto
f210de09df Added raycasting (needs testing) and basic character terrain collision
Former-commit-id: be6bfacfd28e777a64d8157fce129f8072e20b38
2019-04-25 17:52:11 +01:00
Joshua Barretto
61afb98869 Foobar
Former-commit-id: adac9eea1bd685a8eee275e5a05a74c287762e22
2019-04-25 17:52:11 +01:00
Joshua Barretto
f9f434a1c2 Started work on worldgen
Former-commit-id: 277a4b2a0a5a393c590a710aebaf62e5cce2ad1d
2019-04-25 17:52:11 +01:00
jshipsey
bc5074a2b8 velocity tilt
Former-commit-id: 362232bff35784828ee8766e77dadc4e83bf3753
2019-04-24 23:31:18 -04:00
jshipsey
9c15fa08a8 run animation incremental tweaks
Former-commit-id: 3abad8762a7a2daaf96c955cf89bcf5713ae7318
2019-04-24 23:28:51 -04:00
jshipsey
9510edd148 velocity tilt
Former-commit-id: 34443765d993ec5036d2b3e08e7dff5a68193de6
2019-04-24 23:26:22 -04:00
jshipsey
4d0660affb run animation incremental tweaks
Former-commit-id: c80f014baf3b9ddb73bb01cf6fd83272d890ab55
2019-04-24 23:25:05 -04:00
jshipsey
df39bcb2dc velocity tilt
Former-commit-id: 7373827734c9a65813537d7a1cb49b400c7d6fb8
2019-04-24 23:25:05 -04:00
timokoesters
7baecff1f0 Clean up figure cache models when necessary
Former-commit-id: 7653217b2f4c02f5c179e35907fa47c3526b2a2e
2019-04-23 13:59:16 +02:00
timokoesters
3bb7de61ef Fix .internal()
Former-commit-id: 63207ee9bdc1fa31dcff0c5ad93c6a71857fe165
2019-04-22 23:00:25 +02:00
timokoesters
794b9cafad Implement ClientStates
Former-commit-id: f6167fd6de6fd1a3309224409cac77193be982e2
2019-04-22 23:00:22 +02:00
timokoesters
802c484a38 Make character model more variable
Former-commit-id: 331baad40c79d846290c4617ea8e359b2786c7ef
2019-04-22 23:00:21 +02:00
timokoesters
91057edfac Remove .internal and .internal_mut
Former-commit-id: 261b656ec400f6780f2be2f5a4c331cc3b2a64a2
2019-04-22 10:24:27 +02:00
jshipsey
7778546b69 more rebasing
Former-commit-id: f8671bbddd1c8aae132f1888bb76262aa5f81bcf
2019-04-20 19:34:40 -04:00
jshipsey
0137a83dd8 animattion tweaks
Former-commit-id: ea560ba0f06432d2d4f9d4f1906f77451a7f5ef7
2019-04-20 19:18:42 -04:00
jshipsey
78d7cfd89d animation adjustments
Former-commit-id: d396ddadf4293212f9f6f7142de0d8a519e127d6
2019-04-20 19:18:42 -04:00
Imbris
7fa37e0c2a update asset loading to not use env
Former-commit-id: 1858f3e06a26502c8bb6a3237e216d551377f6c6
2019-04-20 18:02:48 -04:00
timokoesters
ec16153164 Rename animationHistory to animation_history
Former-commit-id: bb2c882332fa9c3fd7f2c7fbd6143cd5f85153d8
2019-04-17 22:32:36 +02:00
timokoesters
b9607ef405 Fix #21 by checking animation history
Former-commit-id: 5272d1d7aee73fc07edeb31d9f29238d19b7d229
2019-04-17 19:39:12 +02:00
Joshua Barretto
db527e64df Improved camera attributes and focus
Former-commit-id: 223f85c884c063c5cbb7d6c9f9f5c4a8c62a7ffd
2019-04-16 20:22:04 +01:00
timokoesters
713b59aeff Implement animation smoothing
Former-commit-id: e89caca7d273934533c57c4324365a126d02e5df
2019-04-16 20:26:24 +02:00
Piotr
ddb32eec30 Animation States
Former-commit-id: 769f09dc44143b5e54623ea819db2d6149429184
2019-04-16 14:29:44 +00:00
Joshua Barretto
c98d841890 Fixed physics sync
Former-commit-id: 86d3af46c69f6566f4cab8d93ecf27636a9563cf
2019-04-15 00:29:28 +01:00
Joshua Barretto
f69ad40bd5 Fixed aspect on scene start, added more information to post errors
Former-commit-id: 0daff37cbcad6f906962216ce923a005da6861c1
2019-04-14 16:05:51 +01:00
Joshua Barretto
824fb8a6c0 Fixed 1-frame animation bug
Former-commit-id: fc591de5026e35cab1ef72ce250b19cbe2fcec0e
2019-04-14 14:23:43 +01:00
Joshua Barretto
11630877e3 Moved figure rendering to a better place
Former-commit-id: 51ca948e131c20151c97f9f8454c80c47a9154b0
2019-04-14 14:23:43 +01:00
Joshua Barretto
62b91eb01b Integrated Sphynx
Former-commit-id: 5d96983a385bb77a2876aa7439158252b7e2f0fc
2019-04-14 14:23:43 +01:00
Yeedo
b88dc1bbde Updated mouse wheel zooming to use WindowEvent
Former-commit-id: 700fa66382f3a8e0fd738a8ce14fb44bc211b5fe
2019-04-11 23:12:42 +01:00
Pfauenauge90
3f2a938735 Key Command Changes, Char Window
Former-commit-id: 16c94f35da889ea418e7dc32043e6ebd25f2664b
2019-04-09 18:30:13 +02:00
Pfauenauge
51e41ade07 Filepath fixes
Former-commit-id: b3134806904d8fb0b7fb1ee4dc05ea96af1474e8
2019-03-29 22:36:15 +01:00
Joshua Barretto
3214164070 Working with upstream
Former-commit-id: 6543387e4df9a96a443c510c9e382ace3731d2f6
2019-03-19 14:12:42 +00:00
Joshua Barretto
e2f75c118e Figure changes
Former-commit-id: c4cfb35c950f938cb8c7f8169518333db6364ad2
2019-03-19 11:35:38 +00:00
Joshua Barretto
664f28a972 Patched in netcode refactor
Former-commit-id: 34a3b9a95129edad6dc8280d9a3cb41581d4d386
2019-03-19 11:35:38 +00:00
Joshua Barretto
a8b0039898 Added networked entity updates, player entity allocation
Former-commit-id: b81d6e38a74f846d64c092d1422dc402f369100c
2019-03-19 11:35:38 +00:00
Joshua Barretto
dbbcc1e80e Added basic networked communications, chat communication
Former-commit-id: 06bafdf69486f4da5fbc416835e34c5bed8c2caa
2019-03-04 19:58:58 +00:00
jshipsey
966fcc1709 quadruped testing
Former-commit-id: eb863aa33671032799b70833619ebb3d4d77c58a
2019-03-04 19:58:58 +00:00
Imbris
33b8922aa4 move/name velocity constant, rename move_vec, simplify cam rotate_by()
Former-commit-id: 0835a9e91bd0133922f5d4e9731b9f6b6b547a0b
2019-03-02 14:43:51 -05:00
Imberflur
6f5f80f749 add player movement with basic physics ecs system
Former-commit-id: f2e151971a42b25bfd1971311f5a06535a577007
2019-03-01 22:48:30 -05:00
Joshua Barretto
c16a257ae3 Added server-cli, UI tests
Former-commit-id: 93bf5b39138920aa7a4a773a8247d716866c4a05
2019-01-30 12:11:34 +00:00
Joshua Barretto
a1617e7b5c Added window resize handling 2019-01-23 22:39:31 +00:00
Joshua Barretto
8a37662cf0 Cleaned up codebase, added cursor grab toggle 2019-01-23 22:21:47 +00:00
Joshua Barretto
248577bdef Added test terrain loading and meshing 2019-01-23 20:01:58 +00:00
Joshua Barretto
41b6672743 Added Terrain type to scene 2019-01-15 15:13:11 +00:00
Joshua Barretto
bd561dd1aa Added terrain pipeline 2019-01-14 23:13:58 +00:00
Joshua Barretto
c5a506dad2 Moved client to session type 2019-01-14 15:47:57 +00:00
Joshua Barretto
0a122431db Restructured animation code 2019-01-14 14:40:22 +00:00
Joshua Barretto
86e70751e0 Moved to Skeleton and Animation traits 2019-01-14 14:18:58 +00:00
Joshua Barretto
8184bc6fc0 Added figures, segments, test .vox files, basic animation test 2019-01-13 20:53:55 +00:00
Joshua Barretto
b37a6b67f9 Added time of day, tick time, basic skybox shader and client to voxygen 2019-01-12 15:57:19 +00:00
Joshua Barretto
979f47420d Added camera panning and cursor trapping 2019-01-12 13:56:34 +00:00
Joshua Barretto
45d5a0a396 Added cursor trapping, more documentation 2019-01-12 01:14:58 +00:00
Joshua Barretto
c9d877de7a Added session, documented, improved structure 2019-01-11 23:18:34 +00:00