Sam
1014ac45bf
Made new skills for reworked bow.
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Created migration to reset bow skills.
2021-05-22 12:33:21 -05:00
Sam
9173dca03f
Added equip slots for other weapons.
2021-05-15 15:16:37 -05:00
Sam
7870109856
Deduplicated stuff in npc_armor.
2021-04-29 15:45:14 -04:00
Sam
91bb6392bb
Removed old 2h variants of 1h weapons.
2021-04-29 13:18:04 -04:00
Monty
a1b4e0bdaf
remove old craftsman hammer, add migration
2021-04-20 03:34:11 +02:00
Avi Weinstock
0404250300
Unlock dodge roll iframes and staff explosion by default.
2021-04-18 16:16:06 -04:00
Ben Wallis
1de94a9979
* Replaced diesel
with rusqlite
and refinery
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* Added "migration of migrations" to transfer the data from the __diesel_schema_migrations table to the refinery_schema_history table
* Removed all down migrations as refinery does not support down migrations
* Changed all diesel up migrations to refinery naming format
* Added --sql-log-mode parameter to veloren-server-cli to allow SQL tracing and profiling
* Added /disconnect_all_players admin command
* Added disconnectall CLI command
* Fixes for several potential persistence-related race conditions
2021-04-13 22:05:47 +00:00
Snowram
5295894105
Add new batch of starves and scepter (by Gemu)
2021-03-29 01:27:55 +02:00
Sam
d4bdacb2e7
Made migration more explicit in what skills it targeted, instead of using a LIKE query.
2021-03-09 18:03:12 -05:00
Sam
16222948a3
Sceptre skill tree and migration.
2021-03-09 18:02:07 -05:00
Sam
ae856edb31
Fixed debug back armor. Removed leather_3 item.
2021-03-03 15:05:51 -05:00
Snowram
2b7b9f887b
Fixes leather sets
2021-03-02 19:28:29 +01:00
Sam
55b980a57c
Migration for missed backpacks
2021-03-01 23:27:20 -05:00
Sam
3a88ab5bb3
Migration to fix sturdy red backpack
2021-03-01 21:37:14 -05:00
jshipsey
308045cfc9
final asset corrections, fix glider anim
2021-03-01 17:37:47 -05:00
Sam
7e34f1225f
Migration for armor re-organization.
2021-03-01 00:42:35 -05:00
Sam
b0b4a07b9e
Bows
2021-02-24 20:37:43 -05:00
Sam
ee5c9d78ca
Swords
2021-02-24 18:54:06 -05:00
Sam
f5a74b4f33
Removed duplicate possess stick
2021-02-20 17:12:27 -05:00
Sam
d5ccc33abc
Factored out duplicate code into closures, consolidated ability handling logic to a single function.
2021-02-19 18:45:48 -05:00
Sam
341affdae2
Added hands field to all ron files of weapons.
...
Removed weapons that were duplicated in weapons and npc_weapons from npc_weapons.
Added migration to convert npc_weapons that ended up in anyone's inventory to weapon version.
Consolidated debug boost and possess sticks into one debug_stick, and renamed the admin sword (with name cultist_purp_2h_boss-0) to admin_sword
2021-02-19 17:30:20 -05:00
jiminycrick
a02444825d
Address some comments
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Eliminated extra stagger state
Responding to more comments
Move poise character state changes to character behavior system
Move poise out of JoinTuple/Data
Finish up comments (various fixes)
2021-01-28 17:31:05 -08:00
jiminycrick
46c8c744fa
Add migration for starter gear
2021-01-28 17:22:39 -08:00
Scott Williams
e50bd4dc6f
Changed some recipes to use other gems. Removed DELETE statements from migration.
2021-01-24 19:45:44 +00:00
Scott Williams
157e56d8ca
Removed Shiny Gem, Added migration to change shiny gems to diamonds. Changed shiny gem recipes to diamonds
2021-01-24 16:40:22 +00:00
Monty Marz
ac60bf5794
Better visuals for skill button labels, don't show "0 EXP" in the SCT
...
Made functions that were called every frame significantly cheaper.
Final UI fixes.
2021-01-19 08:08:29 -05:00
jshipsey
5d1993009f
keyframed axe spin
...
Fixed error in converting FK to entity_id from character_id.
Giant match statements in persistence.
Tweaked roll.
Changed how skills and skill groups were assigned in the skillset builder so it's format more closely followed loadout builder.
2021-01-19 08:08:18 -05:00
Monty
5362000de4
adjusted potions, refined level up message animation
...
fixed incorrect translation used on axe double strike regen skill
Changed migration so that skills and skill groups foreign key to entity_id instead of character_id
2021-01-19 08:08:14 -05:00
Monty Marz
48bd921d0a
EXP bar and available points UI
...
fix overhead UI
Add WIP overhead difficulty indicator
readd commented out exp counter for later use
Wired skill information into UI.
2021-01-19 08:07:25 -05:00
Sam
c0c45a1996
Purged stats, including level and experience
2021-01-19 08:07:23 -05:00
Sam
495a8eba1c
Added migrations for skill trees.
2021-01-19 08:07:00 -05:00
Ben Wallis
aef2637288
Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
2021-01-08 19:12:09 +00:00
Ben Wallis
143ecd6e34
Moved waypoint persistence to new waypoint column on stats table
2020-11-17 07:51:50 +00:00
Imbris
133ba82a9b
Use item_definition_id for weapon asset mapping
2020-11-07 16:44:11 -06:00
Sam
ca65cdace1
Yeeted from manifest files.
2020-11-07 15:53:14 -06:00
Sam
0b80257aa3
Add migration
2020-09-29 19:48:15 -05:00
Ben Wallis
099dfaae9c
Added several missing items that didn't exist in any inventories/loadoads on the production server to the item_persistence migration
2020-09-27 14:51:57 +01:00
Ben Wallis
712f2e9c97
* Moved migrations to beginning of server initialisation
...
* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00
Joshua Yanovski
6d425f125e
Fix various migration issues.
2020-08-07 01:35:51 +02:00
Samuel Keiffer
f930f52df5
Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow.
2020-08-01 20:08:30 +00:00
Samuel Keiffer
527e7a329e
Armor fixes
2020-07-25 23:57:04 +00:00
Joshua Yanovski
51ff7cded2
Fix corrupted character inventories by adding protection.
...
This is a temporary bandaid until we move to our new schema, but it
should at least allow people to log in with old characters.
2020-07-20 02:34:43 +02:00
Samuel Keiffer
6cce09be85
Added protection stat to admin armor hidden in debug folder. Removed blue cultist armor set from drop table as it is an admin set.
2020-07-18 00:05:28 +00:00
Ben Wallis
7f6c892cf0
Added migration to fix characters unable to login due to DashMelee ability change
2020-07-11 15:42:19 +01:00
Ben Wallis
e83d0abd33
Added migration to create a default inventory and loadout for characters without one
2020-07-08 09:09:48 +01:00
Ben Wallis
538598eb08
Refactored Skills/SkillGroups structure and implemented JSON persistence
2020-07-04 15:25:21 +01:00
S Handley
e0633a238e
Update CHANGELOG and a TODO, fix safer deserialisation for inventory
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data.
2020-06-04 11:44:33 +00:00
Monty Marz
b34da9b07b
More item drops
2020-06-03 17:59:09 +00:00
S Handley
b1d191301a
Make the persistence system code more generic so that it handles all
...
data associated with a character, rather than individually as we were
planning to do with stats/inv/etc... This removes potential for DB locking when we deal with each individually, and we
should have plenty of room for additional writes within the transaction.
2020-06-01 21:34:52 +00:00
Monty Marz
f7d6f76a04
Added 36 Swords
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I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00