Commit Graph

3744 Commits

Author SHA1 Message Date
0a892e488a Updated examples 2020-04-23 18:20:34 +01:00
7a11da1540 Updated changelog 2020-04-23 18:20:34 +01:00
1a4c7f46f4 Fixed second render chunk counting issue 2020-04-23 18:19:42 +01:00
2a6a19f7ef fmt 2020-04-23 18:19:42 +01:00
0c491bb558 Fixed incorrect chunk render counter 2020-04-23 18:19:42 +01:00
06dc96c56b Made paths connect at the ends, removed paths from dungeons 2020-04-23 18:19:42 +01:00
44ace13d85 Stopped player spawning underground 2020-04-23 18:19:42 +01:00
01e2cd2b88 Warning cleanup 2020-04-23 18:19:42 +01:00
840078d2b7 Gave some villagers weapons 2020-04-23 18:19:42 +01:00
982886b3f8 Made players spawn in the nearest town to the centre of the world, delete object.zip 2020-04-23 18:19:41 +01:00
57153a1720 Balanced dungeon spawn rates slightly 2020-04-23 18:19:41 +01:00
cd5e4ef3b7 Better path colour on map, typo fixes 2020-04-23 18:19:41 +01:00
444f2ecb45 Made /waypoint admin-only, MR cleanup 2020-04-23 18:19:41 +01:00
a7b5d6b270 Fix minor bugs with NPCs 2020-04-23 18:19:41 +01:00
1983fd8ec1 Cleanup, fixed clouds, removed 45-degree terrain sprites 2020-04-23 18:19:41 +01:00
e35dff2f4b Fixed noise on bridges 2020-04-23 18:19:41 +01:00
8d4f1da3a6 Improved path rendering on the map, removed ugly path noise 2020-04-23 18:19:41 +01:00
60bf396e4f Added doors to houses 2020-04-23 18:19:41 +01:00
a65dbc570a Returned to normal world size 2020-04-23 18:19:41 +01:00
7edd0e701c Fixed sub-voxel noise flickering on NVIDIA cards 2020-04-23 18:19:41 +01:00
514281c837 Made lantern placement on paths more regular 2020-04-23 18:19:41 +01:00
68732bebde Fixed block snapping for bizarre block heights 2020-04-23 18:19:41 +01:00
89f99dbcc9 Added lanterns to town streets 2020-04-23 18:19:41 +01:00
cd925e8cea Faster sub-voxel noise function 2020-04-23 18:19:41 +01:00
628dc7c47e Added waypoints outside of dungeons 2020-04-23 18:19:41 +01:00
44c5002db3 Pfau/crops 2020-04-23 18:19:41 +01:00
431e199731 Added correctly generating world paths, sub-voxel shader noise 2020-04-23 18:19:41 +01:00
431b2ae07b Fixed window mask layering, fmt 2020-04-23 18:19:41 +01:00
781a3e1377 Patched but not fixed pathfinding for variable-sized blocks 2020-04-23 18:19:41 +01:00
58874803a3 Disabled chunk mesh sorting for now 2020-04-23 18:19:41 +01:00
77d0292e91 Added windows to buildings and scarecrows 2020-04-23 18:19:41 +01:00
e242604a4c Further improved AO 2020-04-23 18:19:41 +01:00
0329b355ef Made civsim paths visible in-game 2020-04-23 18:19:41 +01:00
a9adebcab3 Improved rendering performance with smarter meshing order 2020-04-23 18:19:41 +01:00
db5311189d scarecrow 2020-04-23 18:19:41 +01:00
27dab981d2 town ground color 2020-04-23 18:19:41 +01:00
43b4ae6e47 Update block.rs 2020-04-23 18:19:41 +01:00
729912d33b corrected villager empty weapon issue 2020-04-23 18:19:41 +01:00
a89b28e117 adjusted run animation to allow villager walking 2020-04-23 18:19:41 +01:00
9572c2eaad spawn rates 2020-04-23 18:19:41 +01:00
49d61b33c5 turnip 2020-04-23 18:19:41 +01:00
98704a4753 turnip and window blocks 2020-04-23 18:19:41 +01:00
c5efa43fa3 Reduced enemy spawn rate in dungeons, fixed spawning 2020-04-23 18:19:41 +01:00
ca26efea47 Better town spawn rates 2020-04-23 18:19:41 +01:00
4dbb6a631f Reduced enemy spawn rate in dungeons, fixed spawning 2020-04-23 18:19:41 +01:00
708f15915a Agent adjustments, better dungeon stairwells 2020-04-23 18:19:41 +01:00
cf986e75dc Made civsim considerably more deterministic 2020-04-23 18:19:41 +01:00
d28f5f24fb Made agents cleverer 2020-04-23 18:19:41 +01:00
8af3187df4 Made tomatoes taller 2020-04-23 18:19:41 +01:00
6448c17110 Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat 2020-04-23 18:19:41 +01:00