Joshua Barretto
e22fe81a2f
Added velorite
2019-09-26 00:15:07 +01:00
Joshua Barretto
7e6eede740
Better sun halo colours
2019-09-26 00:15:07 +01:00
Joshua Barretto
3f2e22f039
Exponential interpolation for linear damping
...
With an additional approximation to allow for the same size jumps given different framerates.
2019-09-09 19:11:40 +00:00
haslersn
1796c09ca1
common: Rework volume API
...
See the doc comments in `common/src/vol.rs` for more information on
the API itself.
The changes include:
* Consistent `Err`/`Error` naming.
* Types are named `...Error`.
* `enum` variants are named `...Err`.
* Rename `VolMap{2d, 3d}` -> `VolGrid{2d, 3d}`. This is in preparation
to an upcoming change where a “map” in the game related sense will
be added.
* Add volume iterators. There are two types of them:
* _Position_ iterators obtained from the trait `IntoPosIterator`
using the method
`fn pos_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
which returns an iterator over `Vec3<i32>`.
* _Volume_ iterators obtained from the trait `IntoVolIterator`
using the method
`fn vol_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
which returns an iterator over `(Vec3<i32>, &Self::Vox)`.
Those traits will usually be implemented by references to volume
types (i.e. `impl IntoVolIterator<'a> for &'a T` where `T` is some
type which usually implements several volume traits, such as `Chunk`).
* _Position_ iterators iterate over the positions valid for that
volume.
* _Volume_ iterators do the same but return not only the position
but also the voxel at that position, in each iteration.
* Introduce trait `RectSizedVol` for the use case which we have with
`Chonk`: A `Chonk` is sized only in x and y direction.
* Introduce traits `RasterableVol`, `RectRasterableVol`
* `RasterableVol` represents a volume that is compile-time sized and has
its lower bound at `(0, 0, 0)`. The name `RasterableVol` was chosen
because such a volume can be used with `VolGrid3d`.
* `RectRasterableVol` represents a volume that is compile-time sized at
least in x and y direction and has its lower bound at `(0, 0, z)`.
There's no requirement on he lower bound or size in z direction.
The name `RectRasterableVol` was chosen because such a volume can be
used with `VolGrid2d`.
2019-09-06 15:43:31 +02:00
Christoffer Lantz
7dce9c4fb9
Added unwrap_or to obj_str_opt in handle_object in case we don't return early in the _ => match arm
2019-09-02 01:22:09 -04:00
Christoffer Lantz
c154a41c5c
Changed Spawned object: to Spawned: in handle_object
2019-09-02 01:22:09 -04:00
Christoffer Lantz
8f68df2bd1
Tells the user which object was spawned
2019-09-02 01:22:08 -04:00
Monty Marz
f53904b534
More sprites, ui fixes, lianas
2019-09-01 19:04:03 +00:00
timokoesters
952ec35857
Remove warnings
2019-08-29 19:54:53 +02:00
timokoesters
155605841b
Use comp::Stats to store Equipment, make char weapon selection work
2019-08-29 19:44:28 +02:00
timokoesters
eb34e5bb27
fmt
2019-08-26 13:12:43 +02:00
Songtronix
814e858720
Split Events in ServerEvent and LocalEvent
2019-08-26 13:12:41 +02:00
timokoesters
e8ccbe75fa
Clean up entity spawning code
2019-08-26 13:12:39 +02:00
Joshua Yanovski
c02f2a7f9e
Fixes to worldgen and adding a debug command.
...
Humidity and temperature are now indexed to uniform altitude *over land
chunks* (and water chunks adjacent to land) rather than over the whole
range of altitude. This is necessary in order to satisfy the uniformity
conditions of the formula for weighted sum CDF.
Additionally, fixes the computation of whether a tree should be
generated or not. Previously, it was using a source of randomness
scaled to use much less than the full 0-1 range; this has been resolved.
This makes for much nicer and more gradual transitions between densities
and reduces the amount of completely barren landscapes, while also
making forests larger.
Finally, this commit adds a server command, debug_column, which returns
some useful debug information about a column given an x and y
coordinate. This is useful for debugging worldgen.
2019-08-26 11:52:25 +02:00
Monty Marz
29f6186139
hotbar changes
...
completely switched to. vox files
easier to see design
gradient and numbers on the health/mana bar
2019-08-18 18:07:21 +00:00
Piotr Korgól
586bf5faff
Add adminify command to temporarily give admin perms
2019-08-17 23:35:01 +02:00
Piotr Korgól
a777b67b2d
Add needs_admin bool to check if the commands needs admin perms
2019-08-15 16:33:40 +02:00
Piotr Korgól
0221de484e
Give singleplayer its own server settings
2019-08-14 17:51:59 +02:00
Piotr Korgól
6882170d6f
Add Admins field to the settings file
2019-08-14 17:30:36 +02:00
Piotr Korgól
98c0692260
Add AdminPerms component, make some commands require it
2019-08-14 17:30:36 +02:00
Joshua Barretto
d5aee13c91
Merge branch 'zesterer/small-fixes' into 'master'
...
Added entity event system, fixed fall damage
See merge request veloren/veloren!418
2019-08-09 23:56:49 +00:00
Songtronix
612a3df528
fix time overflow crash
2019-08-09 09:13:28 +00:00
Piotr Korgól
9f2d66b025
Add a lantern strength limit to prevent shader overflows
2019-08-08 14:44:58 +02:00
Joshua Barretto
e6f384fc11
Added default explosion radius
2019-08-07 18:18:32 +01:00
Joshua Barretto
5b62531da3
Added /explosion command
2019-08-07 18:17:04 +01:00
Joshua Barretto
767ced8fe7
Limited entity spawning to 10
2019-08-04 11:30:05 +01:00
Joshua Barretto
677c5781ba
Added bosses, improved secret object spawn rates
2019-08-02 20:10:52 +01:00
Dominik Broński
f644b6ab89
Revert "Merge branch 'imbris/upgrade_specs' into 'master'"
...
This reverts merge request !375
2019-08-01 23:32:33 +00:00
Imbris
5f56657f6c
Upgrade specs to 0.15
2019-08-01 18:09:13 -04:00
Joshua Barretto
331b6c8b3a
Altered Item structure
2019-08-01 09:12:00 +01:00
timokoesters
03a82030ec
Fix commands
2019-07-30 10:10:58 +02:00
Monty Marz
5cfc60da50
Small chat fixes
2019-07-29 14:40:46 +00:00
Acrimon
ee49ebe807
Update rand, log and scan_fmt
2019-07-29 13:42:26 +00:00
Joshua Barretto
4a198ca626
Numerous minor lighting fixes
2019-07-29 13:01:39 +01:00
neronim66@gmail.com
2c5dc0c3ff
after review
2019-07-28 16:24:47 +02:00
kacper
999b6709a3
formatting
2019-07-28 16:00:14 +02:00
kacper
fd0df4177f
lantern strength and clamp values
2019-07-28 13:36:35 +02:00
Christoffer Lans
633b8a1701
Command: '/time' without any arguments; gives the client the current time
2019-07-28 11:12:17 +00:00
Monty Marz
33565b9480
added comment about object rotation, changed lantern spawning command, changed /tell output when you /tell yourself
2019-07-28 09:21:17 +00:00
Christoffer Lantz
14bee47e58
Applied cargo fmt
2019-07-26 16:38:31 +02:00
Christoffer Lantz
71347b5d11
match arms in handle_time now returns a NaiveTime object instead of f64
2019-07-26 16:16:35 +02:00
Christoffer Lantz
9d245e5edd
Now tells the client what the time was changed to
2019-07-26 16:03:05 +02:00
Christoffer Lantz
dbe9c5d696
Adds the ability to change time with /time with HH:MM format. e.g. 12:43
2019-07-26 15:43:39 +02:00
tommy
75792d374b
Fix chat calls
2019-07-26 07:42:10 -04:00
tommy
95b5f4acfb
Added private, broadcast, and game_state messages
2019-07-26 07:29:37 -04:00
tommy
ea0bbe7e47
Rebase fixes
2019-07-26 07:29:37 -04:00
tommy
8bac6e1e72
Correct tells
2019-07-26 07:29:37 -04:00
tommy
cc6aa6f33d
Adds colour to tells in chat box #194
2019-07-26 07:29:37 -04:00
Nero
53086cb3b2
Nero/light offsets
2019-07-25 20:51:20 +00:00
Pfauenauge90
7a141ad111
More objects
2019-07-24 02:50:19 +02:00
Pfauenauge90
9fd2849c6c
chat warning for unknown objects
2019-07-24 02:50:19 +02:00
Pfauenauge90
85281e7e54
spawn objects by name
2019-07-24 02:50:19 +02:00
Pfauenauge90
f6e24d8161
Comand for specific model spawning part I
2019-07-24 02:50:19 +02:00
Joshua Barretto
1dc654dde7
Added object entities
2019-07-21 19:22:49 +01:00
Jessie Mancer
4893ab5c2a
fix spawn command placement to be random to improve AI responsivity and not spawn directly on player
2019-07-21 18:22:13 +00:00
Tom Watson
025e0712be
Update cmd.rs
2019-07-19 18:26:10 +00:00
tommy
a442371a1f
Fix tell command, rename to /tell
2019-07-18 11:19:44 -04:00
tommy
e60881079f
Add "You tell {}" message to sending player
2019-07-17 15:01:04 -04:00
tommy
8bb4993a79
rustfmt issue
2019-07-17 14:04:07 -04:00
tommy
3c6fb7a3ec
Merge branch 'master' into 191_player_to_player_dm
2019-07-17 13:53:10 -04:00
tommy
732eb9a0e8
Code review updates
2019-07-15 13:10:24 -04:00
tommy
bfa42dd33b
Incorporated changes from Imbris
2019-07-14 16:35:22 -04:00
tommy
6d8eea5085
rustfmt issues
2019-07-14 13:39:27 -04:00
tommy
52b65d5938
Stopped 'spammy' output
2019-07-14 13:30:02 -04:00
tommy
5dee589107
Player to player DM #191
2019-07-13 00:25:44 -04:00
tommy
3c9046c5d0
rustfmt updates
2019-07-12 17:43:20 -04:00
tommy
42861541cf
Updates based on code review #183
2019-07-12 17:16:07 -04:00
Piotr Korgól
1f381cd99b
Even more cleanups
2019-07-03 22:46:43 +02:00
Piotr Korgól
42a4cc8095
Add block breaking
2019-07-03 21:56:54 +02:00
Piotr Korgól
7f08377001
Sync CanBuild component, fix /build messages
2019-07-03 21:28:07 +02:00
Piotr Korgól
bf748ae742
Add CanBuild component, Block placing client messages and build mode command
2019-07-03 21:28:07 +02:00
Piotr Korgól
a66dc9a24f
Add /health command
2019-07-01 20:07:30 +00:00
Songtronix
ea340ddac7
fix warnings from server
2019-07-01 18:49:42 +00:00
Songtronix
1ee65a66cf
Clean server and server-cli
2019-07-01 16:38:19 +00:00
Joshua Barretto
a55bbca6e3
Only create one block with /solid
2019-07-01 15:38:40 +01:00
Joshua Barretto
489f5f6b2a
fmt
2019-07-01 14:38:45 +01:00
Joshua Barretto
c8a2e4722c
Fixed chonk memory usage bug, added block manipulation
2019-07-01 14:36:45 +01:00
timokoesters
14400f6380
Remove Actor and use Body instead
2019-06-30 18:57:24 +02:00
Cedric Hutchings
6bda6e2025
adding a mut
2019-06-29 18:05:34 -05:00
Cedric Hutchings
5c19ddb06c
fmt
2019-06-29 17:56:10 -05:00
Cedric Hutchings
0bc6b64002
implement zesterer suggestion
2019-06-29 17:49:56 -05:00
Cedric Hutchings
af0358c7c8
fix player count
2019-06-29 17:16:16 -05:00
timokoesters
6289a097a5
Rename /who to /players and fmt
2019-06-29 14:05:30 +02:00
Thomas JULLIEN
7182257214
command to show the online players
2019-06-29 14:02:44 +02:00
timokoesters
fe6f627d42
Clean up ecs actor body components
2019-06-29 01:49:33 +02:00
Piotr Korgól
44862d0acc
Fix spawning few entities at once
2019-06-28 18:58:47 +02:00
Piotr Korgól
888faadfab
Prevent text clients from gaining position
2019-06-28 16:22:25 +02:00
Joshua Barretto
f781aca8e9
fmt
2019-06-26 19:14:12 +01:00
Joshua Barretto
9279611d6d
Added longer day/night cycle, /time command
2019-06-26 19:14:12 +01:00
timokoesters
7deb3da1af
Add pub use phys::
and remove most pub mod
s
2019-06-16 19:59:12 +02:00
liids
e670f9b126
small fixes
2019-06-15 17:23:53 +02:00
liids
bcf7127736
make it more laconic
2019-06-15 15:42:39 +02:00
liids
6670c2b8fa
fix formatting
2019-06-15 14:55:06 +02:00
liids
8b2b931c17
make minimum spawn amount higher than 0
2019-06-15 14:30:05 +02:00
liids
f726d755b7
fix formatting
2019-06-15 13:48:14 +02:00
liids
cca41a3333
fix negative spawn amounts
2019-06-15 11:32:07 +02:00
liids
2cc2a36be2
make amount optional
2019-06-15 10:22:36 +02:00
liids
c859371ddb
Merge all spawn commands into one
2019-06-15 09:56:27 +02:00
Cody
14ac5babd4
Removes most unused imports; changes some unused variables to underscores or provides a leading underscore; removes some unnecessary variables and mutable declarations; and performs other miscellaneous warning fixes.
2019-06-06 14:48:41 +00:00
scorpion9979
7bfd9464c9
Added humanoid NPC type w/ names
2019-06-04 01:10:59 -04:00