Joshua Barretto
|
cc214982bf
|
Fixed warnings
|
2019-08-31 11:44:52 +01:00 |
|
Joshua Barretto
|
17a61e0b7c
|
Fixed terrain sprite transparency issue
|
2019-08-31 11:44:52 +01:00 |
|
Joshua Barretto
|
27c208d1a5
|
Fixed terrain sprite transparency layering
|
2019-08-31 11:44:52 +01:00 |
|
jshipsey
|
bb71bdd4a2
|
removing to make gitlab compiler happy
|
2019-08-30 23:18:56 -04:00 |
|
jshipsey
|
3c473d6d6c
|
rebase
|
2019-08-30 23:01:29 -04:00 |
|
jshipsey
|
b81cd6a8f9
|
combine character.action movement blocks
|
2019-08-30 22:51:46 -04:00 |
|
timokoesters
|
9a832dd56b
|
Move std::mem::discriminant into new method
|
2019-08-30 22:51:46 -04:00 |
|
timokoesters
|
d822356161
|
Remove warning
|
2019-08-30 22:51:46 -04:00 |
|
jshipsey
|
78bf7a0997
|
slowed movement for block/attack, cleaned up code, made foot speed velocity dependent, tweaked blocking animation
|
2019-08-30 22:50:53 -04:00 |
|
timokoesters
|
b99bac87db
|
Make npcs roll correctly
|
2019-08-30 22:50:53 -04:00 |
|
timokoesters
|
77a48c61a1
|
Fix rolling for the player
|
2019-08-30 22:50:53 -04:00 |
|
jshipsey
|
d84c07c1cb
|
fixed tiny feet in char creation
|
2019-08-30 22:50:53 -04:00 |
|
jshipsey
|
f8d0b1040a
|
readded cidle
|
2019-08-30 22:50:53 -04:00 |
|
jshipsey
|
bec942753e
|
some stuff fixed, other stuff still broken
|
2019-08-30 22:50:53 -04:00 |
|
timokoesters
|
cd3e340647
|
Use movement anim as base and action anim as overwrite
|
2019-08-30 22:50:53 -04:00 |
|
jshipsey
|
e6197d4c10
|
separate static anims for feet (run/static)
|
2019-08-30 22:50:53 -04:00 |
|
timokoesters
|
637b4642d8
|
Split animations
|
2019-08-30 22:50:53 -04:00 |
|
timokoesters
|
952ec35857
|
Remove warnings
|
2019-08-29 19:54:53 +02:00 |
|
Pfauenauge90
|
12365ee381
|
Axe offset
|
2019-08-29 19:44:29 +02:00 |
|
Pfauenauge90
|
50c4764588
|
changed debug wand visuals, added icons for 2h sword main and alt attack
|
2019-08-29 19:44:29 +02:00 |
|
timokoesters
|
6e1c78e5d5
|
Add debug mode item giving speed boost in look_dir on click
|
2019-08-29 19:44:28 +02:00 |
|
timokoesters
|
155605841b
|
Use comp::Stats to store Equipment, make char weapon selection work
|
2019-08-29 19:44:28 +02:00 |
|
timokoesters
|
eb34e5bb27
|
fmt
|
2019-08-26 13:12:43 +02:00 |
|
jshipsey
|
39bd888a7c
|
idle block animation
|
2019-08-26 13:12:38 +02:00 |
|
Monty Marz
|
fade04d44e
|
Pfauenauge/plants grass
|
2019-08-21 17:22:05 +00:00 |
|
Joshua Barretto
|
0fcb3a174d
|
Random terrain sprite orientations
|
2019-08-21 16:22:49 +01:00 |
|
Joshua Barretto
|
75e1ee3cd7
|
Added per-instance transformation matrix, variable wind swaying
|
2019-08-21 13:47:29 +01:00 |
|
Joshua Barretto
|
590ce1a987
|
Fixed sprite mesh offsets
|
2019-08-20 16:54:12 +01:00 |
|
Joshua Barretto
|
4ed21a2e59
|
Sprite render distance tweaks and optimisations
|
2019-08-20 11:05:01 +01:00 |
|
Joshua Barretto
|
5f09ab3a4f
|
Added multiple sprite block kind support
|
2019-08-20 00:31:11 +01:00 |
|
Joshua Barretto
|
7960e6ea6d
|
Sprite distance fading, grass
|
2019-08-19 22:54:16 +01:00 |
|
Joshua Barretto
|
b31cca4bb3
|
Added wheat and sprite rendering
|
2019-08-19 21:09:35 +01:00 |
|
Monty Marz
|
7168850f05
|
Fix low fps
|
2019-08-19 08:03:19 +00:00 |
|
Joshua Barretto
|
f0e52e6002
|
Better reflections and water fog
|
2019-08-18 10:33:18 +01:00 |
|
Joshua Barretto
|
42237a84e4
|
Added translucent meshing pass, water reflections
|
2019-08-18 10:33:18 +01:00 |
|
jshipsey
|
2ca81323d5
|
added shoulder movement and fixed placement
|
2019-08-18 02:35:27 -04:00 |
|
Joshua Barretto
|
e9fc2789d1
|
Merge branch 'scott-c/cull-entities-outside-viewport' into 'master'
Scott c/cull entities outside viewport
Closes #207
See merge request veloren/veloren!442
|
2019-08-16 16:47:02 +00:00 |
|
scott-c
|
fce74c6218
|
cargo fmt
|
2019-08-17 00:11:06 +08:00 |
|
scott-c
|
2fabdfe0eb
|
unwrap_or instead of map_or
|
2019-08-17 00:08:09 +08:00 |
|
scott-c
|
dc73e4ffb7
|
use entity scale as hitbox for frustrum culling
|
2019-08-16 23:39:07 +08:00 |
|
scott-c
|
f312299e62
|
Replace view distance culling with frustum culling
|
2019-08-16 21:45:10 +08:00 |
|
Acrimon
|
fda47fc322
|
[Voxygen] Switch mutexes to parking_lot and channels to crossbeam.
|
2019-08-16 00:07:09 +02:00 |
|
Geno
|
a9f20148a4
|
added first person switch
|
2019-08-13 17:54:13 +00:00 |
|
Acrimon
|
0bbef0d851
|
Use hashbrown in voxygen instead of a billion different shitty maps.
|
2019-08-11 21:52:23 +02:00 |
|
Joshua Barretto
|
73a44d0fb1
|
Collision fixes, better camera in build mode
|
2019-08-06 16:00:14 +01:00 |
|
Marcel
|
86be3fccfc
|
Merge branch 'timo-cleanup' into 'master'
Implement specifier syntax and cleanup
See merge request veloren/veloren!413
|
2019-08-06 06:52:24 +00:00 |
|
timokoesters
|
1227596406
|
Implement specifier syntax and cleanup
|
2019-08-06 08:31:48 +02:00 |
|
telastrus
|
4dcb53bdb8
|
reverted some unnecessary changes
corrected typo
ran cargo fmt
|
2019-08-05 19:41:31 -04:00 |
|
telastrus
|
c098a5efd7
|
Added adjustable FOV slider
|
2019-08-05 12:37:52 -04:00 |
|
Monty Marz
|
8c1d244bf8
|
New Female Danari and Elf models, Airblocks for tower ruins and witch house
|
2019-08-04 11:23:01 +00:00 |
|
timokoesters
|
6f598681fb
|
Fix combat animations for non humanoids
|
2019-08-03 12:53:39 +01:00 |
|
Joshua Barretto
|
677c5781ba
|
Added bosses, improved secret object spawn rates
|
2019-08-02 20:10:52 +01:00 |
|
Dominik Broński
|
f644b6ab89
|
Revert "Merge branch 'imbris/upgrade_specs' into 'master'"
This reverts merge request !375
|
2019-08-01 23:32:33 +00:00 |
|
Imbris
|
5f56657f6c
|
Upgrade specs to 0.15
|
2019-08-01 18:09:13 -04:00 |
|
Joshua Barretto
|
39fc1d6b71
|
Added entity pickup, changed item model
|
2019-08-01 09:12:00 +01:00 |
|
Joshua Barretto
|
331b6c8b3a
|
Altered Item structure
|
2019-08-01 09:12:00 +01:00 |
|
Monty Marz
|
33565b9480
|
added comment about object rotation, changed lantern spawning command, changed /tell output when you /tell yourself
|
2019-07-28 09:21:17 +00:00 |
|
Nero
|
53086cb3b2
|
Nero/light offsets
|
2019-07-25 20:51:20 +00:00 |
|
Piotr Korgól
|
46f19c8f64
|
Fix build mode inaccuracy
|
2019-07-25 15:00:17 +02:00 |
|
Piotr Korgól
|
4f73cc921b
|
Properly hide the player character
|
2019-07-24 16:45:27 +02:00 |
|
Piotr Korgól
|
fd841cdd33
|
An attempt at hiding the player in first person mode
|
2019-07-24 16:09:16 +02:00 |
|
Piotr Korgól
|
e33deac740
|
Change FP Mode distance to 0.1 to fix building
|
2019-07-24 15:04:12 +02:00 |
|
Piotr Korgól
|
00f490c3bf
|
Zoom out the camera when entering third person mode
|
2019-07-24 15:04:12 +02:00 |
|
Piotr Korgól
|
36948890a3
|
Add camera modes
|
2019-07-24 15:04:12 +02:00 |
|
Pfauenauge90
|
7aef8b10cd
|
offsets
|
2019-07-24 03:01:35 +02:00 |
|
Pfauenauge90
|
7a141ad111
|
More objects
|
2019-07-24 02:50:19 +02:00 |
|
Pfauenauge90
|
9fd2849c6c
|
chat warning for unknown objects
|
2019-07-24 02:50:19 +02:00 |
|
Pfauenauge90
|
85281e7e54
|
spawn objects by name
|
2019-07-24 02:50:19 +02:00 |
|
Vechro
|
f3c5ece983
|
Add tent
|
2019-07-24 02:50:19 +02:00 |
|
Vechro
|
81f66457de
|
Add cauldron
|
2019-07-24 02:50:19 +02:00 |
|
Monty Marz
|
ae4c569fc9
|
Static entities: Per model offsets, more models
|
2019-07-21 23:54:31 +00:00 |
|
Joshua Barretto
|
5cdfb26e0d
|
Added LightEmitter component
|
2019-07-21 19:22:49 +01:00 |
|
Joshua Barretto
|
16c8ecec66
|
Fixed light cap
|
2019-07-21 19:22:49 +01:00 |
|
Joshua Barretto
|
b34d22565e
|
Added point lights
|
2019-07-21 19:22:49 +01:00 |
|
Joshua Barretto
|
1dc654dde7
|
Added object entities
|
2019-07-21 19:22:49 +01:00 |
|
Joshua Barretto
|
ce327445a7
|
Send block diffs instead of entire chunks on block change
|
2019-07-20 16:41:03 +01:00 |
|
Monty Marz
|
ff6a72bc40
|
New orc head models
|
2019-07-14 14:34:47 +00:00 |
|
Acrimon
|
20ac81a986
|
Fixed some misses.
|
2019-07-12 20:51:22 +02:00 |
|
jshipsey
|
5cd1bfb3d2
|
adds support for animation substates, animates run/idle/jump for hammer
|
2019-07-07 18:04:27 -04:00 |
|
Pfauenauge90
|
de1cf1371c
|
colour and camera corrections
|
2019-07-07 16:19:19 +02:00 |
|
Pfauenauge90
|
d4a6f0c202
|
camera changes and nametag colour
|
2019-07-07 16:19:18 +02:00 |
|
Joshua Barretto
|
d2ccbafe59
|
Made mesh scheduling fairer
|
2019-07-06 20:00:17 +01:00 |
|
Joshua Barretto
|
0c9843999b
|
fmt
|
2019-07-06 20:00:17 +01:00 |
|
Joshua Barretto
|
51ad1f1995
|
Improved remeshing performance
|
2019-07-06 20:00:17 +01:00 |
|
Joshua Barretto
|
ef973faadf
|
Throttled mesh scheduling to improve remesh performance
|
2019-07-06 20:00:17 +01:00 |
|
Joshua Barretto
|
6fc2096dae
|
Reenabled towns, lighter days
|
2019-07-06 20:00:17 +01:00 |
|
Joshua Barretto
|
1641c4f788
|
Added mesh worker queue limit to prevent throttling of meshing queue
|
2019-07-06 20:00:17 +01:00 |
|
timokoesters
|
d7c159a4e1
|
Fix warnings all around voxygen
|
2019-07-04 14:08:01 +02:00 |
|
Joshua Barretto
|
631df59083
|
Merge branch 'zesterer/small-fixes' into 'master'
Fixed chonk memory usage bug, added block manipulation
See merge request veloren/veloren!278
|
2019-07-01 15:22:04 +00:00 |
|
Joshua Barretto
|
489f5f6b2a
|
fmt
|
2019-07-01 14:38:45 +01:00 |
|
Joshua Barretto
|
586b62ea28
|
Fixed remesh data race
|
2019-07-01 14:38:38 +01:00 |
|
Joshua Barretto
|
90566243ca
|
Removed debug printing
|
2019-07-01 14:37:32 +01:00 |
|
Joshua Barretto
|
c8a2e4722c
|
Fixed chonk memory usage bug, added block manipulation
|
2019-07-01 14:36:45 +01:00 |
|
jshipsey
|
cc548eb669
|
glider animation fix
|
2019-06-30 18:53:45 -04:00 |
|
jshipsey
|
e9bbe0e800
|
rebase
|
2019-06-30 18:53:45 -04:00 |
|
jshipsey
|
aea0d0002b
|
head position fixes
|
2019-06-30 18:53:45 -04:00 |
|
jshipsey
|
2ce5c5881e
|
combat run/jump/idle animation states
|
2019-06-30 18:53:44 -04:00 |
|
timokoesters
|
14400f6380
|
Remove Actor and use Body instead
|
2019-06-30 18:57:24 +02:00 |
|
timokoesters
|
d235374d8e
|
Fix npc and death bug
|
2019-06-29 22:43:44 +02:00 |
|
timokoesters
|
fe6f627d42
|
Clean up ecs actor body components
|
2019-06-29 01:49:33 +02:00 |
|